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''' | {{ up to date | 2023-08-23 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | ||
Every source of damage in the game, such as attacks, spells, or traps, has an associated '''damage type'''. The target may have resistances or weaknesses that affect how much damage it takes from this source of damage. | |||
== Damage types == | |||
{{hatnote|See also: [[:Category:Sources of damage]]}} | |||
There are 13 different types of damage in Baldur's Gate 3. They are: | |||
== | {| style="text-align: center;" | ||
|- | |||
| style="width: 16%" | {{:Damage Types/damage|Bludgeoning}}* | |||
| style="width: 16%" | {{:Damage Types/damage|Fire}} | |||
| style="width: 16%" | {{:Damage Types/damage|Lightning}} | |||
| style="width: 16%" | {{:Damage Types/damage|Acid}} | |||
| style="width: 16%" | {{:Damage Types/damage|Radiant}} | |||
| style="width: 16%" | {{:Damage Types/damage|Force}} | |||
|- | |||
| {{:Damage Types/damage|Piercing}}* | |||
| {{:Damage Types/damage|Cold}} | |||
| {{:Damage Types/damage|Thunder}} | |||
| {{:Damage Types/damage|Poison}} | |||
| {{:Damage Types/damage|Necrotic}} | |||
| {{:Damage Types/damage|Psychic}} | |||
|- | |||
| {{:Damage Types/damage|Slashing}}* | |||
|} | |||
'' | ''*Sometimes, the term {{DamageColor|Physical|'''Physical Damage'''}} (stylized as {{DamageType|Physical}} on the wiki) is used in ability or item descriptions, such as the [[Rage]] ability of [[Barbarian]]s. When you use such an ability, you deal whatever damage type your weapon would deal.'' | ||
== Damage vulnerability, resistance and immunity == | |||
{{hatnote|See also [[:Category:Resistances]]}} | |||
''Vulnerability'', ''resistance'', and ''immunity'' are properties that modify how much damage a target takes from specific types of damage. | |||
These properties do not stack - their effect is the same even if multiple sources grant the property, whether for the same damage type or multiple ones that could apply. If a creature has both vulnerability and resistance against a source of damage, they effectively cancel each other out and the creature takes damage as if it had neither. Neither vulnerability or resistance affect immunity. | These properties do not stack - their effect is the same even if multiple sources grant the property, whether for the same damage type or multiple ones that could apply. If a creature has both vulnerability and resistance against a source of damage, they effectively cancel each other out and the creature takes damage as if it had neither. Neither vulnerability or resistance affect immunity. | ||
Features, spells and other game effects may grant these properties for a single damage type, several related types or even (rarely) all types of damage. | Features, spells and other game effects may grant these properties for a single damage type, several related types or even (rarely) all types of damage. | ||
=== Vulnerability === | === Vulnerability === | ||
'''Vulnerability''' means the total damage taken from a type of damage is {{em|doubled}}. When inspecting an entity, vulnerability is indicated by a downwards red arrow on the corresponding element. | |||
''Vulnerability'' means the total damage taken from a type of damage is {{em|doubled}}. When inspecting an entity, vulnerability is indicated by a downwards red arrow on the corresponding element | |||
{{InfoBlob | {{InfoBlob | ||
|Example: [[File:Fire | |Example: [[File:Fire V.png|30px|link=]] | ||
}} | }} | ||
=== Resistance === | === Resistance === | ||
{{hatnote|For the cantrip, see [[Resistance (Cantrip)]].}} | {{hatnote|For the cantrip, see [[Resistance (Cantrip)]].}} | ||
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{{InfoBlob | {{InfoBlob | ||
|Example: [[File:Fire | |Example: [[File:Fire NM.png|30px|link=]] or [[File:Fire M.png|30px|link=]] or [[File:Fire R.png|30px|link=]] | ||
}} | }} | ||
=== Immunity === | === Immunity === | ||
''Immunity'' means the total damage taken from a type of damage is {{em|reduced to 0}}. This means the creature takes no damage of that type, even if another effect applies vulnerability to the same type. When inspecting an entity, immunity is indicated by a yellow outline around the shield of the corresponding element. | |||
''Immunity'' means the total damage taken from a type of damage is {{em|reduced to 0}}. This means the creature takes no damage of that type, even if another effect applies vulnerability to the same type. When inspecting an entity, immunity is indicated by a yellow outline around the shield of the corresponding element | |||
{{InfoBlob | {{InfoBlob | ||
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== Toughness == | == Toughness == | ||
''Toughness'' is a special property of some doors, chests, and breakable walls that requires a hit to exceed a certain damage threshold in order to deal any damage. The possible levels of Toughness are: | ''Toughness'' is a special property of some doors, chests, and breakable walls that requires a hit to exceed a certain damage threshold in order to deal any damage. The possible levels of Toughness are: | ||
* {{IconLink|Sturdy Condition Icon.webp|Sturdy (Condition)|Sturdy}}: Only a hit that deals at least '''10''' damage can damage this material. | * {{IconLink|Sturdy Condition Icon.webp|Sturdy (Condition)|Sturdy}}: Only a hit that deals at least '''10''' damage can damage this material. | ||
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* Using the {{SAI|Shatter}} spell or another source of high {{DamageText| |Thunder}} damage. | * Using the {{SAI|Shatter}} spell or another source of high {{DamageText| |Thunder}} damage. | ||
* Igniting {{RarityItem|Smokepowder Barrel}} or other explosives. | * Igniting {{RarityItem|Smokepowder Barrel}} or other explosives. | ||
{{NavGameplay/Mechanics}} | {{NavGameplay/Mechanics}} | ||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] |