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''' | Every source of damage in the game, such as attacks, spells, or traps, has an associated '''Damage Type'''. The target may have resistances or weaknesses that affect how much damage it takes from this source of damage. | ||
[[Category:Gameplay Mechanics]] | |||
== Damage Types == | |||
There are 13 different types of damage in Baldur's Gate 3. They are: | |||
{| class="wikitable" style="text-align: center;" | |||
|- | |||
| style="width: 33%" | {{DamageIcon|Bludgeoning|40}} <br> {{DamageColor|Bludgeoning|Bludgeoning}}* | |||
| style="width: 33%" | {{DamageIcon|Piercing|40}} <br> {{DamageColor|Piercing|Piercing}}* | |||
| style="width: 33%" | {{DamageIcon|Slashing|40}} <br> {{DamageColor|Slashing|Slashing}}* | |||
|- | |||
| {{DamageIcon|Cold|40}} <br> {{DamageColor|Cold|Cold}} | |||
| {{DamageIcon|Fire|40}} <br> {{DamageColor|Fire|Fire}} | |||
| {{DamageIcon|Acid|40}} <br> {{DamageColor|Acid|Acid}} | |||
|- | |||
| {{DamageIcon|Lightning|40}} <br> {{DamageColor|Lightning|Lightning}} | |||
| {{DamageIcon|Force|40}} <br> {{DamageColor|Force|Force}} | |||
| {{DamageIcon|Poison|40}} <br> {{DamageColor|Poison|Poison}} | |||
|- | |||
| {{DamageIcon|Thunder|40}} <br> {{DamageColor|Thunder|Thunder}} | |||
| {{DamageIcon|Radiant|40}} <br> {{DamageColor|Radiant|Radiant}} | |||
| {{DamageIcon|Necrotic|40}} <br> {{DamageColor|Necrotic|Necrotic}} | |||
|- | |||
| - | |||
| {{DamageIcon|Psychic|40}} <br> {{DamageColor|Psychic|Psychic}} | |||
| - | |||
|} | |||
''*Sometimes, the term {{DamageColor|Physical|'''Physical Damage'''}} (stylized as {{DamageType|Physical}} on the wiki) is used in ability or item descriptions, such as the [[Rage]] ability of [[Barbarian]]s. When you use such an ability, you deal whatever damage type your weapon would deal.'' | |||
Vulnerability, | == Damage Vulnerability, Resistance and Immunity == | ||
'''Vulnerability''', '''Resistance''', and '''Immunity''' are properties that modify how much damage a target takes from specific types of damage. | |||
=== Vulnerability === | === Vulnerability === | ||
'''Vulnerability''' means the total damage taken from a type of damage is '''doubled'''. | |||
''Vulnerability'' means the total damage taken from a type of damage is | |||
=== Resistance === | === Resistance === | ||
'''Resistance''' means the total damage taken from a type of damage is '''halved'''. | |||
''Resistance'' means the total damage taken from a type of damage is | |||
=== Immunity === | === Immunity === | ||
'''Immunity''' means the total damage taken from a type of damage is '''reduced to 0'''. | |||
== Toughness == | |||
[[File:Toughness Example.png|thumb|right|Example of a wall with Lesser Toughness]] | |||
'''Toughness''' is a special property of some doors, chests, and breakable walls that requires a hit to exceed a certain damage threshold in order to deal any damage. The possible levels of Toughness are: | |||
* [[Lesser Toughness (Condition)|Lesser Toughness]]: Only a hit that deals at least '''10''' damage can damage this material. | |||
* [[Medium Toughness (Condition)|Medium Toughness]]: Only a hit that deals at least '''22''' damage can damage this material. | |||
* [[Greater Toughness (Condition)|Greater Toughness]]: Only a hit that deals at least '''50''' damage can damage this material. | |||
''Toughness'' is a special property of some doors, chests, and breakable walls that requires a hit to exceed a certain damage threshold in order to deal any damage. The possible levels of Toughness are: | |||
* | |||
* | |||
* | |||
All modifiers of the hit and vulnerabilities/resistances of the object are calculated first and then checked against the '''Toughness''' damage threshold. | All modifiers of the hit and vulnerabilities/resistances of the object are calculated first and then checked against the '''Toughness''' damage threshold. | ||
There are several ways to beat the '''Toughness''' threshold of an object. Here are some common methods: | There are several ways to beat the '''Toughness''' threshold of an object. Here are some common methods: | ||
* Exploiting any specific damage '''Vulnerability''' of the material (typically {{DamageType|Fire}} for wood, {{DamageType|Force}} for stone, and {{DamageType|Acid}} for metal) | * Exploiting any specific damage '''Vulnerability''' of the material (typically {{DamageType|Fire}} for wood, {{DamageType|Force}} for stone, and {{DamageType|Acid}} for metal) | ||
* Attacking with a [[Maul]] using | * Attacking with a [[Maul]] using [[Great Weapon Master: All In]] to deal high {{DamageText| |Bludgeoning}} damage | ||
* Using the | * Using the [[Shatter]] spell or another source of high {{DamageText| |Thunder}} damage | ||
* Igniting | * Igniting [[Smokepowder Barrel]]s or other explosives | ||
{{GameplayNavbox}} |