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''' | {{ up to date | 2023-08-23 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | ||
Every source of damage in the game, such as attacks, spells, or traps, has an associated '''Damage Type'''. The target may have resistances or weaknesses that affect how much damage it takes from this source of damage. | |||
[[Category:Gameplay Mechanics]] | |||
== Damage Types == | |||
There are 13 different types of damage in Baldur's Gate 3. They are: | |||
{| style="text-align: center;" | |||
|- | |||
| style="width: 33%" | {{DamageIcon|Bludgeoning|40}} <br> {{DamageColor|Bludgeoning|Bludgeoning}}* | |||
| style="width: 33%" | {{DamageIcon|Piercing|40}} <br> {{DamageColor|Piercing|Piercing}}* | |||
| style="width: 33%" | {{DamageIcon|Slashing|40}} <br> {{DamageColor|Slashing|Slashing}}* | |||
|- | |||
| {{DamageIcon|Cold|40}} <br> {{DamageColor|Cold|Cold}} | |||
| {{DamageIcon|Fire|40}} <br> {{DamageColor|Fire|Fire}} | |||
| {{DamageIcon|Acid|40}} <br> {{DamageColor|Acid|Acid}} | |||
|- | |||
| {{DamageIcon|Lightning|40}} <br> {{DamageColor|Lightning|Lightning}} | |||
| {{DamageIcon|Force|40}} <br> {{DamageColor|Force|Force}} | |||
| {{DamageIcon|Poison|40}} <br> {{DamageColor|Poison|Poison}} | |||
|- | |||
| {{DamageIcon|Thunder|40}} <br> {{DamageColor|Thunder|Thunder}} | |||
| {{DamageIcon|Radiant|40}} <br> {{DamageColor|Radiant|Radiant}} | |||
| {{DamageIcon|Necrotic|40}} <br> {{DamageColor|Necrotic|Necrotic}} | |||
|- | |||
| {{DamageIcon|Psychic|40}} <br> {{DamageColor|Psychic|Psychic}} | |||
|} | |||
''*Sometimes, the term {{DamageColor|Physical|'''Physical Damage'''}} (stylized as {{DamageType|Physical}} on the wiki) is used in ability or item descriptions, such as the [[Rage]] ability of [[Barbarian]]s. When you use such an ability, you deal whatever damage type your weapon would deal.'' | |||
Vulnerability, | == Damage Vulnerability, Resistance and Immunity == | ||
'''Vulnerability''', '''Resistance''', and '''Immunity''' are properties that modify how much damage a target takes from specific types of damage. | |||
=== Vulnerability === | === Vulnerability === | ||
'''Vulnerability''' means the total damage taken from a type of damage is '''doubled'''. | |||
'' | ''In-game, vulnerability is indicated by a '''downwards red arrow''' on the corresponding element when inspecting a creature or object.'' | ||
{{InfoBlob | {{InfoBlob | ||
|Example: [[File:Fire | |Example: [[File:Fire V.png|30px|link=]] | ||
}} | }} | ||
=== Resistance === | === Resistance === | ||
'''Resistance''' means the total damage taken from a type of damage is '''halved'''. | |||
''In-game, resistance is indicated by '''an upwards blue or grey arrow''' on the corresponding element when inspecting an entity. Grey indicates that non-magical sources of damage are reduced, and blue indicates that magical sources of damage are reduced.'' | |||
{{InfoBlob | |||
|Example: [[File:Fire M.png|30px|link=]] or [[File:Fire M.png|30px|link=]] or [[File:Fire R.png|30px|link=]] | |||
}} | }} | ||
=== Immunity === | === Immunity === | ||
'''Immunity''' means the total damage taken from a type of damage is '''reduced to 0'''. | |||
'' | ''In-game, immunity is indicated by a '''yellow outline shaped like a shield''' on the corresponding element when inspecting an entity.'' | ||
{{InfoBlob | {{InfoBlob | ||
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== Toughness == | == Toughness == | ||
''Toughness'' is a special property of some doors, chests, and breakable walls that requires a hit to exceed a certain damage threshold in order to deal any damage. The possible levels of Toughness are: | |||
* {{IconLink| | '''Toughness''' is a special property of some doors, chests, and breakable walls that requires a hit to exceed a certain damage threshold in order to deal any damage. The possible levels of Toughness are: | ||
* {{IconLink|Lesser Toughness Condition Icon.webp|Lesser Toughness (Condition)|Lesser Toughness}}: Only a hit that deals at least '''10''' damage can damage this material. | |||
* {{IconLink|Medium Toughness Condition Icon.webp|Medium Toughness (Condition)|Medium Toughness}}: Only a hit that deals at least '''22''' damage can damage this material. | * {{IconLink|Medium Toughness Condition Icon.webp|Medium Toughness (Condition)|Medium Toughness}}: Only a hit that deals at least '''22''' damage can damage this material. | ||
* {{IconLink|Greater Toughness Condition Icon.webp|Greater Toughness (Condition)|Greater Toughness}}: Only a hit that deals at least '''50''' damage can damage this material. | * {{IconLink|Greater Toughness Condition Icon.webp|Greater Toughness (Condition)|Greater Toughness}}: Only a hit that deals at least '''50''' damage can damage this material. | ||
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There are several ways to beat the '''Toughness''' threshold of an object. Here are some common methods: | There are several ways to beat the '''Toughness''' threshold of an object. Here are some common methods: | ||
* Exploiting any specific damage '''Vulnerability''' of the material (typically {{DamageType|Fire}} for wood, {{DamageType|Force}} for stone, and {{DamageType|Acid}} for metal) | * Exploiting any specific damage '''Vulnerability''' of the material (typically {{DamageType|Fire}} for wood, {{DamageType|Force}} for stone, and {{DamageType|Acid}} for metal) | ||
* Attacking with a [[Maul]] using {{ | * Attacking with a [[Maul]] using {{SmIconLink|Great Weapon Master All-In Icon.png|Great Weapon Master: All In}} to deal high {{DamageText| |Bludgeoning}} damage. | ||
* Using the {{ | * Using the {{SmIconLink|Shatter Icon.png|Shatter}} spell or another source of high {{DamageText| |Thunder}} damage. | ||
* Igniting {{ | * Igniting {{SmIconLink|Smokepowder Barrel Icon.png|Smokepowder Barrel}}s or other explosives. | ||
{{GameplayNavbox}} |