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'''Resistances''' represent a creature's capacity to withstand certain [[Damage#Damage types|types of damage]].
{{ up to date | 2023-08-23 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
Every source of damage in the game, such as attacks, spells, or traps, has an associated '''Damage Type'''.  The target may have resistances or weaknesses that affect how much damage it takes from this source of damage.


== Overview ==
[[Category:Gameplay Mechanics]]


''Vulnerability'', ''resistance'', and ''immunity'' are properties that modify how much damage a target takes from specific types of damage:
== Damage Types ==
{{hatnote|See also: [[:Category:Sources of damage]]}}
There are 13 different types of damage in Baldur's Gate 3. They are:


<gallery mode=nolines heights=40px>
{| style="text-align: center;"
Bludgeoning Damage Icon.png|{{DamageColor|Bludgeoning|Bludgeoning}}
|-
Piercing Damage Icon.png|{{DamageColor|Piercing|Piercing}}
| style="width: 16%" | {{:Damage Types/damage|Bludgeoning}}*
Slashing Damage Icon.png|{{DamageColor|Slashing|Slashing}}
| style="width: 16%" | {{:Damage Types/damage|Fire}}
Cold Damage Icon.png|{{DamageColor|Cold|Cold}}
| style="width: 16%" | {{:Damage Types/damage|Lightning}}
Fire Damage Icon.png|{{DamageColor|Fire|Fire}}
| style="width: 16%" | {{:Damage Types/damage|Acid}}
Lightning Damage Icon.png|{{DamageColor|Lightning|Lightning}}
| style="width: 16%" | {{:Damage Types/damage|Radiant}}
Thunder Damage Icon.png|{{DamageColor|Thunder|Thunder}}
| style="width: 16%" | {{:Damage Types/damage|Force}}
Acid Damage Icon.png|{{DamageColor|Acid|Acid}}
|-
Poison Damage Icon.png|{{DamageColor|Poison|Poison}}
| {{:Damage Types/damage|Piercing}}*
Radiant Damage Icon.png|{{DamageColor|Radiant|Radiant}}
| {{:Damage Types/damage|Cold}}
Necrotic Damage Icon.png|{{DamageColor|Necrotic|Necrotic}}
| {{:Damage Types/damage|Thunder}}
Force Damage Icon.png|{{DamageColor|Force|Force}}
| {{:Damage Types/damage|Poison}}
Psychic Damage Icon.png|{{DamageColor|Psychic|Psychic}}
| {{:Damage Types/damage|Necrotic}}
</gallery>
| {{:Damage Types/damage|Psychic}}
|-
| {{:Damage Types/damage|Slashing}}*
|}


These properties do not stack - their effect is the same even if multiple sources grant the property, whether for the same damage type or multiple ones that could apply. If a creature has both vulnerability and resistance against a source of damage, they effectively cancel each other out and the creature takes damage as if it had neither. Neither vulnerability or resistance affect immunity.
''*Sometimes, the term {{DamageColor|Physical|'''Physical Damage'''}} (stylized as {{DamageType|Physical}} on the wiki) is used in ability or item descriptions, such as the [[Rage]] ability of [[Barbarian]]s. When you use such an ability, you deal whatever damage type your weapon would deal.''


Features, spells and other game effects may grant these properties for a single damage type, several related types or even (rarely) all types of damage.
== Damage Vulnerability, Resistance and Immunity ==
{{hatnote|See also [[:Category:Resistances]].}}


Vulnerability, resistance, and immunity can apply to non-magical sources of damage, magical sources of damage, or both. Generally, vulnerability and immunity apply to both, although exceptions exist. Magical sources of damage include spells, and weapons that have an enchantment value of at least {{em|+1}}.
'''Vulnerability''', '''Resistance''', and '''Immunity''' are properties that modify how much damage a target takes from specific types of damage.


=== Vulnerability ===
=== Vulnerability ===
'''Vulnerability''' means the total damage taken from a type of damage is '''doubled'''.


''Vulnerability'' means the total damage taken from a type of damage is {{em|doubled}}. When inspecting an entity, vulnerability is indicated by a downwards red arrow on the corresponding element. The game doesn't seem to include any creatures that have vulnerability only to non-magical or only to magical sources of damage.
''In-game, vulnerability is indicated by a '''downwards red arrow''' on the corresponding element when inspecting an entity.''


{{InfoBlob
{{InfoBlob
|Example: [[File:Fire Vulnerability.png|30px|link=]]
|Example: [[File:Fire V.png|30px|link=]]
}}
}}


=== Resistance ===
=== Resistance ===
{{hatnote|For the cantrip, see [[Resistance (Cantrip)]].}}


{{hatnote|For the cantrip, see [[Resistance (Cantrip)]].}}
'''Resistance''' means the total damage taken from a type of damage is '''halved'''.


''Resistance'' means the total damage taken from a type of damage is {{em|halved}}. When inspecting an entity, resistance is indicated by an upwards blue and/or grey arrow on the corresponding element. Grey indicates that non-magical sources of damage are reduced, and blue indicates that magical sources of damage are reduced.
''In-game, resistance is indicated by '''an upwards blue or grey arrow''' on the corresponding element when inspecting an entity. Grey indicates that non-magical sources of damage are reduced, and blue indicates that magical sources of damage are reduced.''


{{InfoBlob
{{InfoBlob
|Example: [[File:Fire Resistance NM.png|30px|link=]] or [[File:Fire Resistance M.png|30px|link=]] or [[File:Fire Resistance Full.png|30px|link=]]
|Example: [[File:Fire NM.png|30px|link=]] or [[File:Fire M.png|30px|link=]] or [[File:Fire R.png|30px|link=]]
 
}}
}}


=== Immunity ===
=== Immunity ===
'''Immunity''' means the total damage taken from a type of damage is '''reduced to 0'''.


''Immunity'' means the total damage taken from a type of damage is {{em|reduced to 0}}. This means the creature takes no damage of that type, even if another effect applies vulnerability to the same type. When inspecting an entity, immunity is indicated by a yellow outline around the shield of the corresponding element. In some rare cases, the immunity may apply only to non-magical sources of damage, in which case the outline is white/grey instead of yellow.
''In-game, immunity is indicated by a '''yellow outline shaped like a shield''' on the corresponding element when inspecting an entity.''


{{InfoBlob
{{InfoBlob
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== Toughness ==
== Toughness ==
''Toughness'' is a special property of some doors, chests, and breakable walls that requires a hit to exceed a certain damage threshold in order to deal any damage. The possible levels of Toughness are:
 
'''Toughness''' is a special property of some doors, chests, and breakable walls that requires a hit to exceed a certain damage threshold in order to deal any damage. The possible levels of Toughness are:
* {{IconLink|Sturdy Condition Icon.webp|Sturdy (Condition)|Sturdy}}: Only a hit that deals at least '''10''' damage can damage this material.
* {{IconLink|Sturdy Condition Icon.webp|Sturdy (Condition)|Sturdy}}: Only a hit that deals at least '''10''' damage can damage this material.
* {{IconLink|Medium Toughness Condition Icon.webp|Medium Toughness (Condition)|Medium Toughness}}: Only a hit that deals at least '''22''' damage can damage this material.
* {{IconLink|Medium Toughness Condition Icon.webp|Medium Toughness (Condition)|Medium Toughness}}: Only a hit that deals at least '''22''' damage can damage this material.
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There are several ways to beat the '''Toughness''' threshold of an object. Here are some common methods:
There are several ways to beat the '''Toughness''' threshold of an object. Here are some common methods:
* Exploiting any specific damage '''Vulnerability''' of the material (typically {{DamageType|Fire}} for wood, {{DamageType|Force}} for stone, and {{DamageType|Acid}} for metal)
* Exploiting any specific damage '''Vulnerability''' of the material (typically {{DamageType|Fire}} for wood, {{DamageType|Force}} for stone, and {{DamageType|Acid}} for metal)
* Attacking with a [[Maul]] using {{SAI|Great Weapon Master: All In}} to deal high {{DamageText| |Bludgeoning}} damage.
* Attacking with a [[Maul]] using {{SmIconLink|Great Weapon Master All-In Icon.png|Great Weapon Master: All In}} to deal high {{DamageText| |Bludgeoning}} damage.
* Using the {{SAI|Shatter}} spell or another source of high {{DamageText| |Thunder}} damage.
* Using the {{SmIconLink|Shatter Icon.png|Shatter}} spell or another source of high {{DamageText| |Thunder}} damage.
* Igniting {{RarityItem|Smokepowder Barrel}} or other explosives.
* Igniting {{SmIconLink|Smokepowder Barrel Icon.png|Smokepowder Barrel}}s or other explosives.
 
{{NavGameplay/Mechanics}}


[[Category:Gameplay mechanics]]
{{NavGameplay}}
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