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''' | {{ up to date | 2023-08-23 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | ||
Every source of damage in the game, such as attacks, spells, or traps, has an associated '''Damage Type'''. The target may have resistances or weaknesses that affect how much damage it takes from this source of damage. | |||
== Damage Types == | |||
{{hatnote|See also: [[:Category:Sources of damage]]}} | |||
There are 13 different types of damage in Baldur's Gate 3. They are: | |||
== | {| style="text-align: center;" | ||
|- | |||
| style="width: 16%" | {{:Damage Types/damage|Bludgeoning}}* | |||
| style="width: 16%" | {{:Damage Types/damage|Fire}} | |||
| style="width: 16%" | {{:Damage Types/damage|Lightning}} | |||
| style="width: 16%" | {{:Damage Types/damage|Acid}} | |||
| style="width: 16%" | {{:Damage Types/damage|Radiant}} | |||
| style="width: 16%" | {{:Damage Types/damage|Force}} | |||
|- | |||
| {{:Damage Types/damage|Piercing}}* | |||
| {{:Damage Types/damage|Cold}} | |||
| {{:Damage Types/damage|Thunder}} | |||
| {{:Damage Types/damage|Poison}} | |||
| {{:Damage Types/damage|Necrotic}} | |||
| {{:Damage Types/damage|Psychic}} | |||
|- | |||
| {{:Damage Types/damage|Slashing}}* | |||
|} | |||
'' | ''*Sometimes, the term {{DamageColor|Physical|'''Physical Damage'''}} (stylized as {{DamageType|Physical}} on the wiki) is used in ability or item descriptions, such as the [[Rage]] ability of [[Barbarian]]s. When you use such an ability, you deal whatever damage type your weapon would deal.'' | ||
== Damage Vulnerability, Resistance and Immunity == | |||
{{hatnote|See also [[:Category:Resistances]]}} | |||
'''Vulnerability''', '''Resistance''', and '''Immunity''' are properties that modify how much damage a target takes from specific types of damage. | |||
=== Vulnerability === | === Vulnerability === | ||
'''Vulnerability''' means the total damage taken from a type of damage is '''doubled'''. Vulnerability is indicated by a ''downwards red arrow'' on the corresponding element when inspecting an entity.'' | |||
''Vulnerability'' means the total damage taken from a type of damage is | |||
{{InfoBlob | {{InfoBlob | ||
|Example: [[File:Fire | |Example: [[File:Fire V.png|30px|link=]] | ||
}} | }} | ||
=== Resistance === | === Resistance === | ||
{{hatnote|For the cantrip, see [[Resistance (Cantrip)]].}} | {{hatnote|For the cantrip, see [[Resistance (Cantrip)]].}} | ||
''Resistance'' means the total damage taken from a type of damage is | '''Resistance''' means the total damage taken from a type of damage is '''halved'''. Resistance is indicated by an ''upwards blue or grey arrow'' on the corresponding element when inspecting an entity. Grey indicates that non-magical sources of damage are reduced, and blue indicates that magical sources of damage are reduced. | ||
{{InfoBlob | {{InfoBlob | ||
|Example: [[File:Fire | |Example: [[File:Fire NM.png|30px|link=]] or [[File:Fire M.png|30px|link=]] or [[File:Fire R.png|30px|link=]] | ||
}} | }} | ||
=== Immunity === | === Immunity === | ||
'''Immunity''' means the total damage taken from a type of damage is '''reduced to 0'''. It is indicated by a ''yellow outline shaped like a shield'' on the corresponding element when inspecting an entity. | |||
''Immunity'' means the total damage taken from a type of damage is | |||
{{InfoBlob | {{InfoBlob | ||
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== Toughness == | == Toughness == | ||
''Toughness'' is a special property of some doors, chests, and breakable walls that requires a hit to exceed a certain damage threshold in order to deal any damage. The possible levels of Toughness are: | |||
'''Toughness''' is a special property of some doors, chests, and breakable walls that requires a hit to exceed a certain damage threshold in order to deal any damage. The possible levels of Toughness are: | |||
* {{IconLink|Sturdy Condition Icon.webp|Sturdy (Condition)|Sturdy}}: Only a hit that deals at least '''10''' damage can damage this material. | * {{IconLink|Sturdy Condition Icon.webp|Sturdy (Condition)|Sturdy}}: Only a hit that deals at least '''10''' damage can damage this material. | ||
* {{IconLink|Medium Toughness Condition Icon.webp|Medium Toughness (Condition)|Medium Toughness}}: Only a hit that deals at least '''22''' damage can damage this material. | * {{IconLink|Medium Toughness Condition Icon.webp|Medium Toughness (Condition)|Medium Toughness}}: Only a hit that deals at least '''22''' damage can damage this material. | ||
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There are several ways to beat the '''Toughness''' threshold of an object. Here are some common methods: | There are several ways to beat the '''Toughness''' threshold of an object. Here are some common methods: | ||
* Exploiting any specific damage '''Vulnerability''' of the material (typically {{DamageType|Fire}} for wood, {{DamageType|Force}} for stone, and {{DamageType|Acid}} for metal) | * Exploiting any specific damage '''Vulnerability''' of the material (typically {{DamageType|Fire}} for wood, {{DamageType|Force}} for stone, and {{DamageType|Acid}} for metal) | ||
* Attacking with a [[Maul]] using {{ | * Attacking with a [[Maul]] using {{SmIconLink|Great Weapon Master All-In Icon.png|Great Weapon Master: All In}} to deal high {{DamageText| |Bludgeoning}} damage. | ||
* Using the {{SAI|Shatter}} spell or another source of high {{DamageText| |Thunder}} damage. | * Using the {{SAI|Shatter}} spell or another source of high {{DamageText| |Thunder}} damage. | ||
* Igniting {{ | * Igniting {{SmItemIcon|Smokepowder Barrel|Smokepowder Barrels}} or other explosives. | ||
== Related Items == | |||
==={{DamageColor|Fire|Fire Resistance}}=== | |||
* {{RarityItem|Gloves of Fire Resistance|40}} ''when the wearer has 50% [[Hit Points]] or less'' | |||
* {{RarityItem|Reverse Rain Cloak|40}} | |||
* {{RarityItem|Obsidian Laced Robe|40}} | |||
* {{RarityItem|Shield of Scorching Reprisal|40}} | |||
* {{RarityItem|Unwanted Masterwork Scalemail|40}} | |||
* {{RarityItem|Wavemother's Cloak|40}} | |||
* {{RarityItem|Emblazoned Plate of the Marshal|40}} | |||
* {{RarityItem|Flame Enamelled Armour|40}} | |||
* {{RarityItem|Grymskull Helm|40}} | |||
* {{RarityItem|Helldusk Armour|40}} | |||
* {{RarityItem|Infernal Robe|40}} | |||
* {{RarityItem|Wavemother's Robe|40}} | |||
==={{DamageColor|Cold|Cold Resistance}}=== | |||
* {{RarityItem|Robe of Summer|40}} | |||
* {{RarityItem|Icebite Robe|40}} | |||
* {{RarityItem|Wavemother's Robe|40}} | |||
==={{DamageColor|Lightning|Lightning Resistance}}=== | |||
* {{RarityItem|The Sparkswall|40}} | |||
* {{RarityItem|Gloves of the Automaton|40}} ''for {{Duration|10}} after using'' '''Circuity Interface''' | |||
==={{DamageColor|Thunder|Thunder Resistance}}=== | |||
''None'' | |||
==={{DamageColor|Acid|Acid Resistance}}=== | |||
* {{RarityItem|Varsh Ko'kuu's Boots|40}} | |||
==={{DamageColor|Poison|Poison Resistance}}=== | |||
* {{RarityItem|Ring of Poison Resistance|40}} | |||
==={{DamageColor|Radiant|Radiant Resistance}}=== | |||
''None'' | |||
==={{DamageColor|Necrotic|Necrotic Resistance}}=== | |||
* {{RarityItem|Protective Plate|40}} | |||
==={{DamageColor|Psychic|Psychic Resistance}}=== | |||
* {{RarityItem|Psionic Ward Armour|40}} ''if the wearer is [[Githyanki|Gith]]'' | |||
{{NavGameplay | {{NavGameplay}} | ||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] |