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Depleted resources must ''recharge'' in order for them to be used again. Resources always recharge on taking a [[long rest]], but some also recharge on taking a [[short rest]], or at the beginning of the creature's turn. | Depleted resources must ''recharge'' in order for them to be used again. Resources always recharge on taking a [[long rest]], but some also recharge on taking a [[short rest]], or at the beginning of the creature's turn. | ||
A resource that recharges at the start of the turn, when used outside [[gameplay mechanics|turn-based mode]] or combat, will recharge almost immediately after use. If used to initiate or enter combat, it will ''not recharge'' at the start of your turn | A resource that recharges at the start of the turn, when used outside [[gameplay mechanics|turn-based mode]] or combat, will recharge almost immediately after use. If used to initiate or enter combat, it will ''not recharge'' at the start of your turn. | ||
All creatures have a set of common resources available to them, and most other resources are gained along with the actions or features that use them. | All creatures have a set of common resources available to them, and most other resources are gained along with the actions or features that use them. | ||
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== See also == | == See also == | ||
* [[List of sources of additional resources]] | * [[List of sources of additional resources]] | ||
{{NavGameplay}} | {{NavGameplay}} |