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'''Resources''' are expendable units in ''Baldur's Gate 3'' that determine what a [[creatures|creature]] is able to do at any given time, as well as how long they must wait before they are able to do it again. | '''Resources''' are expendable units in ''Baldur's Gate 3'' that determine what a [[creatures|creature]] is able to do at any given time, as well as how long they must wait before they are able to do it again. | ||
Depleted resources must ''recharge'' in order for them to | Depleted resources must ''recharge'' in order for them to he used again. Resource always recharge on taking a [[long rest]], but some recharge on taking a [[short rest]], or at the beginning of the creature's turn. | ||
A resource that recharges at the start of the turn | A resource that recharges at the start of the turn used outside [[gameplay mechanics|turn-based mode]] or combat will recharge almost immediately after use. If used to initiate or enter combat it will ''not recharge''. | ||
All creatures have a set of common resources available to them, and most other resources are gained | All creatures have a set of common resources available to them, and most other resources are gained together with the actions or features that use them. | ||
== Common resources == | == Common resources == | ||
Common resources are resources available to all creatures. | |||
{{table list| | |||
; {{SmallIcon|Action Icon.png}} Action : {{Recharge|Turn}}|style=nocolon}} | |||
{{ | : {{quote inline|Your primary resource in combat.}} | ||
: Used to take most actions. | |||
: Default is 1 | |||
{{table list| | |||
; {{SmallIcon|Bonus Action Icon.png}} Bonus action : {{Recharge|Turn}}|style=nocolon}} | |||
: {{quote inline|Your secondary resource in combat.}} | |||
| | : Used to take actions that cost bonus actions. | ||
| | : Default is 1 | ||
| | {{table list| | ||
; {{SmallIcon|Reaction Icon.png}} Reaction : {{Recharge|Turn}}|style=nocolon}} | |||
{{ | : {{quote inline|[[Actions#Reactions|Reactions]] such as [[Opportunity Attack]], are responses you can have to events. Reactions can trigger both during and outside of your turn.}} | ||
: Used to take {{em|some}} reactions. Not all reactions use a reaction resource. | |||
| | : Default is 1 | ||
| | {{table list| | ||
| | ; {{SmallIcon|Movement Speed Icon.png}} Movement : {{Recharge|Turn}}|style=nocolon}} | ||
: {{quote inline|How far you can move each turn.}} | |||
{{ | : A creature uses movement to [[movement speed|move]] on a 1:1 ratio. | ||
: Default is 9 m / 30 ft | |||
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{{ | |||
{{ | |||
{{SmallIcon|Movement Speed Icon.png}} Movement | |||
== Spell slots == | == Spell slots == | ||
Spell slots are a resource used by casters to cast [[spells]]: | |||
Spell slots are | {{table list| | ||
; {{SmallIcon|4 Level 1 Spell Slots.png}} Spell slots (Spellcasting) : {{SmallIcon|Recharge Icons.png}} Recharge: Long rest|style=nocolon}} | |||
: ''"Used to cast spells."'' | |||
{{ | :: Used by [[Spells#Spellcasters|classes with the Spellcasting feature]] to cast spells. Can also be used to cast warlock spells if you have no warlock spell slots left. Exist in levels 1-6. | ||
{{table list| | |||
; {{SpellSlot|1 Warlock|2|w=24}} Warlock spell slots : {{SmallIcon|Recharge Icons.png}} Recharge: Short rest|style=nocolon}} | |||
| | : ''"Used to cast Warlock spells."'' | ||
| | :: Used by {{class|Warlock}}s to cast spells. Can also be used to cast normal spells if you have no spellcasting spell slots left. Warlock spell slots automatically [[upcast]] to the highest level available. Exist in levels 1-6. | ||
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{{ | |||
== Lists of class feature resources == | == Lists of class feature resources == | ||
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; {{SmallIcon|Bardic_Inspiration_Resource_Icon.png}} [[Bardic Inspiration]] Charges |style=nocolon}} | ; {{SmallIcon|Bardic_Inspiration_Resource_Icon.png}} [[Bardic Inspiration]] Charges |style=nocolon}} | ||
: ''"'Through stirring words and music, bards can inspire allies or augment their own attacks."'' | : ''"'Through stirring words and music, bards can inspire allies or augment their own attacks."'' | ||
:: Used and aquired by {{class|Bard}}s. Exists as {{DieIcon|d6|Physical}}d6, {{DieIcon|d8|Physical}}d8 and {{DieIcon|d10|Physical}}d10 variants. At bard level | :: Used and aquired by {{class|Bard}}s. Exists as {{DieIcon|d6|Physical}}d6, {{DieIcon|d8|Physical}}d8 and {{DieIcon|d10|Physical}}d10 variants. At bard level 6 they recharge on short rests. You get 3-5 charges. | ||
{{table list| | {{table list| | ||
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; {{SmallIcon|Sorcery_Points_Icons.png}} [[Metamagic|Sorcery]] Points |style=nocolon}} | ; {{SmallIcon|Sorcery_Points_Icons.png}} [[Metamagic|Sorcery]] Points |style=nocolon}} | ||
: ''"Sorcery Points are an important facet of a sorcerer's power. They can be spent to augment spells or access higher level spell slots."'' | : ''"Sorcery Points are an important facet of a sorcerer's power. They can be spent to augment spells or access higher level spell slots."'' | ||
:: Used and aquired by {{class|Sorcerer}}s. You can use them for [[Metamagic]] and {{SAI|Create Spell Slot}}. You get | :: Used and aquired by {{class|Sorcerer}}s. You can also use them for [[Metamagic]] and {{SAI|Create Spell Slot}}. You get 4-6 points. You can create more with {{SAI|Create Sorcery Points}}. | ||
{{table list| | {{table list| | ||
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{{table list| | {{table list| | ||
; [[Sneak Attack]] Charges : {{Recharge|Turn}}|style=nocolon}} | ; [[Sneak Attack]] Charges : {{Recharge|Turn}}|style=nocolon}} | ||
: Used and aquired by {{class|Rogue}}s. You get | : Used and aquired by {{class|Rogue}}s. You get 2 charges. | ||
{{table list| | {{table list| | ||
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; {{SmallIcon|Astral Manipulation Point Icon.png}} Astral Manipulation Point : {{Recharge|Turn}}|style=nocolon}} | ; {{SmallIcon|Astral Manipulation Point Icon.png}} Astral Manipulation Point : {{Recharge|Turn}}|style=nocolon}} | ||
: ''"Point allows you to use Astral Manipulate spells."'' | : ''"Point allows you to use Astral Manipulate spells."'' | ||
:: | :: Aquired by the {{cond|Loosened Gravity}} condition. This condition can only be accessed via third-party tools, and it supposed to give you the "Astral Manipulation" action together with the Astral Manipulation Point. The "Astral Manipulation" action is referred to in the game files but does not exist. Attempting to use this resource will crash your game. | ||
{{table list| | {{table list| | ||
; {{SmallIcon|Hit Dice Icon.png}} Hit Dice : {{Recharge|Long rest}}|style=nocolon}} | ; {{SmallIcon|Hit Dice Icon.png}} Hit Dice : {{Recharge|Long rest}}|style=nocolon}} | ||
: ''"Hit points represent how much damage you can take before you are [[Downed (Condition)|Downed]]."'' | : ''"Hit points represent how much damage you can take before you are [[Downed (Condition)|Downed]]."'' | ||
:: Used by the class action {{SAI|Regain | :: Used by the class action {{SAI|Regain HP}}. This action is not accesible in-game without third-party tools and using it will result in your game crashing. | ||
{{table list| | {{table list| | ||
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== See also == | == See also == | ||
* [[List of sources of additional resources]] | * [[List of sources of additional resources]] | ||
{{NavGameplay}} | {{NavGameplay}} |