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'''Resources''' are expendable units in ''Baldur's Gate 3'' that determine what a [[creatures|creature]] is able to do at any given time, as well as how long they must wait before they are able to do it again. | '''Resources''' are expendable units in ''Baldur's Gate 3'' that determine what a [[creatures|creature]] is able to do at any given time, as well as how long they must wait before they are able to do it again. | ||
Depleted resources must ''recharge'' in order for them to | Depleted resources must ''recharge'' in order for them to he used again. Resources always recharge on taking a [[long rest]], but some also recharge on taking a [[short rest]], or at the beginning of the creature's turn. | ||
A resource that recharges at the start of the turn | A resource that recharges at the start of the turn used outside [[gameplay mechanics|turn-based mode]] or combat will recharge almost immediately after use. If used to initiate or enter combat it will ''not recharge''. | ||
All creatures have a set of common resources available to them, and most other resources are gained along with the actions or features that use them. | All creatures have a set of common resources available to them, and most other resources are gained along with the actions or features that use them. | ||
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{{resource list end}} | {{resource list end}} | ||
By default creatures only have one charge per turn | By default creatures only have one charge per turn of each of these three resources, but there are multiple [[List of sources of additional resources|ways of gaining additional charges]]. | ||
Some actions, such as those that grant additional Action resources, do not require any common resources to be expended. | Some actions, such as those that grant additional Action resources, do not require any common resources to be expended. | ||
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Some actions, frequently referred to as ''bonus actions'', require a Bonus Action to be expended when taken. | Some actions, frequently referred to as ''bonus actions'', require a Bonus Action to be expended when taken. | ||
Some [[features|class features]] allow a creature to take specific actions which normally require an | Some [[features|class features]] allow a creature to take specific actions which normally require an Action by expending a Bonus Action instead. For example the Rogue class’s [[Cunning Action]] feature allows them to [[Dash]] or [[Hide]] as a Bonus Action. | ||
Additionally, a few actions require {{em|both}} an Action and a Bonus action to be expended when they are taken | Additionally, a few actions require {{em|both}} an Action and a Bonus action to be expended when they are taken. | ||
==== Reaction ==== | ==== Reaction ==== | ||
{{main|Actions#Reactions}} | {{main|Actions#Reactions}} | ||
The Reaction resource is expended by creatures when taking reactions, which are actions that a creature is | The Reaction resource is expended by creatures when taking reactions, which are actions that a creature is promoted to take in response to certain triggers, either on their own turn or another creature's. | ||
Some reactions {{em|do not}} require a creature to expend a Reaction. These are usually class features that are triggered under specific circumstances, often as part of making an [[Attacks|attack]], such as when a [[rogue]] is prompted to make a [[Sneak Attack]] or when a [[paladin]] is prompted to use [[Divine Smite]]. | Some reactions {{em|do not}} require a creature to expend a Reaction. These are usually class features that are triggered under specific circumstances, often as part of making an [[Attacks|attack]], such as when a [[rogue]] is prompted to make a [[Sneak Attack]] or when a [[paladin]] is prompted to use [[Divine Smite]]. | ||
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== Spell slots == | == Spell slots == | ||
Spell slots are expended by casters to cast [[spells]] they know. Each spell slot also has a level which determines what level of spells it can be expended to cast. | Spell slots are expended by casters to cast [[spells]] they know. Each spell slot also has a level which determines what level of spells it can be expended to cast. | ||
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; {{SmallIcon|Sorcery_Points_Icons.png}} [[Metamagic|Sorcery]] Points |style=nocolon}} | ; {{SmallIcon|Sorcery_Points_Icons.png}} [[Metamagic|Sorcery]] Points |style=nocolon}} | ||
: ''"Sorcery Points are an important facet of a sorcerer's power. They can be spent to augment spells or access higher level spell slots."'' | : ''"Sorcery Points are an important facet of a sorcerer's power. They can be spent to augment spells or access higher level spell slots."'' | ||
:: Used and aquired by {{class|Sorcerer}}s. You can use them for [[Metamagic]] and {{SAI|Create Spell Slot}}. You get | :: Used and aquired by {{class|Sorcerer}}s. You can also use them for [[Metamagic]] and {{SAI|Create Spell Slot}}. You get 4-6 points. You can create more with {{SAI|Create Sorcery Points}}. | ||
{{table list| | {{table list| | ||
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{{table list| | {{table list| | ||
; [[Sneak Attack]] Charges : {{Recharge|Turn}}|style=nocolon}} | ; [[Sneak Attack]] Charges : {{Recharge|Turn}}|style=nocolon}} | ||
: Used and aquired by {{class|Rogue}}s. You get | : Used and aquired by {{class|Rogue}}s. You get 2 charges. | ||
{{table list| | {{table list| | ||
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; {{SmallIcon|Astral Manipulation Point Icon.png}} Astral Manipulation Point : {{Recharge|Turn}}|style=nocolon}} | ; {{SmallIcon|Astral Manipulation Point Icon.png}} Astral Manipulation Point : {{Recharge|Turn}}|style=nocolon}} | ||
: ''"Point allows you to use Astral Manipulate spells."'' | : ''"Point allows you to use Astral Manipulate spells."'' | ||
:: | :: Aquired by the {{cond|Loosened Gravity}} condition. This condition can only be accessed via third-party tools, and it supposed to give you the "Astral Manipulation" action together with the Astral Manipulation Point. The "Astral Manipulation" action is referred to in the game files but does not exist. Attempting to use this resource will crash your game. | ||
{{table list| | {{table list| | ||
; {{SmallIcon|Hit Dice Icon.png}} Hit Dice : {{Recharge|Long rest}}|style=nocolon}} | ; {{SmallIcon|Hit Dice Icon.png}} Hit Dice : {{Recharge|Long rest}}|style=nocolon}} | ||
: ''"Hit points represent how much damage you can take before you are [[Downed (Condition)|Downed]]."'' | : ''"Hit points represent how much damage you can take before you are [[Downed (Condition)|Downed]]."'' | ||
:: Used by the class action {{SAI|Regain | :: Used by the class action {{SAI|Regain HP}}. This action is not accesible in-game without third-party tools and using it will result in your game crashing. | ||
{{table list| | {{table list| | ||
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== See also == | == See also == | ||
* [[List of sources of additional resources]] | * [[List of sources of additional resources]] | ||
{{NavGameplay}} | {{NavGameplay}} |