Editing Resting

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 11: Line 11:
* Use of certain item actions
* Use of certain item actions
* [[Illithid power]] dialogue options
* [[Illithid power]] dialogue options
=== Partial rest ===
 
Taking a long rest passes the night, and costs 40 (80 in tactician or honour difficulty) [[camp supplies]]. If the party lacks the required supplies, they may instead take a ''partial rest'', which restores the following:
Taking a long rest passes the night, and costs 40 or 80{{Tactician}} [[camp supplies]]. If the party lacks the required supplies, they may instead take a ''partial long rest'', which restores the following:
* Restore hit points up to half of their maximum.
* Restore hit points up to half of their maximum.
* Restore resources up to half of the character's maximum, rounded down.
* Restore up to half of the character's maximum spell slots, rounded down.
** This includes class-specific resources such as spell slots, {{r|ki}}s, and {{r|supdie|forceplural=yes}}.
** This also includes class-specific resources such as [[Ki Point|Ki Points]] and [[Warlock|Warlock spell slots]].
* Refreshes cooldowns, including items, and class features like [[Song of Rest]] or [[Portent]] and most [[illithid powers]].
** [[Luck of the Far Realms]] is not restored as it costs a hidden resource you only have a max one of, which gets rounded down to 0.


Short rests are not restored when performing a partial long rest.
Short rests are not restored when performing a partial long rest.
* [[Song of Rest]] does.
 
Many [[origin]], [[Companions|companion]] and [[camp followers|camp follower]] interactions will occur when long resting. Long rests can also advance certain [[Time sensitive activities|time-sensitive content]].
Many [[origin]], [[Companions|companion]] and [[camp followers|camp follower]] interactions will occur when long resting. Long rests can also advance certain [[missable content|time-sensitive content]].
{{clear}}
{{clear}}


Line 32: Line 30:
* [[Druid|Druids]] regain their [[Wild Shape|Wild Shapes]]
* [[Druid|Druids]] regain their [[Wild Shape|Wild Shapes]]
* [[Paladin|Paladins]] regain their [[Channel Oath]] charge
* [[Paladin|Paladins]] regain their [[Channel Oath]] charge
* [[Fighter|Fighters]] regain the use of their [[Action Surge]] and [[Second Wind]] abilities, and their [[Superiority Die|Superiority Dice]]
* [[Fighter|Fighters]] regain the use of their [[Action Surge]] ability
* [[Bard|Bards]] of level 5 or higher regain their [[Bardic Inspiration]] charges
* [[Bard|Bards]] of level 5 or higher regain their [[Bardic Inspiration]] charges
* [[Monk|Monks]] regain their [[Ki Point|Ki]]
* [[Monk|Monks]] regain their [[Ki Point|Ki]]
* The following [[Illithid Powers]]: [[Psionic Overload]], [[Force Tunnel]], [[Stage Fright]], [[Repulsor]], [[Shield of Thralls]], [[Black Hole]], [[Absorb Intellect]], and [[Fracture Psyche]]


== Additional Types ==
The level 2 [[bard]] feature {{SAI|Song of Rest}} has identical effects to a short rest.
There are additional features ingame which function similarly to taking a rest;
 
* The level 2 [[Bard]] feature {{SAI|Song of Rest}} functions as a short rest.
== Potions ==
* {{RarityItem|Potion of Angelic Reprieve}} functions as a short rest (in addition to recovering all expended {{SpellSlot|1|1}} and {{SpellSlot|2|1}} [[Spell Slot]]s), if the character consuming it is left asleep, uninterrupted, for 2 turns.
There are two potions available for simulating a rest. The effects of these potions are slightly modified compared to the standard long and short rests:
* {{RarityItem|Potion of Angelic Slumber}} functions as a long rest, if the character consuming it is left asleep, uninterrupted, for 2 turns.
* {{RarityItem|Potion of Angelic Slumber}} (long rest)
* {{SAI|Divine Intervention: Opulent Revival}} restores the party as if they took a long rest, revives any downed party members, and can even be used in combat. However, any form of Divine Intervention can only be used once per character in the entire game.
* {{RarityItem|Potion of Angelic Reprieve}} (short rest)
* Using a Restoration Pod found aboard the [[Nautiloid]] in the prologue or the [[Mindflayer colony]] in Act Two, or the boudoir in the [[House of Hope]] in Act Three will restore the party as if they took a long rest, ''without'' ending relevant effects like {{SAI|Goodberry}} or [[Elixirs]].


{{NavGameplay}}
{{NavGameplay}}
Please note that all contributions to Baldur's Gate 3 Wiki are considered to be released under the CC BY-NC-SA license, except when noted otherwise (see BG3Wiki:Copyrights for details). If you do not want your writing to be edited and redistributed at will, do not submit it here. Per our Content Rules, you are promising that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)