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'''Resting''' is a gameplay mechanic used to restore lost [[hit points]] and depleted [[resources]].
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Rests can be either long or short. '''Long rests''' restore all lost hit points and spent resources, whereas '''short rests''' restore a limited amount of hit points, and a smaller variety of resources.
Resting is the primary way the player and their companions can restore lost [[Hit Points]] and uses of their [[Spells#Spell Slots|Spell Slots]], class abilities, and certain items.


== Long rest ==
There are two types of resting: Long Rests and Short Rests.
 
== Long Rest ==
[[File:Long Rest.webp|thumb|Starting a long rest at camp]]
[[File:Long Rest.webp|thumb|Starting a long rest at camp]]
Long rests are primarily taken [[Campsite|at camp]] and restore the following:
To begin a Long Rest, use the Waypoint system or the Resting icon to go to the [[Campsite]].
* All hit points
 
* All [[Spells#Spell Slots|spell slots]]
Interacting with one of the bedrolls around the campfire, the campfire itself, or using the Long Rest button again when inside the Campsite ends the day and restores all of the following:
* All resources
* All [[Hit Points]]
* All uses of [[Spells#Spell Slots|Spell Slots]]
* All class ability uses
* All Short Rests available to the party
* Use of certain item actions
* Use of certain item actions
* [[Illithid power]] dialogue options
* Once-per-long-rest special [[Illithid Power]] dialogue options
=== Partial rest ===
This requires expending 40 [[Camp Supplies]] (regardless of the number of characters in the party this amount is always 40). Tactician [[difficulty]] increases the required supplies from 40 to 80.
Taking a long rest passes the night, and costs 40 (80 in tactician or honour difficulty) [[camp supplies]]. If the party lacks the required supplies, they may instead take a ''partial rest'', which restores the following:
* Restore hit points up to half of their maximum.
* Restore resources up to half of the character's maximum, rounded down.
** This includes class-specific resources such as spell slots, {{r|ki}}s, and {{r|supdie|forceplural=yes}}.
* Refreshes cooldowns, including items, and class features like [[Song of Rest]] or [[Portent]] and most [[illithid powers]].
** [[Luck of the Far Realms]] is not restored as it costs a hidden resource you only have a max one of, which gets rounded down to 0.


Short rests are not restored when performing a partial long rest.
 
* [[Song of Rest]] does.
Alternatively, the player can do a '''Partial Long Rest''', by not expending 40 [[Camp Supplies]].
Many [[origin]], [[Companions|companion]] and [[camp followers|camp follower]] interactions will occur when long resting. Long rests can also advance certain [[Time sensitive activities|time-sensitive content]].
When performing a partial rest, the Long Rest will instead only do the following:
* Restore [[Hit Points]] up to half of their maximum
* Restore up to half of the character's maximum [[Spells#Spell Slots|Spell Slots]]
 
Short Rests are not restored when performing a partial rest.
 
 
Many [[Companions|Companion]] interactions and dialogues will occur when Long Resting. Long rests can also advance certain time-sensitive story elements.
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== Short rest ==
== Short Rest ==
Twice per long rest, the party can take a short rest, which restores the following:
Twice per [[Long Rest]], the party can take a '''Short Rest'''. This heals each party member for an amount of [[Hit Points]] equal to half their maximum (rounded down). Some classes also receive additional benefits from short rests, including but not limited to:
* Hit points up to half of their maximum (rounded down)
* [[Warlock|Warlocks]] regain their [[Spells#Spell Slots|Spell Slots]]
* Uses of [[weapon actions]]
* [[Cleric|Clerics]] regain their Channel Divinity charges
* Warlock spell slots
* [[Paladin|Paladins]] regain their Channel Oath charges
* [[Cleric|Clerics]] regain their [[Channel Divinity]] charges
* [[Fighter|Fighters]] regain the use of their [[Action Surge]] ability
* [[Druid|Druids]] regain their [[Wild Shape|Wild Shapes]]
* [[Paladin|Paladins]] regain their [[Channel Oath]] charge
* [[Fighter|Fighters]] regain the use of their [[Action Surge]] and [[Second Wind]] abilities, and their [[Superiority Die|Superiority Dice]]
* [[Bard|Bards]] of level 5 or higher regain their [[Bardic Inspiration]] charges
* [[Bard|Bards]] of level 5 or higher regain their [[Bardic Inspiration]] charges
* [[Monk|Monks]] regain their [[Ki Point|Ki]]
* [[Monk|Monks]] regain their [[Ki Point|Ki]]
* The following [[Illithid Powers]]: [[Psionic Overload]], [[Force Tunnel]], [[Stage Fright]], [[Repulsor]], [[Shield of Thralls]], [[Black Hole]], [[Absorb Intellect]], and [[Fracture Psyche]]


== Additional Types ==
In addition, all uses of [[Weapon Actions]] are restored by Short Resting.
There are additional features ingame which function similarly to taking a rest;
 
* The level 2 [[Bard]] feature {{SAI|Song of Rest}} functions as a short rest.
The level 2 [[Bard]] ability, [[File:Song of Rest Icon.png|link=Song of Rest|frameless|upright=0.1]] [[Song of Rest]], can grant the party an additional Short Rest.
* {{RarityItem|Potion of Angelic Reprieve}} functions as a short rest (in addition to recovering all expended {{SpellSlot|1|1}} and {{SpellSlot|2|1}} [[Spell Slot]]s), if the character consuming it is left asleep, uninterrupted, for 2 turns.
 
* {{RarityItem|Potion of Angelic Slumber}} functions as a long rest, if the character consuming it is left asleep, uninterrupted, for 2 turns.
== Potions ==
* {{SAI|Divine Intervention: Opulent Revival}} restores the party as if they took a long rest, revives any downed party members, and can even be used in combat. However, any form of Divine Intervention can only be used once per character in the entire game.
There are two potions available for simulating a rest. The effects of these potions are slightly modified compared to the standard [[Long Rest]] and [[Short Rest]].
* Using a Restoration Pod found aboard the [[Nautiloid]] in the prologue or the [[Mindflayer colony]] in Act Two, or the boudoir in the [[House of Hope]] in Act Three will restore the party as if they took a long rest, ''without'' ending relevant effects like {{SAI|Goodberry}} or [[Elixirs]].
* [[File:Potion_of_Angelic_Slumber_Item_Icon.png]] [[Potion of Angelic Slumber]] (Long Rest)
* [[File:Potion_of_Angelic_Reprieve_Item_Icon.png]] [[Potion of Angelic Reprieve]] (Short Rest)
 


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