Editing Save the Gondians
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Once the Foundry has been entered, a cutscene plays, revealing that the Gondians are being forced to work by Banite cultists, under threat of explosive collars and their families being murdered. If the party approaches, the Banites move to attack the party and bid the Gondians to aid them. It is possible to convince the Gondians to help fight back: | Once the Foundry has been entered, a cutscene plays, revealing that the Gondians are being forced to work by Banite cultists, under threat of explosive collars and their families being murdered. If the party approaches, the Banites move to attack the party and bid the Gondians to aid them. It is possible to convince the Gondians to help fight back: | ||
* [INTIMIDATION] Gondians! Fight back! Do not let these people torment you. | * [INTIMIDATION] Gondians! Fight back! Do not let these people torment you. | ||
* [PERSUASION] I am here to help, Gondians. Together, we can free you all. | * [PERSUASION] I am here to help, Gondians. Together, we can free you all. | ||
* Touch these people, and I'll kill you. | * Touch these people, and I'll kill you. | ||
If the | If the first two options are chosen, the Gondians help the party. Otherwise, they are too scared to fight against the Banites and remain hostile until Black Gauntlet [[Tamia Holzt]] is defeated. Upon her death, the Motivator she carries begins to activate and can be deactivated with an Intellect roll (DC 5). After the battle, the Gondians begin to panic and state that their families are being kept hostage. | ||
In order to gain more information, the party must go into the Security Office. The key can be looted off of Tamia Holzt's body, or lockpicked (DC 15). Only one Gondian is inside - Zanner Toobin, who immediately recognizes the party as intruders. He explains more about the Gondian's families being held hostage and beg the party to rescue his daughter. If the party agrees, he will help shut the place down. Unfortunately, Zanner is not sure where the family members are being held and suggests going deeper into the Foundry to find more information. | In order to gain more information, the party must go into the Security Office. The key can be looted off of Tamia Holzt's body, or lockpicked (DC 15). Only one Gondian is inside - Zanner Toobin, who immediately recognizes the party as intruders. He explains more about the Gondian's families being held hostage and beg the party to rescue his daughter. If the party agrees, he will help shut the place down. Unfortunately, Zanner is not sure where the family members are being held and suggests going deeper into the Foundry to find more information. | ||
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=== Flymm Cargo === | === Flymm Cargo === | ||
[[File:Flymm Cargo Hatch.jpg|thumb|The secret hatch in Flymm Cargo.]] | [[File:Flymm Cargo Hatch.jpg|thumb|The secret hatch in Flymm Cargo.]] | ||
Flymm Cargo is further along the docks. The double metal doors (X:-169, Y:-150) can be lockpicked (DC 20), and cause several [[Worg|Worgs]] within to attack. After defeating them, there is little else in the building to indicate what is going on there. However, there is a basement entrance (X:-164, Y:-141). The entrance is covered by various trunks and crates. | Flymm Cargo is further along the docks. The double metal doors (X:-169, Y:-150) can be lockpicked (DC 20), and cause several [[Worg|Worgs]] within to attack. After defeating them, there is little else in the building to indicate what is going on there. However, there is a basement entrance (X:-164, Y:-141). The entrance is covered by various trunks and crates that must be moved or destroyed to access it. | ||
=== Dealing with Redhammer === | === Dealing with Redhammer === | ||
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Redhammer reveals that the submersible is used to ship off prisoners to the [[Iron Throne]]. After this, the party can implore him to take them to the throne and either intimidate, persuade, deceive, or bribe him with 1000 gold. He can also be killed and the submersible piloted by the party. | Redhammer reveals that the submersible is used to ship off prisoners to the [[Iron Throne]]. After this, the party can implore him to take them to the throne and either intimidate, persuade, deceive, or bribe him with 1000 gold. He can also be killed and the submersible piloted by the party. | ||
Once the party has piloted the submersible, [[Enver Gortash]] appears on a screen to warn the party that he will blow up the whole place if they proceed. He gives them one chance to turn back, otherwise he goes through with his threat, flooding the prison and filling it with Sahuagin | Once the party has piloted the submersible, [[Enver Gortash]] appears on a screen to warn the party that he will blow up the whole place if they proceed. He gives them one chance to turn back, otherwise he goes through with his threat, flooding the prison and filling it with Sahuagin. | ||
=== The Iron Throne === | === The Iron Throne === | ||
[[File:Iron Throne Map.jpg|thumb|Map of the Iron Throne]] | |||
There are thirteen | There are six cells of Gondians, each with a lever that releases them, as well as one Gondian who is strapped to a chair that must be released. There are thirteen hostages, excluding the two controllable characters. Within the Iron Throne [[Sahuagin]] are lurking and more spawn over time. Once the Gondians have been released, they make a dash for the submersible. When all four party members have returned to the submersible, then the mission ends, and those trapped on the Iron Throne perish. '''The party has only 6 turns to save the Gondians''', 8 on Explorer [[difficulty]], or 5 on Tactician difficulty. | ||
==== Saving Duke Ravengard ==== | |||
Duke Ravengard can only be saved if Gortash's coronation has been attended. If [[Wyll]] has been recruited, it is highly recommended to speak to him after the coronation, and then return to camp to see [[Mizora]]'s bargain, as part of [[The Blade of Frontiers]] and [[The Grand Duke]]. Wyll does ''not'' have to accept Mizora's new pact to save his father, but doing so makes it easier. | |||
Duke Ravengard is in the block of cells directly east from the ladder to the submersible. He is in the middle cell, and has only 35 HP. He will also have the Fiendish Obeisance status, unless the player simply did not recruit Wyll. Upon opening the door to his cell, the party gains control over the Duke's movements. However, once he leaves the cell, if Wyll broke his pact with Mizora, then she appears and summons multiple [[Combustion Belly Spiderling|Combustion Belly Spiderlings]] to kill the duke. She orders him to kneel while the spiderlings explode on their turn. The Duke can be saved by healing him while he is in his cell (via [[Healing Word]], throwing healing potions, or other tactics) or through spells like [[Arcane Gate]]. | |||
==== Saving Omeluum ==== | |||
If [[Steal a Githyanki Egg]] was resolved without [[Lady Esther]] receiving an egg, then [[Omeluum]] is trapped in the Iron Throne. He is strapped in a chair in the southwestern corner of the area. Next to him on the table is a Mind Flayer Parasite Specimen. Omeluum has a teleportation spell that allows him and another ally to get back to the submersible quickly, which makes him a lower priority to rescue. | |||
=== Liberating the Gondian workers === | === Liberating the Gondian workers === | ||
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After the battle, Zanner appears and asks if the party is ready to proceed. If Zanner was left behind or was not asked to join the party, then the console at the west end of the room can be approached and either the Runepowder Bomb placed or the code used. | After the battle, Zanner appears and asks if the party is ready to proceed. If Zanner was left behind or was not asked to join the party, then the console at the west end of the room can be approached and either the Runepowder Bomb placed or the code used. | ||
=== The Ironhands arrive === | === The Ironhands arrive === | ||
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The Ironhand Gnomes appear once the Foundry explodes to confront any surviving Gondians and congratulate the party. Wulbren states that any Gondians must be killed, as they are a threat to Baldur's Gate. If [[Barcus Wroot|Barcus]] is alive, he interjects that the Gondians are no threat and that Wulbren has been a negative influence on the Ironhands. | The Ironhand Gnomes appear once the Foundry explodes to confront any surviving Gondians and congratulate the party. Wulbren states that any Gondians must be killed, as they are a threat to Baldur's Gate. If [[Barcus Wroot|Barcus]] is alive, he interjects that the Gondians are no threat and that Wulbren has been a negative influence on the Ironhands. | ||
* [BARD] [PURSUASION (DC 10)] If this was an epic of old, Barcus here would summon his courage - and ''lead'' the Ironhand Gnomes. | |||
* [BARD] [ | * [PERSUASION] Perhaps the Ironhand Gnomes need a new leader. What say you, Barcus? | ||
* [PERSUASION | * [INTIMIDATION] Walk away Wulbren - I won't ask twice. | ||
* | |||
* I won't let you hurt the Gondians. | * I won't let you hurt the Gondians. | ||
* Wulbren makes a good point - you must die for the city, Gondians. | * Wulbren makes a good point - you must die for the city, Gondians. | ||
Choosing | Choosing the first or second option causes Barcus to step up as the new leader of the Ironhand Gnomes, Wulbren to be expelled, and both the Gondians and the Ironhand Gnomes to become allies of the party. Choosing the third option makes Wulbren walk away, but promising death on both the party and the Gondians. The last two options make the respective side hostile and a fight ensues. | ||
If none of the hostages were saved from the Iron Throne, or if Obelia did not survive - even if some other Godians survived, Wulbren points out the dead bodies floating in the harbor. If the party had previously told Zanner that they survived, he and the Gondians become hostile and attack the party automatically. | If none of the hostages were saved from the Iron Throne, or if Obelia did not survive - even if some other Godians survived, Wulbren points out the dead bodies floating in the harbor. If the party had previously told Zanner that they survived, he and the Gondians become hostile and attack the party automatically. |