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==Objectives==
==Objectives==
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The Foundry is in the southwestern corner of the [[Lower City]], near the Grey Harbour waypoint. There are multiple ways into the Foundry - including lockpicking (DC 20) the iron gates (X:-234, Y:-181), entering a vent in [[Wild Shape]] form (X:-246, Y:-126), or flying onto the roof and jumping down from an open hatch (X:-295, Y:-135).
The Foundry is in the southwestern corner of the [[Lower City]], near the Grey Harbour waypoint. There are multiple ways into the Foundry - including lockpicking (DC 20) the iron gates (X:-234, Y:-181), entering a vent in [[Wild Shape]] form (X:-246, Y:-126), or flying onto the roof and jumping down from an open hatch (X:-295, Y:-135).


There are two Steel Watchers guarding the front entrance - one which patrols the front and western side of the building, and another which stays on the western side near the loading dock. The Steel Watcher patrolling the front can easily be avoided by lockpicking the front gate and enter the front door while the Watcher is on the western side.
There are two Steel Watchers guarding the front entrance - one which patrols the front and western side of the building, and another which stays on the western side near the loading dock. The Steel Watcher patrolling the front can easily be avoided by lockpicking the front gate and door while the Watcher is on the western side.


=== The Gondian's plight ===
=== The Gondian's Plight ===
[[File:Prinskis Motivation.jpg|thumb|Prinski's Motivation Sequence and the Motivators allow the Banites to control the Gondians.]]
[[File:Prinskis Motivation.jpg|thumb|Prinski's Motivation Sequence and the Motivators allow the Banites to control the Gondians.]]
Once the Foundry has been entered, a cutscene plays, revealing that the Gondians are being forced to work by Banite cultists, under threat of explosive collars and their families being murdered. If the party approaches, the Banites move to attack the party and bid the Gondians to aid them. It is possible to convince the Gondians to help fight back:
Once the Foundry has been entered, a cutscene plays, revealing that the Gondians are being forced to work by Banite cultists, under threat of explosive collars and their families being murdered. If the party approachs, the Banites move to attack the cultists and bid the Gondians to aid them. It is possible to convince the Gondians to help fight back:


* (If a Religion check was passed) [DECEPTION] Forgive the interruption Dread Sister. I've just arrived for duty.
* [INTIMIDATION] Gondians! Fight back!Do not let these people torment you.
* (If a Religion check was passed) [INTIMIDATION] I wish to bathe in the blood of these worthless Banites. You can help Gondians - or you can die.
* [INTIMIDATION] Gondians! Fight back! Do not let these people torment you.
* [BARBARIAN] [INTIMIDATION] COWARDLY GONDIANS - FIGHT BACK! FIGHT WITH ME!
* [PERSUASION] I am here to help, Gondians. Together, we can free you all.
* [PERSUASION] I am here to help, Gondians. Together, we can free you all.
* [BARD] [PERSUASION] I have heard many tales of Gondian genius and courage. Let us write another today - and take down your captors.
* Touch these people, and I'll kill you.
* Touch these people, and I'll kill you.


If the Deception option was chosen, [[Tamia Holzt]] will give the party the [[Motivator]] and will not become hostile.
If the first two options are chosen, the Gondians help the party. Otherwise, they are too scared to fight against the Banites and remain hostile until Black Gauntlet Tamia Holzt is defeated. Upon her death, the Motivator she carries begins to activate and can be deactivated with an Intellect roll (DC 5). After the battle, the Gondians begin to panic and state that their families are being kept hostage.
 
If either the Intimidation of Persuasion options are chosen and passed, the Gondians help the party. Otherwise, they are too scared to fight against the Banites and remain hostile until Black Gauntlet [[Tamia Holzt]] is defeated. Upon her death, the [[Motivator]] she carries begins to activate and can be deactivated with an Intellect roll (DC 5). After the battle, the Gondians begin to panic and state that their families are being kept hostage.


In order to gain more information, the party must go into the Security Office. The key can be looted off of Tamia Holzt's body, or lockpicked (DC 15). Only one Gondian is inside - Zanner Toobin, who immediately recognizes the party as intruders. He explains more about the Gondian's families being held hostage and beg the party to rescue his daughter. If the party agrees, he will help shut the place down. Unfortunately, Zanner is not sure where the family members are being held and suggests going deeper into the Foundry to find more information.
In order to gain more information, the party must go into the Security Office. The key can be looted off of Tamia Holzt's body, or lockpicked (DC 15). Only one Gondian is inside - Zanner Toobin, who immediately recognizes the party as intruders. He explains more about the Gondian's families being held hostage and beg the party to rescue his daughter. If the party agrees, he will help shut the place down. Unfortunately, Zanner is not sure where the family members are being held and suggests going deeper into the Foundry to find more information.
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=== Flymm Cargo ===
=== Flymm Cargo ===
[[File:Flymm Cargo Hatch.jpg|thumb|The secret hatch in Flymm Cargo.]]
[[File:Flymm Cargo Hatch.jpg|thumb|The secret hatch in Flymm Cargo.]]
Flymm Cargo is further along the docks. The double metal doors (X:-169, Y:-150) can be lockpicked (DC 20), and cause several [[Worg|Worgs]] within to attack. After defeating them, there is little else in the building to indicate what is going on there. However, there is a basement entrance (X:-164, Y:-141). The entrance is covered by various trunks and crates.
Flymm Cargo is further along the docks. The double metal doors (X:-169, Y:-150) can be lockpicked (DC 20), and cause several [[Worg|Worgs]] within to attack. After defeating them, there is little else in the building to indicate what is going on there. However, there is a basement entrance (X:-164, Y:-141). The entrance is covered by various trunks and crates that must be moved or destroyed to access it.


=== Dealing with Redhammer ===
=== Dealing with Redhammer ===
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Redhammer reveals that the submersible is used to ship off prisoners to the [[Iron Throne]]. After this, the party can implore him to take them to the throne and either intimidate, persuade, deceive, or bribe him with 1000 gold. He can also be killed and the submersible piloted by the party.
Redhammer reveals that the submersible is used to ship off prisoners to the [[Iron Throne]]. After this, the party can implore him to take them to the throne and either intimidate, persuade, deceive, or bribe him with 1000 gold. He can also be killed and the submersible piloted by the party.


Once the party has piloted the submersible, [[Enver Gortash]] appears on a screen to warn the party that he will blow up the whole place if they proceed. He gives them one chance to turn back, otherwise he goes through with his threat, flooding the prison and filling it with Sahuagin. This will end the party's alliance with Gortash.
Once the party has piloted the submersible, [[Enver Gortash]] appears on a screen to warn the party that he will blow up the whole place if they proceed. He gives them one chance to turn back, otherwise he goes through with his threat, flooding the prison and filling it with Sahuagin.


=== The Iron Throne ===
=== The Iron Throne ===
{{main|Iron Throne}}
[[File:Iron Throne Map.jpg|thumb|Map of the Iron Throne]]
There are thirteen Gondian hostages in the Iron Throne, who must be allowed to run to the submersible, by opening their cells and protecting them from the [[Sahuagin]]. Not all of them must actually be saved in order to ally with the Gondians. [[Ulder Ravengard]] and [[Omeluum]] may also be found here as part of their respective quests.
There are six cells of Gondians, each with a level that releases them, as well as one Gondian who is strapped to a chair that must be released. Within the Iron Throne [[Sahuagin]] are lurking and more spawn over time. Once the Gondians have been released, they make a dash for the submersible. When all four party members have returned to the submersible, then the mission ends, and those trapped on the Iron Throne perish. The party has only 6 turns to save the Gondians, or 8 if on Explorer difficulty.  


=== Liberating the Gondian workers ===
==== Saving Duke Ravengard ====
If she survived, then [[Obelia Toobin]] thanks the party for saving her and the other Gondians. She urges the party to go and save the workers at the [[Steel Watch Foundry]]. If the party did not visit the Foundry before saving the Gondians at the Iron Throne, then the Gondians on the ground floor immediately begin attacking the Banite cultists who are keeping them subjugated. The party needs to be mindful of the Motivators, which kill the collared Gondians if they aren't deactivated.
Duke Ravengard can only be saved if Gortash's coronation has been attended. If Wyll has been recruited, it is highly recommended to speak to her after the coronation, and then return to camp to see Mizora's bargain, as part of [[The Blade of Frontiers]] and [[The Grand Duke]]. Wyll does ''not'' have to accept Mizora's new pact to save his father, but doing so makes it easier.
 
Duke Ravengard is in the block of cells directly east from the ladder to the submersible. He is in the middle cell, and has only 35 HP and the Fiendish Obeisance status. Upon opening the door to his cell, the party gains control over the Duke's movements. However, once he leaves the cell, if Wyll broke his pact with Mizora, then she appears and summons multiple [[Combustion Belly Spiderling|Combustion Belly Spiderlings]] to kill the duke. She orders him to kneel while the spiderlings explode on their turn. The Duke can be saved by healing him while he is in his cell (via [[Healing Word]], throwing healing potions, or other tactics) or through spells like [[Arcane Gate]].
 
==== Saving Omeluum ====
If [[Steal a Githyanki Egg]] was resolved without [[Lady Esther]] receiving an egg, then Omeluum is trapped in the Iron Throne. He is strapped in a chair in the southwestern corner of the area. Omeluum has a teleportation spell that allows him to get back to the submersible quickly, which makes him a lower priority to rescue.
 
=== Liberating the Gondian Workers ===
If she survived, then [[Obelia Toobin]] thanks the party for saving her and the other Gondians. She urges the party to go and save the workers at the Steel Watch Foundry. If the party did not visit the Foundry before saving the Gondians at the Iron Throne, then the Gondians on the ground floor immediately begin attacking the Banite cultists who are keeping them subjugated. The party needs to be mindful of the Motivators, which kill the collared Gondians if they aren't deactivated.


After defeating the Banites on the production floor, the party can talk to Zanner. He asks the party if his daughter is alright, which the party can either tell him she is alive or lie about it if she died during the escape. If he believes Obelia is alive and well, then he volunteers to help take the Foundry down and destroy the Steel Watch. The party can agree, to which he becomes a controllable companion, or state that they already have a [[Runepowder Bomb]], if they were given the bomb by [[Wulbren]] as part of [[Avenge the Ironhands]].
After defeating the Banites on the production floor, the party can talk to Zanner. He asks the party if his daughter is alright, which the party can either tell him she is alive or lie about it if she died during the escape. If he believes Obelia is alive and well, then he volunteers to help take the Foundry down and destroy the Steel Watch. The party can agree, to which he becomes a controllable companion, or state that they already have a [[Runepowder Bomb]], if they were given the bomb by [[Wulbren]] as part of [[Avenge the Ironhands]].
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On the lab floor, the Gondians aid the party in taking down their oppressors. There is a Hellfire Watcher, several Black Gauntlet wardens, and other Banite cultists surrounding the Gondians. The ultimate goal is to get Zanner to the Control Centre Antechamber on the western side of the floor, although liberating the Gondians can provide valuable potential allies. If all of the Gondians perish, then Zanner can lose his will and need to be persuaded or intimidated into continuing onward. If that fails, he simply tells the party the control code needed to destroy the Foundry.
On the lab floor, the Gondians aid the party in taking down their oppressors. There is a Hellfire Watcher, several Black Gauntlet wardens, and other Banite cultists surrounding the Gondians. The ultimate goal is to get Zanner to the Control Centre Antechamber on the western side of the floor, although liberating the Gondians can provide valuable potential allies. If all of the Gondians perish, then Zanner can lose his will and need to be persuaded or intimidated into continuing onward. If that fails, he simply tells the party the control code needed to destroy the Foundry.


=== The titan ===
=== The Titan ===
In order to get to the console to disable the Steel Watch and destroy the Foundry, the party must defeat the [[Steel Watch Titan]], a level 12 enemy, and three level 11 [[Hellfire Watcher|Hellfire Watchers]]. If Zanner is with the party, then he warns them after entering the Control Centre Antechamber that something horrible is ahead. He recommends that when the Titan raises its shields, to hit it with every scrap of magic and might available. With that advice, he remains in the antechamber during the battle and reappears once the Titan is dealt with.
In order to get to the console to disable the Steel Watch and destroy the Foundry, the party must defeat the [[Steel Watch Titan]], a level 12 enemy, and three level 11 [[Hellfire Watcher|Hellfire Watchers]]. If Zanner is with the party, then he warns them after entering the Control Centre Antechambre that something horrible is ahead. He recommends that when the Titan raises its shields, to hit it with every scrap of magic available. With that advice, he remains in the antechamber during the battle and reappears once the Titan is dealt with.


After the battle, Zanner appears and asks if the party is ready to proceed. If Zanner was left behind or was not asked to join the party, then the console at the west end of the room can be approached and either the Runepowder Bomb placed or the code used.
After the battle, Zanner appears and asks if the party is ready to proceed. If Zanner was left behind or was not asked to join the party, then the console at the west end of the room can be approached and either the Runepowder Bomb placed or the code used.


Alternatively, the party can skip the fight with the titan by using the console without being detected.
=== The Ironhands Arrive ===
 
=== The Ironhands arrive ===
[[File:Wulbren Gondian Confrontation.jpg|thumb|Wulbren and the Ironhands arrive to take down the Gondians.]]
[[File:Wulbren Gondian Confrontation.jpg|thumb|Wulbren and the Ironhands arrive to take down the Gondians.]]
The Ironhand Gnomes appear once the Foundry explodes to confront any surviving Gondians and congratulate the party. Wulbren states that any Gondians must be killed, as they are a threat to Baldur's Gate. If [[Barcus Wroot|Barcus]] is alive, he interjects that the Gondians are no threat and that Wulbren has been a negative influence on the Ironhands.
The Ironhand Gnomes appear once the Foundry explodes to confront any surviving Gondians and congratulate the party. He states that any Gondians must be killed, as they are a threat to Baldur's Gate. If Barcus is alive, he interjects that the Gondians are no threat and that Wulbren has been a negative influence on the Ironhands.


* [ROGUE] [PERSUASION (DC 10)] There's no honor among thieves, Barcus - and same goes for the Ironhands. Take Wulbren's place, lead them yourself!
* [PERSUASION] Perhaps the Ironhand Gnomes need a new leader. What say you, Barcus?
* [BARD] [PERSUASION (DC 10)] If this was an epic of old, Barcus here would summon his courage - and ''lead'' the Ironhand Gnomes.
* [INTIMIDATION] Walk away WUlbren - I won't ask twice.
* [PERSUASION (DC 15)] Perhaps the Ironhand Gnomes need a new leader. What say you, Barcus?
* [SORCERER] [INTIMIDATION (DC 18)] Wulbren, don't make me burn you to a crisp. Walk away.
* [ROGUE] [INTIMIDATION (DC 18)] I know a hundred ways to kill you, Wulbren. So I'm only going to say this once - walk away.
* [INTIMIDATION (DC 18)] Walk away Wulbren - I won't ask twice.
* I won't let you hurt the Gondians.
* I won't let you hurt the Gondians.
* Wulbren makes a good point - you must die for the city, Gondians.
* Wulbren makes a good point - you must die for the city, Gondians.


Choosing a [PERSUASION] response causes Barcus to step up as the new leader of the Ironhand Gnomes, Wulbren to be expelled (and threaten to kill Barcus when next they meet), and both the Gondians and the Ironhand Gnomes to become allies of the party. Choosing an [INTIMIDATION] one makes Wulbren walk away, but promising death on both the party and the Gondians. The last two options make the respective side hostile and a fight ensues.
Choosing the first option causes Barcus to step up as the new leader of the Ironhand Gnomes, and both the Gondians and the Ironhand Gnomes to become allies to the party. Choosing the second option makes Wulbren walk away, but promising death on both the party and the Gondians. The last two options make the respective side hostile and a fight ensues.


If none of the hostages were saved from the Iron Throne, or if Obelia did not survive - even if some other Godians survived, Wulbren points out the dead bodies floating in the harbor. If the party had previously told Zanner that they survived, he and the Gondians become hostile and attack the party automatically.
If none of the hostages were saved from the Iron Throne, Wulbren points out the dead bodies floating in the harbor. If the party had previously told Zanner that they survived, he and the Gondians become hostile and attack the party automatically.


== Quest rewards ==
== Quest Rewards ==
* [[Gontr Mael]] - a legendary weapon dropped by the Steel Watch Titan
* [[Gontr Mael]] - a legendary weapon dropped by the Steel Watch Titan
* A new ally for [[Gather Your Allies]] - potentially both the Ironhand Gnomes and the Gondians, or one or the other.
* A new ally for [[Gather Your Allies]] - potentially both the Ironhand Gnomes and the Gondians, or one or the other.


== Notes ==
== Notes ==
* Once the Iron Throne is reached, [[Consider Gortash's Bargain]] will automatically complete, and Gortash becomes hostile to the party
* Once the Iron Throne is reached, [[Consider Gortash's Bargain]] will no longer be available, and Gortash becomes hostile to the party.
* It is technically possible to complete this quest before attending Gortash's coronation. If this happens, then Duke Ravengard does not appear in the Iron Throne and is in the audience chamber with Gortash. If that happens, he becomes hostile to the party, even after Gortash is defeated
* It is technically possible to complete this quest before attending Gortash's coronation. If this happens, then Duke Ravengard does not appear in the Iron Throne and is in the audience chamber with Gortash. If that happens, he becomes hostile to the party, even after Gortash is defeated.
* If the Runepowder Bomb is in the inventory of a different character than the one interacting with the control console, it is not actually removed even when the "place the bomb" option is chosen and the Foundry is destroyed
* If the Runepowder Bomb is in the inventory of a different character than the one interacting with the control console, it is not actually removed even when the "place the bomb" option is chosen and the Foundry is destroyed.


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[[Category:Quests]]
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