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'''Save the Refugees''' is a [[quest]] in [[Act One]] of ''Baldur's Gate 3'' with multiple related sub-quests. The party discovers a group of [[tiefling refugees]] at the [[Emerald Grove]] who are trying to reach Baldur's Gate, but have been waylaid by goblin raiders. | '''Save the Refugees''' is a [[quest]] in [[Act One]] of ''Baldur's Gate 3'' with multiple related sub-quests. The party discovers a group of [[tiefling refugees]] at the [[Emerald Grove]] who are trying to reach Baldur's Gate, but have been waylaid by goblin raiders. | ||
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* Rath believes that Halsin is the only one able to persuade Kagha to stop the ritual - and save the tieflings. | * Rath believes that Halsin is the only one able to persuade Kagha to stop the ritual - and save the tieflings. | ||
* Wyll wants to defeat the Goblin leaders to give the tieflings a chance once they're back on the road. | * Wyll wants to defeat the Goblin leaders to give the tieflings a chance once they're back on the road. | ||
}} | }} | ||
{{Quest objective|Speak with Kagha.| | {{Quest objective|Speak with Kagha.| | ||
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}} | }} | ||
{{Quest objective|Return to Zevlor.| | {{Quest objective|Return to Zevlor.| | ||
* Kagha wants us to make the tiefling leave - she fears the grove cannot support both them and itself. | * Kagha wants us to make the tiefling leave - she fears the grove cannot support both them and itself. | ||
* We found a note involving Kagha. Something is going on in the grove. We should get to the bottom of it. | * We found a note involving Kagha. Something is going on in the grove. We should get to the bottom of it. | ||
}} | }} | ||
{{Quest objective|End the conflict.| | {{Quest objective|End the conflict.| | ||
* We found an interesting note involving Kagha. It might help us resolve the conflict in the grove. | |||
* We found an interesting note involving Kagha. It might help us resolve the conflict in the grove. | |||
* Kagha plans to seal the grove shut, while Zevlor won't leave until the roads are safe. We need to resolve this. | * Kagha plans to seal the grove shut, while Zevlor won't leave until the roads are safe. We need to resolve this. | ||
}} | }} | ||
{{Quest objective|Help the | {{Quest objective|Help the tiefling leave.| | ||
* Kagha died before the tieflings were forced out of the grove. | |||
* The tieflings are safe - for now. But they still need to reach Baldur's Gate. That can't happen until the roads are safe from goblins. | * The tieflings are safe - for now. But they still need to reach Baldur's Gate. That can't happen until the roads are safe from goblins. | ||
}} | }} | ||
{{Quest objective|Talk to Zevlor.| | {{Quest objective|Talk to Zevlor.| | ||
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{{Quest objective|Celebrate at Camp.| | {{Quest objective|Celebrate at Camp.| | ||
* Grateful for our help, the tieflings are celebrating our victory. Time to have some fun. | * Grateful for our help, the tieflings are celebrating our victory. Time to have some fun. | ||
}} | }} | ||
== Walkthrough == | == Walkthrough == | ||
While exploring the Emerald Grove, the | While exploring the Emerald Grove, the player will discover a group of tiefling refugees taking shelter in the grove, who are attempting to reach Baldur's gate after being exiled from [[Elturel]]. However, with goblin raiders searching and launching attacks on the grove, the local druids are attempting to perform the [[Rite of Thorns]] and close themselves off to the outside world and leaving the tieflings vulnerable. | ||
The ritual can be stopped by either by killing the Goblin Camp leaders in the quest [[Defeat the Goblins]], or dealing with [[Kagha]] and the Shadow Druids in the quest [[Investigate Kagha]]. However, in order to ensure safe passage for the tieflings, the goblins must be defeated. | The ritual can be stopped by either by killing the Goblin Camp leaders in the quest [[Defeat the Goblins]], or dealing with [[Kagha]] and the Shadow Druids in the quest [[Investigate Kagha]]. However, in order to ensure safe passage for the tieflings, the goblins must be defeated. | ||
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=== Automatic failure === | === Automatic failure === | ||
This quest will automatically transition when leaving towards the mountain pass or taking the elevator out of the Grymforge. Note that a message will pop up indicating to finish business before proceeding. If | This quest will automatically transition when leaving towards the mountain pass or taking the elevator out of the Grymforge. Note that a message will pop up indicating to finish business before proceeding. If you continue, the quest will transition with the refugees being killed and the grove being sealed (as if one sided/let the Shadow druids seal the grove) | ||
While it was believed that the quest would transition after a certain number of long rests, this has been proven false.{{cite web|author=Proxy Gate Tactician|date=2023-09-08|url=https://youtu.be/kGbLSKtMkLk?si=gVpUuSKRZPgMPAeh&t=11|title=Busting More Myths in Baldur's Gate 3|publisher=YouTube}} | While it was believed that the quest would transition after a certain number of long rests, this has been proven false.{{cite web|author=Proxy Gate Tactician|date=2023-09-08|url=https://youtu.be/kGbLSKtMkLk?si=gVpUuSKRZPgMPAeh&t=11|title=Busting More Myths in Baldur's Gate 3|publisher=YouTube}} | ||
== | == Sub-quests == | ||
* [[Investigate Kagha]] | * [[Investigate Kagha]] | ||
* [[Kill Kagha]] | * [[Kill Kagha]] | ||
* [[Defeat the Goblins]] | * [[Defeat the Goblins]] | ||
* [[Save the First Druid]] | * [[Save the First Druid]] | ||
== Related quests == | |||
* [[Raid the Emerald Grove]] | |||
== References == | == References == |