Editing Seek Protection from the Shadow Curse

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==== Talking With Kar'niss ====
==== Talking With Kar'niss ====
Alternatively, the party can choose to clear their throat and make themselves known. This choice can be made after initially choosing to stay hidden and waiting for Kar'niss to kill one of the goblins. The drider recognizes them as a True Soul and asks how they survived the shadows. Through dialogue options, the party can choose to turn on the Harpers and fight alongside Kar'niss, signal the Harpers to attack, or attempt trick Kar'niss into handing over the Moonlantern without combat.  
Alternatively, the party can choose to clear their throat and make themselves known. This choice can be made after initially choosing to stay hidden and waiting for Kar'niss to kill one of the goblins. The drider recognizes them as a True Soul and asks how they survived the shadows. Through dialouge options, the party can choose to turn on the Harpers and fight alongside Kar'niss, signal the Harpers to attack, or attempt trick Kar'niss into handing over the Moonlantern without combat.  


Passing a {{SkillCheck|Deception|14}} will cause Kar'niss to hand over the Moonlantern. This check can be made with advantage if the character meets certain criteria, including being a [[drow]] or disguised as one or being a [[Bard]]. Once the lantern has been handed over, a {{SkillCheck|Deception|14}} or {{SkillCheck|Intimidation|14}} check can be passed to convince Kar'niss to walk away without the lantern. Both of these checks have criteria that will allow them to be rolled with advantage. Any caster class such as [[Bard]] or [[Wizard]] can roll Deception with advantage, with the dialogue changing to indicate that the character performs a fake spell (the text changes depending on the class). A [[Drow]] or character disguised as one can roll the Intimidation check with advantage.
Passing a {{SkillCheck|Deception|14}} will cause Kar'niss to hand over the Moonlantern. This check can be made with advantage if the character meets certain criteria, including being a [[drow]] or disguised as one or being a [[Bard]]. Once the lantern has been handed over, a {{SkillCheck|Deception|14}} or {{SkillCheck|Intimidation|14}} check can be passed to convince Kar'niss to walk away without the lantern. Both of these checks have criteria that will allow them to be rolled with advantage. Any caster class such as [[Bard]] or [[Wizard]] can roll Deception with advantage, with the dialogue changing to indicate that the character performs a fake spell (the text changes depending on the class). A [[Drow]] or character disguised as one can roll the Intimidation check with advantage.
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