Editing Shillelagh

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{SpellPage
[[Spell]] > [[Spell#List Of Spells|List Of Spells]] > [[Spell#Cantrips|Cantrips]] > [[Shillelagh]]
| name = Shillelagh
----
| image = Shillelagh.webp
| level = cantrip
| school = Transmutation
| ritual =
| classes = Druid
| class learns at level 1 = Druid, Nature Domain:Domain Spell
| class learns at level 2 =
| races =
| race learns at level 1 =
| race learns at level 2 =
| granted by feats = Magic Initiate: Druid
| summary = It imbues the caster's weapon with nature power.
| description = {{Prereq|Quarterstaff or Club Required.}}


Your [[Quarterstaves|staff]] or [[Clubs|club]] becomes magical: it deals {{DieIcon|d8|Physical}} {{DamageText|1d8 + [[Ability Score Modifier|Wisdom Modifier]]|Bludgeoning}} damage, and uses your [[Ability Score Modifier|Spellcasting Ability]] for {{Attack Roll}}s.
'''Shillelagh''' is a Transmutation '''[[Spell#Cantrips|Cantrip]]'''. This spell allows spellcasters to imbue their weapons with nature power and deal Bludgeoning damage to enemies. They can use their spellcasting ability modifier for attack and damage rolls.
| cost = bonus
| attack roll =
| damage =
| damage modifier =
| damage type =
| damage save =
| damage save effect =
| damage per =
| extra damage =
| extra damage modifier =
| extra damage type =
| extra damage save =
| extra damage save effect =
| extra damage per =
| concentration =
| range = self
| range m =
| range ft =
| aoe =
| aoe m =
| aoe ft =
| condition = Shillelagh
| condition duration = 10
| condition save =
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels =
| notes = * If learned via [[Magic Initiate: Druid]], despite listing Wisdom as its casting ability in the tooltip, it will use the casting ability of the class that acquired the feat for both damage and attack rolls. i.e., taking the feat at 4th level in Bard will cause it to use Charisma.
* [[Martial Arts: Dextrous Attacks]] will override Shillelagh, causing attacks to use the Dexterity modifier even when Wisdom is higher.
* The enchanted weapon can be unequiped but not thrown or otherwise removed from the inventory.
* The [[Ironvine Shield]] provides a retaliatory damage effect when the wielder is hit with a melee attack while holding a weapon that has had this spell cast on it.
* Shillelagh has two incantations: '''Canto Te''', Latin for "I enchant you", and '''Para Bellum''', Latin for "prepare for war".
| video =
}}


== External Links ==
[[File:Shillelagh Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
* {{FRWiki|Shillelagh|long}}
| title = <div style="font-size:105%; font-family:Georgia;">''"Imbue your staff or club with nature's power. It becomes magical, deals <span style="color:#999999">1d8 +</span> Spellcasting Ability Modifier <span style="color:#999999">Bludgeoning damage</span> and cannot regain [[Hit Points]]. Undead creatures also get [[Disadvantage]] on [[Attack Rolls]], and you use your [[Spell#Spellcasting Ability|Spellcasting Ability]] for [[Attack Rolls]]."''</div>
----
<div style="text-align:center;">[[File:Action Icon.png|frameless]] '''Action'''</div>
----
| Damage = <span style="color:#999999">1d8</span>
| Damage Types = [[Damage Types|<span style="color:#999999">Bludgeoning</span>]]
| Range = Self
| School = Transmutation
| Concentration = None
| Condition = [[Condition#Shillelagh|Shillelagh]]
| Duration = 10 turns
| Class = [[Druid]]
}}]]
 
== Description ==
Imbue your staff or club with nature's power. It becomes magical, deals <code><span style="color:#999999">1d8 +</span> Spellcasting Ability <span style="color:#999999">Bludgeoning damage</span></code>, and you use your [[Spell#Spellcasting Ability|Spellcasting Ability]] for [[Attack Rolls]].
 
== Properties ==
{{C|[[File:Action Icon.png|frameless|link=]] Action}}
 
''Available to level 1 [[Sorcerer]], [[Warlock]] and [[Wizard]].
* Damage: <code>[[File:D8 t.png|frameless|upright=0.15]] <span style="color:#999999">1d8 +</span> [[Spell#Spellcasting Ability|Spellcasting Ability Modifier]] [[File: Bludgeoning Damage Icon.png|frameless|upright=0.1]] [[Damage Types|<span style="color:#999999">Bludgeoning</span>]]</code>
* Range: {{C|[[File:Range Icon.png|frameless|upright=0.09]] 18m / 60ft}}
 
{| role="presentation" class="wikitable mw-collapsible"
| <strong>[[File:Shillelagh Condition Icon.png|frameless|upright=0.12]] Shillelagh</strong>
|-
| {{C|[[File:Duration Icon.png|frameless|upright=0.1]] Duration: 10 turns}}
* Creature's weapon is magical and deals <code><span style="color:#999999">1d8 +</span> Spellcasting Ability <span style="color:#999999">Bludgeoning damage</span></code>.
* [[Attack Rolls]] use the wielder's [[Spell#Spellcasting Ability|Spellcasting Ability Modifier]].
|}
Please note that all contributions to Baldur's Gate 3 Wiki are considered to be released under the CC BY-NC-SA license, except when noted otherwise (see BG3Wiki:Copyrights for details). If you do not want your writing to be edited and redistributed at will, do not submit it here. Per our Content Rules, you are promising that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)