Editing Sleet Storm
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{{SpellPage | {{SpellPage | ||
| name = Sleet Storm | | name = Sleet Storm | ||
| image = Sleet Storm. | | image = Sleet Storm Icon.png | ||
| level = 3 | | level = 3 | ||
| school = Conjuration | | school = Conjuration | ||
| ritual = | | ritual = | ||
| classes = Druid, Sorcerer, Wizard | | classes = Druid, Sorcerer, Wizard, Tempest Domain | ||
| class learns at level 5 = Druid, Sorcerer, Wizard | | class learns at level 5 = Druid, Sorcerer, Wizard, Tempest Domain | ||
| races = | | races = | ||
| race learns at level 1 = | | race learns at level 1 = | ||
| race learns at level 2 = | | race learns at level 2 = | ||
| summary = This spell allows spellcasters to call forth a storm that douses fire, creates an Ice Surface, and disrupts the Concentration of spellcasters. | | summary = This spell allows spellcasters to call forth a storm that douses fire, creates an [[Ice Surface]], and disrupts the [[Concentration]] of spellcasters. | ||
| description = Call forth a storm that douses fire, creates an | | description = Call forth a storm that douses fire, creates an [[Ice Surface]], and disrupts the {{Concentration}} of spellcasters. | ||
Ice is a surface that is considered | Ice is a surface that is considered difficult terrain. Creatures moving through it have their [[Movement Speed]] halved, and may fall [[Prone]]. | ||
| | | action type = action | ||
| attack roll = | | attack roll = | ||
| damage = | | damage = | ||
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| extra damage save effect = | | extra damage save effect = | ||
| concentration = yes | | concentration = yes | ||
| range = ranged | | range = ranged | ||
| range m = 18 | | range m = 18 | ||
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| condition duration = | | condition duration = | ||
| condition save = | | condition save = | ||
| area = Sleet Storm | | area = Sleet Storm | ||
| area category = cloud | |||
| area shape = radius | |||
| area range m = 9 | | area range m = 9 | ||
| area range ft = 30 | | area range ft = 30 | ||
| area duration = 10 | | area duration = 10 | ||
| higher levels = | | area turn start damage = | ||
| notes = * Any {{DamageType|Fire}} damage will burn away the surface for the turn. If the caster continues to concentrate, the ice surface will form again the following turn. | | area turn start damage type = | ||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = | |||
| notes = | |||
* Generates an [[Ice Surface]]. Creatures moving through it have their [[Movement Speed]] halved, and must make a [[Dexterity]] {{SavingThrow}} or fall [[Prone]]. | |||
* Spellcasters in the area must make a {{Concentration}} {{SavingThrow}} to maintain their spells. | |||
* Any {{DamageType|Fire}} damage will burn away the surface for the turn. If the caster continues to concentrate, the ice surface will form again the following turn. | |||
}} | }} | ||