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'''Spells''' are magical effects that are created by creatures via '''spellcasting'''.{{note|The term ''spellcasting'' refers {{em|both}} to the act of casting spells, as well as the Spellcasting class feature. The latter is always capitalised, whereas the former is generally not.}} Spells are frequently cast to deal [[Damage mechanics|damage]] and provide [[healing]], or to inflict [[condition|conditions]] on the targets. | '''Spells''' are magical effects that are created by creatures via '''spellcasting'''.{{note|The term ''spellcasting'' refers {{em|both}} to the act of casting spells, as well as the Spellcasting class feature. The latter is always capitalised, whereas the former is generally not.}} Spells are frequently cast to deal [[Damage mechanics|damage]] and provide [[healing]], or to inflict [[condition|conditions]] on the targets. | ||
All [[Class|classes]] are capable of casting spells with the help of [[Scrolls|scrolls]] and [[Equipment|magic items]], and classes with the Spellcasting or Pact Magic features – called ''spellcasters'' – have spell slots they can expend to cast spells they know, without the need for scrolls. | All [[Class|classes]] are capable of casting spells with the help of [[Scrolls|scrolls]] and [[Equipment|magic items]], and classes with the Spellcasting or Pact Magic features – called ''spellcasters'' – have spell slots they can expend to cast spells they know, without the need for scrolls. | ||
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<big><center>[[All spells|List of all spells]]</center></big> | |||
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== Overview == | == Overview == | ||
Spells are created from the Weave, the magical energies of the multiverse. They are conjured through experience, knowledge or innate ability, or via the use of scrolls and magical items. | |||
Spells are created from the Weave, the magical energies of the multiverse. They are conjured through experience, knowledge | |||
=== Spell levels === | === Spell levels === | ||
All spells have a level – a measure of | All spells have a level – a measure of how powerful a spell is, as well as how difficult it is to cast it. To cast a spell the caster must usually expend a [[Spells#Spell slots|spell slot]] of sufficient level. Spells cast from scrolls {{em|do not}} rely on spell slots to be cast, nor do most spells granted by magic items. | ||
Level 0 spells are called ''cantrips'', and can always be cast at will, without expending a spell slot. | Level 0 spells are called ''cantrips'', and can always be cast at will, without expending a spell slot. | ||
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Spells learned from taking levels in a class will use that class' spellcasting ability modifier | Spells learned from taking levels in a class will use that class' spellcasting ability modifier. Spells from other sources use the spellcasting ability of the class the creature most recently took a {{em|first}} level in.{{note|A level 5 wizard that takes 1 level in sorcerer will use Charisma as their spellcasting ability for non-wizard spells, even if they later take more levels in wizard. However, if they take a level in cleric, they will use Wisdom as their spellcasting ability modifier instead, as this is their most recently acquired class.}}{{note|Fighters and rogues will only provide their spellcasting ability if they are level 3 and have the appropriate subclass ([[Eldritch Knight]] and [[Arcane Trickster]] respectively).}} | ||
== Spell properties == | == Spell properties == | ||
Each spell belongs to a school which defines its general purpose, and all spells have a range at which they can be cast, and a specified target or [[Area|area of effect]]. A spell may have an instantaneous effect when cast (for example a magical attack), or a spell may have an effect which persists for a specified ''duration'' (measured in ''turns''). | Each spell belongs to a school which defines its general purpose, and all spells have a range at which they can be cast, and a specified target or [[Area|area of effect]]. A spell may have an instantaneous effect when cast (for example a magical attack), or a spell may have an effect which persists for a specified ''duration'' (measured in ''turns''). | ||
Most spells can be interrupted by {{SAI|Counterspell}} before they are cast, and most spells cannot be cast by {{Cond|Silenced}} creatures. | Most spells can be interrupted by {{SAI|Counterspell|h=20px}} before they are cast, and most spells cannot be cast by {{Cond|Silenced|w=20px}} creatures. | ||
=== Schools of magic === | === Schools of magic === | ||
{{confused with|Wizard|custom=the Wizard School | {{confused with|Wizard|custom=the Wizard School feature.}} | ||
Every spell belongs to one of eight schools of | Every spell belongs to one of eight schools of magi': [[abjuration]], [[conjuration]], [[divination]], [[enchantment (school)|enchantment]], [[evocation]], [[illusion]], [[necromancy]] or [[transmutation]]. Some class features only benefit spells of a specific school. | ||
=== Casting time === | === Casting time === | ||
All spells have a casting time that determines whether it requires the caster to take an | All spells have a casting time that determines whether it requires the caster to take an [[File:Action Icon.png|frameless|20px]] action, [[File:Bonus Action Icon.png|frameless|20px]] bonus action or a [[File:Reaction Icon.png|frameless|20px]] reaction. Most spells require the caster to take an action. | ||
=== Spell saves === | === Spell saves === | ||
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* {{SAI|Fireball|h=20px}} | * {{SAI|Fireball|h=20px}} | ||
* {{SAI|Hold Person|h=20px}} | * {{SAI|Hold Person|h=20px}} | ||
=== Spell attack rolls === | === Spell attack rolls === | ||
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; Manually : Concentration can be ended by the player at any time via the “X” on the current concentration spell's icon, displayed next to the caster's main portrait. | ; Manually : Concentration can be ended by the player at any time via the “X” on the current concentration spell's icon, displayed next to the caster's main portrait. | ||
; Taking damage : Any time a creature concentrating on a spell takes damage, they make a Constitution save against a DC equal to half the damage taken, or 10, whichever is higher.{{note|Constitution saves are sometimes erroneously referred to as a ''Constitution checks''.}} If the save fails, concentration ends. | ; Taking damage : Any time a creature concentrating on a spell takes damage, they make a Constitution save against a DC equal to half the damage taken, or 10, whichever is higher.{{note|Constitution saves are sometimes erroneously referred to as a ''Constitution checks''.}} If the save fails, concentration ends. | ||
; Conditions : Some conditions – such as {{Cond|Downed}} or {{Cond|Sleeping}} – also end concentration, without allowing a save. | ; Conditions : Some conditions – such as {{Cond|Downed|w=20px}} or {{Cond|Sleeping|w=20px}} – also end concentration, without allowing a save. | ||
; Long rests : Taking a [[Resting|long rest]] ends concentration. | ; Long rests : Taking a [[Resting|long rest]] ends concentration. | ||
== Spellcasters == | == Spellcasters == | ||
Spellcasters can either be ''full casters'' – meaning they can learn up to 6th level spells, ''half casters'' – meaning they can learn up to 3rd level spells, or ''one-third casters'' – meaning they can learn up to 2nd level spells | Spellcasters can either be ''full casters'' – meaning they can learn up to 6th level spells, ''half casters'' – meaning they can learn up to 3rd level spells, or ''one-third casters'' – meaning they can learn up to 2nd level spells. | ||
Full casters: | Full casters: | ||
* | * {{class|Bard}} | ||
* | * {{class|Cleric}} | ||
* | * {{class|Druid}} | ||
* | * {{class|Sorcerer}} | ||
* | * {{Class|Warlock}}{{note|Warlocks have the Pact Magic feature, which functions similarly to Spellcasting.}} | ||
* | * {{class|Wizard}} | ||
Half casters: | Half casters: | ||
* | * {{Class|Paladin}} | ||
* | * {{class|Ranger}} | ||
One-third casters: | One-third casters: | ||
* | * {{class|Arcane Trickster}} | ||
* | * {{class|Eldritch Knight}} | ||
=== Known spells === | === Known spells === | ||
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The following classes must learn spells through leveling up: | The following classes must learn spells through leveling up: | ||
* | * {{Class|Arcane Trickster}} | ||
* | * {{Class|Bard}} | ||
* | * {{Class|Eldritch Knight}} | ||
* | * {{Class|Ranger}} | ||
* | * {{Class|Sorcerer}} | ||
* | * {{Class|Wizard}} | ||
* | * {{Class|Warlock}} | ||
All of these classes, with the exception of wizard, also have access to the Replacement Spell feature, which allows them to swap a known spell each time a new level is taken in them. While wizards do not have access to this feature, they can instead learn new spells from scrolls, without needing to give up an already known spell. | |||
The following classes automatically learn all their available spells when a level is taken in them: | The following classes automatically learn all their available spells when a level is taken in them: | ||
* | * {{Class|Cleric}} | ||
* | * {{Class|Druid}} | ||
* | * {{Class|Paladin}} | ||
=== Prepared spells === | === Prepared spells === | ||
[[File:Prepared Spells Icon.webp|24px]] | [[File:Prepared Spells Icon.webp|24px]] | ||
Some casters – known as ''prepared spellcasters'' to set them apart from ''spontaneous spellcasters'' – | Some casters – known as ''prepared spellcasters'' to set them apart from ''spontaneous spellcasters'' – need to ''prepare'' a smaller selection of their known spells in order to cast them. Spells can be prepared at any time except during combat. | ||
Prepared spellcasters include: | Prepared spellcasters include: | ||
* | * {{Class|Cleric}} | ||
* | * {{Class|Druid}} | ||
* | * {{Class|Paladin}} | ||
* | * {{Class|Wizard}} | ||
The number of prepared spells each class can have at a time is equal to {{InfoBlob|spellcasting ability modifier + class level | The number of prepared spells each class can have at a time is equal to {{InfoBlob|spellcasting ability modifier + class level) (minimum of 1)}} | ||
Additionally, spells granted by [[Race|racial features]] or by certain class features (such as by [[Cleric|cleric Domains]]) are considered ''inherent'' and are always prepared. | Additionally, spells granted by [[Race|racial features]] or by certain class features (such as by [[Cleric|cleric Domains]]) are considered ''inherent'' and are always prepared. | ||
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=== Spell slots === | === Spell slots === | ||
All spellcasters have spell slots, which they expend to cast their known spells. Cantrips {{SpellSlot|cantrip|w=24}} do not expend spell slots and can be cast at will. Depleted spell slots are generally replenished by taking a [[ | All spellcasters have spell slots, which they expend to cast their known spells. Cantrips {{SpellSlot|cantrip|w=24}} do not expend spell slots and can be cast at will. Depleted spell slots are generally replenished by taking a [[long rest]] or – for warlocks – a [[short rest]]. | ||
A spell of a given level requires a spell slot of the same level or higher to be expended to cast it. Many spells will be {{Icon|Upcast Icon.png|24px}} [[Upcasting|upcast]] when cast with a higher spell slot, making them more powerful. Even if it gains no other benefit, a spell always counts as a spell of the level of the slot used to cast it. | A spell of a given level requires a spell slot of the same level or higher to be expended to cast it. Many spells will be {{Icon|Upcast Icon.png|24px}} [[Upcasting|upcast]] when cast with a higher spell slot, making them more powerful. Even if it gains no other benefit, a spell always counts as a spell of the level of the slot used to cast it. | ||
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==== Spellcasting ==== | ==== Spellcasting ==== | ||
{| class="wikitable" style="float:right; margin-left: 12px;" | {| class="wikitable" style="float:right; margin-left: 12px;" | ||
| | ! rowspan="2" |'''ESL''' | ||
! colspan="6" |Spell Slots per Spell Level | |||
|- | |||
|{{Icon|Ico knownSpells lvl 01.png|18px}} | |{{Icon|Ico knownSpells lvl 01.png|18px}} | ||
|{{Icon|Ico knownSpells lvl 02.png|18px}} | |{{Icon|Ico knownSpells lvl 02.png|18px}} | ||
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Spell slots gained from Pact Magic are calculated differently than those gained from Spellcasting. As such, levels taken in warlock are ignored when calculating ESL. | Spell slots gained from Pact Magic are calculated differently than those gained from Spellcasting. As such, levels taken in warlock are ignored when calculating ESL. | ||
==== | ==== Replenishing spell slots ==== | ||
Some Wizard | Depleted spell slots are generally regained by taking a rest, though there are other means to restore them: | ||
* Some characters, including {{class|Wizard}}s and some {{class|Druid}} subclasses, have features which let them regain a small number of spell slots in between long rests. | |||
* [[Wild Magic]] barbarians have access to the [[Bolstering Magic]] feature, allowing them or an ally to recover a few low level spell slots. | |||
* Items such as the {{RarityItem|Pearl of Power Amulet}} or {{RarityItem|Spellcrux Amulet}} allow for the recovery of spell slots once per long rest. | |||
* The [[Arcane Cultivation]] line of [[Elixirs]] grants the user a temporary additional spell slot of a specific level from 1st to 4th, depending on the elixir. While this doesn't technically replenish an existing slot, the practical effect is the same. | |||
=== Ritual spells === | === Ritual spells === | ||
When a {{Icon| | When a {{Icon|Ritual_Spell_Icon.png|24px}} ritual spell is cast outside of combat/turn-based mode, it does not consume spell slots and is effectively free to cast. Ritual spells consume spell slots as normal in combat/turn-based mode. | ||
{{div col | style = column-width: 18em; list-style-type: none;}} | {{div col | style = column-width: 18em; list-style-type: none;}} | ||
* {{SAI|Detect Thoughts| | * {{SAI|Detect Thoughts|w=40}} | ||
* {{SAI|Disguise Self| | * {{SAI|Disguise Self|w=40}} | ||
* {{SAI|Enhance Leap| | * {{SAI|Enhance Leap|w=40}} | ||
* {{SAI|Feather Fall| | * {{SAI|Feather Fall|w=40}} | ||
* {{SAI|Find Familiar| | * {{SAI|Find Familiar|w=40}} | ||
* {{SAI|Longstrider| | * {{SAI|Longstrider|w=40}} | ||
* {{SAI|Silence| | * {{SAI|Silence|w=40}} | ||
* {{SAI|Speak with Animals| | * {{SAI|Speak with Animals|w=40}} | ||
* {{SAI|Speak with Dead| | * {{SAI|Speak with Dead|w=40}} | ||
{{div col end}} | {{div col end}} | ||
=== | ==== Other uses of spell slots ==== | ||
Some Wizard subclass features (such as [[Arcane Ward]] and [[Grim Harvest]]) and the Paladin's [[Divine Smite]] ability have varying effects depending on level of the spell or spell slot used to power them. | |||
== See also == | == See also == | ||
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* [[D&D 5e Spell Changes]] | * [[D&D 5e Spell Changes]] | ||
* [[Unimplemented spells]] | * [[Unimplemented spells]] | ||
== External links == | |||
{{FRWiki|Spell|long}} | |||
== Footnotes == | == Footnotes == | ||
{{notelist}} | {{notelist}} | ||
{{navSpells}} | |||
{{ | |||
{{NavGameplay}} | {{NavGameplay}} | ||
[[Category: | [[Category:Character Creation]] | ||
[[Category:Resources]] |