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'''Spells''' are magical effects that are created by creatures via '''spellcasting'''.{{note|The term ''spellcasting'' refers {{em|both}} to the act of casting spells, as well as the Spellcasting class feature. The latter is always capitalised, whereas the former is generally not.}} Spells are frequently cast to deal [[Damage mechanics|damage]] and provide [[healing]], or to inflict [[condition|conditions]] on the targets. | '''Spells''' are magical effects that are created by creatures via '''spellcasting'''.{{note|The term ''spellcasting'' refers {{em|both}} to the act of casting spells, as well as the Spellcasting class feature. The latter is always capitalised, whereas the former is generally not.}} Spells are frequently cast to deal [[Damage mechanics|damage]] and provide [[healing]], or to inflict [[condition|conditions]] on the targets. | ||
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== Overview == | == Overview == | ||
{{Spells}} | |||
Spells are created from the Weave, the magical energies of the multiverse. They are conjured through experience, knowledge, or innate ability, or via the use of scrolls and magical items. | Spells are created from the Weave, the magical energies of the multiverse. They are conjured through experience, knowledge, or innate ability, or via the use of scrolls and magical items. | ||
=== Spell levels === | === Spell levels === | ||
All spells have a level – a measure of | All spells have a level – a measure of how powerful a spell is, as well as how difficult it is to cast it. To cast a spell, the caster must usually expend a [[Spells#Spell slots|spell slot]] of sufficient level. Spells cast from scrolls {{em|do not}} consume spell slots when cast, nor do most spells granted by magic items. | ||
Level 0 spells are called ''cantrips'', and can always be cast at will, without expending a spell slot. | Level 0 spells are called ''cantrips'', and can always be cast at will, without expending a spell slot. | ||
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Spells learned from taking levels in a class will use that class' spellcasting ability modifier. Spells learned from | Spells learned from taking levels in a class will use that class' spellcasting ability modifier. Spells learned from scrolls count as Wizard spells (since learning from scrolls is a Wizard feature) and thus use Intelligence.{{verify}} Spells from other sources use the spellcasting ability of the class the creature most recently took a {{em|first}} level in.{{note|A level 5 wizard that takes 1 level in sorcerer will use Charisma as their spellcasting ability for non-wizard spells, even if they later take more levels in wizard. However, if they take a level in cleric, they will use Wisdom as their spellcasting ability modifier instead, as this is their most recently acquired class.}}{{note|Fighters and rogues will only provide their spellcasting ability if they are level 3 and have the appropriate subclass ([[Eldritch Knight]] and [[Arcane Trickster]] respectively).}} | ||
== Spell properties == | == Spell properties == | ||
Each spell belongs to a school which defines its general purpose, and all spells have a range at which they can be cast, and a specified target or [[Area|area of effect]]. A spell may have an instantaneous effect when cast (for example a magical attack), or a spell may have an effect which persists for a specified ''duration'' (measured in ''turns''). | Each spell belongs to a school which defines its general purpose, and all spells have a range at which they can be cast, and a specified target or [[Area|area of effect]]. A spell may have an instantaneous effect when cast (for example a magical attack), or a spell may have an effect which persists for a specified ''duration'' (measured in ''turns''). | ||
Most spells can be interrupted by {{SAI|Counterspell}} before they are cast, and most spells cannot be cast by {{Cond|Silenced}} creatures. | Most spells can be interrupted by {{SAI|Counterspell|h=20px}} before they are cast, and most spells cannot be cast by {{Cond|Silenced|w=20px}} creatures. | ||
=== Schools of magic === | === Schools of magic === | ||
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=== Casting time === | === Casting time === | ||
All spells have a casting time that determines whether it requires the caster to take an | All spells have a casting time that determines whether it requires the caster to take an [[File:Action Icon.png|frameless|20px]] action, [[File:Bonus Action Icon.png|frameless|20px]] bonus action, or a [[File:Reaction Icon.png|frameless|20px]] reaction. Most spells require the caster to take an action. | ||
=== Spell saves === | === Spell saves === | ||
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; Manually : Concentration can be ended by the player at any time via the “X” on the current concentration spell's icon, displayed next to the caster's main portrait. | ; Manually : Concentration can be ended by the player at any time via the “X” on the current concentration spell's icon, displayed next to the caster's main portrait. | ||
; Taking damage : Any time a creature concentrating on a spell takes damage, they make a Constitution save against a DC equal to half the damage taken, or 10, whichever is higher.{{note|Constitution saves are sometimes erroneously referred to as a ''Constitution checks''.}} If the save fails, concentration ends. | ; Taking damage : Any time a creature concentrating on a spell takes damage, they make a Constitution save against a DC equal to half the damage taken, or 10, whichever is higher.{{note|Constitution saves are sometimes erroneously referred to as a ''Constitution checks''.}} If the save fails, concentration ends. | ||
; Conditions : Some conditions – such as {{Cond|Downed}} or {{Cond|Sleeping}} – also end concentration, without allowing a save. | ; Conditions : Some conditions – such as {{Cond|Downed|w=20px}} or {{Cond|Sleeping|w=20px}} – also end concentration, without allowing a save. | ||
; Long rests : Taking a [[Resting|long rest]] ends concentration. | ; Long rests : Taking a [[Resting|long rest]] ends concentration. | ||
; Dismissing companion : Sending a companion to camp or otherwise removing them from the active party ends their concentration. | ; Dismissing companion : Sending a companion to camp or otherwise removing them from the active party ends their concentration. | ||
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* [[Warlock]] | * [[Warlock]] | ||
All of these classes, with the exception of wizard, also have access to the Replacement Spell feature, which allows them to swap a known spell each time a new level is taken in them. While wizards do not have access to this feature, they can instead learn new spells from scrolls, without needing to give up an already known spell. | |||
The following classes automatically learn all their available spells when a level is taken in them: | The following classes automatically learn all their available spells when a level is taken in them: | ||
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=== Prepared spells === | === Prepared spells === | ||
[[File:Prepared Spells Icon.webp|24px]] | [[File:Prepared Spells Icon.webp|24px]] | ||
Some casters – known as ''prepared spellcasters'' to set them apart from ''spontaneous spellcasters'' – | Some casters – known as ''prepared spellcasters'' to set them apart from ''spontaneous spellcasters'' – need to ''prepare'' a smaller selection of their known spells in order to cast them. Spells can be prepared at any time except during combat. | ||
Prepared spellcasters include: | Prepared spellcasters include: | ||
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* [[Wizard]] | * [[Wizard]] | ||
The number of prepared spells each class can have at a time is equal to {{InfoBlob|spellcasting ability modifier + class level | The number of prepared spells each class can have at a time is equal to {{InfoBlob|spellcasting ability modifier + class level) (minimum of 1)}} | ||
Additionally, spells granted by [[Race|racial features]] or by certain class features (such as by [[Cleric|cleric Domains]]) are considered ''inherent'' and are always prepared. | Additionally, spells granted by [[Race|racial features]] or by certain class features (such as by [[Cleric|cleric Domains]]) are considered ''inherent'' and are always prepared. | ||
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=== Spell slots === | === Spell slots === | ||
All spellcasters have spell slots, which they expend to cast their known spells. Cantrips {{SpellSlot|cantrip|w=24}} do not expend spell slots and can be cast at will. Depleted spell slots are generally replenished by taking a [[Long Rest]] ([[Short Rest]] for Warlocks), though there are methods of [[ | All spellcasters have spell slots, which they expend to cast their known spells. Cantrips {{SpellSlot|cantrip|w=24}} do not expend spell slots and can be cast at will. Depleted spell slots are generally replenished by taking a [[Long Rest]] ([[Short Rest]] for Warlocks), though there are methods of [[List_of_sources_of_additional_resources#Spell_slots|creating additional slots, or replenishing expended ones]]. | ||
A spell of a given level requires a spell slot of the same level or higher to be expended to cast it. Many spells will be {{Icon|Upcast Icon.png|24px}} [[Upcasting|upcast]] when cast with a higher spell slot, making them more powerful. Even if it gains no other benefit, a spell always counts as a spell of the level of the slot used to cast it. | A spell of a given level requires a spell slot of the same level or higher to be expended to cast it. Many spells will be {{Icon|Upcast Icon.png|24px}} [[Upcasting|upcast]] when cast with a higher spell slot, making them more powerful. Even if it gains no other benefit, a spell always counts as a spell of the level of the slot used to cast it. | ||
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==== Spellcasting ==== | ==== Spellcasting ==== | ||
{| class="wikitable" style="float:right; margin-left: 12px;" | {| class="wikitable" style="float:right; margin-left: 12px;" | ||
| | ! rowspan="2" |'''ESL''' | ||
! colspan="6" |Spell Slots per Spell Level | |||
|- | |||
|{{Icon|Ico knownSpells lvl 01.png|18px}} | |{{Icon|Ico knownSpells lvl 01.png|18px}} | ||
|{{Icon|Ico knownSpells lvl 02.png|18px}} | |{{Icon|Ico knownSpells lvl 02.png|18px}} | ||
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=== Ritual spells === | === Ritual spells === | ||
When a {{Icon| | When a {{Icon|Ritual_Spell_Icon.png|24px}} ritual spell is cast outside of combat/turn-based mode, it does not consume spell slots and is effectively free to cast. Ritual spells consume spell slots as normal in combat/turn-based mode. | ||
{{div col | style = column-width: 18em; list-style-type: none;}} | {{div col | style = column-width: 18em; list-style-type: none;}} | ||
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=== Scrolls === | === Scrolls === | ||
Spells can be cast from scrolls that are bought, found or looted. Spells cast from scrolls | Spells can be cast from scrolls that are bought, found or looted. Spells cast from scrolls can not be [[Upcasting|upcast]] (cast with a higher level spell slot for additional benefits eg. to affect more targets). Spells cast from scrolls can not benefit from [[metamagic]]. Scrolls can not be created (scribed from a wizards spellbook). Wizards can learn spells from scrolls (scribe the spell from a scroll into their spellbook). See [[Wizard|Wizard/Spell scribing]]. | ||
== See also == | == See also == |