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[[File:Sunlit Wetlands.jpg|thumb|right|The Sunlit Wetlands.]]
[[File:Sunlit Wetlands.jpg|thumb|right|The Sunlit Wetlands.]]
{{Relative location
The '''Sunlit Wetlands''' is a [[Location]] within the [[Wilderness]] in [[Chapter One]]. It is south of the [[Blighted Village]], and consists of the [[Riverside Teahouse]] and the area around it.
|region = Wilderness
|location = Sunlit Wetlands
|south    = River Chionthar
|north    = Blighted Village
|east    = Nautiloid Wreck
}}
The '''Sunlit Wetlands''' is a [[location]] within the [[Wilderness]] in [[Act One]]. It is south of the [[Blighted Village]], and consists of the [[Riverside Teahouse]] and the [[Decrepit Sanctuary]].


This location becomes known as the '''Putrid Bog''' once the party is able to see past the illusion enchanting the area.
This location is also known as the ''Putrid Bog''.


==Overview==
==Area Information==
{{SpoilerWarning}}
[[File:Sunlit Wetland.jpg|thumb|The Putrid Bog once the illusion has broken.]]
[[File:Sunlit Wetland.jpg|thumb|The Putrid Bog once the illusion has broken.]]
The Sunlit Wetlands looks like  a peaceful and picturesque location south of the [[Blighted Village]] but is actually an illusion. This location is really the '''Putrid Bog''', a foul bog laden with traps, poisoned food, [[Redcap]]s, home to the hag, [[Auntie Ethel]].
The Sunlit Wetlands is a peaceful and picturesque location south of the [[Blighted Village]].


=== Locations ===
The Sunlit Wetlands is actually an illusion; this location is really the '''Putrid Bog''', a foul bog laden with traps, poisoned food, [[Redcap]]s, and is the home of the hag, [[Auntie Ethel]].
*[[Riverside Teahouse]]
*[[Overgrown Tunnel]]
*[[Decrepit Sanctuary]]
 
=== The 'sheep' ===
Following the road east for the teahouse will pass by two islands where a bunch of sheep or in the case of the illusion broken, a bunch of redcaps pretending to be so. They won't be hostile at first, but if provoking them or angering Ethel, they will become hostile.
 
=== Bloody campsite ===
On the north-eastern side of the wetlands is a campsite covered in blood and gore. Even if the illusion is still up, the carnage can still be seen. There are no hazards around beyond the bulrushes, with all sorts of cluttered treasure, food and other adventuring supplies.


If the illusion hasn't been dispelled, the party will do an automatic {{Ability check|Nature|10}} to identify that [[Redcap|Redcaps]] were behind the attack.
=== Breaking the Illusion ===
 
== Hazards ==
 
=== Dispelling the illusion ===


There are several ways to break the illusion and reveal the true appearance of this location:
There are several ways to break the illusion and reveal the true appearance of this location:
* Upon entering the area, the character will be given the option to make an [[Investigation]] check to see through and break the illusion. [[Monk]]s, [[Ranger]]s, [[Sorcerer]]s, [[Warlock]]s, [[Wizard]]s, and Oath of the Ancients [[Paladin]]s will have an additional class-based option they can select which will reduce the difficulty of breaking the illusion
* Upon entering the area, the character will be given the option to make an [[Investigation]] check to see through and break the illusion. [[Sorcerer|Sorcerers]], [[Warlock|Warlocks]], and [[Wizard|Wizards]] will have an additional class-based option they can select which will reduce the difficulty of breaking the illusion.
*By speaking to one of the sheep in the area, which is really a [[Redcap]] or [[Redcap Blood Sage]] in disguise. If successful on an [[Animal Handling]] check, the character will realize the sheep is an illusion, causing the location's illusion to fail
* By speaking to one of the sheep in the area, which is really a [[Redcap]] or [[Redcap Blood Sage]] in disguise. If successful on an [[Animal Handling]] check, the character will realize the sheep is an illusion, causing the location's illusion to fail.
*Attacking one of the sheep, which will force the character into combat with the [[Redcap]]s, breaking the illusion
* Attacking one of the sheep, which will force the character into combat with the [[Redcap]]s, breaking the illusion.
*Having [[Auntie Ethel]] reveal her true hag form
Successfully dispelling the illusion grants the [[File:Inspiration Icon.png|21x21px|link=]][[Inspiration|Inspirational Event]] ''Eyes of the Wild'' ([[Outlander]] background).


===Spike traps===
==Related Quests==
Spread throughout the deeper water are spike traps that when triggered will inflict {{Cond|Bleeding}} and {{Cond|Open Wound}} with no [[Saving Throw]]. A {{SavingThrow|CON|dc=15}} is needed to overcome the Open Wound, which will progress to {{Cond|Rotting}} and lastly {{Cond|Flesh Rot}} which have the same saving throw requirements. Any form of healing will cure Open Wound, preventing it from getting worse. Activating these traps doesn't remove the illusion on the wetlands.
*[[Remove the Parasite]]
**[[Get Help from Auntie Ethel]]
*[[Save Mayrina]]
*[[The Pale Elf]]
*[[Save the Refugees]]
**[[Investigate Kagha]]


The traps also aren't removed when triggered, allowing them cause harm constantly unless disabled with a {{ability check|Sleight of Hand|10}}. Considering how many traps there are, it is better to avoid them by staying away from deep water instead of wasting toolkits.
==Related Locations==
*[[Riverside Teahouse]]
**[[Entrance Gallery]] /  [[Riverside Teahouse|Overgrown Tunnel]] / [[Riverside Teahouse|Ancient Abode]] / [[Riverside Teahouse|Acrid Workshop]]
*[[Blighted Village]]


===Barbed Bulrush===
==Notable Loot==
Scattered around the wetlands are bulrushes that hold poisonous apples. When the plants are interacted with, the character will automatically do a {{ability check|Sleight of Hand|10}} or risk getting {{Cond|Open Wound}} which can progressively become infected as detailed in the spike traps. It is best to avoid touching these plants at all.
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
*[[Letter to Kagha]]
*[[The Sparkle Hands]]


==Characters==
==Notable NPCs==
*[[Auntie Ethel]]
*[[Auntie Ethel]]  
*[[Demir]]
*[[Demir]]
*[[Johl]]
*[[Johl]]
*[[Gandrel]]
*[[Gandrel]]


===Creatures===
== Creatures ==
*[[Addled Frog]]
*[[Addled Frog]]
*[[Redcap (creature)|Redcap]]
*[[Redcap (creature)|Redcap]]
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*[[Wood Woad]]
*[[Wood Woad]]


==Related quests==
[[Category:Locations]]
*[[Remove the Parasite]]
[[Category:Chapter One Locations]]
**[[Get Help from Auntie Ethel]]
*[[Save Mayrina]]
*[[The Pale Elf]]
*[[Save the Refugees]]
**[[Investigate Kagha]]
 
==Notable loot==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
 
* {{MdRarityItem|Letter to Kagha}} – In a hidden wooden crevice on the southern side of the massive tree stump in the [[Decrepit Sanctuary]].{{Coords|85|212}}
 
* {{MdRarityItem|The Sparkle Hands}} – In a chest at the base of the giant tree stump in the Decrepit Sanctuary.{{Coords|1=93|2=211}}
* {{MdRarityItem|Wood Woad Shield}} – On one of the [[Wood Woad|Wood Woads]] guarding the Decrepit Sanctuary.


==Hidden treasure==
==Notes and Trivia==
 
* Once the illusion has been broken, the map name changes from '''Sunlit Wetlands''' to '''Putrid Bog'''. The music also changes.
* A buried chest on the beach just south of the [[Riverside Teahouse]] [[Waypoint]]. {{Coords|2|215}}
* A buried chest on the east-most end of the beach, just past a bloody camp site north of the [[Decrepit Sanctuary]]. {{Coords|90|281}} Contains four [[Orange Dye]].
 
==Notes ==  
*Once the illusion has been broken, the map name changes from '''Sunlit Wetlands''' to '''Putrid Bog'''. The music also changes.
 
== External links ==
* {{FRWiki|Sunlit Wetlands|long}}
{{NavForest|nocat=1}}
[[Category:Locations]]
[[Category:Act One Locations]]
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