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[[File:Sunlit Wetlands.jpg|thumb|right|The Sunlit Wetlands.]] | [[File:Sunlit Wetlands.jpg|thumb|right|The Sunlit Wetlands.]] | ||
The '''Sunlit Wetlands''' is a [[Location]] within the [[Wilderness]] in [[Chapter One]]. It is south of the [[Blighted Village]], and consists of the [[Riverside Teahouse]] and the area around it. | |||
The '''Sunlit Wetlands''' is a [[ | |||
This location | This location is also known as the ''Putrid Bog''. | ||
== | ==Area Information== | ||
{{SpoilerWarning}} | |||
[[File:Sunlit Wetland.jpg|thumb|The Putrid Bog once the illusion has broken.]] | [[File:Sunlit Wetland.jpg|thumb|The Putrid Bog once the illusion has broken.]] | ||
The Sunlit Wetlands | The Sunlit Wetlands is a peaceful and picturesque location south of the [[Blighted Village]]. | ||
The Sunlit Wetlands is actually an illusion; this location is really the '''Putrid Bog''', a foul bog laden with traps, poisoned food, [[Redcap]]s, and is the home of the hag, [[Auntie Ethel]]. | |||
=== | === Breaking the Illusion === | ||
There are several ways to break the illusion and reveal the true appearance of this location: | |||
* Upon entering the area, the character will be given the option to make an [[Investigation]] check to see through and break the illusion. [[Monk|Monks]], [[Sorcerer|Sorcerers]], [[Warlock|Warlocks]], and [[Wizard|Wizards]] will have an additional class-based option they can select which will reduce the difficulty of breaking the illusion. | |||
* By speaking to one of the sheep in the area, which is really a [[Redcap]] or [[Redcap Blood Sage]] in disguise. If successful on an [[Animal Handling]] check, the character will realize the sheep is an illusion, causing the location's illusion to fail. | |||
* Attacking one of the sheep, which will force the character into combat with the [[Redcap]]s, breaking the illusion. | |||
===Barbed Bulrush === | |||
== | ===Spike Traps=== | ||
Spread throughout the deeper water are spike traps that when triggered will inflict [[Bleeding (Condition)|Bleeding]] and [[Open Wound (Condition)|Open Wound]] with no [[Saving Throw]]. A {{SavingThrow|CON|dc=15}} is needed to overcome the Open Wound, which will progress to [[Rotting (Condition)|Rotting]] and lastly [[Flesh Rot (Condition)|Flesh Rot]] which have the same saving throw requirements. The traps also aren't removed when triggered, allowing them cause harm constantly unless disabled with a [[Sleight of Hand]] check with a [[Trap Disarm Toolkit]] at a [[Difficulty Class|DC]] 10. Considering how many traps there are, it is better to avoid them by staying away from deep water or waste toolkits which are hard to come by for now. | |||
=== | ==Related Quests== | ||
*[[Remove the Parasite]] | |||
**[[Get Help from Auntie Ethel]] | |||
*[[Save Mayrina]] | |||
*[[The Pale Elf]] | |||
*[[Save the Refugees]] | |||
**[[Investigate Kagha]] | |||
==Related Locations== | |||
* | *[[Riverside Teahouse]] | ||
* | **[[Entrance Gallery]] / [[Riverside Teahouse|Overgrown Tunnel]] / [[Riverside Teahouse|Ancient Abode]] / [[Riverside Teahouse|Acrid Workshop]] | ||
* | *[[Blighted Village]] | ||
== | ==Notable Loot== | ||
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward: | |||
*[[Letter to Kagha]] | |||
*[[The Sparkle Hands]] | |||
==Notable NPCs== | |||
== | |||
*[[Auntie Ethel]] | *[[Auntie Ethel]] | ||
*[[Demir]] | *[[Demir]] | ||
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*[[Gandrel]] | *[[Gandrel]] | ||
==Creatures== | |||
*[[Addled Frog]] | *[[Addled Frog]] | ||
*[[Redcap (creature)|Redcap]] | *[[Redcap (creature)|Redcap]] | ||
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*[[Wood Woad]] | *[[Wood Woad]] | ||
[[Category:Locations]] | |||
[[Category:Act One Locations]] | |||
==Notes and Trivia== | |||
==Notes == | |||
*Once the illusion has been broken, the map name changes from '''Sunlit Wetlands''' to '''Putrid Bog'''. The music also changes. | *Once the illusion has been broken, the map name changes from '''Sunlit Wetlands''' to '''Putrid Bog'''. The music also changes. | ||