Editing Talk:Trading and item pricing
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:Great comment. I especially agree with the "percentage-problem". (Unrelated to this page, it also occurs e.g. for successful attack rolls, where people say e.g. "Bless increases the attack chance by 5-20%" etc.) | :Great comment. I especially agree with the "percentage-problem". (Unrelated to this page, it also occurs e.g. for successful attack rolls, where people say e.g. "Bless increases the attack chance by 5-20%" etc.) | ||
:But there's still a problem: There's a section called "Persuasion skill modifier". Afaics what they mean is the Persuasion skill VALUE. To my knowledge there's no such thing as a "Persuasion skill modifier", so even worse, this section title implies that, here, this new modifier is defined/explained. But the section ACTUALLY defines/explaines a "Persuasion Modifier" (which is a 1/10 of the Persuasion skill value, right?). So I suggest the section title be changed to "Persuasion modifier" and the term "Persuasion skill modifier" to "Persuasion skill value" (or simply "Persuasion value"). [[User:Gewinnste|Gewinnste]] ([[User talk:Gewinnste|talk]]) 14:40, 4 March 2024 (CET) | :But there's still a problem: There's a section called "Persuasion skill modifier". Afaics what they mean is the Persuasion skill VALUE. To my knowledge there's no such thing as a "Persuasion skill modifier", so even worse, this section title implies that, here, this new modifier is defined/explained. But the section ACTUALLY defines/explaines a "Persuasion Modifier" (which is a 1/10 of the Persuasion skill value, right?). So I suggest the section title be changed to "Persuasion modifier" and the term "Persuasion skill modifier" to "Persuasion skill value" (or simply "Persuasion value"). [[User:Gewinnste|Gewinnste]] ([[User talk:Gewinnste|talk]]) 14:40, 4 March 2024 (CET) | ||
== Charisma Modifier == | == Charisma Modifier == |