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[[File:Tim-coddens-tim-coddens-thecountinghouse-01.webp|thumb|right|Entrance of The Counting House.]] | [[File:Tim-coddens-tim-coddens-thecountinghouse-01.webp|thumb|right|Entrance of The Counting House.]] | ||
'''The Counting House''' is a heavily guarded banking and storage facility located in the [[Lower City]] of [[Baldur's Gate]] in [[Act Three]]. It is found along the southern coast of the Lower City, between [[Flymm Cargo]] and [[Old Garlow's Place]], and encompasses the counting house, it's underground storage facilities, and the docks to the south-west. | '''The Counting House''' is a heavily guarded banking and storage facility located in the [[Lower City]] of [[Baldur's Gate]] in [[Act Three]]. It is found along the southern coast of the Lower City, between [[Flymm Cargo]] and [[Old Garlow's Place]], and encompasses the counting house, it's underground storage facilities, and the docks to the south-west. | ||
== Overview == | == Overview == | ||
=== Obtaining a Bank Pass === | === Obtaining a Bank Pass === | ||
To enter further into the bank, | To enter further into the bank, you must show a [[Bank Pass]] to [[Cashguard Captain Faril]]. The Bank Pass will get you access to the lower levels of the bank, including the safes and vaults. | ||
You can purchase the pass from [[Head Clerk Meadhoney]] for a large sum of gold. Alternatively, if you succeed in a {{SAI|Detect Thoughts}} or [[Insight]] check during the dialogue, you can persuade him into giving you a "temporary" pass which is, in fact, just a normal pass. Or you can steal the pass from the Head Clerk's office upstairs, on a cabinet at {{Coords|-102|-180}}. If progressing through the [[Aid the Underduke]] quest, you can also make a [[Persuasion]], [[Intimidation]], or [[Deception]] check to convince Meadhoney to give you the pass. | |||
=== The Counting House - | === The Counting House - Vaults === | ||
[[File:Konstantin-melnik-vaults1.png|thumb|right]] | [[File:Konstantin-melnik-vaults1.png|thumb|right]] | ||
The Counting House Safes are found immediately after proceeding down the stairs and through the Vault Door at {{Coords|-91|-158}}. Each safe is tucked behind an ornate iron door that cannot be interacted with; bypassing each requires teleportation like {{Sai|Misty Step}}, [[Arrow of Transposition]], or intangibility effects like {{Sai|Gaseous Form}}. | The Counting House Safes are found immediately after proceeding down the stairs and through the Vault Door at {{Coords|-91|-158}}. Each safe is tucked behind an ornate iron door that cannot be interacted with; bypassing each requires teleportation like {{Sai|Misty Step}}, [[Arrow of Transposition]], or intangibility effects like {{Sai|Gaseous Form}}. Keep in mind that locks cannot be picked while in Gaseous Form. Level 10 transmutation wizards can pass through the vaults with [[shapechanger]] for no recourse cost by flying around the gates. These safes each have a {{Ability check|Sleight of Hand|20}} lock. The keys for these safes follow the naming convention "Counting House Safe n°X Key". | ||
Through the door directly opposite the safes, on the left-hand side from the entry corridor, are the Counting House Vaults. Sigil circles protect each vault, teleporting trespassers back to the entryway should they walk, fly, or jump over them. These circles can be bypassed with effects like '''Misty Step''', careful jumping around their edges, or by disabling them by pressing the two buttons located at {{Coords|-971|797}} and {{Coords|-975|797}}. | Through the door directly opposite the safes, on the left-hand side from the entry corridor, are the Counting House Vaults. Sigil circles protect each vault, teleporting trespassers back to the entryway should they walk, fly, or jump over them. These circles can be bypassed with effects like '''Misty Step''', careful jumping around their edges, or by disabling them by pressing the two buttons located at {{Coords|-971|797}} and {{Coords|-975|797}}.{{note|This button can be activated with a ranged attack.}} These vaults each have a {{Ability check|Sleight of Hand|25}} lock. The keys for these vaults follow the naming convention "Counting House Vault n°X Key". | ||
=== The Counting House - High Security Vaults === | === The Counting House - High Security Vaults === | ||
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Venturing into the High Security Vaults for the first time will trigger a battle between [[Cult of Bhaal|Bhaal Cultists]] and Counting House workers, with the cultists always hostile. The [[Reaper of Bhaal]] enemies start the fight invisible and hidden in the hall alcoves and will attempt to flank the opponents. Winning the fight and speaking to head banker [[Rakath Glitterbeard]] will initiate the quest [[Return Rakath's Gold]]. | Venturing into the High Security Vaults for the first time will trigger a battle between [[Cult of Bhaal|Bhaal Cultists]] and Counting House workers, with the cultists always hostile. The [[Reaper of Bhaal]] enemies start the fight invisible and hidden in the hall alcoves and will attempt to flank the opponents. Winning the fight and speaking to head banker [[Rakath Glitterbeard]] will initiate the quest [[Return Rakath's Gold]]. | ||
These high security vaults each have a {{Ability check|Sleight of Hand|30}} lock that has {{Cond|Enchanted Security}} which prevents [[Knock]] spells from opening it. | These high security vaults each have a {{Ability check|Sleight of Hand|30}} lock that has {{Cond|Enchanted Security}} which prevents [[Knock]] spells from opening it. The keys for these vaults follow the naming convention "High Security Vault n°X Key". Lockpicking and looting these vaults will '''not''' trigger any security response. | ||
=== Counting House docks === | === Counting House docks === | ||
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* {{RarityItem|Wizard Hat}} | * {{RarityItem|Wizard Hat}} | ||
* {{RarityItem|Raffish Garb}} | * {{RarityItem|Raffish Garb}} | ||
}} | }} | ||
|- | |- | ||
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! scope="row" style="text-align: center;"| 2 | ! scope="row" style="text-align: center;"| 2 | ||
| | | | ||
[[Counting House Vault n°2 Key]] - | [[Counting House Vault n°2 Key]] - Unknown location | ||
|{{unbulleted list| | |{{unbulleted list| | ||
* Traveler's chest containing: | * Traveler's chest containing: | ||
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: {{RarityItem|Silver Band}} | : {{RarityItem|Silver Band}} | ||
: {{RarityItem|Agate}} | : {{RarityItem|Agate}} | ||
: {{Gold|55 | : {{Gold|55}} | ||
* {{RarityItem|Scroll of Revivify}} | * {{RarityItem|Scroll of Revivify}} | ||
* {{Gold|1220}} | * {{Gold|1220}} | ||
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! scope="row" style="text-align: center;"| 1 | ! scope="row" style="text-align: center;"| 1 | ||
| | | | ||
[[High Security Vault n°1 Key]] - Found in a Display Case {{Coords|4972|704}} in [[Ramazith's Tower]] (accessed via a portal in [[Sorcerous Sundries]] in the [[Lower City]]), underneath the invisible barrier. | [[High Security Vault n°1 Key]] - Found in a Display Case {{Coords|4972|704}} in [[Ramazith's Tower]] (accessed via a portal in [[Sorcerous Sundries]] in the [[Lower City]]), underneath the invisible barrier. Unlike the other keys, this one is labeled as simply "Heavy Iron Key" and the vault number is written within the item's tooltip | ||
|{{unbulleted list| | |{{unbulleted list| | ||
* {{RarityItem|Nymph Cloak}} | * {{RarityItem|Nymph Cloak}} | ||
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! scope="row" style="text-align: center;"| 6 | ! scope="row" style="text-align: center;"| 6 | ||
| | | | ||
[[High Security Vault n°6 Key]] - Found in an Opulent Chest {{Coords|-48| | [[High Security Vault n°6 Key]] - Found in an Opulent Chest {{Coords|-48|98}} in the northwestern section of the [[Iron Throne]] | ||
|{{unbulleted list| | |{{unbulleted list| | ||
* {{RarityItem|Mind Flayer Parasite Specimen}} | * {{RarityItem|Mind Flayer Parasite Specimen}} |