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[[File:Jaheira.png|right|100px]]'''The High Harper''' is the [[Companion]] [[quest]] for [[Jaheira]]. It is added to the journal if Jaheira joins the party towards the end of [[Act Two]] and the player character speaks to her once they arrive at [[Wyrm's Crossing]] in [[Act Three]].
[[File:Jaheira.png|right|100px]]'''The High Harper''' is the [[Companion]] [[quest]] for [[Jaheira]]. It is added to the journal if Jaheira joins the party towards the end of [[Act Two]] and the player speaks to her once they arrive at [[Wyrm's Crossing]] in [[Act Three]].
 
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== Objectives ==
== Objectives ==
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[[File:Geraldus Selunes Tears.jpg|thumb|Geraldus speaks in code.]]
[[File:Geraldus Selunes Tears.jpg|thumb|Geraldus speaks in code.]]
With the Harpers gone, Jaheira needs a moment to think. She tells the party she has some ideas on how to proceed, but wants to consider whether this is truly her last resort. After arriving in the [[Lower City]], she explains that her plan is to enlist the help of the Guild and [[Nine-Fingers Keene]].
With the Harper's gone, Jaheira needs a moment to think. She tells the party she has some ideas on how to proceed, but wants to consider whether this is truly her last resort. After arriving in the [[Lower City]], she explains that she plan is to enlist the help of the Guild and [[Nine-Fingers Keene]].


=== Entering the Guildhall ===
=== Entering the Guildhall ===
There are several paths to the Guildhall. The fastest route is to use the manhole (X:127, Y:-30) in the alley north of the Basilisk Gate waypoint and smash through the western wall (X:38, Y:784). Follow the path west and there is a locked door to the Guildhall. Lockpicking it (DC 20) grants easy entry. Above ground, there is an alley (X:57, Y:-101) guarded by [[Tusgront]] and several other Guild members. If [[Aid the Underduke]] was started and the party aided Farlin in Rivington, they are instantly recognized as allies of the Guild and allowed entry. If Jaheira is in the party, selecting "Careful, that's the High Harper Jaheira you're speaking to" smooths the way without any checks. Otherwise, a Deception, Intimidation, or Persuasion check allows passage.
There are several paths to the Guildhall. The fastest route is to use the manhole (X:127, Y:-30) in the alley north of the Basilisk Gate waypoint and smash through the western wall (X:38, Y:784). Follow the path west and there is a locked door to the Guildhall. Lockpicking it (DC 20) grants easy entry. Above ground, there is an alley (X:57, Y:-101) guarded by [[Tuskgront]] and several other Guild members. If [[Aid the Underduke]] was started and the party aided Farlin in Rivington, they are instantly recognized as allies of the Guild and allowed entry. If Jaheira is in the party, selecting "Careful, that's the High Harper Jaheira you're speaking to" smooths the way without any checks. Otherwise, a Deception, Intimidation, or Persuasion check allows passage.


Keene is in her office, well aware of the Harper's entrance into her territory. She informs the party that she knows of Minsc already, and he is going by the new title of the Stone Lord. He now works for the Absolute and is decimating the members of the Guild. For that reason, she intends to take him down, but refuses to let the party confront Minsc themselves. However, there are plenty of other Guild members with loose lips.
Keene is in her office, well aware of the Harper's entrance into her territory. She informs the party that she knows of Minsc already, and he is going by the new title of the Stone Lord. He now works for the Absolute and is decimating the members of the Guild. For that reason, she intends to take him down, but refuses to let the party confront Minsc themselves. However, there are plenty of other Guild members with loose lips.
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[[File:Counting House Tile Puzzle.jpg|thumb|The correct combination to enter the Counting House vaults]]
[[File:Counting House Tile Puzzle.jpg|thumb|The correct combination to enter the Counting House vaults]]
Once inside the vaults, the deepest area of the room is straight ahead. However, the door is locked and can only be opened by a code. There is a set of nine keys. By stepping on the correct four keys one at a time, the party can move forward. These keys are the top left, top right, the center key, and the middle right key. Alternatively, the party can short-circuit the contraption by soaking the button floor in water and electrifying it with any lightning source. Move forward and the party finally sees Minsc in the flesh. Unfortunately, Minsc disappears before he can be confronted. A group of Bhaalists attack the party as a parting gift.
Once inside the vaults, the deepest area of the room is straight ahead. However, the door is locked and can only be opened by a code. There is a set of nine keys. By stepping on the correct four keys one at a time, the party can move forward. These keys are the top left, top right, the center key, and the middle right key. Alternatively, the player can short-circuit the contraption by soaking the button floor in water and electrifying it with any lightning source. Move forward and the party finally sees Minsc in the flesh. Unfortunately, Minsc disappears before he can be confronted. A group of Bhaalists attack the party as a parting gift.


[[File:Minsc Mimic.jpg|thumb|Minsc is nearly swallowed by a Mimic.]]
[[File:Minsc Mimic.jpg|thumb|Minsc is nearly swallowed by a Mimic.]]
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=== Facing Minsc ===
=== Facing Minsc ===
After finding Minsc again, he will not see reason, as his tadpole is controlling him. He immediately attacks the party, along with a number of doppelgangers and cultists, as well as one Zhentarim. All Absolutists have to be killed. Taking down "Jaheira" the doppelganger elicits some panicked voice lines from Minsc. If the Zhentarim escapes, they're found later in the Guildhall.
After finding Minsc again, he will not see reason, as his tadpole is controlling him. He immediately attacks the party, along with a number of doppelgangers and cultists, as well as one Zhentarim. All Absolutists have to be killed. Taking down "Jaheira" the doppelganger elicits some panicked voice lines from Minsc. If the Zhentarim escapes, it's found later in the Guildhall.


If Minsc dies here, Jaheira '''massively''' disapproves, slanders the party, and leaves permanently, concluding the quest. To avoid this, knock Minsc out using non-lethal attacks.
If Minsc dies here, Jaheira '''massively''' disapproves, slanders the party, and leaves permanently, concluding the quest. To avoid this, knock Minsc out using non-lethal attacks.
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The Emperor initially refuses to bring Minsc under his protection, stating that he is too unpredictable to help. However, he can be convinced to bring him under protection, particularly with Jaheira present. If Jaheira is not present, then Minsc can still be shown images of Jaheira alive and well, allowing him to be recruited. If Jaheira is dead, then Minsc cannot be recruited.
The Emperor initially refuses to bring Minsc under his protection, stating that he is too unpredictable to help. However, he can be convinced to bring him under protection, particularly with Jaheira present. If Jaheira is not present, then Minsc can still be shown images of Jaheira alive and well, allowing him to be recruited. If Jaheira is dead, then Minsc cannot be recruited.


If Minsc is successfully recruited, he will rush off to find his friend [[Boo]], smashing through several walls to the north. Following him and subsequently talking to Minsc and Jaheira resolves the quest.
If Minsc is successfully recruited, then he runs off to find his friend [[Boo]] by smashing through several walls. Talking to Minsc and Jaheira afterwards resolves the quest.


== Notes ==
== Notes ==
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