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'''Travel through the Mountain Pass''' is a sub-[[quest]] of Travel to [[Moonrise Towers]] in [[Act One]] of Baldur's Gate 3. It can be acquired after speaking to either [[Halsin]] or [[Minthara]] after resolving [[Save the Refugees]] by siding with either the tieflings or the goblins. | |||
[[File:Shadow Cursed Lands Overland Quest.jpg|thumb|The trip overland to Moonrise Towers is treacherous.]] | [[File:Shadow Cursed Lands Overland Quest.jpg|thumb|The trip overland to Moonrise Towers is treacherous.]] | ||
{{SpoilerWarning}} | {{SpoilerWarning}} | ||
== Objectives == | == Objectives == | ||
''Objectives and journal entries may vary pending player decisions and outcomes.'' | ''Objectives and journal entries may vary pending player decisions and outcomes.'' | ||
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If the party meets with Halsin as part of [[Rescue the Druid Halsin]], he explains that he cannot heal the party, but that he's been studying the Absolute cult's activities and knows they are sending people en-masse to [[Moonrise Towers]]. He suggests that the party head there to seek answers. During Save the Refugees, if the [[Druid Grove]] was protected, Halsin speaks with the party after a night of celebration. He explains that there are two paths to Moonrise Towers - one through the [[Underdark]] and one overland through the [[Mountain Pass]]. The area around Moonrise Towers is known as the [[Shadow-Cursed Lands]], and has a dangerous curse that can drive people mad. Halsin recommends the Underdark route, as it means traveling over less of the areas infected by the shadow curse. | If the party meets with Halsin as part of [[Rescue the Druid Halsin]], he explains that he cannot heal the party, but that he's been studying the Absolute cult's activities and knows they are sending people en-masse to [[Moonrise Towers]]. He suggests that the party head there to seek answers. During Save the Refugees, if the [[Druid Grove]] was protected, Halsin speaks with the party after a night of celebration. He explains that there are two paths to Moonrise Towers - one through the [[Underdark]] and one overland through the [[Mountain Pass]]. The area around Moonrise Towers is known as the [[Shadow-Cursed Lands]], and has a dangerous curse that can drive people mad. Halsin recommends the Underdark route, as it means traveling over less of the areas infected by the shadow curse. | ||
If the party allies with Minthara, she tells them only about the Mountain Pass, providing a [[Spider | If the party allies with Minthara, she tells them only about the Mountain Pass, providing a [[Spider Lyre]] so that the party can summon one of her minions to cross the Shadow-Cursed Lands overland. She states that the party must go to Moonrise Towers to find their pace in the Absolute's Grand Design. | ||
=== Entering the Mountain Pass === | === Entering the Mountain Pass === | ||
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From the front gate of the camp, where Sentinel [[Olak]] and his worgs are, move west to where Warlock [[Tud]], Devout [[Wasp]], and Sharp-Eye [[Sluck]] are drinking. Continue moving west to find the entrance to the Mountain Pass (X:-160, Y:332) | From the front gate of the camp, where Sentinel [[Olak]] and his worgs are, move west to where Warlock [[Tud]], Devout [[Wasp]], and Sharp-Eye [[Sluck]] are drinking. Continue moving west to find the entrance to the Mountain Pass (X:-160, Y:332) | ||
There are various check-point encounters on the path to the proper Goblin Camp. There are multiple methods the player can use to approach these, including | There are various check-point encounters on the path to the proper Goblin Camp. There are multiple methods the player can use to approach these, including by not limited to: | ||
* A full-frontal assault. | * A full-frontal assault. | ||
** Note, this approach may lead to turning the entire camp hostile if an alarm drum is successfully sounded. | ** Note, this approach may lead to turning the entire camp hostile if an alarm drum is successfully sounded. | ||
* A mixture of diplomacy checks, such | * A mixture of diplomacy checks, such [[Persuasion]] and [[Deception]]. | ||
** Alternatively, a player can brute force through all diplomacy checks by utilizing [[ | ** Alternatively, a player can brute force through all diplomacy checks by utilizing the dialogue [[Tadpole Power]]. | ||
** [[Drow]], or characters disguised as one via the [[Disguise Self]] spell, also have special dialogue options that helps you bypass diplomacy checks. | ** [[Drow]], or characters disguised as one via the [[Disguise Self]] spell, also have special dialogue options that helps you bypass diplomacy checks. | ||
* Avoiding the check-points through [[stealth]] or finding an alternative path (i.e. approaching the camp from the North-West). | * Avoiding the check-points through [[stealth]] or finding an alternative path (i.e. approaching the camp from the North-West). | ||
** Note, approaching from the North-Western path requires the player to figure out methods to deal with | ** Note, approaching from the North-Western path requires the player to figure out methods to deal with some sleeping guards (who can be woken if jumping character land near them). A [[Silence]] spell can effectively cover this. | ||
* Saving [[Sazza]] in [[Save the Goblin Sazza]] and allowing her to smooth the way through. | * Saving [[Sazza]] in [[Save the Goblin Sazza]] and allowing her to smooth the way through. | ||
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[[File:Voss Patrol Quest.jpg|thumb|Kith'rak Voss interrogates the party.]] | [[File:Voss Patrol Quest.jpg|thumb|Kith'rak Voss interrogates the party.]] | ||
As the party comes across the patrol, they are arguing with a group of [[Flaming Fist|Flaming Fists]]. Suddenly, a red dragon comes down from the sky and sets the fists aflame. If Lae'zel is in the party, she notes that the crèche must be near and goes to meet with the patrol. Go with her to start a conversation with the dragon's rider, Kith'rak Voss. | As the party comes across the patrol, they are arguing with a group of [[Flaming Fist|Flaming Fists]]. Suddenly, a red dragon comes down from the sky and sets the fists aflame. If Lae'zel is in the party, she notes that the crèche must be near and goes to meet with the patrol. Go with her to start a conversation with the dragon's rider, Kith'rak Voss. | ||
===== Lae'zel Speaks with Voss ===== | ===== Lae'zel Speaks with Voss ===== | ||
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===== Origin Character Speaks with Voss ===== | ===== Origin Character Speaks with Voss ===== | ||
If Lae'zel is not in the party, Voss asks why he | If Lae'zel is not in the party, Voss asks why he shouldn;t run them through. | ||
* [SLEIGHT OF HAND] Silently hold his stare and discreetly prepare to attack. (DC 15) | * [SLEIGHT OF HAND] Silently hold his stare and discreetly prepare to attack. (DC 15) | ||
* [INSIGHT] You would've done so already if you didn't want something from me first. (DC 10) | * [INSIGHT] You would've done so already if you didn't want something from me first. (DC 10) | ||
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== Consequences == | == Consequences == | ||
Once the party enters the Mountain Pass for the first time, | Once the party enters the Mountain Pass for the first time, several quests automatically resolve, such as [[Save the Refugees]]. Additionally, entering the Shadow-Cursed Lands is considered the "point of no return" for Act One and is the official start of [[Act Two]]. As such, entering the path to the Shadow-Cursed Lands means that several quests automatically update. Before proceeding forward, complete all desired quests. | ||
== Notes == | == Notes == |