Editing Travel through the Underdark

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 4: Line 4:


{{SpoilerWarning}}
{{SpoilerWarning}}
::
----
== Objectives ==
== Objectives ==
''Objectives and journal entries may vary pending player decisions and outcomes.''
''Objectives and journal entries may vary pending player decisions and outcomes.''
Line 52: Line 52:
If the party meets with Halsin as part of [[Rescue the Druid Halsin]], he explains that he cannot heal the party, but that he's been studying the Absolute cult's activities and knows they are sending people en-masse to [[Moonrise Towers]]. He suggests that the party head there to seek answers. During Save the Refugees, if the [[Druid Grove]] was protected, Halsin speaks with the party after a night of celebration. He explains that there are two paths to Moonrise Towers - one through the [[Underdark]] and one overland through the [[Mountain Pass]]. The area around Moonrise Towers is known as the [[Shadow-Cursed Lands]], and has a dangerous curse that can drive people mad. Halsin recommends the Underdark route, as it means traveling over less of the areas infected by the shadow curse.
If the party meets with Halsin as part of [[Rescue the Druid Halsin]], he explains that he cannot heal the party, but that he's been studying the Absolute cult's activities and knows they are sending people en-masse to [[Moonrise Towers]]. He suggests that the party head there to seek answers. During Save the Refugees, if the [[Druid Grove]] was protected, Halsin speaks with the party after a night of celebration. He explains that there are two paths to Moonrise Towers - one through the [[Underdark]] and one overland through the [[Mountain Pass]]. The area around Moonrise Towers is known as the [[Shadow-Cursed Lands]], and has a dangerous curse that can drive people mad. Halsin recommends the Underdark route, as it means traveling over less of the areas infected by the shadow curse.


If the party allies with [[Minthara]], she tells them only about the Mountain Pass, providing a [[Spider's Lyre]] so that the party can summon one of her minions to cross the Shadow-Cursed Lands overland. She states that the party must go to Moonrise Towers to find their pace in the Absolute's Grand Design. However, the party is still free to go to the Underdark instead.
If the party allies with Minthara, she tells them only about the Mountain Pass, providing a [[Spider's Lyre]] so that the party can summon one of her minions to cross the Shadow-Cursed Lands overland. She states that the party must go to Moonrise Towers to find their pace in the Absolute's Grand Design. However, the party is still free to go to the Underdark instead.


=== Finding an Entrance ===
=== Finding an Entrance ===
Line 59: Line 59:
==== Defiled Temple ====
==== Defiled Temple ====
[[File:Selunite Moon Puzzle Quest.jpg|thumb|The correct combination for the Defiled Temple puzzle.]]
[[File:Selunite Moon Puzzle Quest.jpg|thumb|The correct combination for the Defiled Temple puzzle.]]
One path to the Underdark is through the [[Shattered Sanctum]] in the [[Goblin Camp]]. The entrance can be accessed through Priestess [[Gut]]'s chambers, but is guarded by her ogre servant [[Polma]]. An easy way to avoid the need to sneak past the guard is by speaking to Gut (X:297, Y:-18) as part of [[Ask the Goblin Priestess for Help]]. Use a non-Elf/Half-Elf character to follow her to her chambers and take the potion and do not attempt to escape. A cutscene plays which results in both Gut and the ogre being killed.
One path to the Underdark is through the [[Sanctum Sanctum]] in the [[Goblin Camp]]. The entrance can be accessed through Priestess Gut's chambers, but is guarded by her ogre servant [[Polma]]. An easy way to avoid the need to sneak past the guard is by speaking to Gut (X:297, Y:-18) as part of [[Ask the Goblin Priestess for Help]]. Use a non-Elf/Half-Elf character to follow her to her chambers and take the potion and do not attempt to escape. A cutscene plays which results in both Gut and the ogre being killed.


Once in the [[Defiled Temple]], there is a puzzle blocking the way forward. There are four overlapping circles. The goal is to get the black circles into the southernmost circle. Follow the combination to unlock the door:
Once in the [[Defiled Temple]], there is a puzzle blocking the way forward. There are four overlapping circles. The goal is to get the black circles into the southernmost circle. Follow the combination to unlock the door:
Line 67: Line 67:
* North
* North
* East
* East
Alternatively it is possible to find a lever on the right side of the door near the stairs upon a successful perception check. It can be then unlocked using lockpicks.


Go through the now-unlocked door and climb down the ladder to enter a [[Selûnite Outpost]]. The gate forward is closed and guarded by moon magic, but can be opened by using ranged attacks on the Moonstone held by the Selûne Statue. Another option is to exit out of the broken window on the western wall of the outpost.
Go through the now-unlocked door and climb down the ladder to enter a [[Selûnite Outpost]]. The gate forward is closed and guarded by moon magic, but can be opened by using ranged attacks on the Moonstone held by the Selûne Statue. Another option is to exit out of the broken window on the western wall of the outpost.
Line 78: Line 77:


==== Zhentarim Basement ====
==== Zhentarim Basement ====
To use the Zhentarim's entrance, their hideout must first be located. It's in a barn west of [[Waukeen's Rest]], at the shabby door (X:-113, Y:613). The party will automatically be aware of the [[Zhentarim Hideout]] depending on if [[Rugan]] and [[Olly]] were encountered as part of [[Find the Missing Shipment]] - either by speaking with Rugan or by asking his corpse questions with [[Speak with Dead]]. If the party spares Rugan's life, he shares the location of the hideout along with the password need to enter. With a successful perception check, the party notices a man, [[Salazon]], crouching behind some shelves. Reciting the password 'Little serpent, long shadow' has him stand down immediately and provide the key to a wardrobe that leads into the hideout. If the party does not have the password, there are a myriad of other options to get past Salazon:
To use the Zhentarim's entrance, their hideout must first be located. It's in a barn west of [[Waukeen's Rest]], at the shabby door (X:-113, Y:613). The party will automatically be aware of the Zhentarim Hideout depending on if [[Rugan]] and [[Olly]] were encountered as part of [[Find the Missing Shipment]] - either by speaking with Rugan or by asking his corpse questions with [[Speak with Dead]]. If the party spares Rugan's life, he shares the location of the hideout along with the password need to enter. With a successful perception check, the party notices a man, [[Salazon]], crouching behind some shelves. Reciting the password 'Little serpent, long shadow' has him stand down immediately and provide the key to a wardrobe that leads into the hideout. If the party does not have the password, there are a myriad of other options to get past Salazon:


* Read his mind.
* Read his mind.
Line 105: Line 104:


== Consequences ==
== Consequences ==
Entering the [[Shadow-Cursed Lands]] is considered the "point of no return" for Act One and is the official start of [[Act Two]]. As such, using the elevator in Grymforge means that several quests automatically update. Before entering the elevator, complete all desired quests.  
Entering the Shadow-Cursed Lands is considered the "point of no return" for Act One and is the official start of [[Act Two]]. As such, using the elevator in Grymforge means that several quests automatically update. Before entering the elevator, complete all desired quests.  


== Notes ==
== Notes ==
Please note that all contributions to Baldur's Gate 3 Wiki are considered to be released under the CC BY-NC-SA license, except when noted otherwise (see BG3Wiki:Copyrights for details). If you do not want your writing to be edited and redistributed at will, do not submit it here. Per our Content Rules, you are promising that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)