Editing Understanding Mod Folder Structure
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The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 55: | Line 55: | ||
********[PAK]_Armor <-- material and mesh LSX for custom outfits and weapons. | ********[PAK]_Armor <-- material and mesh LSX for custom outfits and weapons. | ||
*****UI | *****UI | ||
******[PAK]_UI <--- Contains '_merged.lsx'. This tells the game what the texture atlas dds is called and where it is. | ****** [PAK]_UI <--- Contains '_merged.lsx'. This tells the game what the texture atlas dds is called and where it is. | ||
****GUI <--- Icons_Items.lsx. This sets the positions for the icon texture atlas. | ****GUI <--- Icons_Items.lsx. This sets the positions for the icon texture atlas. | ||
*****RootTemplates <--- Your Roottemplate lsx goes here. MySweetMod.Lsx | ***** RootTemplates <--- Your Roottemplate lsx goes here. MySweetMod.Lsx | ||
*****Stats | *****Stats | ||
*******Generated <--- TreasureTable.txt - This tells the game where the item will spawn. | *******Generated <--- TreasureTable.txt - This tells the game where the item will spawn. | ||
********Data <--- Armor.txt, Object.txt, Passive.txt, Weapon.txt and other TXT files. These contain stats. | ********Data <--- Armor.txt, Object.txt, Passive.txt, Weapon.txt and other TXT files. These contain stats. |