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The practical difference between '''attached''' and '''detached''' '''DRS''' sources is that some '''damage rider''' effects will not apply to '''detached''' sources. For example, the {{DamageText|1d4|Fire}} damage instance from the Amulet of Elemental Torment is detached from the spell cast and thus will not get boosted by '''damage riders''' like the [[Potent Robe]] or [[Elemental Affinity: Damage]] which explicitly apply only to spell/cantrip attacks. It will, however, be boosted by more '''universal''' damage riders like [[Arcane Charge (Condition)|Arcane Charge]].
The practical difference between '''attached''' and '''detached''' '''DRS''' sources is that some '''damage rider''' effects will not apply to '''detached''' sources. For example, the {{DamageText|1d4|Fire}} damage instance from the Amulet of Elemental Torment is detached from the spell cast and thus will not get boosted by '''damage riders''' like the [[Potent Robe]] or [[Elemental Affinity: Damage]] which explicitly apply only to spell/cantrip attacks. It will, however, be boosted by more '''universal''' damage riders like [[Arcane Charge (Condition)|Arcane Charge]].


=== DRS effects from class features ===
=== Additional DRS effects from class features ===
This is a list of class features that provide additional '''damage rider sources''' to attacks or spells.
This is a list of class features that provide additional '''damage rider sources''' to attacks or spells.
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%; text-align:center;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%; text-align:center;"
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</references>
</references>


=== DRS effects from weapons ===
=== Additional damage rider sources attached to ordinary weapon attacks ===
This is a list of weapons that can get bonus '''attached''' '''damage rider sources''' with ordinary attacks. Since these damage instances are attached to a weapon attack, they will be boosted by applicable '''damage riders'''.
This is a list of weapons that can get bonus '''attached''' '''damage rider sources''' with ordinary attacks. Since these damage instances are attached to a weapon attack, they will be boosted by applicable '''damage riders'''.
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
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|[[Proficiency Bonus]] {{DamageType|Necrotic}}
|[[Proficiency Bonus]] {{DamageType|Necrotic}}
|Requires and consumes a [[Reaction (Resource)|reaction]]; only applies while equipped in the main hand
|Requires and consumes a [[Reaction (Resource)|reaction]]; only applies while equipped in the main hand
|}This is a list of weapons that can trigger bonus '''detached''' '''damage rider sources''' with ordinary attacks. Weapon attack related '''damage riders''' will not apply to these extra damage instances since they are not directly attached to a weapon attack. Only the '''universal''' '''damage riders''' will apply.
|}
 
=== Additional detached damage rider sources triggered by ordinary weapon attacks ===
This is a list of weapons that can trigger bonus '''detached''' '''damage rider sources''' with ordinary attacks. Weapon attack related '''damage riders''' will not apply to these extra damage instances since they are not directly attached to a weapon attack. Only the '''universal''' '''damage riders''' will apply.
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
|+Extra '''detached''' '''damage rider''' '''sources''' from ordinary weapon attacks
|+Extra '''detached''' '''damage rider''' '''sources''' from ordinary weapon attacks
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|}
|}


=== DRS effects from weapon actions ===
=== Additional damage rider sources attached to weapon actions ===
This is a list of '''damage rider sources''' from special [[Weapon actions]]. These sources are inherently more limited by nature of being once-per-short-rest actions.
This is a list of '''damage rider sources''' from special [[Weapon actions]]. These sources are inherently more limited by nature of being once-per-short-rest actions.
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
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|}
|}


=== DRS effects for spells ===
=== Additional damage rider sources that can apply to spells ===
There are a limited number of '''DRS''' effects that work with spells or cantrips, particularly '''attached''' effects. However, many spells have built in ways of dealing multiple damage instances. For example:
There are a limited number of '''DRS''' effects that work with spells or cantrips, particularly '''attached''' effects. However, many spells have built in ways of dealing multiple damage instances. For example:
* Multi-hit spells like {{SAI|Magic Missile}} or {{SAI|Scorching Ray}} deal separate damage instances for each projectile.
* Multi-hit spells like {{SAI|Magic Missile}} or {{SAI|Scorching Ray}} deal separate damage instances for each projectile.
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