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! Boon
! Boon
|-
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| style="text-align:center;" | [[File:Volo-facePatch7.png|150px|link=Volo]] {{clear}} [[Volo]]
| style="text-align:center;" | [[File:Volo-facePatch7.png|150px]] {{clear}} [[Volo]]
| style="text-align:left;" |
| style="text-align:left;" |
*During Act One, complete [[Rescue Volo]] to free him from the goblins at the [[Goblin Camp]].
*During Act One, complete [[Rescue Volo]] to free him from the goblins at the [[Goblin Camp]].
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| [[File:Book Tome M Image.png|center|150px]] '''Volo's Guide to Monsters''': +2 to [[Attack Rolls]], [[Saving Throws]] and [[Ability Check]]s.
| [[File:Book Tome M Image.png|center|150px]] '''Volo's Guide to Monsters''': +2 to [[Attack Rolls]], [[Saving Throws]] and [[Ability Check]]s.
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| style="text-align:center;" | [[File:Auntie Ethel.jpg|150px|link=Auntie Ethel]] {{clear}} [[Auntie Ethel]]
| style="text-align:center;" | [[File:Auntie Ethel.jpg|150px]] {{clear}} [[Auntie Ethel]]
| style="text-align:left;" |
| style="text-align:left;" |
*Complete [[Get Help from Auntie Ethel]] and following part of the [[Save Mayrina]] questline. After fighting Auntie Ethel and reducing her health a sufficient amount, Ethel tries to make a deal for a permanent stat boost in exchange for keeping Mayrina, leaving their deal intact.
*Complete [[Get Help from Auntie Ethel]] and following part of the [[Save Mayrina]] questline. After fighting Auntie Ethel and reducing her health a sufficient amount, Ethel tries to make a deal for a permanent stat boost in exchange for keeping Mayrina, leaving their deal intact.
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| style="text-align:center;" | [[File:Action EndGame HagInvisibility.png|center|150px]] Veil of the Weird: Channel Auntie Ethel's magic to render 5 creatures withing range Invisible.
| style="text-align:center;" | [[File:Action EndGame HagInvisibility.png|center|150px]] Veil of the Weird: Channel Auntie Ethel's magic to render 5 creatures withing range Invisible.
|-
|-
| style="text-align:center;" | [[File:Rolan.png|150px|link=Rolan]] {{clear}} [[Rolan]]
| style="text-align:center;" | [[File:Rolan.png|150px]] {{clear}} [[Rolan]]
| style="text-align:left;" |
| style="text-align:left;" |
* In Act One, complete [[Save the Refugees]] by siding with the Tieflings.
* In Act One, complete [[Save the Refugees]] by siding with the Tieflings.
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| style="text-align:center;" | [[File:Action EndGame RolanArtillery.png|center|150px]] '''Rolan's Firestorm''': Call upon Rolan, to unleash a fiery barrage from the Ramazith's Tower, 10d6 {{DamageType|Fire}} + 10d6 {{DamageType|Force}} dmg.
| style="text-align:center;" | [[File:Action EndGame RolanArtillery.png|center|150px]] '''Rolan's Firestorm''': Call upon Rolan, to unleash a fiery barrage from the Ramazith's Tower, 10d6 {{DamageType|Fire}} + 10d6 {{DamageType|Force}} dmg.
|-
|-
| style="text-align:center;" | [[File:Halsin headshot.jpg|150px|link=Halsin]] {{clear}} [[Halsin]]
| style="text-align:center;" | [[File:Halsin headshot.jpg|150px]] {{clear}} [[Halsin]]
| style="text-align:left;" |
| style="text-align:left;" |
* In Act One, complete [[Rescue the Druid Halsin]] with Halsin alive.
* In Act One, complete [[Rescue the Druid Halsin]] with Halsin alive.
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| style="text-align:center;" | [[File:Fast Movement Icon.png|center|150px]] '''Spirit of the Land''': Affected entities gain +1 to all [[Ability Scores]], +2m [[Movement Speed]].
| style="text-align:center;" | [[File:Fast Movement Icon.png|center|150px]] '''Spirit of the Land''': Affected entities gain +1 to all [[Ability Scores]], +2m [[Movement Speed]].
|-
|-
| style="text-align:center;" | [[File:Arabella.png|150px|link=Arabella]] {{clear}} [[Arabella]]
| style="text-align:center;" | [[File:Arabella.png|150px]] {{clear}} [[Arabella]]
| style="text-align:left;" |
| style="text-align:left;" |
* In Act One, complete [[Save the Refugees]] by siding with the Tieflings.
* In Act One, complete [[Save the Refugees]] by siding with the Tieflings.
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| style="text-align:center;" | [[File:Freedom of Movement Icon.png|center|150px]] '''Weavewalker''': One must remove all obstacles to follow one's destiny. Arabella's favour grants affected entities [[Freedom of Movement]].
| style="text-align:center;" | [[File:Freedom of Movement Icon.png|center|150px]] '''Weavewalker''': One must remove all obstacles to follow one's destiny. Arabella's favour grants affected entities [[Freedom of Movement]].
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| style="text-align:center;" | [[File:Dammon.png|150px|link=Dammon]] {{clear}} [[Dammon]]
| style="text-align:center;" | [[File:Dammon.png|150px]] {{clear}} [[Dammon]]
| style="text-align:left;" |
| style="text-align:left;" |
* In Act One, complete [[Save the Refugees]] by siding with the Tieflings.
* In Act One, complete [[Save the Refugees]] by siding with the Tieflings.
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| style="text-align:center;" | [[File:Action EndGameAlly OwlbearCubSummon.png|center|150px]] '''Battle-Ready Owlbear''': Summon your owlbear cub, all grown up and ready to rage; in full armour.
| style="text-align:center;" | [[File:Action EndGameAlly OwlbearCubSummon.png|center|150px]] '''Battle-Ready Owlbear''': Summon your owlbear cub, all grown up and ready to rage; in full armour.
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| style="text-align:center;" | [[File:Mol.png|150px|link=Mol]] {{clear}} [[Mol]]
| style="text-align:center;" | [[File:Mol.png|150px]] {{clear}} [[Mol]]
| style="text-align:left;" |
| style="text-align:left;" |
* In Act One, complete [[Save the Refugees]] by siding with the Tieflings.
* In Act One, complete [[Save the Refugees]] by siding with the Tieflings.
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| style="text-align:center;" | [[File:Rays of Fire Full Icon.png|center|150px]] '''Fetcher's Favour''': Affected entities can cast [[Rays of Fire]], reduce all {{DamageType|Fire}} damage by 5 and gain additional 1d4 to [[Charisma]] checks and [[Saving Throw]]s.
| style="text-align:center;" | [[File:Rays of Fire Full Icon.png|center|150px]] '''Fetcher's Favour''': Affected entities can cast [[Rays of Fire]], reduce all {{DamageType|Fire}} damage by 5 and gain additional 1d4 to [[Charisma]] checks and [[Saving Throw]]s.
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| style="text-align:center;" | [[File:Yurgir.jpg|150px|link=Yurgir]] {{clear}} [[Yurgir]]
| style="text-align:center;" | [[File:Yurgir.jpg|150px]] {{clear}} [[Yurgir]]
| style="text-align:left;" |
| style="text-align:left;" |
* In Act Three, complete [[Deal with the Devil]] by breaking into the [[House of Hope]]. Yurgir's willingness to help the party depends on whether [[Break Yurgir's Contract]] was completed by in Act Two by defeating the Dark Justiciar [[Lyrthindor]]. He can be convinced to fight against Raphael with a persuasion check of 30, if the party killed him during [[Kill Raphael's Old Enemy]]. If he is persuaded and Raphael is defeated, then he will agree to help in the final fight.
* In Act Three, complete [[Deal with the Devil]] by breaking into the [[House of Hope]]. Yurgir's willingness to help the party depends on whether [[Break Yurgir's Contract]] was completed by in Act Two by defeating the Dark Justiciar [[Lyrthindor]]. He can be convinced to fight against Raphael with a persuasion check of 30, if the party killed him during [[Kill Raphael's Old Enemy]]. If he is persuaded and Raphael is defeated, then he will agree to help in the final fight.
| style="text-align:center;" | [[File:Action_EndGameAlly_OrthonSummon.png|center|150px]] '''Hellstalker Yurgir''': Summon Yurgir to join your side in battle.
| style="text-align:center;" | [[File:Action_EndGameAlly_OrthonSummon.png|center|150px]] '''Hellstalker Yurgir''': Summon Yurgir to join your side in battle.
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| style="text-align:center;" | [[File:Mizoracambion.jpg|150px|link=Mizora]] {{clear}} [[Mizora]]
| style="text-align:center;" | [[File:Mizoracambion.jpg|150px]] {{clear}} [[Mizora]]
| style="text-align:left;" |
| style="text-align:left;" |
* In Act Two, complete [[The Blade of Frontiers]] by saving Mizora in the [[Mind Flayer Colony]].
* In Act Two, complete [[The Blade of Frontiers]] by saving Mizora in the [[Mind Flayer Colony]].
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| style="text-align:center;" | [[File:Action EndGameAlly_Mizora.png|center|150px]] '''Mizora, Agent of Avernus''': Summon Mizora to join your side in battle.
| style="text-align:center;" | [[File:Action EndGameAlly_Mizora.png|center|150px]] '''Mizora, Agent of Avernus''': Summon Mizora to join your side in battle.
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| style="text-align:center;" | [[File:Isobel.png|150px|link=Isobel]] {{clear}} [[Isobel]]
| style="text-align:center;" | [[File:Isobel.png|150px]] {{clear}} [[Isobel]]
| style="text-align:left;" |
| style="text-align:left;" |
* In Act Two, complete [[Resolve the Abduction]] without Isobel's death.
* In Act Two, complete [[Resolve the Abduction]] without Isobel's death.
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| style="text-align:center;" | [[File:Action EndGame IsobelHeal.png|center|150px]] '''Balm of the Moonmaiden''': Heal 14d6 up to 6 nearby allies.
| style="text-align:center;" | [[File:Action EndGame IsobelHeal.png|center|150px]] '''Balm of the Moonmaiden''': Heal 14d6 up to 6 nearby allies.
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| style="text-align:center;" | [[File:Nightsong.png|150px|link=Aylin]] {{clear}} [[Dame Aylin]]
| style="text-align:center;" | [[File:Nightsong.png|150px]] {{clear}} [[Dame Aylin]]
| style="text-align:left;" |
| style="text-align:left;" |
* In Act Two, during [[Find the Nightsong]], [[Dame Aylin]] must be spared by [[Shadowheart]]. Isobel and Aylin will join your camp after [[Ketheric Thorm]] has been defeated. Aylin will join your camp after [[Ketheric Thorm]] has been defeated.
* In Act Two, during [[Find the Nightsong]], [[Dame Aylin]] must be spared by [[Shadowheart]]. Isobel and Aylin will join your camp after [[Ketheric Thorm]] has been defeated. Aylin will join your camp after [[Ketheric Thorm]] has been defeated.
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| style="text-align:center;" | [[File:Action EndGameAlly_NightsongSummon.png|center|150px]] '''Sword of the Silverlight''': Summon Dame Aylin, to join your side in battle.
| style="text-align:center;" | [[File:Action EndGameAlly_NightsongSummon.png|center|150px]] '''Sword of the Silverlight''': Summon Dame Aylin, to join your side in battle.
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| style="text-align:center;" | [[File:JaheiraVGA.png|150px|link=Jaheira]] {{clear}} [[Jaheira]]
| style="text-align:center;" | [[File:JaheiraVGA.png|150px]] {{clear}} [[Jaheira]]
| style="text-align:left;" |
| style="text-align:left;" |
* In Act Three, complete [[The High Harper]] with [[Minsc]] left alive. After Minsc is tracked down, he must be defeated with a non-lethal strike, given protection by the Astral Prism, and shown that the real Jaheira is alive. After this, Minsc joins the party as a [[companion]] and Jaheira counts herself as a loyal ally to the party.
* In Act Three, complete [[The High Harper]] with [[Minsc]] left alive. After Minsc is tracked down, he must be defeated with a non-lethal strike, given protection by the Astral Prism, and shown that the real Jaheira is alive. After this, Minsc joins the party as a [[companion]] and Jaheira counts herself as a loyal ally to the party.
| style="text-align:center;" | [[File:Action EndGameAlly_HarperSummon.png|center|150px]] '''Silver Harp Squadron''': Summon 3 elite Harper archers, to join your side in battle.
| style="text-align:center;" | [[File:Action EndGameAlly_HarperSummon.png|center|150px]] '''Silver Harp Squadron''': Summon 3 elite Harper archers, to join your side in battle.
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| style="text-align:center;" | [[File:Valeria.jpg|150px|link=Valeria]] {{clear}} [[Valeria]]
| style="text-align:center;" | [[File:Valeria.jpg|150px]] {{clear}} [[Valeria]]
| style="text-align:left;" |
| style="text-align:left;" |
* In Act Three complete [[Solve the Open Hand Temple Murders]] and [[Investigate the Murders]], and reject the [[Murder Tribunal]] during [[Impress the Murder Tribunal]]. Valeria is chained up in an alcove off to the side of the Tribunal, where she can be rescued.
* In Act Three complete [[Solve the Open Hand Temple Murders]] and [[Investigate the Murders]], and reject the [[Murder Tribunal]] during [[Impress the Murder Tribunal]]. Valeria is chained up in an alcove off to the side of the Tribunal, where she can be rescued.
| style="text-align:center;" | [[File:Action EndGameAlly WatchSummon.png|center|150px]] '''The Watch''': Summon two City Watch great weapon fighters.
| style="text-align:center;" | [[File:Action EndGameAlly WatchSummon.png|center|150px]] '''The Watch''': Summon two City Watch great weapon fighters.
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| style="text-align:center;" | [[File:Lorroakan.png|150px|link=Lorroakan]] {{clear}} [[Lorroakan]]
| style="text-align:center;" | [[File:Lorroakan.png|150px]] {{clear}} [[Lorroakan]]
| style="text-align:left;" |
| style="text-align:left;" |
* In Act Two, [[Dame Aylin]] must be spared by [[Shadowheart]] during [[Find the Nightsong]].
* In Act Two, [[Dame Aylin]] must be spared by [[Shadowheart]] during [[Find the Nightsong]].
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| style="text-align:center;" | [[File:Action EndGame RolanArtillery.png|center|150px]] '''Lorroakan's Firestorm''': Lorroakan uses all the arcane might Ramazith's Tower, 10d6 {{DamageType|Fire}} + 10d6 {{DamageType|Force}} damage.
| style="text-align:center;" | [[File:Action EndGame RolanArtillery.png|center|150px]] '''Lorroakan's Firestorm''': Lorroakan uses all the arcane might Ramazith's Tower, 10d6 {{DamageType|Fire}} + 10d6 {{DamageType|Force}} damage.
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| style="text-align:center;" | [[File:Duke Ulder Ravengard.png|150px|link=Ulder Ravengard]] {{clear}} [[Ulder Ravengard]]
| style="text-align:center;" | [[File:Duke Ulder Ravengard.png|150px]] {{clear}} [[Ulder Ravengard]]
| style="text-align:left;" |
| style="text-align:left;" |
* In Act Three, find the Duke alive at the end of [[Rescue the Grand Duke]]. This can be achieved by Wyll remaining in a pact with Mizora in exchange for the Duke's location, or simply by rescuing the Duke in the Iron Throne prison during the [[Save the Gondians]] quest. If Wyll broke his pact with Mizora, he needs to be protected from explosive spiders in addition to the sahuagin on the exploding prison.
* In Act Three, find the Duke alive at the end of [[Rescue the Grand Duke]]. This can be achieved by Wyll remaining in a pact with Mizora in exchange for the Duke's location, or simply by rescuing the Duke in the Iron Throne prison during the [[Save the Gondians]] quest. If Wyll broke his pact with Mizora, he needs to be protected from explosive spiders in addition to the sahuagin on the exploding prison.
| style="text-align:center;" | [[File:Rally Icon.png|center|150px]] '''Rallied''': Galvanising word and will of Duke Ravengard runs hot through your veins - gain 30 temporary hit points.
| style="text-align:center;" | [[File:Rally Icon.png|center|150px]] '''Rallied''': Galvanising word and will of Duke Ravengard runs hot through your veins - gain 30 temporary hit points.
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| style="text-align:center;" | [[File:Counsellor Florrick.png|150px|link=Counsellor Florrick]] {{clear}} [[Counsellor Florrick]]
| style="text-align:center;" | [[File:Counsellor Florrick.png|150px]] {{clear}} [[Counsellor Florrick]]
| style="text-align:left;" |
| style="text-align:left;" |
* In Act One, rescued her from a burning building in the initial stages of [[Rescue the Grand Duke]] at [[Waukeen's Rest]].
* In Act One, rescued her from a burning building in the initial stages of [[Rescue the Grand Duke]] at [[Waukeen's Rest]].
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| style="text-align:center;" | [[File:Action EndGameAlly FlamingFistSummon.png|center|150px]] '''Florrick's Cohort''': Summon 3 highly defensive melee fighters that utilize reach.
| style="text-align:center;" | [[File:Action EndGameAlly FlamingFistSummon.png|center|150px]] '''Florrick's Cohort''': Summon 3 highly defensive melee fighters that utilize reach.
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| style="text-align:center;" | [[File:Nine Fingers Keene.png|150px|link=Nine-Fingers Keene]] {{clear}} [[Nine-Fingers Keene]]
| style="text-align:center;" | [[File:Nine Fingers Keene.png|150px]] {{clear}} [[Nine-Fingers Keene]]
| style="text-align:left;" |
| style="text-align:left;" |
* In Act Three, during [[Aid the Underduke]], the Guild is invaded by the [[Zhentarim]], who seek to overthrow them and take control over Baldur's Gate's criminal underbelly. Side with the the Guild and keep Nine-Fingers Keene.
* In Act Three, during [[Aid the Underduke]], the Guild is invaded by the [[Zhentarim]], who seek to overthrow them and take control over Baldur's Gate's criminal underbelly. Side with the the Guild and keep Nine-Fingers Keene.
| style="text-align:center;" | [[File:Action EndGameAlly_KeeneSummon.png|center|150px]] '''Guildmaster Keene's Fixers''': Summon two elite assassin mercenaries. (rogues)
| style="text-align:center;" | [[File:Action EndGameAlly_KeeneSummon.png|center|150px]] '''Guildmaster Keene's Fixers''': Summon two elite assassin mercenaries. (rogues)
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| style="text-align:center;" | [[File:Zhentarim.webp|150px|link=Zhentarim]] {{clear}} [[Zhentarim]]
| style="text-align:center;" | [[File:Zhentarim.webp|150px]] {{clear}} [[Zhentarim]]
| style="text-align:left;" |
| style="text-align:left;" |
* In Act Three, overthrow the Guild during [[Aid the Underduke]].
* In Act Three, overthrow the Guild during [[Aid the Underduke]].
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| style="text-align:center;" | [[File:Action EndGameAlly_ZhentarimUnits.png|center|150px]] '''Zhent''': '''Summon Zhent''', presumably similar to Keene's.
| style="text-align:center;" | [[File:Action EndGameAlly_ZhentarimUnits.png|center|150px]] '''Zhent''': '''Summon Zhent''', presumably similar to Keene's.
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| style="text-align:center;" | [[File:Wulbren Bongle.png|150px|link=Wulbren]] {{clear}} [[Wulbren]]
| style="text-align:center;" | [[File:Wulbren Bongle.png|150px]] {{clear}} [[Wulbren]]
| style="text-align:left;" |
| style="text-align:left;" |
* In Act Two, complete [[Rescue Wulbren]] with Wulbren saved.
* In Act Two, complete [[Rescue Wulbren]] with Wulbren saved.
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| style="text-align:center;" | [[File:Action EndGameAlly GrenadiersSummon.png|center|150px]] ''''Ironhand Grenadier''': Summon 2 Ironhand Gnomes, who can throw blinding bombs and shoot [[Smokepowder Arrow]]s.
| style="text-align:center;" | [[File:Action EndGameAlly GrenadiersSummon.png|center|150px]] ''''Ironhand Grenadier''': Summon 2 Ironhand Gnomes, who can throw blinding bombs and shoot [[Smokepowder Arrow]]s.
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| style="text-align:center;" | [[File:BarcusWroot-face.jpg|150px|link=Barcus]] {{clear}} [[Barcus]]
| style="text-align:center;" | [[File:BarcusWroot-face.jpg|150px]] {{clear}} [[Barcus]]
| style="text-align:left;" |
| style="text-align:left;" |
* In Act One, complete [[Rescue the Gnome]] with Barcus left alive.
* In Act One, complete [[Rescue the Gnome]] with Barcus left alive.
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| style="text-align:center;" | [[File:Action EndGameAlly SteelWatcherSummon.png|center|150px]] '''Ironhand Grenadier''': Summon 2 Ironhand Gnomes, who can throw blinding bombs and shoot [[Smokepowder Arrow]]s.
| style="text-align:center;" | [[File:Action EndGameAlly SteelWatcherSummon.png|center|150px]] '''Ironhand Grenadier''': Summon 2 Ironhand Gnomes, who can throw blinding bombs and shoot [[Smokepowder Arrow]]s.
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| style="text-align:center;" | [[File:Ulma.png|150px|link=Ulma]] {{clear}} [[Ulma]]
| style="text-align:center;" | [[File:Ulma.png|150px]] {{clear}} [[Ulma]]
| style="text-align:left;" |
| style="text-align:left;" |
* In Act Three, complete [[Investigate Cazador's Palace]] by defeating Cazador and stopping the Black Mass ritual stopped. The Gur are grateful and agree to help during the final fight.
* In Act Three, complete [[Investigate Cazador's Palace]] by defeating Cazador and stopping the Black Mass ritual stopped. The Gur are grateful and agree to help during the final fight.
| style="text-align:center;" | [[File:Action EndGameAlly_GurReinforcement.png|center|150px]] '''Gur Huntwardens''': Summon two Gur warriors and a Sharpshooter.
| style="text-align:center;" | [[File:Action EndGameAlly_GurReinforcement.png|center|150px]] '''Gur Huntwardens''': Summon two Gur warriors and a Sharpshooter.
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| style="text-align:center;" | [[File:Astarion.png|150px|link=Astarion]] {{clear}} [[Astarion]]
| style="text-align:center;" | [[File:Astarion.png|150px]] {{clear}} [[Astarion]]
| style="text-align:left;" |
| style="text-align:left;" |
* In [[Act Three]], defeat [[Cazador]] and complete the Black Mass ritual to help Astarion become an ascended vampire.
* In [[Act Three]], defeat [[Cazador]] and complete the Black Mass ritual to help Astarion become an ascended vampire.
| style="text-align:center;" | [[File:Action EndGameAlly_VampireCreatures.png|center|150px]] '''Retinue of the Vampire Lord''': Summon 2 [[Shadow]]s, 2 [[Giant Skeleton]]s, a [[Ghast]], a [[Shadow Mastiff]] and a [[Werewolf]].
| style="text-align:center;" | [[File:Action EndGameAlly_VampireCreatures.png|center|150px]] '''Retinue of the Vampire Lord''': Summon 2 [[Shadow]]s, 2 [[Giant Skeleton]]s, a [[Ghast]], a [[Shadow Mastiff]] and a [[Werewolf]].
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| style="text-align:center;" | [[File:Voss.webp|150px|link=Kith'rak Voss]] {{clear}} [[Kith'rak Voss]]
| style="text-align:center;" | [[File:Voss.webp|150px]] {{clear}} [[Kith'rak Voss]]
| style="text-align:left;" |
| style="text-align:left;" |
* In Act Three, complete [[Help Kith'rak Voss]] and retrieve the [[Orphic Hammer]] from the [[House of Hope]], then choose to free [[Orpheus]] during [[Free Orpheus]].
* In Act Three, complete [[Help Kith'rak Voss]] and retrieve the [[Orphic Hammer]] from the [[House of Hope]], then choose to free [[Orpheus]] during [[Free Orpheus]].
| style="text-align:center;" | [[File:Wall of Fire Icon.png|center|150px]] '''Kirh'raki Inferno''': Command the red dragon of Supreme Kith'rak Voss to breathe a wall of fire onto the battlefield. 12d6 {{DamageType|Fire}} dmg.
| style="text-align:center;" | [[File:Wall of Fire Icon.png|center|150px]] '''Kirh'raki Inferno''': Command the red dragon of Supreme Kith'rak Voss to breathe a wall of fire onto the battlefield. 12d6 {{DamageType|Fire}} dmg.
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| style="text-align:center;" | [[File:Viconia.png|150px|link=Viconia]] {{clear}} [[Viconia]]
| style="text-align:center;" | [[File:Viconia.png|150px]] {{clear}} [[Viconia]]
| style="text-align:left;" |
| style="text-align:left;" |
* In Act Two, [[Dame Aylin]] must be spared by [[Shadowheart]] during [[Find the Nightsong]]. '''Test this.'''
* In Act Two, [[Dame Aylin]] must be spared by [[Shadowheart]] during [[Find the Nightsong]]. '''Test this.'''
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| style="text-align:center;" | [[File:Action EndGameAlly ShadowAdepts.png|center|150px]] '''Nightbringer's Shadow Adepts''': Summon two Sharran Novices and two Sharran Fidelian's.
| style="text-align:center;" | [[File:Action EndGameAlly ShadowAdepts.png|center|150px]] '''Nightbringer's Shadow Adepts''': Summon two Sharran Novices and two Sharran Fidelian's.
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| style="text-align:center;" | [[File:Shadowheart.png|150px|link=Shadowheart]] {{clear}} [[Shadowheart]]
| style="text-align:center;" | [[File:Shadowheart.png|150px]] {{clear}} [[Shadowheart]]
| style="text-align:left;" |
| style="text-align:left;" |
* In Act Two, don't let [[Shadowheart]] spare [[Dame Aylin]] during [[Find the Nightsong]].
* In Act Two, don't let [[Shadowheart]] spare [[Dame Aylin]] during [[Find the Nightsong]].
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| style="text-align:center;" | [[File:Action EndGameAlly ShadowAdepts.png|center|150px]] '''Nightbringer's Shadow Adepts''': Summon two Sharran Novices and two Sharran Fidelian's.
| style="text-align:center;" | [[File:Action EndGameAlly ShadowAdepts.png|center|150px]] '''Nightbringer's Shadow Adepts''': Summon two Sharran Novices and two Sharran Fidelian's.
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| style="text-align:center;" | [[File:Bhaal Symbol Cinematic.webp|150px|link=Bhaal]] {{clear}} [[Bhaal]]
| style="text-align:center;" | [[File:Bhaal Symbol Cinematic.webp|150px]] {{clear}} [[Bhaal]]
| style="text-align:left;" |
| style="text-align:left;" |
* In Act Three, complete [[Impress the Murder Tribunal]] by impressing the Murder Tribunal to become a Bhaalist worshipper.
* In Act Three, complete [[Impress the Murder Tribunal]] by impressing the Murder Tribunal to become a Bhaalist worshipper.
| style="text-align:center;" | {{Condition|A Most Bloody Inheritance}}
| style="text-align:center;" | {{Condition|A Most Bloody Inheritance}}
|-
|-
| style="text-align:center;" | [[File:Zevlor-looks.png|150px|link=Zevlor]] {{clear}} [[Zevlor]]
| style="text-align:center;" | [[File:Zevlor-looks.png|150px]] {{clear}} [[Zevlor]]
| style="text-align:left;" |
| style="text-align:left;" |
* In Act One, complete [[Save the Refugees]] by siding with the Tieflings.
* In Act One, complete [[Save the Refugees]] by siding with the Tieflings.
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| style="text-align:center;" | [[File:Action EndGameAlly VeteranSummon.png|center|150px]] '''The Hellrider Platoon''': Summon Zevlor and a Paladin and a Cleric. This currently has no journal entry.
| style="text-align:center;" | [[File:Action EndGameAlly VeteranSummon.png|center|150px]] '''The Hellrider Platoon''': Summon Zevlor and a Paladin and a Cleric. This currently has no journal entry.
|-
|-
| style="text-align:center;" | [[File:Strange Ox.png|150px|link=Strange Ox]] {{clear}} [[Strange Ox]]
| style="text-align:center;" | [[File:Strange Ox.png|150px]] {{clear}} [[Strange Ox]]
| style="text-align:left;" |
| style="text-align:left;" |
* Don't attack it during Act One or Two.
* Don't attack it during Act One or Two.
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|}
|}
:
:
== Results ==
== Results ==
[[File:Action_EndGame_NethereseOrbBlast.png|100px|thumb|Gale can also blow himself up]]
[[File:Action_EndGame_NethereseOrbBlast.png|100px|thumb|Gale can also blow himself up]]
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