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#REDIRECT [[Guide:Gear locator (Act Three)]]
{{PageSeo
|title=Gear locator (Act Three)
|image=Identify Icon.webp
|description=A comprehensive list of unique magical items located in Act Three of Baldur's Gate 3.
}}
{{SpoilerWarning}}
{{SpoilerWarning}}
{{Tab
{{Tab
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|three-name=Act Three
|three-name=Act Three
}}
}}
'''NOTICE:''' The guide has moved to [[Guide:Gear locator]]. This sandbox guide will stay, but will no longer be maintained.
This '''Gear locator''' guide includes all unique (named) gear items of {{uncommon}} and higher quality that can be acquired in game without exploits or third-party tools. Items like [[Camp Clothing|Camp clothing]] and [[Instrument|Instruments]] are not included in this guide.
This '''Gear locator''' guide includes all unique (named) gear items of {{uncommon}} and higher quality that can be acquired in game without exploits or third-party tools. Items like [[Camp Clothing|Camp clothing]] and [[Instrument|Instruments]] are not included in this guide.


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== General information ==
== General information ==
*Item tables below sort items by following an arbitrary progression path, roughly aligned with zone progression. Quest rewards are listed in the zone they are acquired.
*Item tables below sort items by following an arbitrary progression path, roughly aligned with zone progression. Quest rewards are listed in the zone they are acquired.
*Item effects do not include base weapon damage and are described in an unofficial, but detailed manner. It is advised to check the corresponding item pages and item effects for possible documented bugs.
*Item effects do not include base weapon damage and are described in an unofficial, but detailed manner. This guide takes the item effects directly from the game files, so the information should be correct, even if the item pages are currently missing the details. It is advised to check the corresponding item pages and item effects for possible documented bugs.
*Item sources are listed in a highly compressed form, please check the corresponding NPC, location and quest pages for further details.
*Item sources are listed in a highly compressed form, please check the corresponding NPC, location and quest pages for further details.
*If a location includes only coordinates {{Coords||}}, the item is located in a general area specified in the header. Otherwise the location is specified with a name, and the coordinates are specified for that named location only.
*If a location includes only coordinates {{Coords||}}, the item is located in a general area specified in the header. Otherwise the location is specified with a name, and the coordinates are specified for that named location only.


== [[Act Three]] ==
== [[Act Three]] ==
=== [[Astral Plane]] ===
{{h3|[[Astral Plane]]}}
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item name
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</references>
</references>


=== [[Rivington]] ===
{{h3|[[Rivington]]}}
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item name
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|
|
*At the start of your turn during combat, gain {{cond|Force Conduit}} for 2 turns
*At the start of your turn during combat, gain {{cond|Force Conduit}} for 2 turns
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
|rowspan=6| Bought or stolen from [[Exxvikyap]] at the ground floor of [[Rivington General]]
|rowspan=6| Bought or stolen from [[Exxvikyap]] at the ground floor of [[Rivington General]]
|rowspan="6" style="text-align: center;"| {{Coords|7|-34}}
|rowspan="6" style="text-align: center;"| {{Coords|7|-34}}
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</references>
</references>


=== [[Wyrm's Crossing]] ===
{{h3|[[Wyrm's Crossing]]}}
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item name
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</references>
</references>


=== [[Wyrm's Rock Fortress]] ===
{{h3|[[Wyrm's Rock Fortress]]}}
If you are progressing [[Wyll|Wyll's]] story, it is advised to complete the areas [[Iron Throne]] and [[Steel Watch Foundry]] and their respective quests before entering the top floor of the fortress and the [[Wyrmway]].
If you are progressing [[Wyll|Wyll's]] story, it is advised to complete the areas [[Iron Throne]] and [[Steel Watch Foundry]] and their respective quests before entering the top floor of the fortress and the [[Wyrmway]].
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
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</references>
</references>


=== [[Lower City]] ===
{{h3|[[Lower City]]}}
This zone can be progressed in a multitude of ways, the table below is sorted following a rough progession from east to west, and then down to the sewers.
This zone can be progressed in a multitude of ways, the table below is sorted following a rough progession from east to west, and then down to the sewers.
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
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! scope="row"| {{MdRarityItem|Shield of Shielding}}
! scope="row"| {{MdRarityItem|Shield of Shielding}}
|
|
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*Cast {{sai|Shield}} ({{recharge|long rest}})
*Cast {{sai|Shield}} ({{recharge|long rest}})
| Offerings to Helm chest{{ref|name=note12}} in the treasury room in the [[Stormshore Tabernacle]] basement
| Offerings to Helm chest{{ref|name=note12}} in the treasury room in the [[Stormshore Tabernacle]] basement
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*Enemies have [[disadvantage]] on [[saving throw|saving throws]] to resist your {{cond|Fearful}} attacks and [[spells]]
*Enemies have [[disadvantage]] on [[saving throw|saving throws]] to resist your {{cond|Fearful}} attacks and [[spells]]
*Gain one additional level 1 [[Spells#Spell slots|spell slot]] while having this shield equipped
*Gain one additional level 1 [[Spells#Spell slots|spell slot]] while having this shield equipped
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
|-
|-
! scope="row"| {{MdRarityItem|Blackguard's Greaves}}
! scope="row"| {{MdRarityItem|Blackguard's Greaves}}
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*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} and {{DamageColor|Fire|1d4 Fire}} damage when using this torch as a weapon
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} and {{DamageColor|Fire|1d4 Fire}} damage when using this torch as a weapon
*'''Quest significance:''' This torch is needed to advance the [[Free the Artist]] quest
*'''Quest significance:''' This torch is needed to advance the [[Free the Artist]] quest
| Looted from [[Mystic Carrion]] at the ground floor of the [[Philgrave's Mansion]], bought from him if he was convinced to during dialogue, stolen from the locked gilded chest in the alcove behind him, or rewarded by him for killing [[Thrumbo]] during [[Find Mystic Carrion's Servant]]
| Looted from [[Mystic Carrion]] at the ground floor of the [[Philgrave's Mansion]], bought from him if he was convinced to during dialogue, stolen from the locked gilded chest behind him, or rewarded by him for killing [[Thrumbo]] during [[Find Mystic Carrion's Servant]]
|-
|-
! scope="row"| {{MdRarityItem|Staff of Cherished Necromancy}}
! scope="row"| {{MdRarityItem|Staff of Cherished Necromancy}}
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*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with this weapon
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with this weapon
*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. Gain an additonal {{action|reaction}} per turn
*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. Gain an additonal {{action|reaction}} per turn
*On a hit with a melee weapon, expend your {{action|reaction}} to deal additional {{DamageColor|Necrotic|Necrotic}} damage with that weapon equal to your [[proficiency bonus]]
*On a hit with a melee weapon, expend a {{action|reaction}} to deal additional {{DamageColor|Necrotic|Necrotic}} damage with that weapon equal to your [[proficiency bonus]]
*Gain an action to taunt the target, compelling them to duel if they fail [[DC]] 12 [[Wisdom]] [[Saves|save]] on taunt. The taunted target suffers [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] against anyone but you for 3 turns, and on your hit must succeed DC 15 [[Constitution]] save or suffer {{cond|Bleeding}} for 3 turns
*Gain an action to taunt the target, compelling them to duel if they fail [[DC]] 12 [[Wisdom]] [[Saves|save]] on taunt. The taunted target suffers [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] against anyone but you for 3 turns, and on your hit must succeed DC 15 [[Constitution]] save or suffer {{cond|Bleeding}} for 3 turns
*While not dual-wielding or holding a shield, you can make an additional attack as a {{action|bonus}} with this weapon, once per turn
*While not dual-wielding or holding a shield, you can make an additional attack as a {{action|bonus}} with this weapon
|-
|-
! scope="row"| {{MdRarityItem|Fey Semblance Amulet}}
! scope="row"| {{MdRarityItem|Fey Semblance Amulet}}
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! scope="row"| {{MdRarityItem|Trident of the Waves}}
! scope="row"| {{MdRarityItem|Trident of the Waves}}
|
|
*Deal additional {{DamageColor|Cold|1d4 Cold}} damage with this weapon
*On a hit with this trident, inflict 3 turns of {{cond|Wet}} upon the target and spawn a 2 m / 7 ft radius [[Water (area)|water surface]] underneath the target
*On a hit with this trident, inflict 3 turns of {{cond|Wet}} upon the target and spawn a 2 m / 7 ft radius [[Water (area)|water surface]] underneath the target
| [[The Counting House#High security vaults|High Security Vault n°4]] on the northern side of the high security vault hall
| [[The Counting House#High security vaults|High Security Vault n°4]] on the northern side of the high security vault hall
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! scope="row"| {{MdRarityItem|Abdel's Trusted Shield}}
! scope="row"| {{MdRarityItem|Abdel's Trusted Shield}}
|
|
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*Gain a [[concentration]] action to make ranged weapon attacks against you suffer [[disadvantage]] and halved {{DamageColor|Physical|Physical}} damage, for 10 turns ({{recharge|short rest}})
*Gain a [[concentration]] action to make ranged weapon attacks against you suffer [[disadvantage]] and halved {{DamageColor|Physical|Physical}} damage, for 10 turns ({{recharge|short rest}})
| Rewarded by [[Golbraith Stredivas]] on the upper floor of [[Golbraith's Cellar]] if you convince him during dialogue of your courage against [[mind flayers]]
| Rewarded by [[Golbraith Stredivas]] on the upper floor of [[Golbraith's Cellar]] if you convince him during dialogue of your courage against [[mind flayers]]
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! scope="row"| {{MdRarityItem|Staff of the Ram}}
! scope="row"| {{MdRarityItem|Staff of the Ram}}
|
|
*On a hit with this qarterstaff, once per turn, the target must succeed [[DC]] 8 [[Constitution]] [[Saves|save]] or get {{cond|Stunned}} for 1 turn and be knocked back 2 m / 7 ft
*
|rowspan=2| Opulent chest in the room behind the secret bookcase lock in [[Elerrathin's Home]] basement shack
| Jaheira's Hideout Basement opulent chest
|rowspan="3" style="text-align: center;"| [[Jaheira's Basement|Elerrathin's Home - Basement]] {{Coords|-1572|976}}
|style="text-align: center;"| {{Coords||}}
|-
|-
! scope="row"| {{MdRarityItem|Belm}}
! scope="row"| {{MdRarityItem|Belm}}
|
|
*Gain an action to strike all nearby foes, making separate [[Dice rolls#Attack rolls|attack rolls]] against each target ({{recharge|short rest}})
*
*You can make an additional attack as a {{action|bonus}} with this weapon, once per turn
| Jaheira's Hideout Basement secret room
|style="text-align: center;"| {{Coords||}}
|-
|-
! scope="row"| {{MdRarityItem|Khalid's Gift}}
! scope="row"| {{MdRarityItem|Khalid's Gift}}
|
|
*[[Jaheira]] cannot be {{Condition Type|Cursed}} while wearing this amulet
*
*Increase your [[Wisdom]] by 1 (max 21) while wearing this amulet
| Jaheira's Hideout Basement secret room
*Cast {{sai|Khalid's Gift: Aid}} ({{recharge|long rest}})
|style="text-align: center;"| {{Coords||}}
| Display case in the room behind the secret bookcase lock in [[Elerrathin's Home]] basement shack
|-
|-
! scope="row"| {{MdRarityItem|After Death Do Us Part}}
! scope="row"| {{MdRarityItem|After Death Do Us Part}}
|
|
*When you are {{cond|Downed}}, immediately recover and regain 50% of your [[hit points]], but get afflicted with {{cond|Shadow Possession}} curse ({{recharge|long rest}})
*
| During [[Free the Artist]], looted from [[Oskar Fevras]] at the upper floor of the [[Lady Jannath's Estate]] if [[Echo of a Lost Love|Kerri Evenfield]] was allowed to kill him, or dropped on the floor by him if Kerri Evenfield was banished and [[Lady Jannath]] was told the truth about him
| Rewarded for Free the Artist if Oskar is killed or if his wife was told truth, at Lady Jannath's Estate
|rowspan="2" style="text-align: center;"| {{Coords|-250|-44}}
|style="text-align: center;"| {{Coords||}}
|-
|-
! scope="row"| {{MdRarityItem|Til Death Do Us Part}}
! scope="row"| {{MdRarityItem|Til Death Do Us Part}}
|
|
*Cast {{sai|Beacon of Hope}} ({{recharge|long rest}})
*
| During [[Free the Artist]], looted or stolen from [[Lady Jannath]] at the upper floor of the [[Lady Jannath's Estate]], or dropped on the floor by her if Kerri Evenfield was banished and Lady Jannath was told the truth about [[Oskar Fevras]]
| Rewarded for Free the Artist if Oskar's wife was told truth, could pickpocket her too, at Lady Jannath's Estate
|style="text-align: center;"| {{Coords||}}
|-
|-
! scope="row"| {{MdRarityItem|Viconia's Walking Fortress}}
! scope="row"| {{MdRarityItem|Viconia's Walking Fortress}}
|
|
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, dealing {{DamageColor|Force|2d4 Force}} damage and knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*
*[[Advantage]] on [[saving throws]] against [[spells]]. [[Spells|Spell]] [[Dice rolls#Attack rolls|attack rolls]] against you suffer [[disadvantage]]
|rowspan=3| [[Viconia DeVir]] at the central hall of the [[Cloister of Sombre Embrace]]
*Gain an action to surround yourself with a protective shell for 2 turns, reflecting any projectiles targeted at you back to their point of origin ({{recharge|short rest}})
|rowspan="3" style="text-align: center;"| [[Cloister of Sombre Embrace]] {{Coords||}}
*Cast {{sai|Warding Bond}} ({{recharge|long rest}})
|rowspan=3| [[Viconia DeVir]] at the central hall of the cloister beneath the [[House of Grief]]
|rowspan="3" style="text-align: center;"| [[Cloister of Sombre Embrace]] {{Coords|-400|-1651}}
|-
|-
! scope="row"| {{MdRarityItem|Viconia's Priestess Robe}}
! scope="row"| {{MdRarityItem|Viconia's Priestess Robe}}
|
|
*While being [[obscured]], gain [[advantage]] on [[Stealth]] [[ability check|ability checks]]
*
*While being protected by {{sai|Shield of Faith}}, gain a +2 bonus to [[saving throws]]
*[[Armour Class]] +2
|-
|-
! scope="row"| {{MdRarityItem|Handmaiden's Mace}}
! scope="row"| {{MdRarityItem|Handmaiden's Mace}}
|
|
*Deal additional {{DamageColor|Poison|1d6 Posion}} damage with this weapon
*
*Set your [[Strength]] to 18{{ref|name=note19}} while wielding this mace
|-
|-
! scope="row"| {{MdRarityItem|Wavemother's Cloak}}
! scope="row"| {{MdRarityItem|Wavemother's Cloak}}
|
|
*During combat, once per turn and until you take damage, gain immunity to {{cond|Burning}}, [[Resistances|resistance]] to {{DamageColor|Fire|Fire}} damage and [[vulnerability]] to {{DamageColor|Lightning|Lightning}} and {{DamageColor|Cold|Cold}} damage
*
| Opulent chest behind [[Allandra Grey|Allandra Grey's]] desk on the upper floor of the [[Water Queen's House]]
| Water Queen's House chest
|style="text-align: center;"| {{Coords|-246|-249}}
|style="text-align: center;"| {{Coords||}}
|-
|-
! scope="row"| {{MdRarityItem|Wavemother's Robe}}
! scope="row"| {{MdRarityItem|Wavemother's Robe}}
|
|
*[[Resistances|Resistance]] to {{DamageColor|Fire|Fire}} and {{DamageColor|Cold|Cold}} damage
*
*While standing on a [[Water Surface|water surface]] at the start of your turn, regain {{DamageColor|Healing|1d4 hit points}}
| Allandra Grey quest
*Cast {{sai|Create or Destroy Water}} ({{recharge|long rest}})
|style="text-align: center;"| {{Coords||}}
*[[Armour Class]] +1
| Rewarded by [[Allandra Grey]] in the basement of [[Flymm Cargo]] for handing over [[Redhammer]] during [[Avenge the Drowned]]
|style="text-align: center;"| [[Flymm Cargo|Flymm Cargo - Basement]] {{Coords|-1048|312}}
|-
|-
! scope="row"| {{MdRarityItem|Wavemother's Sickle}}
! scope="row"| {{MdRarityItem|Wavemother's Sickle}}
|
|
*Deal additional {{DamageColor|Cold|1d4 Cold}} damage with this weapon
*
*Gain [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon against {{cond|Wet}} creatures
| Allandra Grey
| [[Allandra Grey]] at the [[Water Queen's House]] mourning ceremony or at her quarters on the upper floor afterwards
|style="text-align: center;"| {{Coords||}}
|-
! scope="row"| {{MdRarityItem|Emblazoned Plate of the Marshal}}
|
|
*{{Coords|-229|-261}}
*All incoming damage is reduced by 2
*{{Coords|-244|-251}}
*[[Resistance]] to {{DamageColor|Fire|Fire}} damage and a +2 bonus to [[saving throws]]
*Cast {{sai|Fire Shield}} ({{recharge|long rest}})
*[[Disadvantage]] on [[Stealth]] [[Ability Checks|ability checks]]
|rowspan=2| [[Ulder Ravengard]] in the Iron Throne, and at camp if freed from Iron Throne
|rowspan="2" style="text-align: center;"| {{Coords||}}
|-
! scope="row"| {{MdRarityItem|Duke Ravengard's Longsword}}
|
*When you kill an enemy, all allies within 9 m / 30 ft gain [[Hit points#Temporary hit points|temporary hit points]] equal to your [[Charisma]] [[Abilities#Ability score modifiers|modifier]] (minimum 1)
*Gain an action to inspire an ally, giving them a condition for 3 turns to make one melee attack that deals additional {{DamageColor|Physical|1d8 Piercing}} (1d10 if the ally has {{sai|Improved Combat Superiority}}) damage and costs a {{action|reaction}}{{ref|name=note27}} ({{recharge|short rest}})
*[[Charisma]] +2
|-
|-
! scope="row"| {{MdRarityItem|Steelwatcher Helmet}}
! scope="row"| {{MdRarityItem|Steelwatcher Helmet}}
|
|
*You can see in magical and ordinary darkness up to a range of  12 m / 40 ft. Immunity to being {{cond|Blinded}}
*
*[[Advantage]] on [[Constitution]] [[saving throws]]
| Ground floor of Steel Watch Foundry
| On a table on the groond floor of the [[Steel Watch Foundry]]
|style="text-align: center;"| {{Coords||}}
|style="text-align: center;"| {{Coords|-275|-134}}
|-
|-
! scope="row"| {{MdRarityItem|Hellfire Engine Crossbow}}
! scope="row"| {{MdRarityItem|Hellfire Engine Crossbow}}
|
|
*Cast {{sai|Lightning Arrow}} (level 4) ({{recharge|long rest}})
*
*Gain an action to fire a harpoon at the target; The target must succeed [[DC]] 15 [[Dexterity]] [[Saves|save]] or get pulled 9 m / 30 ft towards you
| Crafted with Watcher Crossbow Blueprint, Targeting Module, Steel Watcher Arm located in Steel Watch Foundry
| Crafted by combining [[Watcher Crossbow Blueprint]], [[Targeting Module]], and [[Steel Watcher Arm]] on the ground floor of the [[Steel Watch Foundry]]
|style="text-align: center;"| {{Coords||}}
|style="text-align: center;"| {{Coords|-325|-134}}
|-
|-
! scope="row"| {{MdRarityItem|Winkling Gloves}}
! scope="row"| {{MdRarityItem|Winkling Gloves}}
|
|
*[[Sleight of Hand]] +1
*
*[[Attack Rolls|Attack rolls]] +1
| Zanner Toobin (friendly) in the Steel Watch Foundry
| [[Zanner Toobin]] in the west-most room on the ground floor of the [[Steel Watch Foundry]], and later accompanying you in the foundry basement during [[Save the Gondians]]
|style="text-align: center;"| {{Coords||}}
|  
*{{Coords|-331|-147}}
*[[Steel Watch Foundry|Steel Watch Foundry - Lab Level]]
|-
|-
! scope="row"| {{MdRarityItem|Gontr Mael}}
! scope="row"| {{MdRarityItem|Gontr Mael}}
|
|
*On a hit with this longbow, the target must succeed [[DC]] 15 [[Dexterity]] [[Saves|save]] or be afflicted with {{cond|Guiding Bolt}} for 1 turn
*
*This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off
| Steel Watcher Titan in the Steel Watch Foundry
*Cast {{sai|Celestial Haste}} ({{recharge|long rest}})
|style="text-align: center;"| {{Coords||}}
*Gain an action to fire at the target, dealing additional [[proficiency bonus]] + {{DamageColor|Radiant|1d8 Radiant}} damage and gaining bonus {{DamageColor|Radiant|1d4 Radiant}} damage on subsequent attacks with this weapon, for 10 turns; The target must succeed DC 12 [[Wisdom]] save or get {{cond|Frightened}} for 2 turns ({{recharge|short rest}})
| [[Steel Watcher Titan]] in the basement of the [[Steel Watch Foundry]]
|style="text-align: center;"| [[Steel Watch Foundry|Steel Watch Foundry - Lab Level]] {{Coords|-1952|206}}
|-
|-
! scope="row"| {{MdRarityItem|Drunken Cloth}}
! scope="row"| {{MdRarityItem|Drunken Cloth}}
|
|
*While {{cond|Drunk}}, gain [[advantage]] on [[Constitution]] [[saving throws]], and gain [[Hit points#Temporary hit points|temporary hit points]] equal to your Constitution [[modifier]] at the start of your turn during combat
*
| Bought or stolen from [[Severn]] at the bar in the [[Guildhall]]
| Bought from Severn in Guildhall
|style="text-align: center;"| [[Lower City Sewers]] {{Coords|-22|769}}
|style="text-align: center;"| [[Lower City Sewers]] {{Coords||}}
|-
|-
! scope="row"| {{MdRarityItem|Shade-Slayer Cloak}}
! scope="row"| {{MdRarityItem|Shade-Slayer Cloak}}
|
|
*While {{cond|Hiding}}, reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
*
| Bought or stolen from [[Sticky Dondo]] in the [[Mol]] encampment overseeing the pit in the [[Guildhall]]
| Bought from Sticky Dondo in Guildhall
|style="text-align: center;"| [[Lower City Sewers]] {{Coords|-17|755}}
|style="text-align: center;"| [[Lower City Sewers]] {{Coords||}}
|-
|-
! scope="row"| {{MdRarityItem|Cindermoth Cloak}}
! scope="row"| {{MdRarityItem|Cindermoth Cloak}}
|
|
*When you are hit in melee from up to 2 m / 7 ft away, the target must succeed [[DC]] 12 [[Dexterity]] [[Saves|save]] or get {{cond|Burning|Burned}} for 2 turns
*
| [[Aelis Siryasius]] in the grease elemental area to the north-west of the [[Lower City Sewers#Waypoints|City Sewers]] waypoint
| Aelis Siryasius the grease elemental master
|style="text-align: center;"| [[Lower City Sewers]] {{Coords|-123|834}}
|style="text-align: center;"| [[Lower City Sewers]] {{Coords||}}
|-
|-
! scope="row"| {{MdRarityItem|Magic Amulet}}
! scope="row"| {{MdRarityItem|Magic Amulet}}
|
|
*Expend your {{action|reaction}} to make an [[Dice rolls#Attack rolls|attack roll]] or [[Saving throws|saving throw]] with [[advantage]]
*
| Rewarded by [[Sarin]] in the grease elemental area to the north-west of the [[Lower City Sewers#Waypoints|City Sewers]] waypoint for finding her [[Sarin's Skull|skull]] and bringing it to her coffin
| Rewarded by Sarin for finding her head and stuff
|style="text-align: center;"| [[Lower City Sewers]] {{Coords|-125|829}}
|style="text-align: center;"| [[Lower City Sewers]] {{Coords||}}
|-
|-
! scope="row"| {{MdRarityItem|Silver Sword of the Astral Plane}}
! scope="row"| {{MdRarityItem|Silver Sword of the Astral Plane}}
|
|
*If [[githyanki]]{{ref|name=note15}}, deal additional {{DamageColor|Psychic|1d6 Psychic}} damage with this weapon
*If [[githyanki]]{{verify}}, deal additional {{DamageColor|Psychic|1d6 Psychic}} damage with this weapon
*If githyanki, gain [[advantage]] on [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]], [[Resistances|resistance]] to {{DamageColor|Psychic|Psychic}} damage, and immunity to being {{cond|Charmed}}
*If githyanki, gain [[advantage]] on [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]], [[Resistances|resistance]] to {{DamageColor|Psychic|Psychic}} damage, and immunity to being {{cond|Charmed}}
*Gain an action to strike the target, dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Stunned}} for 2 turns ({{recharge|short rest}})
*Gain an action to strike the target, dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Stunned}} for 2 turns ({{recharge|short rest}})
| Rewarded by [[Voss|Kith'rak Voss]] behind the locked door to the north-east of the [[Lower City Sewers#Waypoints|City Sewers]] waypoint once he was promised in [[Sharess' Caress]] that you will retrieve the [[Orphic Hammer]], and was shown the hammer here
| Voss in the sewers once you show him the Orphic Hammer
|style="text-align: center;"| [[Lower City Sewers]] {{Coords|-70|826}}
|style="text-align: center;"| [[Lower City Sewers]] {{Coords||}}
|-
! scope="row"| {{MdRarityItem|Breaching Pikestaff}}
|
*
| Ancient Lair loot
|style="text-align: center;"| [[Lower City Sewers]] {{Coords||}}
|-
|-
! scope="row"| {{MdRarityItem|Armour of Moonbasking}}
! scope="row"| {{MdRarityItem|Armour of Moonbasking}}
|
|
*After casting {{sai|Wild Shape}}, gain 22 [[Hit points#Temporary hit points|temporary hit points]]. While those temporary hit points are active, all incoming damage is reduced by 1
*
*Gain a +2 bonus to [[AC]] and [[advantage]] on [[Constitution]] [[saving throws]] agains [[spells]]. This effect persist even while being in [[druid|druidic]] '''Wild Shape'''
|rowspan=2| Bought or stolen from [[Bareki|Voiceless Penitent Bareki]] near the [[Undercity Ruins]] waypoint
|rowspan=2| Bought or stolen from [[Bareki|Voiceless Penitent Bareki]] in an alcove west of the [[Undercity Ruins]] waypoint
|rowspan="2" style="text-align: center;"| [[Lower City Sewers]] {{Coords||}}
|rowspan="2" style="text-align: center;"| [[Lower City Sewers]] {{Coords|-157|939}}
|-
|-
! scope="row"| {{MdRarityItem|Bonespike Helmet}}
! scope="row"| {{MdRarityItem|Bonespike Helmet}}
|
|
*Upon entering {{cond|Rage}}, deal {{DamageColor|Psychic|2d4 Psychic}} damage to all enemies in a 3 m / 10 ft radius around you
*
*[[Intimidation]] +2
*Cast {{sai|Menacing Attack (Melee)|Menacing Attack}} once per turn with no [[Battle_Master#Level_3|Superiority Dice]] cost
|-
! scope="row"| {{MdRarityItem|Breaching Pikestaff}}
|
*Deal additional {{DamageColor|Force|1d4 Force}} damage with this weapon
| On a coffin{{ref|name=note30}} in the center of the tomb that can be reached through the passage west of the [[Undercity Ruins]] waypoint in the [[Lower City Sewers]]
|style="text-align: center;"| [[Ancient Lair]] {{Coords|-1385|60}}
|-
|-
! scope="row"| {{MdRarityItem|Bonespike Gloves}}
! scope="row"| {{MdRarityItem|Bonespike Gloves}}
|
|
*Your weapon attacks ignore target's [[Resistances|resistance]] to {{DamageColor|Physical|Physical}} damage
*
| [[Strangler Luke]]{{ref|name=note31}} on top of a ruined building at the beginning of the collapsed pillar bridge during the [[Undercity Ruins]] ambush
| Strangler Luke in the Undercity Ruins
|style="text-align: center;"| [[Lower City Sewers]] {{Coords|-136|980}}
|style="text-align: center;"| [[Lower City Sewers]] {{Coords||}}
|-
|-
! scope="row"| {{MdRarityItem|Crimson Mischief}}
! scope="row"| {{MdRarityItem|Crimson Mischief}}
|
|
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with this weapon
*
*Deal additional {{DamageColor|Physical|1d4 Piercing}} damage with this weapon against targets with 50% [[hit points]] or less
|rowspan=3| [[Orin]] at the [[Bhaal Temple]]
*While this shortsword is held in your main hand, deal additional {{DamageColor|Physical|7 Piercing}} damage if the [[Dice rolls#Attack rolls|attack roll]] was made with [[advantage]]
|rowspan="3" style="text-align: center;"| [[Lower City Sewers]] {{Coords||}}
*While this shortsword is held in your off-hand, gain {{sai|Two-Weapon Fighting}}
|rowspan=3| [[Orin]] at the sacrificial altar of the [[Bhaal Temple]]
|rowspan="3" style="text-align: center;"| [[Lower City Sewers]] {{Coords|61|1004}}
|-
|-
! scope="row"| {{MdRarityItem|Mutilated Carapace}}
! scope="row"| {{MdRarityItem|Mutilated Carapace}}
|
|
*While shapeshifting or [[Disguise Self|disguising]] yourself, gain a +1 bonus to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]]
*
*[[Advantage]] on [[Deception]] and [[Persuasion]] [[Ability Checks|ability checks]]
*[[Armour Class]] +1
|-
|-
! scope="row"| {{MdRarityItem|Bloodthirst}}
! scope="row"| {{MdRarityItem|Bloodthirst}}
|
|
*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
*
*Cast {{sai|True Strike}} ({{recharge|short rest}})
*This is a {{cond|Bound Weapon}}
*While this dagger is held in your main hand, creatures hit with this weapon receive [[vulnerability]] to {{DamageColor|Physical|Piercing}} damage, unless they are immune to it
*While this dagger is held in your off-hand, gain a +1 bonus to [[AC]], and when an attack misses you, you may expend {{action|reaction}} to make a melee strike against the attacker and gain {{cond|True Strike}} for 2 turns
|-
|-
|}
|}
Line 1,410: Line 1,397:
{{ref|This is the correct passive this weapon should have, but it currently has a disfunctional one that grants no effect.|name=note28}}
{{ref|This is the correct passive this weapon should have, but it currently has a disfunctional one that grants no effect.|name=note28}}
{{ref|Dolor teleports away immediately when the fight starts, so it's best to incapacitate him from afar before approaching the festival. He is the [[dwarf]] dressed in red.|name=note29}}
{{ref|Dolor teleports away immediately when the fight starts, so it's best to incapacitate him from afar before approaching the festival. He is the [[dwarf]] dressed in red.|name=note29}}
{{ref|Once you pick up the pike, all the [[undead]] in the room will raise and attack you.|name=note30}}
{{ref|He must be killed and looted during the ambush, as his body will despawn once the ambush event is complete.|name=note31}}
</references>
</references>


=== [[The High Hall]] ===
{{h3|[[The High Hall]]}}
This area is only accessible after travelling to the [[Morphic Pool]] at the very end of the game.
This area is only accessible after travelling to the [[Morphic Pool]] at the very end of the game.
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|}


=== Other ===
{{h3|Other}}
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{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item name
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