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:: There is no need to round them either, a template can easily use the CSS {{C|border-radius: 50%;}}. It's frustratingly simple, but unfortunately unsanctioned live CSS use has been strongly advised against by mods, so still waiting on that, but prefer that to another set of file types to upload and manage. Ideally, I see no reason why both icon types can't be uploaded and used if/when needed, rather than overwriting everything, but as you noticed, this has been quite strenuously shot down yet again. Under the circumstances, I can't really argue against you choosing to overwrite everything with the radial menu icons instead. I would love to see them being used on things like character screens, and IMO for inline use when contextually relevant. Thanks for the explanation of what was happening with these BTW, I was late to notice, but it explains at least one thing I was unclear about. [[User:Llamageddon|Llamageddon]] ([[User talk:Llamageddon|talk]]) 18:21, 4 October 2023 (CEST)
:: There is no need to round them either, a template can easily use the CSS {{C|border-radius: 50%;}}. It's frustratingly simple, but unfortunately unsanctioned live CSS use has been strongly advised against by mods, so still waiting on that, but prefer that to another set of file types to upload and manage. Ideally, I see no reason why both icon types can't be uploaded and used if/when needed, rather than overwriting everything, but as you noticed, this has been quite strenuously shot down yet again. Under the circumstances, I can't really argue against you choosing to overwrite everything with the radial menu icons instead. I would love to see them being used on things like character screens, and IMO for inline use when contextually relevant. Thanks for the explanation of what was happening with these BTW, I was late to notice, but it explains at least one thing I was unclear about. [[User:Llamageddon|Llamageddon]] ([[User talk:Llamageddon|talk]]) 18:21, 4 October 2023 (CEST)
::: [[User:Llamageddon/Test2|Sandbox example]] of style rounding of square icon for use inline, at bottom of page, if you are interested. Pretty sure it's functionally exactly what the game is doing. [[User:Llamageddon|Llamageddon]] ([[User talk:Llamageddon|talk]])
:::: For what its worth, I think we DO want to use rounded images for the Character Box and for all Conditions but it's...a bit complicated. Passive Effects, Reactions, Conditions all draw from the same icon set and we ''want'' to make it work with [[Template:PAS]] and [[Template:Cond]], but it's not quite so simple. To complicate things further, effects granted from Items also show up in the character box but they use images from the items set (they are still rounded for display, interestingly). We ''should'' have all the icons uploaded at some point, but we need to make sure there's a naming scheme that makes sense for these. --[[User:HiddenDragon|HiddenDragon]] ([[User talk:HiddenDragon|talk]]) 07:06, 5 October 2023 (CEST)
::: "unsanctioned live CSS use has been strongly advised against by mods" It's more like inline css is not ''optimal'', but there's a lot of inline css use anyways, including by yours truly. πŸ˜… I would say that inline css that's not related to colours is probably okay even if ideally it should be moved into common.css. Inline css that applies colours is discouraged because we do have four skins with different colour schemes, the most challenging pair of which is Vector Dark-Grey vs Vector Default. Citizen is dark-ish so it's usually fine. - [[User:Sky|Sky]] ([[User talk:Sky|talk]]) 11:04, 5 October 2023 (CEST)
::::Regarding rounded images, we already have every icon rounded, I batch-converted and uploaded them on Discord, [https://drive.google.com/file/d/12bborxRsPw9-rA4c-7E8O7hCMsEWARLl/view?usp=sharing but here they are as well]. - [[User:HINK|HINK]] ([[User talk:HINK|talk]]) 11:39, 5 October 2023 (CEST)
== Tenacity and Topple weapon actions ==
I noticed that on several quarterstaff and greatclub/flail/morningstar/maul pages you added the [[Topple]] and [[Tenacity]] actions (respectively) under the "special" field instead of the "weapon actions" field. May I ask why? Most other common weapon actions (for example, [[Flourish]] on Shortswords) are placed under the "weapon actions" category. Additionally, placing this under "special" causes it to show up in the "Special" column on database search tables (for example, the [[List of weapons]] page), when that seems to be generally reserved for unique weapon passives or spells. [[User:Willach|Willach]] ([[User talk:Willach|talk]]) 01:41, 12 January 2024 (CET)
: Hi, those weapon actions are different from the usual weapon actions. Neither of them require proficiency to use, plus on the tooltip they're distinctly separate from the usual weapon actions for the same reason. That's the reason right now. There might be a better way to do it later, but this emulates how it is ingame. --[[User:HiddenDragon|HiddenDragon]] ([[User talk:HiddenDragon|talk]]) 06:50, 12 January 2024 (CET)
:: Ah, I see. Thanks for clearing that up - I was confused why some stuff showed up in the tables and others didn't! [[User:Willach|Willach]] ([[User talk:Willach|talk]]) 23:29, 13 January 2024 (CET)
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