Editing User talk:Taylan
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There's an issue with the new way resistances are shown in the infoboxes of NPCs. It used to be with the in-game symbols but now it's just text. This is a problem for the physical resistances because it doesn't distinguish between magical and non-magical attacks. For example, as it stands now [[Gheris Hhune|this werewolf]] is shown to be fully immune to physical damage. That's wrong of course, he's only immune to non-magical physical damage, magical weapons can wound him just fine. Plenty of other examples. I suggest we go back to the old way of conveying that information, the symbols didn't have these problems. [[User:Sparkle|Sparkle]] ([[User talk:Sparkle|talk]]) 07:20, 15 March 2024 (CET) | There's an issue with the new way resistances are shown in the infoboxes of NPCs. It used to be with the in-game symbols but now it's just text. This is a problem for the physical resistances because it doesn't distinguish between magical and non-magical attacks. For example, as it stands now [[Gheris Hhune|this werewolf]] is shown to be fully immune to physical damage. That's wrong of course, he's only immune to non-magical physical damage, magical weapons can wound him just fine. Plenty of other examples. I suggest we go back to the old way of conveying that information, the symbols didn't have these problems. [[User:Sparkle|Sparkle]] ([[User talk:Sparkle|talk]]) 07:20, 15 March 2024 (CET) | ||