Editing Weapon actions

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{{PageSeo
{{ up to date | 2023-08-29 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
| title = Weapon actions
[[Category:Actions]]
| image = Piercing_Strike.webp
'''Weapon Actions''' are a type of [[Action]] granted to a character based on the type of weapon they are wielding. For example, bladed weapons such as [[Longswords]] will typically grant the [[Lacerate]] weapon action.
| description = Weapon actions are special attacks or actions tied to specific weapon classes or individual weapons.
}}
 
'''Weapon actions''' are [[action]]s granted to a character based on the weapon they are wielding. Usually, these actions are special attacks that are superior in some way to normal attacks. Each type of weapon has its own set of weapon actions which helps distinguish weapon categories. For example, [[Longswords]] grant the {{SAI|Lacerate}}, {{SAI|Rush Attack}}, and {{SAI|Pommel Strike}} actions. Additionally, many special weapons have unique weapon actions on top of the ones granted by the weapon type.


Each weapon action is limited to one use per [[short rest]] unless otherwise specified.
These actions are only usable once per [[Short Rest]] and are special in some way, normally able to do bonus damage, hit multiple targets, debilitate foes, or move the character.
In order to gain access to the weapon actions from a weapon, a creature must be [[proficient]] in that weapon type and have it equipped in the main hand or both hands. Off-hand weapons do not grant weapon actions.


== Weapon action DC ==
In order to gain access to the Weapon Actions from a weapon, a creature must have [[Proficiency]] in that weapon type and have it equipped in the main hand or both hands (off-hand weapons do not grant Weapon Actions).


Many weapon actions are attacks that can inflict debilitating conditions on the target. For these attacks, the target gets to make a [[saving throw]] to avoid suffering the condition. The [[Difficulty Class]] (or DC) for saving throws is calculated similarly to [[Spells#Spell saves|spell save DC]] except for two differences: First, the [[Spells#Spellcasting ability|spellcasting ability modifier]] is replaced with the [[Abilities#Ability score modifiers|ability score modifier]] of either Strength or Dexterity, whichever is higher. Second, each weapon action can grant its own inherent bonus DC that isn't listed anywhere,<!-- LARIAN! --> but most frequently it's +2. To express all this mathematically:
The [[Difficulty Class]] (or DC) for Saving Throws against Weapon Actions is calculated similarly to [[Spells|Spellcasting DC]] - except for four differences: firstly, the [[Spells#Spellcasting Ability and Proficiency|Spellcasting Ability Modifier]] is replaced with the [[Ability Modifier]] of either Strength or Dexterity, whichever is higher; secondly, proficiency bonus isn't added; thirdly, the base DC is 10 instead of 8; and finally, each Weapon Action can grant its own inherent bonus DC that isn't listed anywhere,<!-- LARIAN! --> but most frequently it's +2. To express all this mathematically:


<div class="center">
<div class="center">
{{InfoBlob|1 =
{{InfoBlob|1 =
Weapon action DC = 8 + [[proficiency bonus]] + [[Strength]] or [[Dexterity]] modifier + inherent weapon action bonus DC
Weapon Action DC = 10 + [[Strength|Strength]] or [[Dexterity|Dexterity]] + [[Weapon Actions#Melee Weapons|Inherent Weapon Action Bonus DC]]
}}
}}
</div>
</div>


Certain weapon action instead use '''Hybrid DC'''<!-- LARIAN! --> which allows a user to either use their spell save DC or weapon action DC with a +2 bonus, whichever is higher. Other unique weapon actions always use the spell save DC. In all cases, the type of DC and any inherent bonus is listed in the tables below.
Certain Weapon Action instead uses '''Hybrid DC'''<!-- LARIAN! -->, which allows a user to either use their [[Spells|Spellcasting DC]] or Weapon Action DC with a +2 bonus, whichever is higher.


Prior to Patch 5, weapon actions instead had a base DC of 10 but did not add the proficiency bonus to the DC, leading to an overall lower DC after proficiency bonus increases at level 5. This was changed to the above formula after patch 5.
== Overview of Weapon Actions ==


== Basic weapon actions ==
=== Melee Weapons ===
The following weapon actions are granted by different weapon types. All weapons in given category will have the specified weapon actions.
<!-- Don't use absolute widths! Remember mobile! -->
=== Basic melee weapon actions ===
{| class="wikitable" style="width: 100%;"
{| class="wikitable" style="width: 100%;"
! style="width: 18%;" | Weapon action
! style="width: 15.0%;" | Weapon Action
! style="width: 14%;" | Associated weapons
! style="width: 17.5%;" | Associated Weapons
! Cost
! style="width: 17.5%;" | Cost
! Effect
! style="width: 17.5%;" | Effect
! Damage
! style="width: 12.5%;" | Bonus DC
! style="width: 20.0%;" | Damage
|-
|-
| {{SAI|Backbreaker|w=40}}
| {{SAI|Backbreaker|w=40}}
|
|
{{WeaponType|Warhammers}}<br>
<ul style="list-style: none;">
{{WeaponType|Mauls}}
<li> {{WeaponType|Warhammers}}
| style="text-align: center;" | {{r|action}}
<li> {{WeaponType|Mauls}}
</ul>
| {{Action}}
| Inflict {{Cond|Prone}}
| Inflict {{Cond|Prone}}
* {{Saving throw|STR}}
| [[Strength]] (+1)
* Weapon action DC
| 1d4 {{DamageModifier|Strength}} <br> {{DamageType|Bludgeoning}}
* {{duration|2}}
| '''1d4''' {{DamageModifier|finesse}}
* Inherits weapon damage type
|-
|-
| {{SAI|Brace (Melee)|w=40}}
| {{SAI|Brace (Melee)|w=40}}
|
|
{{WeaponType|Glaives}}<br>
<ul style="list-style: none;">
{{WeaponType|Pikes}}
<li> {{WeaponType|Glaives}}
| style="text-align: center;" | {{r|movement m|6}}
<li> {{WeaponType|Pikes}}
| Reroll melee damage rolls and take the higher value
</ul>
* {{duration|1}}
| {{action | movement | m = 6 | ft = 20 }}
| style="text-align: center;" | -
| 'Advantage' on damage rolls for this turn
| -
| -
|-
|-
| {{SAI|Cleave|w=40}}
| {{SAI|Cleave|w=40}}
|
|
{{WeaponType|Battleaxes}}<br>
<ul style="list-style: none;">
{{WeaponType|Greataxes}}<br>
<li> {{WeaponType|Battleaxes}}
{{WeaponType|Halberds}}<br>
<li> {{WeaponType|Greataxes}}
{{WeaponType|Greatswords}}
<li> {{WeaponType|Halberds}}
| style="text-align: center;" | {{r|action}}
<li> {{WeaponType|Greatswords}}
| Strike up to 3 targets
</ul>
* {{AOE | cone | m = 1.5 | ft = 5 }}
| {{Action}}
| Halved weapon damage  
| Strike 3 targets <br> {{AOE | cone | m = 1.5 | ft = 5 }}
* Any bonus damage is not halved, e.g. from {{SAI|Divine Smite}} or {{SAI|Great Weapon Master: All In|Great Weapon Master}}
| -
| Halved weapon damage <br> (added damage is not halved e.g. from [[Divine Smite]], [[Great Weapon Master: All In|Great Weapon Master]])
|-
|-
| {{SAI|Concussive Smash|w=40}}
| {{SAI|Concussive Smash|w=40}}
|
|
{{WeaponType|Morningstars}}<br>
<ul style="list-style: none;">
{{WeaponType|Clubs}}<br>
<li> {{WeaponType|Morningstars}}
{{WeaponType|Light Hammers}}<br>
<li> {{WeaponType|Clubs}}
{{WeaponType|Maces}}<br>
<li> {{WeaponType|Light Hammers}}
{{WeaponType|Warhammers}}<br>
<li> {{WeaponType|Maces}}
{{WeaponType|Greatclubs}}<br>
<li> {{WeaponType|Warhammers}}
{{WeaponType|Mauls}}
<li> {{WeaponType|Greatclubs}}
| style="text-align: center;" | {{r|action}}
<li> {{WeaponType|Mauls}}
</ul>
| {{Action}}
| Inflict {{Cond|Dazed}}
| Inflict {{Cond|Dazed}}
* {{Saving throw|CON}}
| [[Constitution]] (Hybrid DC)
* Hybrid DC
* {{duration|2}}
| Weapon damage
| Weapon damage
|-
|-
| {{SAI|Maiming Strike|w=40}}
| {{SAI|Crippling Strike|w=40}}
|
|
{{WeaponType|War Picks}}<br>
<ul style="list-style: none;">
{{WeaponType|Battleaxes}}
<li> {{WeaponType|War Picks}}
| style="text-align: center;" | {{r|action}}
<li> {{WeaponType|Battleaxes}}
</ul>
| {{Action}}
| Inflict {{Cond|Maimed}}
| Inflict {{Cond|Maimed}}
* {{Saving throw|CON}}
| [[Constitution]] (+2)
* Weapon action DC + 2
| 1d4 {{DamageModifier|Strength}} <br> {{DamageType|Slashing}}
* {{duration|2}}
| '''1d4''' {{DamageModifier|finesse}}
* Inherits weapon damage type
|-
|-
| {{SAI|Disarming Strike|w=40}}
| {{SAI|Disarming Strike|w=40}}
| {{WeaponType|Tridents}}
|
| style="text-align: center;" | {{r|action}}
<ul style="list-style: none;">
| Target drops weapon
<li> {{WeaponType|Tridents}}
* {{Saving throw|STR}}
</ul>
* Weapon action DC + 2
| {{Action}}
| '''1d4''' {{DamageModifier|finesse}}
| Target drops Weapon
* Inherits weapon damage type
| [[Strength]]  (+2)
| 1d4 {{DamageModifier|Strength}} <br> {{DamageType|Piercing}}
|-
|-
| {{SAI|Flourish|w=40}}
| {{SAI|Flourish|w=40}}
|
|
{{WeaponType|Scimitars}}<br>
<ul style="list-style: none;">
{{WeaponType|Shortswords}}<br>
<li> {{WeaponType|Scimitars}}
{{WeaponType|Rapiers}}
<li> {{WeaponType|Shortswords}}
| style="text-align: center;" | {{r|bonus}}
<li> {{WeaponType|Rapiers}}
</ul>
| {{Action|bonus}}
| Inflict {{Cond|Off Balance}}
| Inflict {{Cond|Off Balance}}
* {{Saving throw|DEX}}
| [[Dexterity]] (+2)
* Weapon action DC + 2
| None
* {{duration|2}}
| {{DamageText|1d4|Bludgeoning}}
* Non-lethal damage
|-
|-
| {{SAI|Heartstopper|w=40}}
| {{SAI|Heartstopper|w=40}}
| {{WeaponType|Morningstars}}
|
| style="text-align: center;" | {{r|action}}
<ul style="list-style: none;">
<li> {{WeaponType|Morningstars}}
</ul>
| {{Action}}
| Inflict {{Cond|Chest Trauma}}
| Inflict {{Cond|Chest Trauma}}
* {{Saving throw|CON}}
| [[Constitution]] (+2)
* Weapon action DC + 2
| 1d4 {{DamageModifier|Strength}} <br> {{DamageText||Bludgeoning}}
* {{duration|2}}
| '''1d4''' {{DamageModifier|finesse}}
* Inherits weapon damage type
|-
|-
| {{SAI|Lacerate|w=40}}
| {{SAI|Lacerate|w=40}}
|
|
{{WeaponType|Handaxes}}<br>
<ul style="list-style: none;">
{{WeaponType|Sickles}}<br>
<li> {{WeaponType|Handaxes}}
{{WeaponType|Scimitars}}<br>
<li> {{WeaponType|Sickles}}
{{WeaponType|Battleaxes}}<br>
<li> {{WeaponType|Scimitars}}
{{WeaponType|Longswords}}<br>
<li> {{WeaponType|Battleaxes}}
{{WeaponType|Glaives}}<br>
<li> {{WeaponType|Longswords}}
{{WeaponType|Greataxes}}<br>
<li> {{WeaponType|Glaives}}
{{WeaponType|Greatswords}}<br>
<li> {{WeaponType|Greataxes}}
{{WeaponType|Halberds}}
<li> {{WeaponType|Greatswords}}
| style="text-align: center;" | {{r|action}}
<li> {{WeaponType|Halberds}}
</ul>
| {{Action}}
| Inflict {{Cond|Bleeding}}
| Inflict {{Cond|Bleeding}}
* {{Saving throw|CON}}
| [[Constitution]] (+2)
* Weapon action DC + 2
* {{duration|2}}
| Weapon damage
| Weapon damage
|-
|-
| {{SAI|Piercing Strike|w=40}}
| {{SAI|Piercing Strike|w=40}}
|
|<ul style="list-style: none;">
{{WeaponType|Daggers}}<br>
<li> {{WeaponType|Daggers}}
{{WeaponType|Rapiers}}<br>
<li> {{WeaponType|Rapiers}}
{{WeaponType|Shortswords}}<br>
<li> {{WeaponType|Shortswords}}
{{WeaponType|Tridents}}<br>
<li> {{WeaponType|Tridents}}
{{WeaponType|Pikes}}<br>
<li> {{WeaponType|Pikes}}
{{WeaponType|Javelins}}
<li> {{WeaponType|Javelins}}
| style="text-align: center;" | {{r|action}}
</ul>
| {{Action}}
| Inflict {{Cond|Gaping Wounds}}
| Inflict {{Cond|Gaping Wounds}}
* {{Saving throw|CON}}
| [[Constitution]] (+2)
* Weapon action DC + 2
* {{duration|2}}
| Weapon damage
| Weapon damage
|-
|-
| {{SAI|Pommel Strike|w=40}}
| {{SAI|Pommel Strike|w=40}}
|
|
{{WeaponType|Longswords}}<br>
<ul style="list-style: none;">
{{WeaponType|Greatswords}}
<li> {{WeaponType|Longswords}}
| style="text-align: center;" | {{r|bonus}}
<li> {{WeaponType|Greatswords}}
</ul>
| {{Action|bonus}}
| Inflict {{Cond|Dazed}}
| Inflict {{Cond|Dazed}}
* {{Saving throw|CON}}
| [[Constitution]] (+2)
* Weapon action DC + 2
| 1d4 {{DamageModifier|Strength}} <br> {{DamageType|Slashing}}
* {{duration|2}}
| {{DamageText|1d4|Bludgeoning}}
* Non-lethal damage
|-
|-
| {{SAI|Prepare|w=40}}
| {{SAI|Prepare|w=40}}
| {{WeaponType|Greataxes}}
|
| style="text-align: center;" | {{r|movement m|6}}
<ul style="list-style: none;">
<li> {{WeaponType|Greataxes}}
</ul>
| {{action | movement | m = 6 | ft = 20 }}
| Extra damage on melee attacks this turn
| Extra damage on melee attacks this turn
| [[Ability Score Modifier|Strength modifier]] {{DamageType|Slashing}}
| -
| [[Ability Score Modifier|Strength Modifier]] <br> {{DamageType|Slashing}}
|-
|-
| {{SAI|Rush Attack|w=40}}
| {{SAI|Rush Attack|w=40}}
|
|
{{WeaponType|Longswords}}<br>
<ul style="list-style: none;">
{{WeaponType|Spears}}<br>
<li> {{WeaponType|Longswords}}
{{WeaponType|Tridents}}<br>
<li> {{WeaponType|Spears}}
{{WeaponType|Glaives}}<br>
<li> {{WeaponType|Tridents}}
{{WeaponType|Halberds}}<br>
<li> {{WeaponType|Glaives}}
{{WeaponType|Pikes}}
<li> {{WeaponType|Halberds}}
| style="text-align: center;" | {{r|action}}<br>+<br>{{r|movement}}
<li> {{WeaponType|Pikes}}
| Charge up to {{dist|m=9|ft=30}} away<br>Inflict {{Cond|Off Balance}}
</ul>
* {{Saving throw|STR}}
| {{Action}}
* Weapon action DC
| Charge 9 m / 30 ft <br> Inflict {{Cond|Off Balance}}
* {{duration|2}}
| [[Strength]] (+1)
| '''1d4''' {{DamageModifier|finesse}}
| 1d4 {{DamageModifier|Strength}} <br> Inherits weapon damage type  
* Inherits weapon damage type  
|-
|-
| {{SAI|Tenacity|w=40}}
| {{SAI|Tenacity|w=40}}
|
|
{{WeaponType|Morningstars}}<br>
<ul style="list-style: none;">
{{WeaponType|Greatclubs}}<br>
<li> {{WeaponType|Morningstars}}
{{WeaponType|Mauls}}
<li> {{WeaponType|Greatclubs}}
| style="text-align: center;" | {{r|reaction}}
<li> {{WeaponType|Mauls}}
</ul>
| {{Action|Reaction}}
| Inflict damage on a miss
| Inflict damage on a miss
* {{Recharge|Unlimited use}}
| -
| [[Ability Score Modifier|Strength modifier]] {{DamageType|Bludgeoning}}
| [[Ability Score Modifier|Strength Modifier]] <br> {{DamageType|Bludgeoning}}
* Minimum 1 damage
|-
|-
| {{SAI|Topple|w=40}}
| {{SAI|Topple|w=40}}
| {{WeaponType|Quarterstaves}}
|
| style="text-align: center;" | {{r|action}}
<ul style="list-style: none;">
<li> {{WeaponType|Quarterstaves}}
</ul>
| {{Action}}
| Inflict {{Cond|Prone}}
| Inflict {{Cond|Prone}}
* {{Saving throw|DEX}}
| [[Dexterity]] (+2)
* Weapon action DC + 2
| None
* {{duration|1}}
| {{DamageText|1d4|Bludgeoning}}
* Non-lethal damage
|-
|-
| {{SAI|Weakening Strike|w=40}}
| {{SAI|Weakening Strike|w=40}}
|
|
{{WeaponType|Rapiers}}<br>
<ul style="list-style: none;">
{{WeaponType|War Picks}}<br>
<li> {{WeaponType|Rapiers}}
{{WeaponType|Warhammers}}
<li> {{WeaponType|War Picks}}
| style="text-align: center;" | {{r|action}}
<li> {{WeaponType|Warhammers}}
</ul>
| {{Action}}
| Inflict {{Cond|Weak Grip}}
| Inflict {{Cond|Weak Grip}}
* {{Saving throw|STR}}
| [[Strength]] (+2)
* Weapon action DC + 2
| 1d4 {{DamageModifier|Strength}} <br> Inherits weapon damage type  
* {{duration|2}}
| '''1d4''' {{DamageModifier|finesse}}
* Inherits weapon damage type
* Non-lethal damage
|}
|}


=== Basic ranged weapon actions ===
=== Ranged Weapons ===
<!-- Don't use absolute widths! Remember mobile! -->
{| class="wikitable" style="width: 100%;"
{| class="wikitable" style="width: 100%;"
! Weapon action
! style="width: 15.0%;" | Weapon Action
! Associated weapons
! style="width: 17.5%;" | Associated Weapons
! Cost
! style="width: 17.5%;" | Cost
! Effect
! style="width: 17.5%;" | Effect
! Damage
! style="width: 12.5%;" | Saving Throw
! style="width: 20.0%;" | Damage
|-
|-
| {{SAI|Brace (Ranged)|w=40}}
| {{SAI|Brace (Ranged)|w=40}}
|
|
{{WeaponType|Heavy Crossbows}}<br>
<ul style="list-style: none;">
{{WeaponType|Longbows}}
<li> {{WeaponType|Longbows}}
| style="text-align: center;" | {{r|movement m|6}}
<li> {{WeaponType|Heavy Crossbows}}
| Reroll ranged damage rolls and take the higher value
</ul>
* {{duration|1}}
| {{action | movement | m = 6 | ft = 20 }}
| style="text-align: center;" | -
| 'Advantage' on damage rolls for this turn
| -
| -
|-
|-
| {{SAI|Hamstring Shot|w=40}}
| {{SAI|Hamstring Shot|w=40}}
|
|
{{WeaponType|Shortbows}} <br>
<ul style="list-style: none;">
{{WeaponType|Longbows}}
<li> {{WeaponType|Shortbows}}
| style="text-align: center;" | {{r|action}}
<li> {{WeaponType|Longbows}}
</ul>
| {{Action}}
| Inflict {{Cond|Hamstrung}}
| Inflict {{Cond|Hamstrung}}
* {{Saving throw|CON}}
| [[Constitution]] (+1)
* Weapon action DC + 2
* {{duration|2}}
| Weapon damage
| Weapon damage
|-
|-
| {{SAI|Mobile Shot|w=40}}
| {{SAI|Mobile Shot|w=40}}
| {{WeaponType|Hand Crossbows}}
|
| style="text-align: center;" | {{r|bonus}}
<ul style="list-style: none;">
| Make a bonus action attack after using {{SAI|Dash}} or {{SAI|Disengage}}
<li> {{WeaponType|Hand Crossbows}}
</ul>
| {{Action|bonus}}
| Weapon attack as a bonus action <br> ''Prerequisite: Dashed or Disengaged this turn''
| -
| Weapon damage
| Weapon damage
|-
|-
| {{SAI|Piercing Shot|w=40}}
| {{SAI|Piercing Shot|w=40}}
|
|  
{{WeaponType|Heavy Crossbows}}<br>
<ul style="list-style: none;">
{{WeaponType|Light Crossbows}}<br>
<li> {{WeaponType|Light Crossbows}}
{{WeaponType|Hand Crossbows}}
<li> {{WeaponType|Hand Crossbows}}
| style="text-align: center;" | {{r|action}}
<li> {{WeaponType|Heavy Crossbows}}
</ul>
| {{Action}}
| Inflict {{Cond|Gaping Wounds}}
| Inflict {{Cond|Gaping Wounds}}
* {{Saving throw|CON}}
| [[Constitution]] (+1)
* Weapon action DC + 2
* {{duration|2}}
| Weapon damage
| Weapon damage
|}
|}


== Unique weapon actions ==
=== Special Actions ===


The following weapon actions are available only on specific weapons. These actions are granted in addition to the basic weapon actions associated with the weapon category.
The following actions are available only on specific weapons.


=== Unique melee weapon actions ===
<!-- Don't use absolute widths! Remember mobile! -->
{| class="wikitable" style="width: 100%;"
{| class="wikitable" style="width: 100%;"
! Weapon action
! style="width: 15.0%;" | Weapon Action
! Associated weapons
! style="width: 17.5%;" | Associated Weapons
! Cost
! style="width: 15.0%;" | Cost
! Effect
! style="width: 20.0%;" | Effect
! Damage
! style="width: 12.5%;" | Saving Throw
! style="width: 20.0%;" | Extra Damage
|-
|-
| {{SAI|Absolute Power|w=40}}
| {{SAI|Absolute Power|w=40}}
| {{LgRarityItem|Faithbreaker}}
| {{LgRarityItem|Faithbreaker}}
|  style="text-align: center;" | {{r|action}}
| {{Action|action}}
| Push target back {{dist|m=5|ft=17}}
| A surge of Divine energy accompanies your swing. It deals an additional {{DamageText|1d6|Force}} damage and possibly pushes your target back {{distance | m = 5 | ft = 16 }}.
* {{SavingThrow|STR}}
| [[Strength]] (Hybrid DC)
* Spell save DC
| +1d6 {{DamageType|Force}}
|  
|-
Weapon damage<br>
| {{SAI|Arcane Ammunition|w=40}}
+ Strength modifier<br>
| {{LgRarityItem|Crossbow of Arcane Force}}
+ {{DamageText|1d6|Force}}
| {{Action|bonus}}
| Infuse your bolts to deal additional an {{DamageText|1d4|Force}} damage.
| -
| -
|-
|-
| {{SAI|Blood Money|w=40}}
| {{SAI|Blood Money|w=40}}
| {{LgRarityItem|Twist of Fortune}}
| {{LgRarityItem|Twist of Fortune}}
|  style="text-align: center;" | {{r|action}}
| {{Action|action}}
| Deal extra damage based on amount of gold carried by the target
| Strike out greedily, dealing an additional {{DamageText|4|Piercing}} damage per 300 [[Gold]] that the target possesses.
* Target's gold is consumed by this attack
| -
|
| -
Weapon damage<br>
+ Proficiency bonus per 300 gold
|-
|-
| {{SAI|Blood Sacrifice|w=40}}
| {{SAI|Bolt of Celestial Light|w=40}}
| {{LgRarityItem|Ritual Dagger}}
| {{LgRarityItem|Gontr Mael}}
|  style="text-align: center;" | {{r|bonus}}
| {{Action|action}}
| Deal {{DamageText|1d4|Slashing}} damage to self. Apply {{Cond|Bless}} to self.
| {{Cond|Frightened|Frighten}} your target with intimidating arrows.
* {{Duration|1}}
 
After attacking, ranged weapon attacks made by Gontr Mael deal an additional {{DamageColor|Radiant|1~4 Radiant damage}}.
| {{SavingThrow|WIS|dc=11}}
| -
| -
|-
|-
| {{SAI|Colossal Onslaught|w=40}}
| {{SAI|Colossal Onslaught|w=40}}
| {{LgRarityItem|Jorgoral's Greatsword}}
| {{LgRarityItem|Jorgoral's Greatsword}}
|  style="text-align: center;" | {{r|action}}
| {{Action}}
| Strike multiple targets in a line
| Strike multiple foes in a {{AOE | line | m = 6 | ft = 20 }}.<!-- line 3m wide and 6m long -->
* {{AOE | line | m = 6 | ft = 20 }}
| -
|
| + Proficiency Bonus {{DamageType|Slashing}}
Weapon damage<br>
+ Proficiency bonus
|-
| {{SAI|Commander's Strike|w=40}}
| {{LgRarityItem|Duke Ravengard's Longsword}}<br>{{LgRarityItem|Ravengard's Scourger}}
|  style="text-align: center;" | {{r|action}}<br>+<br>{{r|bonus}}
| Command an ally to make a weapon attack
* Range: {{distance|m=9|ft=30}}
* Ally spends a {{r|reaction}} on their turn to make the attack
| Weapon damage + 1d8
|-
|-
| {{SAI|Corrosive Strike|w=40}}
| {{SAI|Corrosive Strike|w=40}}
| {{LgRarityItem|Corrosive Flail}}
| {{LgRarityItem|Corrosive Flail}}
|  style="text-align: center;" | {{r|action}}
| {{Action}}
| Create a pool of {{Area|Acid (surface)}} around the target
| Deal additional {{DamageType|Acid}} damage equal to your [[Proficiency Bonus]]. On a hit, create a pool of acid around the target which reduces {{ArmourClass}} by 2.
* Reduces {{ArmourClass}} by 2
| -
* {{AOE|radius|m = 3|ft=10}}
| + Proficiency Bonus {{DamageType|Acid}}
* {{duration|3}}
|
Weapon damage<br>
+ {{DamageText|Proficiency bonus|Acid}}
|-
|-
| {{SAI|Crowning Strike|w=40}}
| {{SAI|Crowning Strike|w=40}}
| {{LgRarityItem|Blade of Oppressed Souls}}
| {{LgRarityItem|Blade of Oppressed Souls}}
|  style="text-align: center;" | {{r|action}}
| {{Action}}
| Inflict {{Cond|Crown of Madness}}
| Unleash the wails of the dead that fell to your blade, and possibly instil {{Cond|Crown of Madness}} in the target.
* {{SavingThrow|INT}}
| -
* Weapon action DC + 2
| + Proficiency Bonus {{DamageType|Psychic}}
* {{duration|3}}
|
Weapon damage<br>
+ {{DamageText|Proficiency bonus|Psychic}}
|-
|-
| {{SAI|Dawnburst Strike|w=40}}
| {{SAI|Dawnburst Strike|w=40}}
| {{LgRarityItem|The Sacred Star}}
| {{LgRarityItem|The Sacred Star}}
|  style="text-align: center;" | {{r|action}}
| {{Action}}
| Inflict {{Cond|Blinded}} in an AoE
| Deal additional {{DamageType|Radiant}} damage equal to your Proficiency Bonus. On a hit, light erupts around you in a 3m area. Enemies in the light must succeed a {{SavingThrow|Constitution|dc=13}} or be Blinded.
* {{SavingThrow|CON}}
| [[Constitution]]
* Weapon action DC + 2
| + Proficiency Bonus {{DamageType|Radiant}}
* {{AOE|radius|m=3|ft=10}}
* {{duration|3}}
|
Weapon damage<br>
+ {{DamageText|Proficiency bonus|Radiant}}
|-
|-
| {{SAI|Dueller's Enthusiasm|w=40}}
| {{SAI|Dueller's Enthusiasm|w=40}}
| {{LgRarityItem|Duellist's Prerogative}}
| {{LgRarityItem|Duellist's Prerogative}}
|  style="text-align: center;" | {{r|bonus}}
| {{Action|bonus}}
| If not dual-wielding, make a bonus attack with this weapon
| While you are not dual-wielding, you can make an additional melee attack with The Dueller.
* {{Recharge|Per turn}}
| -
| Weapon damage
| 1d8 {{DamageModifier|Strength}} {{DamageType|Bludgeoning}}
|-
|-
| {{SAI|Edge of Darkness|w=40}}
| {{SAI|Edge of Darkness|w=40}}
| {{LgRarityItem|Shar's Spear of Evening}}
| {{LgRarityItem|Shar's Spear of Evening}}
|  style="text-align: center;" | {{r|action}}
| {{Action|action}}
| Create a cloud of {{Area|Darkness (cloud)}} and hit every target inside
| Create a cloud of Darkness while you attack.
* {{AOE|radius|m=3|ft=10}}
| -
* {{Duration|3}}
| + Weapon Damage {{DamageType|Piercing}} to all creatures in cloud
| Weapon damage
|-
|-
| {{SAI|Gargantuan Cleave|w=40}}
| {{SAI|Gargantuan Cleave|w=40}}
| {{LgRarityItem|Very Heavy Greataxe}}
| {{LgRarityItem|Very Heavy Greataxe}}
|  style="text-align: center;" | {{r|action}}
| {{Action}}
| Strike up to 3 targets
| Strike multiple foes but inflict {{Cond|Off Balance}} on self  
* {{AOE|cone|m=2|ft=7}}
| -
Inflict {{Cond|Off Balance (Gargantuan Cleave)|Off Balance}} on self
| + 1d6 {{DamageType|Slashing}}
* {{Duration|1}}
|
Half weapon damage<br>
+ {{DamageText|1d6|Slashing}}
* Bonus damage such as from {{SAI|Great Weapon Master}} is not halved
|-
|-
| {{SAI|Grand Slam|w=40}}
| {{SAI|Grand Slam|w=40}}
| {{LgRarityItem|Corpsegrinder}}
| {{LgRarityItem|Corpsegrinder}}
|  style="text-align: center;" | {{r|action}}<br>{{note|These weapon actions do not count as attacks for the purposes of {{SAI|Extra Attack}} and require your full {{r|action}} to use.|name=fullaction}}
| {{Action|action}}
| Damage and push away enemies in an AoE
| Slam your weapon into the ground, dealing additional {{DamageType|Thunder}} damage each your [[proficiency bonus]], thunderously impacting nearby foes and possibly pushing them away.
* Push equal to normal {{SAI|Shove}} distance
| -
* {{SavingThrow|DEX}}
| + Proficiency Bonus {{DamageType|Thunder}}
* Weapon action DC + 2
* {{AOE|radius|m=3|ft=10}}
|
Weapon damage<br>
+ {{DamageText|Proficiency bonus|Thunder}}
|-
|-
| {{SAI|Hellflame Cleave|w=40}}
| {{SAI|Hellflame Cleave|w=40}}
| {{LgRarityItem|Hellfire Greataxe}}
| {{LgRarityItem|Hellfire Greataxe}}
| style="text-align: center;" | {{r|action}}<br>{{note|name=fullaction}}
| {{Action|bonus}}
| Strike multiple targets and inflict {{Cond|Roiling Hellfire}}
| Spew hellish flames and strike your foes. On Save: Targets still take half damage. Hellfire ignores [[resistance]] and [[Damage types#Immunity|immunity]] to {{DamageType|Fire}} damage.
* {{SavingThrow|DEX}}
| -
* Spell save DC
| + 2d6 {{DamageType|Fire}}
* {{AOE|cone|m=3|ft=10}}
* Creates {{Area|Hellfire}} surface
|
Weapon damage<br>
+ {{DamageText|2d6|Fire}}
|-
|-
| {{SAI|Hush You! |w=40}}
| {{SAI|Hush You!|w=40}}
| {{LgRarityItem|Witchbreaker}}
| {{LgRarityItem|Witchbreaker}}
| style="text-align: center;" | {{r|action}}
| {{Action}}
| Inflict {{Cond|Silenced}}
| Slash a target and possibly {{Cond|Silenced|Silence}} it.
* {{SavingThrow|CON}}
| [[Constitution]] (+1)
* Weapon action DC + 2
| + Proficiency Bonus {{DamageType|Slashing}}
* {{duration|2}}
|-
|
| {{SAI|Illuminating Shot|w=40}}
Weapon damage<br>
| {{LgRarityItem|Fabricated Arbalest}}
+ Proficiency bonus
| {{Action}}
| Fire a shimmering bolt that inflicts 1 turn of {{Cond|Radiating Orb}} upon the target.
| -
| -
|-
| {{SAI|Maiming Strike|w=40}}
| {{LgRarityItem|Thermodynamo Axe}}<br>{{LgRarityItem|Pactbound Battleaxe}}
| {{Action}}
| Possibly inflict {{Cond|Maimed}} on your target. They can't move.
| [[Constitution]] (+1)
| 1d4 {{DamageModifier|Strength}} {{DamageType|Bludgeoning}}
|-
|-
| {{SAI|Moonlight Butterflies|w=40}}
| {{SAI|Moonlight Butterflies|w=40}}
| {{LgRarityItem|Moonlight Glaive}}
| {{LgRarityItem|Moonlight Glaive}}
| style="text-align: center;" | {{r|action}}
| {{Action}}
| Create {{Area|Moonlight Butterflies (area)}} area
| Strike a foe, conjuring an illusory swarm of moon-pale butterflies, gaining {{Advantage}} on attacks against the target. Deal additional Psychic damage equal to your [[Proficiency Bonus]]. When the target moves away from your illusion, it takes {{DamageColor|Psychic|1~6 Psychic damage}}.
* Provides {{Advantage}} against creatures inside
| -
* {{AOE|radius|m=2|ft=7}}
| + Proficiency Bonus {{DamageType|Slashing}} + Proficiency Bonus {{DamageType|Psychic}}
* {{duration|3}}
|-
|
| {{SAI|Overheat|w=40}}
Weapon damage<br>
| {{LgRarityItem|Azer Warhammer}}
+ Proficiency bonus<br>
| {{Action|bonus}}
+ {{DamageText|Proficiency bonus|Psychic}}
| Release a fraction of your inner fire. All nearby creatures take damage and start {{Cond|Burning Fiercely}}.
| -
| -
|-
|-
| {{SAI|Part the Flesh|w=40}}
| {{SAI|Part the Flesh|w=40}}
| {{LgRarityItem|Fleshrender}}
| {{LgRarityItem|Fleshrender}}
|  style="text-align: center;" | {{r|action}}
| {{Action}}
| Inflict {{Cond|Rended Flesh}}
| Thrust forward with diabolical precision, possibly stymying your target's ability to heal.
* {{SavingThrow|CON}}
* Weapon action DC + 2
* {{Duration|3}}
|
Weapon damage<br>
+ {{DamageText|Proficiency bonus|Necrotic}}
|-
| {{SAI|Perfectly Balanced Strike|w=40}}
| {{LgRarityItem|Belm}}
|  style="text-align: center;" | {{r|bonus}}
| Make an attack with your main-hand weapon
* If Belm is equipped in your offhand, the attack will not be made with Belm.
* {{Recharge|Per turn}}
| Weapon damage
|-
| {{SAI|Phalar Aluve: Shriek|w=40}}
| {{LgRarityItem|Phalar Aluve}}
|  style="text-align: center;" | {{r|action}}<br>{{note|name=fullaction}}
| Create aura that debuffs nearby enemies
* Affected enemies take {{DamageText|1d4|Thunder}} extra damage when attacked
* Affected enemies take -1d4 penalty to all saving throws
* {{AOE|radius|m=6|ft=20}}
* {{Duration|5}}
| -
|-
| {{SAI|Phalar Aluve: Sing|w=40}}
| {{LgRarityItem|Phalar Aluve}}
|  style="text-align: center;" | {{r|action}}<br>{{note|name=fullaction}}
| Create aura that buffs nearby allies
* Affected allies get 1d4 bonus to attack rolls and saving throws
* {{AOE|radius|m=6|ft=20}}
* {{Duration|5}}
| -
| -
| + Proficiency Bonus {{DamageType|Necrotic}}
|-
|-
| {{SAI|Poison Mist|w=40}}
| {{SAI|Poison Mist|w=40}}
| {{LgRarityItem|Argument Solver}}
| {{LgRarityItem|Argument Solver}}
|  style="text-align: center;" | {{r|action}}
| {{Action}}
| Create a {{Area|Poison Cloud}} which inflicts {{Cond|Poisoned}}
| On a hit, deal extra {{DamageType|Poison}} damage equal to your [[proficiency bonus]] and surround the target in a [[Poison Cloud|noxious cloud]] that possibly {{cond|Poisoned|Poisons}} those within it.
* {{SavingThrow|CON}}
| -
* Spell save DC
| + Proficiency Bonus {{DamageType|Poison}}
* {{AOE|radius|m=1.5|ft=5}}
* {{Duration|3}}
|
Weapon damage<br>
+ Proficiency bonus<br>
+ {{DamageText|Proficiency bonus|Poison}}
|-
|-
| {{SAI|Profane Scourge|w=40}}
| {{SAI|Profane Scourge|w=40}}
| {{LgRarityItem|The Undead Bane}}
| {{LgRarityItem|The Undead Bane}}
|  style="text-align: center;" | {{r|action}}
| {{Action}}
| Inflict {{Cond|Bane}} on [[undead]] and [[fiends]]
| Strike with subjugating fury, adding your [[proficiency bonus]] to the damage roll. If you hit a [[Fiend]] or [[Undead]] creature, deal an additional {{DamageText|2d6|Slashing|drs=t}} damage and possibly {{cond|Bane}} it.
* {{SavingThrow|STR}}
| -
* Weapon action DC + 2
| + Proficiency Bonus {{DamageType|Physical}} + 2d6 {{DamageType|Slashing}} if Fiend or Undead
* {{Duration|3}}
* Has no effect on other creature types
|
Weapon damage<br>
+ Proficiency bonus<br>
+ {{DamageText|2d6|Slashing}} (only vs. undead and fiends)
|-
|-
| {{SAI|Razor Gale|w=40}}
| {{SAI|Razor Gale|w=40}}
| {{LgRarityItem|Larethian's Wrath}}
| {{LgRarityItem|Larethian's Wrath}}
|  style="text-align: center;" | {{r|action}}
| {{Action}}
| Strike all enemies in a large cone
| Swing your weapon in a {{AOE | cone | m = 4 | ft = 13 }} that deals damage to all enemies within range.
* {{AOE|cone|m=4|ft=13}}
| -
|
| + Proficiency Bonus {{DamageType|Slashing}}
Weapon damage<br>
+ Proficiency bonus
|-
|-
| {{SAI|Revitalising Strike|w=40}}
| {{SAI|Revitalising Strike|w=40}}
| {{LgRarityItem|Hoppy}}
| {{LgRarityItem|Hoppy}}
|  style="text-align: center;" | {{r|action}}
| {{Action}}
| Heal yourself {{DamageText|1d6|Healing}}
| Smash into a foe, wounding them and healing your own injuries. On a hit, heal {{DamageText|1d6|Healing}}. You deal additional {{DamageType|Necrotic}} damage equal to your [[Proficiency Bonus]].
|
| -
Weapon damage<br>
| + Proficiency Bonus {{DamageType|Necrotic}}
+ {{DamageText|Proficiency bonus|Necrotic}}
|-
|-
| {{SAI|Searing Blood|w=40}}
| {{SAI|Searing Blood|w=40}}
| {{LgRarityItem|Rupturing Blade}}
| {{LgRarityItem|Rupturing Blade}}
|  style="text-align: center;" | {{r|action}}
| {{Action}}
| Inflict {{Cond|Burning}} and {{Cond|Bleeding}}
| Cut into an enemy, dealing an extra {{DamageText|[[proficiency bonus]]|Fire}} and {{DamageText|1d6|Fire}} damage to them, while you yourself take {{DamageText|1d6|Slashing}} damage. Additionally, the attack might cause the target to {{Cond|Bleeding|Bleed}} and {{Cond|Burning|Burn}}.
* {{SavingThrow|CON}}
| -
* Weapon action DC + 2
| + Proficiency Bonus {{DamageType|Fire}} + 1d6 {{DamageType|Fire}}
* {{Duration|2}}
* The two conditions have separate saving throws
Deal {{DamageText|1d6|Slashing}} to self
|
Weapon damage<br>
+ {{DamageText|Proficiency bonus|Fire}}<br>
+ {{DamageText|1d6|Fire}}
|-
|-
| {{SAI|Soulbreaker|w=40}}
| {{SAI|Soulbreaker|w=40}}
| {{LgRarityItem|Soulbreaker Greatsword}}<br>{{LgRarityItem|Silver Sword of the Astral Plane}}
|{{LgRarityItem|Soulbreaker Greatsword}}<br>{{LgRarityItem|Silver Sword of the Astral Plane}}
|  style="text-align: center;" | {{r|action}}
| {{Action}}
| Inflict {{Cond|Stunned}}
| Rend the enemy's body and soul, dealing an additional {{DamageText|4|Psychic}} damage and possibly {{Cond|Stunned|Stun}} them.
* {{SavingThrow|CON}}
| [[Constitution]] (+1)
* Weapon action DC + 2
| + Proficiency Bonus {{DamageType|Psychic}}
* {{Duration|2}}
|
Weapon damage<br>
+ {{DamageText|Proficiency bonus|Psychic}}
|-
|-
| {{SAI|Shadowsoaked Blow|w=40}}
| {{SAI|Shadowsoaked Blow|w=40}}
| {{LgRarityItem|Sword of Clutching Umbra}}<br>{{LgRarityItem|Justiciar's Scimitar}}
| {{LgRarityItem|Sword of Clutching Umbra}}
|  style="text-align: center;" | {{r|action}}
| {{Action}}
| Can attack without losing {{Cond|Hiding}}
| Strike an enemy, adding your [[Proficiency Bonus]] and {{DamageText|1d6|Psychic}} to the damage. This attack doesn't break concealment.
|
| -
Weapon damage<br>
| + Proficiency Bonus {{DamageType|Piercing}} + 1d6 {{DamageType|Psychic}}  
+ Proficiency bonus<br>
+ {{DamageText|1d6|Psychic}}
|-
|-
| {{SAI|Topple the Big Folk|w=40}}
| {{SAI|Topple the Big Folk|w=40}}
| {{LgRarityItem|Balduran's Giantslayer}}
| {{LgRarityItem|Balduran's Giantslayer}}
|  style="text-align: center;" | {{r|action}}
| {{Action}}
| Inflict {{Cond|Prone}} to large or greater targets
| Deal additional damage. Large, Huge or Gargantuan creatures take an additional {{DamageText|2-12|Slashing}} damage and may fall {{Cond|Prone}}.
* {{SavingThrow|STR}}
| [[Strength]] (+1)
* Weapon action DC + 2
| + Proficiency Bonus {{DamageType|Physical}} + 2d6 {{DamageType|Slashing}} if Large/Huge/Gargantuan
* {{Duration|2}}
|
Weapon damage<br>
+ Proficiency bonus<br>
+ 2d6 (if target is large or greater)
|-
|-
| {{SAI|Unshackling Strike|w=40}}
| {{SAI|Unshackling Strike|w=40}}
| {{LgRarityItem|Orphic Hammer}}
| {{LgRarityItem|Orphic Hammer}}
|  style="text-align: center;" | {{r|action}}
| {{Action}}
| Remove {{Cond|Restrained}}, {{Cond|Paralysed}}, and {{Cond|Stunned}}
| Smite the magical bonds keeping a creature {{Cond|Restrained}}, {{Cond|Paralysed}}, and {{Cond|Stunned}}, freeing it.
* {{Recharge|Unlimited use}}
| -
| -
|-
| {{SAI|Whirlwind Attack (Weapon Action)|Whirlwind Attack|w=40}}
| {{LgRarityItem|The Dancing Breeze}}<br>{{LgRarityItem|Belm}}
|  style="text-align: center;" | {{r|action}}
| Hit all enemies in a radius
* {{AOE|radius|m=2|ft=7}}
| Weapon damage
|-
| {{SAI|Zephyr Break|w=40}}
| {{LgRarityItem|Nyrulna}}
|  style="text-align: center;" | {{r|action}}<br>{{note|name=fullaction}}
| Hit all creatures in a line. Inflict {{Cond|Off Balance}} and push the targets back {{dist|m=5|ft=17}}
* {{SavingThrow|STR}}
* Spell save DC
* {{AOE|line|m=12|ft=40}}
* {{Duration|2}}
* Deals half damage on successful save
| {{DamageText|6d6|Thunder}}
|-
| {{SAI|Zephyr Flash|w=40}}
| {{LgRarityItem|Nyrulna}}
|  style="text-align: center;" | {{r|action}}<br>{{note|name=fullaction}}
| Rush forward up to {{dist|m=12|ft=40}} hitting all enemies in the way. Inflict {{Cond|Bleeding}} and push the targets back {{dist|m=2|ft=7}}
* {{SavingThrow|DEX|dc=15}}
* {{Duration|3}}
* Deals half damage on successful save
| {{DamageText|6d8|Thunder}}
|}
=== Unique ranged weapon actions ===
{| class="wikitable" style="width: 100%;"
! Weapon action
! Associated weapons
! Cost
! Effect
! Damage
|-
| {{SAI|Arcane Ammunition|w=40}}
| {{LgRarityItem|Crossbow of Arcane Force}}
|  style="text-align: center;" | {{r|bonus}}
| Increase damage of this weapon by {{DamageText|1d4|Force}}
* {{duration|1}}
| -
|-
| {{SAI|Blinding Shot|w=40}}
| {{LgRarityItem|Least Expected}}
|  style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Blinded}}
* {{SavingThrow|CON}}
* Weapon action DC + 2
* {{duration|2}}
|
Weapon damage<br>
+ Proficiency bonus
|-
| {{SAI|Bolt of Celestial Light|w=40}}
| {{LgRarityItem|Gontr Mael}}
|  style="text-align: center;" | {{r|action}}
| Increase damage of this weapon by {{DamageText|1d4|Radiant}}
* {{duration|10}}
Inflict {{Cond|Frightened}}
* {{SavingThrow|WIS}}
* Weapon action DC
* {{duration|2}}
|
Weapon damage<br>
+ Proficiency bonus<br>
+ {{DamageText|1d8|Radiant}}
|-
| {{SAI|Illuminating Shot|w=40}}
| {{LgRarityItem|Fabricated Arbalest}}
|  style="text-align: center;" | {{r|bonus}}
|Inflict {{Cond|Radiating Orb}}
* {{duration|2}}
* {{Recharge|Unlimited use}}
| {{DamageText|1d4|Piercing}}
* Does not benefit from most damage bonuses including {{SAI|Sharpshooter}}
|-
| {{SAI|Pushing Attack (Titanstring Bow)|Pushing Attack|w=40}}
| {{LgRarityItem|Titanstring Bow}}
|  style="text-align: center;" | {{r|action}}
|Push target back {{dist|m=4.5|ft=15}}
* {{SavingThrow|STR}}
* Weapon action DC
| Weapon damage
|-
| {{SAI|Reposition Malefactor|w=40}}
| {{LgRarityItem|Hellfire Engine Crossbow}}
|  style="text-align: center;" | {{r|action}}<br>{{note|name=fullaction}}
|Pull target {{dist|m=9|ft=30}} towards you
* {{SavingThrow|DEX|dc=15}}
* {{Recharge|Unlimited use}}
| Half weapon damage
* Does not benefit from most damage bonuses including {{SAI|Sharpshooter}}
|-
| {{SAI|Sacred Munitions|w=40}}
| {{LgRarityItem|Gandrel's Aspiration}}
|  style="text-align: center;" | {{r|bonus}}
|Enchant this weapon to inflict {{Cond|Turned}} against [[undead]]
* Buff lasts 1 turn
* {{Cond|Turned}} lasts 3 turns
* With {{SAI|Destroy Undead}}, attacks do {{DamageText|4d6|Radiant}} bonus damage against undead
| -
| -
|}
|}


=== NPC-specific weapon actions ===
== Conditions Inflicted by Weapon Actions ==
These weapon actions are attached to weapons that are normally only available to certain creatures. As such, the only way for a player to access these weapon actions without exploits is to summon a creature wielding the associated weapon.
{| class="wikitable" style="width: 100%;"
! Weapon action
! Associated weapons
! Cost
! Effect
! Damage
|-
| {{SAI|Electrified Flail|w=40}}
| {{LgRarityItem|Flail of the Vortex}}
|  style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Stunned}}
* {{SavingThrow|CON|dc=13}}
* {{duration|2}}
* {{Recharge|Unlimited use}}
|
Weapon damage<br>
+ {{DamageText|1d10|Lightning}}
|-
| {{SAI|Hiemal Strike|w=40}}
| {{LgRarityItem|Trident of the Depths}}
|  style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Chilled}}
* {{SavingThrow|CON|dc=13}}
* {{duration|2}}
* {{Recharge|Unlimited use}}
|
Weapon damage<br>
+ {{DamageText|1d10|Cold}}
|-
| {{SAI|Overheat|w=40}}
| {{LgRarityItem|Azer Warhammer}}
|  style="text-align: center;" | {{r|bonus}}
| Inflict {{Cond|Burning Fiercely}} in an AoE
* {{SavingThrow|CON|dc=15}}
* {{AOE|radius|m=2|ft=7}}
* {{duration|3}}
| {{DamageText|1d10|Fire}}
|-
| {{SAI|Scorching Strike|w=40}}
| {{LgRarityItem|Scimitar of Cinder}}
|  style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Burning}}
* {{SavingThrow|CON|dc=13}}
* {{duration|2}}
* {{Recharge|Unlimited use}}
|
Weapon damage<br>
+ {{DamageText|1d10|Fire}}
|}
 
 
=== Inaccessible weapon actions ===
These weapon actions are attached to weapons that are no longer accessible through normal gameplay. They still can be accessed via third party tools.
{| class="wikitable" style="width: 100%;"
! Weapon action
! Associated weapons
! Cost
! Effect
! Damage
|-
| {{SAI|Blink-of-an-eye Bolt|w=40}}
| {{LgRarityItem|Light Crossbow of Speed}}
|  style="text-align: center;" | {{r|bonus}}
| Make a bonus action attack with this weapon
* {{Recharge|Per turn}}
| Weapon damage
|-
| {{SAI|Bloodrender|w=40}}
| {{LgRarityItem|The Impaler}}
|  style="text-align: center;" | {{r|action}}
| Apply {{Cond|Bloodrender}} to self
* {{duration|3}}
|
Weapon damage<br>
+ Proficiency bonus
|-
| {{SAI|Frigid Blade|w=40}}
| {{LgRarityItem|Allandra's Whelm}}
|  style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Frostbitten}}
* {{SavingThrow|CON}}
* Weapon action DC + 2
* {{duration|3}}
|
Weapon damage<br>
+ {{DamageText|Proficiency bonus|Cold}}
|-
| {{SAI|Headcrack|w=40}}
| {{LgRarityItem|Sling}}
|  style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Dazed}}
* {{SavingThrow|CON}}
* Weapon action DC
* {{duration|2}}
| Weapon damage
* Non-lethal damage
|-
| {{SAI|Press the Advantage|w=40}}
| {{LgRarityItem|Combination Axe}}
|  style="text-align: center;" | {{r|bonus}}
| After scoring a [[critical hit]], can make a bonus action attack with your main hand weapon
| Weapon damage
|-
| {{SAI|Steadfast Strike|w=40}}
| {{LgRarityItem|Steadfast Maul}}
|  style="text-align: center;" | {{r|action}}
| Additional effect not implemented
|
Weapon damage<br>
+ Proficiency bonus
|}
 
== Conditions inflicted by weapon actions ==
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{| class="wikitable" style="width: 100%;"
{| class="wikitable" style="width: 100%;"
Line 897: Line 597:
| Ally {{SmallIcon|Help Action Icon.png}} [[Help]]
| Ally {{SmallIcon|Help Action Icon.png}} [[Help]]
|}
|}
== Notes ==
{{notelist}}
[[Category:Actions]]
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