Editing Weapon actions

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{{PageSeo
[[Category:Actions]]
| title = Weapon actions
'''Weapon Actions''' are a type of [[Action]] granted to a character based on the type of weapon they are wielding. For example, bladed weapons such as [[Longswords]] will typically grant the [[Lacerate]] weapon action.
| image = Piercing_Strike.webp
| description = Weapon actions are special attacks or actions tied to specific weapon classes or individual weapons.
}}


'''Weapon actions''' are [[action]]s granted to a character based on the weapon they are wielding. Usually, these actions are special attacks that are superior in some way to normal attacks. Each type of weapon has its own set of weapon actions which helps distinguish weapon categories. For example, [[Longswords]] grant the {{SAI|Lacerate}}, {{SAI|Rush Attack}}, and {{SAI|Pommel Strike}} actions. Additionally, many special weapons have unique weapon actions on top of the ones granted by the weapon type.
These actions are only usable once per [[Short Rest]] and are special in some way, normally able to do bonus damage, hit multiple targets, debilitate foes, or move the character.


Each weapon action is limited to one use per [[short rest]] unless otherwise specified.
In order to gain access to the Weapon Actions from a weapon, a creature must have [[Proficiency]] in that weapon type and have it equipped in the main hand or both hands (off-hand weapons do not grant Weapon Actions).
In order to gain access to the weapon actions from a weapon, a creature must be [[proficient]] in that weapon type and have it equipped in the main hand or both hands. Off-hand weapons do not grant weapon actions.


== Weapon action DC ==
==Overview of Weapon Actions==


Many weapon actions are attacks that can inflict debilitating conditions on the target. For these attacks, the target gets to make a [[saving throw]] to avoid suffering the condition. The [[Difficulty Class]] (or DC) for saving throws is calculated similarly to [[Spells#Spell saves|spell save DC]] except for two differences: First, the [[Spells#Spellcasting ability|spellcasting ability modifier]] is replaced with the [[Abilities#Ability score modifiers|ability score modifier]] of either Strength or Dexterity, whichever is higher. Second, each weapon action can grant its own inherent bonus DC that isn't listed anywhere,<!-- LARIAN! --> but most frequently it's +2. To express all this mathematically:
'''Melee Weapons'''
 
{| class="wikitable"
<div class="center">
! style="width: 160pt;" |Weapon Action
{{InfoBlob|1 =
! style="width: 130pt;" |Associated Weapons
Weapon action DC = 8 + [[proficiency bonus]] + [[Strength]] or [[Dexterity]] modifier + inherent weapon action bonus DC
! style="width: 100pt;" |Cost
}}
! style="width: 140pt;" |Effect
</div>
! style="width: 70pt;" |Saving Throw
 
! style="width: 180pt;" |Damage
Certain weapon action instead use '''Hybrid DC'''<!-- LARIAN! --> which allows a user to either use their spell save DC or weapon action DC with a +2 bonus, whichever is higher. Other unique weapon actions always use the spell save DC. In all cases, the type of DC and any inherent bonus is listed in the tables below.
 
Prior to Patch 5, weapon actions instead had a base DC of 10 but did not add the proficiency bonus to the DC, leading to an overall lower DC after proficiency bonus increases at level 5. This was changed to the above formula after patch 5.
 
== Basic weapon actions ==
The following weapon actions are granted by different weapon types. All weapons in given category will have the specified weapon actions.
=== Basic melee weapon actions ===
{| class="wikitable" style="width: 100%;"
! style="width: 18%;" | Weapon action
! style="width: 14%;" | Associated weapons
! Cost
! Effect
! Damage
|-
|-
| {{SAI|Backbreaker|w=40}}
| {{WeaponAction|Backbreaker}} || {{WeaponType|Warhammers}} || {{Action}} || Inflict Prone || Strength || 1d4 + Strength Modifier <br> {{DamageType|Bludgeoning}}
|
{{WeaponType|Warhammers}}<br>
{{WeaponType|Mauls}}
| style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Prone}}
* {{Saving throw|STR}}
* Weapon action DC
* {{duration|2}}
| '''1d4''' {{DamageModifier|finesse}}
* Inherits weapon damage type
|-
|-
| {{SAI|Brace (Melee)|w=40}}
| {{WeaponAction|Brace (Melee)}} || {{WeaponType|Glaives}}<br>{{WeaponType|Pikes}} || Movement <br> 6 m / 20 ft || 'Advantage' on damage rolls for this turn || - || -
|
{{WeaponType|Glaives}}<br>
{{WeaponType|Pikes}}
| style="text-align: center;" | {{r|movement m|6}}
| Reroll melee damage rolls and take the higher value
* {{duration|1}}
| style="text-align: center;" | -
|-
|-
| {{SAI|Cleave|w=40}}
| {{WeaponAction|Cleave}} || {{WeaponType|Battleaxes}}<br>{{WeaponType|Greataxes}}<br>{{WeaponType|Halberds}}<br>{{WeaponType|Greatswords}} || {{Action}} || Strike 3 targets <br> 1.5 m / 5 ft cone || - || Halved weapon damage <br> (added damage is not halved)
|
{{WeaponType|Battleaxes}}<br>
{{WeaponType|Greataxes}}<br>
{{WeaponType|Halberds}}<br>
{{WeaponType|Greatswords}}
| style="text-align: center;" | {{r|action}}
| Strike up to 3 targets
* {{AOE | cone | m = 1.5 | ft = 5 }}
| Halved weapon damage  
* Any bonus damage is not halved, e.g. from {{SAI|Divine Smite}} or {{SAI|Great Weapon Master: All In|Great Weapon Master}}
|-
|-
| {{SAI|Concussive Smash|w=40}}
| {{WeaponAction|Concussive Smash}} || {{WeaponType|Morningstars}}<br> Bludgeoning weapons except Quarterstaves:<br>{{WeaponType|Clubs}}<br>{{WeaponType|Light Hammers}}<br>{{WeaponType|Maces}}<br>{{WeaponType|Warhammers}}<br>{{WeaponType|Greatclubs}}<br>{{WeaponType|Mauls}}<br>  || {{Action}} || Inflict Dazed || Constitution || Weapon damage
|
{{WeaponType|Morningstars}}<br>
{{WeaponType|Clubs}}<br>
{{WeaponType|Light Hammers}}<br>
{{WeaponType|Maces}}<br>
{{WeaponType|Warhammers}}<br>
{{WeaponType|Greatclubs}}<br>
{{WeaponType|Mauls}}
| style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Dazed}}
* {{Saving throw|CON}}
* Hybrid DC
* {{duration|2}}
| Weapon damage
|-
|-
| {{SAI|Maiming Strike|w=40}}
| {{WeaponAction|Crippling Strike}} || {{WeaponType|War Picks}}<br>{{WeaponType|Battleaxes}}<br>{{WeaponType|Tridents}} || {{Action}} || Inflict Crippled || Constitution || 1d4 + Strength Modifier <br> {{DamageType|Slashing}}
|
{{WeaponType|War Picks}}<br>
{{WeaponType|Battleaxes}}
| style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Maimed}}
* {{Saving throw|CON}}
* Weapon action DC + 2
* {{duration|2}}
| '''1d4''' {{DamageModifier|finesse}}
* Inherits weapon damage type
|-
|-
| {{SAI|Disarming Strike|w=40}}
| {{WeaponAction|Flourish}} || All martial weapons with Finesse: <br> {{WeaponType|Scimitars}}<br>{{WeaponType|Shortswords}}<br>{{WeaponType|Rapiers}} || {{Action|bonus}} || Inflict Off Balance || Dexterity || None
| {{WeaponType|Tridents}}
| style="text-align: center;" | {{r|action}}
| Target drops weapon
* {{Saving throw|STR}}
* Weapon action DC + 2
| '''1d4''' {{DamageModifier|finesse}}
* Inherits weapon damage type
|-
|-
| {{SAI|Flourish|w=40}}
| {{WeaponAction|Heartstopper}} || {{WeaponType|Morningstars}} || {{Action}} || Inflict Chest Trauma|| Constitution|| 1d4 + Strength Modifier <br> {{DamageType|Bludgeoning}}
|
{{WeaponType|Scimitars}}<br>
{{WeaponType|Shortswords}}<br>
{{WeaponType|Rapiers}}
| style="text-align: center;" | {{r|bonus}}
| Inflict {{Cond|Off Balance}}
* {{Saving throw|DEX}}
* Weapon action DC + 2
* {{duration|2}}
| {{DamageText|1d4|Bludgeoning}}
* Non-lethal damage
|-
|-
| {{SAI|Heartstopper|w=40}}
| {{WeaponAction|Lacerate}} || All Slashing weapons:<br>{{WeaponType|Handaxes}}<br>{{WeaponType|Sickles}}<br>{{WeaponType|Scimitars}}<br>{{WeaponType|Battleaxes}}<br>{{WeaponType|Longswords}}<br>{{WeaponType|Glaives}}<br>{{WeaponType|Greataxes}}<br>{{WeaponType|Greatswords}}<br>{{WeaponType|Halberds}} || {{Action}} || Inflict Bleeding || Constitution|| Weapon damage
| {{WeaponType|Morningstars}}
| style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Chest Trauma}}
* {{Saving throw|CON}}
* Weapon action DC + 2
* {{duration|2}}
| '''1d4''' {{DamageModifier|finesse}}
* Inherits weapon damage type
|-
|-
| {{SAI|Lacerate|w=40}}
| {{WeaponAction|Piercing Strike}} || {{WeaponType|Rapiers}}<br>{{WeaponType|Shortswords}}<br>{{WeaponType|Tridents}}<br>{{WeaponType|Pikes}} || {{Action}} || Inflict Gaping Wounds || Constitution || Weapon damage
|
{{WeaponType|Handaxes}}<br>
{{WeaponType|Sickles}}<br>
{{WeaponType|Scimitars}}<br>
{{WeaponType|Battleaxes}}<br>
{{WeaponType|Longswords}}<br>
{{WeaponType|Glaives}}<br>
{{WeaponType|Greataxes}}<br>
{{WeaponType|Greatswords}}<br>
{{WeaponType|Halberds}}
| style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Bleeding}}
* {{Saving throw|CON}}
* Weapon action DC + 2
* {{duration|2}}
| Weapon damage
|-
|-
| {{SAI|Piercing Strike|w=40}}
| {{WeaponAction|Pommel Strike}} || {{WeaponType|Longswords}}<br>{{WeaponType|Greatswords}} || {{Action|bonus}} || Inflict Dazed || Constitution || 1d4 + Strength Modifier <br>{{DamageType|Slashing}}
|
{{WeaponType|Daggers}}<br>
{{WeaponType|Rapiers}}<br>
{{WeaponType|Shortswords}}<br>
{{WeaponType|Tridents}}<br>
{{WeaponType|Pikes}}<br>
{{WeaponType|Javelins}}
| style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Gaping Wounds}}
* {{Saving throw|CON}}
* Weapon action DC + 2
* {{duration|2}}
| Weapon damage
|-
|-
| {{SAI|Pommel Strike|w=40}}
| {{WeaponAction|Prepare}} || {{WeaponType|Greataxes}} || Movement <br> 6 m / 20 ft || Extra damage on attacks this turn || - || Strength Modifier <br> {{DamageType|Slashing}}
|
{{WeaponType|Longswords}}<br>
{{WeaponType|Greatswords}}
| style="text-align: center;" | {{r|bonus}}
| Inflict {{Cond|Dazed}}
* {{Saving throw|CON}}
* Weapon action DC + 2
* {{duration|2}}
| {{DamageText|1d4|Bludgeoning}}
* Non-lethal damage
|-
|-
| {{SAI|Prepare|w=40}}
| {{WeaponAction|Rush Attack}} || {{WeaponType|Longswords}}<br>All polearms except Quarterstaves:<br>{{WeaponType|Spears}}<br>{{WeaponType|Tridents}}<br>{{WeaponType|Glaives}}<br>{{WeaponType|Halberds}}<br>{{WeaponType|Pikes}} || {{Action}} || Charge 9 m / 30 ft <br> Inflict Off Balance || Strength|| 1d4 + Strength Modifier <br> Inherits weapon damage type
| {{WeaponType|Greataxes}}
| style="text-align: center;" | {{r|movement m|6}}
| Extra damage on melee attacks this turn
| [[Ability Score Modifier|Strength modifier]] {{DamageType|Slashing}}
|-
|-
| {{SAI|Rush Attack|w=40}}
|{{WeaponAction|Tenacity}} || {{WeaponType|Morningstars}}<br>{{WeaponType|Greatclubs}}<br>{{WeaponType|Mauls}} || {{Action|reaction}} || Inflict damage on a miss || - || Strength Modifier <br>{{DamageType|Bludgeoning}}
|
{{WeaponType|Longswords}}<br>
{{WeaponType|Spears}}<br>
{{WeaponType|Tridents}}<br>
{{WeaponType|Glaives}}<br>
{{WeaponType|Halberds}}<br>
{{WeaponType|Pikes}}
| style="text-align: center;" | {{r|action}}<br>+<br>{{r|movement}}
| Charge up to {{dist|m=9|ft=30}} away<br>Inflict {{Cond|Off Balance}}
* {{Saving throw|STR}}
* Weapon action DC
* {{duration|2}}
| '''1d4''' {{DamageModifier|finesse}}
* Inherits weapon damage type
|-
|-
| {{SAI|Tenacity|w=40}}
| {{WeaponAction|Topple}} || {{WeaponType|Quarterstaves}} || {{Action}} || Inflict Prone || Dexterity|| None
|
{{WeaponType|Morningstars}}<br>
{{WeaponType|Greatclubs}}<br>
{{WeaponType|Mauls}}
| style="text-align: center;" | {{r|reaction}}
| Inflict damage on a miss
* {{Recharge|Unlimited use}}
| [[Ability Score Modifier|Strength modifier]] {{DamageType|Bludgeoning}}
* Minimum 1 damage
|-
|-
| {{SAI|Topple|w=40}}
| {{WeaponAction|Weakening Strike}} || {{WeaponType|Rapiers}}<br>{{WeaponType|War Picks}}<br>{{WeaponType|Warhammers}} || {{Action}} || Inflict Weak Grip || Strength || 1d4 + Strength Modifier <br> Inherits weapon damage type
| {{WeaponType|Quarterstaves}}
| style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Prone}}
* {{Saving throw|DEX}}
* Weapon action DC + 2
* {{duration|1}}
| {{DamageText|1d4|Bludgeoning}}
* Non-lethal damage
|-
| {{SAI|Weakening Strike|w=40}}
|
{{WeaponType|Rapiers}}<br>
{{WeaponType|War Picks}}<br>
{{WeaponType|Warhammers}}
| style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Weak Grip}}
* {{Saving throw|STR}}
* Weapon action DC + 2
* {{duration|2}}
| '''1d4''' {{DamageModifier|finesse}}
* Inherits weapon damage type
* Non-lethal damage
|}
|}
 
<br>
=== Basic ranged weapon actions ===
'''Ranged Weapons'''
{| class="wikitable" style="width: 100%;"
{| class="wikitable"
! Weapon action
! style="width: 160pt;" |Weapon Action
! Associated weapons
! style="width: 130pt;" |Associated Weapons
! Cost
! style="width: 100pt;" |Cost
! Effect
! style="width: 140pt;" |Effect
! Damage
! style="width: 70pt;" |Saving Throw
! style="width: 180pt;" |Damage
|-
|-
| {{SAI|Brace (Ranged)|w=40}}
|{{WeaponAction|Brace (Ranged)}} || {{WeaponType|Longbows}} || Movement <br> 6 m / 20 ft || 'Advantage' on damage rolls for this turn || - || -
|
{{WeaponType|Heavy Crossbows}}<br>
{{WeaponType|Longbows}}
| style="text-align: center;" | {{r|movement m|6}}
| Reroll ranged damage rolls and take the higher value
* {{duration|1}}
| style="text-align: center;" | -
|-
|-
| {{SAI|Hamstring Shot|w=40}}
| {{WeaponAction|Hamstring Shot}} || {{WeaponType|Shortbows}}<br>{{WeaponType|Longbows}} || {{Action}} || Inflict Hamstrung || Constitution || Weapon damage
|
{{WeaponType|Shortbows}} <br>
{{WeaponType|Longbows}}
| style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Hamstrung}}
* {{Saving throw|CON}}
* Weapon action DC + 2
* {{duration|2}}
| Weapon damage
|-
|-
| {{SAI|Mobile Shot|w=40}}
| {{WeaponAction|Mobile Shot}} || {{WeaponType|Hand Crossbows}} || {{Action|bonus}} || Prerequisite: <br>Dashed or Disengaged this turn || - || Weapon damage
| {{WeaponType|Hand Crossbows}}
| style="text-align: center;" | {{r|bonus}}
| Make a bonus action attack after using {{SAI|Dash}} or {{SAI|Disengage}}
| Weapon damage
|-
|-
| {{SAI|Piercing Shot|w=40}}
| {{WeaponAction|Piercing Shot}} || All crossbows:<br>{{WeaponType|Light Crossbows}}<br>{{WeaponType|Hand Crossbows}}<br>{{WeaponType|Heavy Crossbows}} || {{Action}} || Inflict Gaping Wounds || Constitution || 1d8 + Dexterity Modifier <br> {{DamageType|Piercing}}
|
{{WeaponType|Heavy Crossbows}}<br>
{{WeaponType|Light Crossbows}}<br>
{{WeaponType|Hand Crossbows}}
| style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Gaping Wounds}}
* {{Saving throw|CON}}
* Weapon action DC + 2
* {{duration|2}}
| Weapon damage
|}
|}
 
<br>
== Unique weapon actions ==
==Conditions Inflicted by Weapon Actions==
 
{| class="wikitable"
The following weapon actions are available only on specific weapons. These actions are granted in addition to the basic weapon actions associated with the weapon category.
! style="width: 80pt;" |Condition
 
! style="width: 230pt;" |Inflicted by
=== Unique melee weapon actions ===
! style="width: 100pt;" |Saving Throw Penalty
{| class="wikitable" style="width: 100%;"
! style="width: 200pt;" |Additional Effects
! Weapon action
! style="width: 150pt;" |Removed By
! Associated weapons
! Cost
! Effect
! Damage
|-
|-
| {{SAI|Absolute Power|w=40}}
|[[Prone]]||{{Topple}} (STR) <br> {{Backbreaker}} (DEX)||[[Strength]] <br> [[Dexterity]]||{{Advantage}} to nearby attackers||Using half of Movement Speed
| {{LgRarityItem|Faithbreaker}}
|  style="text-align: center;" | {{r|action}}
| Push target back {{dist|m=5|ft=17}}
* {{SavingThrow|STR}}
* Spell save DC
|  
Weapon damage<br>
+ Strength modifier<br>
+ {{DamageText|1d6|Force}}
|-
|-
| {{SAI|Blood Money|w=40}}
|Off Balance||{{Rush Attack}} (STR) <br> {{Flourish}} (DEX)||Strength <br> Dexterity||{{Advantage}} to attackers||Taking damage or when helped
| {{LgRarityItem|Twist of Fortune}}
| style="text-align: center;" | {{r|action}}
| Deal extra damage based on amount of gold carried by the target
* Target's gold is consumed by this attack
|
Weapon damage<br>
+ Proficiency bonus per 300 gold
|-
|-
| {{SAI|Blood Sacrifice|w=40}}
|Weak Grip||{{Weakening Strike}} (STR)||Strength <br> Dexterity||{{Disadvantage}} on attacks||When helped
| {{LgRarityItem|Ritual Dagger}}
| style="text-align: center;" | {{r|bonus}}
| Deal {{DamageText|1d4|Slashing}} damage to self. Apply {{Cond|Bless}} to self.
* {{Duration|1}}
| -
|-
|-
| {{SAI|Colossal Onslaught|w=40}}
|Crippled||{{Crippling Strike}} (CON)||Dexterity||[[Movement Speed]] reduced to 0||Healing
| {{LgRarityItem|Jorgoral's Greatsword}}
|  style="text-align: center;" | {{r|action}}
| Strike multiple targets in a line
* {{AOE | line | m = 6 | ft = 20 }}
|
Weapon damage<br>
+ Proficiency bonus
|-
|-
| {{SAI|Commander's Strike|w=40}}
|Chest Trauma||{{Heartstopper}} (CON)||[[Constitution]]||One less Action for 2 turns||Healing
| {{LgRarityItem|Duke Ravengard's Longsword}}<br>{{LgRarityItem|Ravengard's Scourger}}
| style="text-align: center;" | {{r|action}}<br>+<br>{{r|bonus}}
| Command an ally to make a weapon attack
* Range: {{distance|m=9|ft=30}}
* Ally spends a {{r|reaction}} on their turn to make the attack
| Weapon damage + 1d8
|-
|-
| {{SAI|Corrosive Strike|w=40}}
|Bleeding||{{Lacerate}} (CON)||Constitution||Inflicts 2 {{DamageType|Slashing}} per turn for 2 turns||Healing
| {{LgRarityItem|Corrosive Flail}}
| style="text-align: center;" | {{r|action}}
| Create a pool of {{Area|Acid (surface)}}  around the target
* Reduces {{ArmourClass}} by 2
* {{AOE|radius|m = 3|ft=10}}
* {{duration|3}}
|
Weapon damage<br>
+ {{DamageText|Proficiency bonus|Acid}}
|-
|-
| {{SAI|Crowning Strike|w=40}}
|Dazed||{{Concussive Smash}} (CON) <br> {{Pommel Strike}} (CON)||[[Wisdom]]||Can't take reactions, loses DEX bonus to AC||When helped
| {{LgRarityItem|Blade of Oppressed Souls}}
|  style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Crown of Madness}}
* {{SavingThrow|INT}}
* Weapon action DC + 2
* {{duration|3}}
|
Weapon damage<br>
+ {{DamageText|Proficiency bonus|Psychic}}
|-
| {{SAI|Dawnburst Strike|w=40}}
| {{LgRarityItem|The Sacred Star}}
|  style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Blinded}} in an AoE
* {{SavingThrow|CON}}
* Weapon action DC + 2
* {{AOE|radius|m=3|ft=10}}
* {{duration|3}}
|
Weapon damage<br>
+ {{DamageText|Proficiency bonus|Radiant}}
|-
| {{SAI|Dueller's Enthusiasm|w=40}}
| {{LgRarityItem|Duellist's Prerogative}}
|  style="text-align: center;" | {{r|bonus}}
| If not dual-wielding, make a bonus attack with this weapon
* {{Recharge|Per turn}}
| Weapon damage
|-
| {{SAI|Edge of Darkness|w=40}}
| {{LgRarityItem|Shar's Spear of Evening}}
|  style="text-align: center;" | {{r|action}}
| Create a cloud of {{Area|Darkness (cloud)}} and hit every target inside
* {{AOE|radius|m=3|ft=10}}
* {{Duration|3}}
| Weapon damage
|-
| {{SAI|Gargantuan Cleave|w=40}}
| {{LgRarityItem|Very Heavy Greataxe}}
|  style="text-align: center;" | {{r|action}}
| Strike up to 3 targets
* {{AOE|cone|m=2|ft=7}}
Inflict {{Cond|Off Balance (Gargantuan Cleave)|Off Balance}} on self
* {{Duration|1}}
|
Half weapon damage<br>
+ {{DamageText|1d6|Slashing}}
* Bonus damage such as from {{SAI|Great Weapon Master}} is not halved
|-
| {{SAI|Grand Slam|w=40}}
| {{LgRarityItem|Corpsegrinder}}
|  style="text-align: center;" | {{r|action}}<br>{{note|These weapon actions do not count as attacks for the purposes of {{SAI|Extra Attack}} and require your full {{r|action}} to use.|name=fullaction}}
| Damage and push away enemies in an AoE
* Push equal to normal {{SAI|Shove}} distance
* {{SavingThrow|DEX}}
* Weapon action DC + 2
* {{AOE|radius|m=3|ft=10}}
|
Weapon damage<br>
+ {{DamageText|Proficiency bonus|Thunder}}
|-
| {{SAI|Hellflame Cleave|w=40}}
| {{LgRarityItem|Hellfire Greataxe}}
|  style="text-align: center;" | {{r|action}}<br>{{note|name=fullaction}}
| Strike multiple targets and inflict {{Cond|Roiling Hellfire}}
* {{SavingThrow|DEX}}
* Spell save DC
* {{AOE|cone|m=3|ft=10}}
* Creates {{Area|Hellfire}} surface
|
Weapon damage<br>
+ {{DamageText|2d6|Fire}}
|-
| {{SAI|Hush You! |w=40}}
| {{LgRarityItem|Witchbreaker}}
|  style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Silenced}}
* {{SavingThrow|CON}}
* Weapon action DC + 2
* {{duration|2}}
|
Weapon damage<br>
+ Proficiency bonus
|-
| {{SAI|Moonlight Butterflies|w=40}}
| {{LgRarityItem|Moonlight Glaive}}
|  style="text-align: center;" | {{r|action}}
| Create {{Area|Moonlight Butterflies (area)}} area
* Provides {{Advantage}} against creatures inside
* {{AOE|radius|m=2|ft=7}}
* {{duration|3}}
|
Weapon damage<br>
+ Proficiency bonus<br>
+ {{DamageText|Proficiency bonus|Psychic}}
|-
| {{SAI|Part the Flesh|w=40}}
| {{LgRarityItem|Fleshrender}}
|  style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Rended Flesh}}
* {{SavingThrow|CON}}
* Weapon action DC + 2
* {{Duration|3}}
|
Weapon damage<br>
+ {{DamageText|Proficiency bonus|Necrotic}}
|-
| {{SAI|Perfectly Balanced Strike|w=40}}
| {{LgRarityItem|Belm}}
|  style="text-align: center;" | {{r|bonus}}
| Make an attack with your main-hand weapon
* If Belm is equipped in your offhand, the attack will not be made with Belm.
* {{Recharge|Per turn}}
| Weapon damage
|-
| {{SAI|Phalar Aluve: Shriek|w=40}}
| {{LgRarityItem|Phalar Aluve}}
|  style="text-align: center;" | {{r|action}}<br>{{note|name=fullaction}}
| Create aura that debuffs nearby enemies
* Affected enemies take {{DamageText|1d4|Thunder}} extra damage when attacked
* Affected enemies take -1d4 penalty to all saving throws
* {{AOE|radius|m=6|ft=20}}
* {{Duration|5}}
| -
|-
| {{SAI|Phalar Aluve: Sing|w=40}}
| {{LgRarityItem|Phalar Aluve}}
|  style="text-align: center;" | {{r|action}}<br>{{note|name=fullaction}}
| Create aura that buffs nearby allies
* Affected allies get 1d4 bonus to attack rolls and saving throws
* {{AOE|radius|m=6|ft=20}}
* {{Duration|5}}
| -
|-
| {{SAI|Poison Mist|w=40}}
| {{LgRarityItem|Argument Solver}}
|  style="text-align: center;" | {{r|action}}
| Create a {{Area|Poison Cloud}} which inflicts {{Cond|Poisoned}}
* {{SavingThrow|CON}}
* Spell save DC
* {{AOE|radius|m=1.5|ft=5}}
* {{Duration|3}}
|
Weapon damage<br>
+ Proficiency bonus<br>
+ {{DamageText|Proficiency bonus|Poison}}
|-
| {{SAI|Profane Scourge|w=40}}
| {{LgRarityItem|The Undead Bane}}
|  style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Bane}} on [[undead]] and [[fiends]]
* {{SavingThrow|STR}}
* Weapon action DC + 2
* {{Duration|3}}
* Has no effect on other creature types
|
Weapon damage<br>
+ Proficiency bonus<br>
+ {{DamageText|2d6|Slashing}} (only vs. undead and fiends)
|-
| {{SAI|Razor Gale|w=40}}
| {{LgRarityItem|Larethian's Wrath}}
|  style="text-align: center;" | {{r|action}}
| Strike all enemies in a large cone
* {{AOE|cone|m=4|ft=13}}
|
Weapon damage<br>
+ Proficiency bonus
|-
| {{SAI|Revitalising Strike|w=40}}
| {{LgRarityItem|Hoppy}}
|  style="text-align: center;" | {{r|action}}
| Heal yourself {{DamageText|1d6|Healing}}
|
Weapon damage<br>
+ {{DamageText|Proficiency bonus|Necrotic}}
|-
| {{SAI|Searing Blood|w=40}}
| {{LgRarityItem|Rupturing Blade}}
|  style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Burning}} and {{Cond|Bleeding}}
* {{SavingThrow|CON}}
* Weapon action DC + 2
* {{Duration|2}}
* The two conditions have separate saving throws
Deal {{DamageText|1d6|Slashing}} to self
|
Weapon damage<br>
+ {{DamageText|Proficiency bonus|Fire}}<br>
+ {{DamageText|1d6|Fire}}
|-
| {{SAI|Soulbreaker|w=40}}
| {{LgRarityItem|Soulbreaker Greatsword}}<br>{{LgRarityItem|Silver Sword of the Astral Plane}}
|  style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Stunned}}
* {{SavingThrow|CON}}
* Weapon action DC + 2
* {{Duration|2}}
|
Weapon damage<br>
+ {{DamageText|Proficiency bonus|Psychic}}
|-
| {{SAI|Shadowsoaked Blow|w=40}}
| {{LgRarityItem|Sword of Clutching Umbra}}<br>{{LgRarityItem|Justiciar's Scimitar}}
|  style="text-align: center;" | {{r|action}}
| Can attack without losing {{Cond|Hiding}}
|
Weapon damage<br>
+ Proficiency bonus<br>
+ {{DamageText|1d6|Psychic}}
|-
| {{SAI|Topple the Big Folk|w=40}}
| {{LgRarityItem|Balduran's Giantslayer}}
|  style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Prone}} to large or greater targets
* {{SavingThrow|STR}}
* Weapon action DC + 2
* {{Duration|2}}
|
Weapon damage<br>
+ Proficiency bonus<br>
+ 2d6 (if target is large or greater)
|-
| {{SAI|Unshackling Strike|w=40}}
| {{LgRarityItem|Orphic Hammer}}
|  style="text-align: center;" | {{r|action}}
| Remove {{Cond|Restrained}}, {{Cond|Paralysed}}, and {{Cond|Stunned}}
* {{Recharge|Unlimited use}}
| -
|-
| {{SAI|Whirlwind Attack (Weapon Action)|Whirlwind Attack|w=40}}
| {{LgRarityItem|The Dancing Breeze}}<br>{{LgRarityItem|Belm}}
|  style="text-align: center;" | {{r|action}}
| Hit all enemies in a radius
* {{AOE|radius|m=2|ft=7}}
| Weapon damage
|-
| {{SAI|Zephyr Break|w=40}}
| {{LgRarityItem|Nyrulna}}
|  style="text-align: center;" | {{r|action}}<br>{{note|name=fullaction}}
| Hit all creatures in a line. Inflict {{Cond|Off Balance}} and push the targets back {{dist|m=5|ft=17}}
* {{SavingThrow|STR}}
* Spell save DC
* {{AOE|line|m=12|ft=40}}
* {{Duration|2}}
* Deals half damage on successful save
| {{DamageText|6d6|Thunder}}
|-
| {{SAI|Zephyr Flash|w=40}}
| {{LgRarityItem|Nyrulna}}
|  style="text-align: center;" | {{r|action}}<br>{{note|name=fullaction}}
| Rush forward up to {{dist|m=12|ft=40}} hitting all enemies in the way. Inflict {{Cond|Bleeding}} and push the targets back {{dist|m=2|ft=7}}
* {{SavingThrow|DEX|dc=15}}
* {{Duration|3}}
* Deals half damage on successful save
| {{DamageText|6d8|Thunder}}
|}
 
=== Unique ranged weapon actions ===
{| class="wikitable" style="width: 100%;"
! Weapon action
! Associated weapons
! Cost
! Effect
! Damage
|-
| {{SAI|Arcane Ammunition|w=40}}
| {{LgRarityItem|Crossbow of Arcane Force}}
|  style="text-align: center;" | {{r|bonus}}
| Increase damage of this weapon by {{DamageText|1d4|Force}}
* {{duration|1}}
| -
|-
| {{SAI|Blinding Shot|w=40}}
| {{LgRarityItem|Least Expected}}
|  style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Blinded}}
* {{SavingThrow|CON}}
* Weapon action DC + 2
* {{duration|2}}
|
Weapon damage<br>
+ Proficiency bonus
|-
| {{SAI|Bolt of Celestial Light|w=40}}
| {{LgRarityItem|Gontr Mael}}
|  style="text-align: center;" | {{r|action}}
| Increase damage of this weapon by {{DamageText|1d4|Radiant}}
* {{duration|10}}
Inflict {{Cond|Frightened}}
* {{SavingThrow|WIS}}
* Weapon action DC
* {{duration|2}}
|
Weapon damage<br>
+ Proficiency bonus<br>
+ {{DamageText|1d8|Radiant}}
|-
| {{SAI|Illuminating Shot|w=40}}
| {{LgRarityItem|Fabricated Arbalest}}
|  style="text-align: center;" | {{r|bonus}}
|Inflict {{Cond|Radiating Orb}}
* {{duration|2}}
* {{Recharge|Unlimited use}}
| {{DamageText|1d4|Piercing}}
* Does not benefit from most damage bonuses including {{SAI|Sharpshooter}}
|-
| {{SAI|Pushing Attack (Titanstring Bow)|Pushing Attack|w=40}}
| {{LgRarityItem|Titanstring Bow}}
|  style="text-align: center;" | {{r|action}}
|Push target back {{dist|m=4.5|ft=15}}
* {{SavingThrow|STR}}
* Weapon action DC
| Weapon damage
|-
| {{SAI|Reposition Malefactor|w=40}}
| {{LgRarityItem|Hellfire Engine Crossbow}}
|  style="text-align: center;" | {{r|action}}<br>{{note|name=fullaction}}
|Pull target {{dist|m=9|ft=30}} towards you
* {{SavingThrow|DEX|dc=15}}
* {{Recharge|Unlimited use}}
| Half weapon damage
* Does not benefit from most damage bonuses including {{SAI|Sharpshooter}}
|-
| {{SAI|Sacred Munitions|w=40}}
| {{LgRarityItem|Gandrel's Aspiration}}
|  style="text-align: center;" | {{r|bonus}}
|Enchant this weapon to inflict {{Cond|Turned}} against [[undead]]
* Buff lasts 1 turn
* {{Cond|Turned}} lasts 3 turns
* With {{SAI|Destroy Undead}}, attacks do {{DamageText|4d6|Radiant}} bonus damage against undead
| -
|}
 
=== NPC-specific weapon actions ===
These weapon actions are attached to weapons that are normally only available to certain creatures. As such, the only way for a player to access these weapon actions without exploits is to summon a creature wielding the associated weapon.
{| class="wikitable" style="width: 100%;"
! Weapon action
! Associated weapons
! Cost
! Effect
! Damage
|-
| {{SAI|Electrified Flail|w=40}}
| {{LgRarityItem|Flail of the Vortex}}
|  style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Stunned}}
* {{SavingThrow|CON|dc=13}}
* {{duration|2}}
* {{Recharge|Unlimited use}}
|
Weapon damage<br>
+ {{DamageText|1d10|Lightning}}
|-
| {{SAI|Hiemal Strike|w=40}}
| {{LgRarityItem|Trident of the Depths}}
|  style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Chilled}}
* {{SavingThrow|CON|dc=13}}
* {{duration|2}}
* {{Recharge|Unlimited use}}
|
Weapon damage<br>
+ {{DamageText|1d10|Cold}}
|-
| {{SAI|Overheat|w=40}}
| {{LgRarityItem|Azer Warhammer}}
|  style="text-align: center;" | {{r|bonus}}
| Inflict {{Cond|Burning Fiercely}} in an AoE
* {{SavingThrow|CON|dc=15}}
* {{AOE|radius|m=2|ft=7}}
* {{duration|3}}
| {{DamageText|1d10|Fire}}
|-
| {{SAI|Scorching Strike|w=40}}
| {{LgRarityItem|Scimitar of Cinder}}
|  style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Burning}}
* {{SavingThrow|CON|dc=13}}
* {{duration|2}}
* {{Recharge|Unlimited use}}
|
Weapon damage<br>
+ {{DamageText|1d10|Fire}}
|}
 
 
=== Inaccessible weapon actions ===
These weapon actions are attached to weapons that are no longer accessible through normal gameplay. They still can be accessed via third party tools.
{| class="wikitable" style="width: 100%;"
! Weapon action
! Associated weapons
! Cost
! Effect
! Damage
|-
| {{SAI|Blink-of-an-eye Bolt|w=40}}
| {{LgRarityItem|Light Crossbow of Speed}}
|  style="text-align: center;" | {{r|bonus}}
| Make a bonus action attack with this weapon
* {{Recharge|Per turn}}
| Weapon damage
|-
| {{SAI|Bloodrender|w=40}}
| {{LgRarityItem|The Impaler}}
|  style="text-align: center;" | {{r|action}}
| Apply {{Cond|Bloodrender}} to self
* {{duration|3}}
|
Weapon damage<br>
+ Proficiency bonus
|-
| {{SAI|Frigid Blade|w=40}}
| {{LgRarityItem|Allandra's Whelm}}
|  style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Frostbitten}}
* {{SavingThrow|CON}}
* Weapon action DC + 2
* {{duration|3}}
|
Weapon damage<br>
+ {{DamageText|Proficiency bonus|Cold}}
|-
| {{SAI|Headcrack|w=40}}
| {{LgRarityItem|Sling}}
|  style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Dazed}}
* {{SavingThrow|CON}}
* Weapon action DC
* {{duration|2}}
| Weapon damage
* Non-lethal damage
|-
| {{SAI|Press the Advantage|w=40}}
| {{LgRarityItem|Combination Axe}}
|  style="text-align: center;" | {{r|bonus}}
| After scoring a [[critical hit]], can make a bonus action attack with your main hand weapon
| Weapon damage
|-
| {{SAI|Steadfast Strike|w=40}}
| {{LgRarityItem|Steadfast Maul}}
|  style="text-align: center;" | {{r|action}}
| Additional effect not implemented
|
Weapon damage<br>
+ Proficiency bonus
|}
 
== Conditions inflicted by weapon actions ==
<!-- Don't use absolute widths! Remember mobile! -->
{| class="wikitable" style="width: 100%;"
! style="width: 10.0%;" | Condition
! style="width: 25.0%;" | Inflicted by / Saving Throw
! style="width: 12.5%;" | Saving Throw Penalty
! style="width: 30.0%;" | Additional Effects
! style="width: 22.5%;" | Removed by
|-
| {{Cond|Bleeding}}
|
<ul style="list-style: none;">
<li> {{SmallIcon|Action Icon.png}} [[Lacerate]] (CON)
</ul>
|
* [[Constitution]]
| Inflicts 2 {{DamageType|Slashing}} per turn for 2 turns
| {{DamageIcon|Healing}} Healing
|-
| {{Cond|Chest Trauma}}
|
<ul style="list-style: none;">
<li> {{SmallIcon|Action Icon.png}} [[Heartstopper]] (CON)
</ul>
|
* [[Constitution]]
| One fewer {{Action}} for 2 turns
| {{DamageIcon|Healing}} Healing
|-
| {{Cond|Maimed}}
|
<ul style="list-style: none;">
<li> {{SmallIcon|Action Icon.png}} [[Crippling Strike]] (CON)
</ul>
|
* [[Dexterity]]
| [[Movement Speed]] reduced to 0
| {{DamageIcon|Healing}} Healing
|-
| {{Cond|Dazed}}
|
<ul style="list-style: none;">
<li> {{SmallIcon|Action Icon.png}} [[Concussive Smash]] (CON)
<li> {{SmallIcon|Bonus Action Icon.png}} [[Pommel Strike]] (CON)
</ul>
|
* [[Wisdom]]
| Can't take reactions, loses Dexterity bonus to {{ArmourClass}}
| Ally {{SmallIcon|Help Action Icon.png}} [[Help]]
|-  
|-  
| {{Cond|Gaping Wounds}}
|Gaping Wounds||{{Piercing Shot}} (CON) <br> {{Piercing Strike}} (CON)||-||Receive additional 2 {{DamageType|Piercing}} damage from attacks for 2 turns||Healing
|
<ul style="list-style: none;">
<li> {{SmallIcon|Action Icon.png}} [[Piercing Shot]] (CON)
<li> {{SmallIcon|Action Icon.png}} [[Piercing Strike]] (CON)
</ul>
| -
| Receive additional 2 {{DamageType|Piercing}} damage from attacks for 2 turns
| {{DamageIcon|Healing}} Healing
|-
| {{Cond|Hamstrung}}
|
<ul style="list-style: none;">
<li> {{SmallIcon|Action Icon.png}} [[Hamstring Shot]] (CON)
</ul>
| -
| [[Movement Speed]] halved
| {{DamageIcon|Healing}} Healing
|-
| {{Cond|Off Balance}}
|
<ul style="list-style: none;">
<li> {{SmallIcon|Action Icon.png}} [[Rush Attack]] (STR)
<li> {{SmallIcon|Bonus Action Icon.png}} [[Flourish]] (DEX)
</ul>
|
* [[Strength]]
* [[Dexterity]]
| {{Advantage}} to attackers
| Ally {{SmallIcon|Help Action Icon.png}} [[Help]] or taking damage
|-
| {{Cond|Prone}}
|
<ul style="list-style: none;">
<li> {{SmallIcon|Action Icon.png}} [[Topple]] (STR)
<li> {{SmallIcon|Action Icon.png}} [[Backbreaker]] (DEX)
</ul>
|
* [[Strength]]
* [[Dexterity]]
| {{Advantage}} to nearby attackers
| Using half of [[Movement Speed]]
|-
|-
| {{Cond|Weak Grip}}
|Hamstrung||{{Hamstring Shot}} (CON)||-||Movement Speed halved||Healing
|
<ul style="list-style: none;">
<li> {{SmallIcon|Action Icon.png}} [[Weakening Strike]] (STR)
</ul>
|
* [[Strength]]
* [[Dexterity]]
| {{Disadvantage}} on attacks
| Ally {{SmallIcon|Help Action Icon.png}} [[Help]]
|}
|}
== Notes ==
{{notelist}}
[[Category:Actions]]
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