Editing Weapon actions

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{{PageSeo
[[Category:Actions]]
| title = Weapon actions
'''Weapon Actions''' are a type of [[Action]] granted to a character based on the type of weapon they are wielding. For example, bladed weapons such as [[Longswords]] will typically grant the [[Lacerate]] weapon action.
| image = Piercing_Strike.webp
| description = Weapon actions are special attacks or actions tied to specific weapon classes or individual weapons.
}}
 
'''Weapon actions''' are [[action]]s granted to a character based on the weapon they are wielding. Usually, these actions are special attacks that are superior in some way to normal attacks. Each type of weapon has its own set of weapon actions which helps distinguish weapon categories. For example, [[Longswords]] grant the {{SAI|Lacerate}}, {{SAI|Rush Attack}}, and {{SAI|Pommel Strike}} actions. Additionally, many special weapons have unique weapon actions on top of the ones granted by the weapon type.
 
Each weapon action is limited to one use per [[short rest]] unless otherwise specified.
In order to gain access to the weapon actions from a weapon, a creature must be [[proficient]] in that weapon type and have it equipped in the main hand or both hands. Off-hand weapons do not grant weapon actions.
 
== Weapon action DC ==


Many weapon actions are attacks that can inflict debilitating conditions on the target. For these attacks, the target gets to make a [[saving throw]] to avoid suffering the condition. The [[Difficulty Class]] (or DC) for saving throws is calculated similarly to [[Spells#Spell saves|spell save DC]] except for two differences: First, the [[Spells#Spellcasting ability|spellcasting ability modifier]] is replaced with the [[Abilities#Ability score modifiers|ability score modifier]] of either Strength or Dexterity, whichever is higher. Second, each weapon action can grant its own inherent bonus DC that isn't listed anywhere,<!-- LARIAN! --> but most frequently it's +2. To express all this mathematically:
These actions are only usable once per [[Short Rest]] and are special in some way, normally able to do bonus damage, hit multiple targets, debilitate foes, or move the character.


<div class="center">
In order to gain access to the Weapon Actions from a weapon, a creature must have [[Proficiency]] in that weapon type and have it equipped in the main hand or both hands (off-hand weapons do not grant Weapon Actions).
{{InfoBlob|1 =
Weapon action DC = 8 + [[proficiency bonus]] + [[Strength]] or [[Dexterity]] modifier + inherent weapon action bonus DC
}}
</div>


Certain weapon action instead use '''Hybrid DC'''<!-- LARIAN! --> which allows a user to either use their spell save DC or weapon action DC with a +2 bonus, whichever is higher. Other unique weapon actions always use the spell save DC. In all cases, the type of DC and any inherent bonus is listed in the tables below.
In Early Access, the [[Difficulty Class|difficulty class]] (or DC) of Weapon Actions is equal to your Spellcasting DC, because BG3 treats weapon actions like spells. Refer to [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability and Proficiency]] for more information.


Prior to Patch 5, weapon actions instead had a base DC of 10 but did not add the proficiency bonus to the DC, leading to an overall lower DC after proficiency bonus increases at level 5. This was changed to the above formula after patch 5.
==Overview of Weapon Actions==


== Basic weapon actions ==
=== Melee Weapons ===
The following weapon actions are granted by different weapon types. All weapons in given category will have the specified weapon actions.
{| class="wikitable"
=== Basic melee weapon actions ===
! style="width: 160pt;" |Weapon Action
{| class="wikitable" style="width: 100%;"
! style="width: 130pt;" |Associated Weapons
! style="width: 18%;" | Weapon action
! style="width: 100pt;" |Cost
! style="width: 14%;" | Associated weapons
! style="width: 140pt;" |Effect
! Cost
! style="width: 70pt;" |Saving Throw
! Effect
! style="width: 180pt;" |Damage
! Damage
|-
| {{SAI|Backbreaker|w=40}}
|
{{WeaponType|Warhammers}}<br>
{{WeaponType|Mauls}}
| style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Prone}}
* {{Saving throw|STR}}
* Weapon action DC
* {{duration|2}}
| '''1d4''' {{DamageModifier|finesse}}
* Inherits weapon damage type
|-
| {{SAI|Brace (Melee)|w=40}}
|
{{WeaponType|Glaives}}<br>
{{WeaponType|Pikes}}
| style="text-align: center;" | {{r|movement m|6}}
| Reroll melee damage rolls and take the higher value
* {{duration|1}}
| style="text-align: center;" | -
|-
| {{SAI|Cleave|w=40}}
|
{{WeaponType|Battleaxes}}<br>
{{WeaponType|Greataxes}}<br>
{{WeaponType|Halberds}}<br>
{{WeaponType|Greatswords}}
| style="text-align: center;" | {{r|action}}
| Strike up to 3 targets
* {{AOE | cone | m = 1.5 | ft = 5 }}
| Halved weapon damage
* Any bonus damage is not halved, e.g. from {{SAI|Divine Smite}} or {{SAI|Great Weapon Master: All In|Great Weapon Master}}
|-
| {{SAI|Concussive Smash|w=40}}
|
{{WeaponType|Morningstars}}<br>
{{WeaponType|Clubs}}<br>
{{WeaponType|Light Hammers}}<br>
{{WeaponType|Maces}}<br>
{{WeaponType|Warhammers}}<br>
{{WeaponType|Greatclubs}}<br>
{{WeaponType|Mauls}}
| style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Dazed}}
* {{Saving throw|CON}}
* Hybrid DC
* {{duration|2}}
| Weapon damage
|-
| {{SAI|Maiming Strike|w=40}}
|
{{WeaponType|War Picks}}<br>
{{WeaponType|Battleaxes}}
| style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Maimed}}
* {{Saving throw|CON}}
* Weapon action DC + 2
* {{duration|2}}
| '''1d4''' {{DamageModifier|finesse}}
* Inherits weapon damage type
|-
| {{SAI|Disarming Strike|w=40}}
| {{WeaponType|Tridents}}
| style="text-align: center;" | {{r|action}}
| Target drops weapon
* {{Saving throw|STR}}
* Weapon action DC + 2
| '''1d4''' {{DamageModifier|finesse}}
* Inherits weapon damage type
|-
| {{SAI|Flourish|w=40}}
|
{{WeaponType|Scimitars}}<br>
{{WeaponType|Shortswords}}<br>
{{WeaponType|Rapiers}}
| style="text-align: center;" | {{r|bonus}}
| Inflict {{Cond|Off Balance}}
* {{Saving throw|DEX}}
* Weapon action DC + 2
* {{duration|2}}
| {{DamageText|1d4|Bludgeoning}}
* Non-lethal damage
|-
| {{SAI|Heartstopper|w=40}}
| {{WeaponType|Morningstars}}
| style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Chest Trauma}}
* {{Saving throw|CON}}
* Weapon action DC + 2
* {{duration|2}}
| '''1d4''' {{DamageModifier|finesse}}
* Inherits weapon damage type
|-
| {{SAI|Lacerate|w=40}}
|
{{WeaponType|Handaxes}}<br>
{{WeaponType|Sickles}}<br>
{{WeaponType|Scimitars}}<br>
{{WeaponType|Battleaxes}}<br>
{{WeaponType|Longswords}}<br>
{{WeaponType|Glaives}}<br>
{{WeaponType|Greataxes}}<br>
{{WeaponType|Greatswords}}<br>
{{WeaponType|Halberds}}
| style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Bleeding}}
* {{Saving throw|CON}}
* Weapon action DC + 2
* {{duration|2}}
| Weapon damage
|-
| {{SAI|Piercing Strike|w=40}}
|
{{WeaponType|Daggers}}<br>
{{WeaponType|Rapiers}}<br>
{{WeaponType|Shortswords}}<br>
{{WeaponType|Tridents}}<br>
{{WeaponType|Pikes}}<br>
{{WeaponType|Javelins}}
| style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Gaping Wounds}}
* {{Saving throw|CON}}
* Weapon action DC + 2
* {{duration|2}}
| Weapon damage
|-
| {{SAI|Pommel Strike|w=40}}
|
{{WeaponType|Longswords}}<br>
{{WeaponType|Greatswords}}
| style="text-align: center;" | {{r|bonus}}
| Inflict {{Cond|Dazed}}
* {{Saving throw|CON}}
* Weapon action DC + 2
* {{duration|2}}
| {{DamageText|1d4|Bludgeoning}}
* Non-lethal damage
|-
| {{SAI|Prepare|w=40}}
| {{WeaponType|Greataxes}}
| style="text-align: center;" | {{r|movement m|6}}
| Extra damage on melee attacks this turn
| [[Ability Score Modifier|Strength modifier]] {{DamageType|Slashing}}
|-
| {{SAI|Rush Attack|w=40}}
|
{{WeaponType|Longswords}}<br>
{{WeaponType|Spears}}<br>
{{WeaponType|Tridents}}<br>
{{WeaponType|Glaives}}<br>
{{WeaponType|Halberds}}<br>
{{WeaponType|Pikes}}
| style="text-align: center;" | {{r|action}}<br>+<br>{{r|movement}}
| Charge up to {{dist|m=9|ft=30}} away<br>Inflict {{Cond|Off Balance}}
* {{Saving throw|STR}}
* Weapon action DC
* {{duration|2}}
| '''1d4''' {{DamageModifier|finesse}}
* Inherits weapon damage type
|-
| {{SAI|Tenacity|w=40}}
|
{{WeaponType|Morningstars}}<br>
{{WeaponType|Greatclubs}}<br>
{{WeaponType|Mauls}}
| style="text-align: center;" | {{r|reaction}}
| Inflict damage on a miss
* {{Recharge|Unlimited use}}
| [[Ability Score Modifier|Strength modifier]] {{DamageType|Bludgeoning}}
* Minimum 1 damage
|-
| {{SAI|Topple|w=40}}
| {{WeaponType|Quarterstaves}}
| style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Prone}}
* {{Saving throw|DEX}}
* Weapon action DC + 2
* {{duration|1}}
| {{DamageText|1d4|Bludgeoning}}
* Non-lethal damage
|-
| {{SAI|Weakening Strike|w=40}}
|
{{WeaponType|Rapiers}}<br>
{{WeaponType|War Picks}}<br>
{{WeaponType|Warhammers}}
| style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Weak Grip}}
* {{Saving throw|STR}}
* Weapon action DC + 2
* {{duration|2}}
| '''1d4''' {{DamageModifier|finesse}}
* Inherits weapon damage type
* Non-lethal damage
|}
 
=== Basic ranged weapon actions ===
{| class="wikitable" style="width: 100%;"
! Weapon action
! Associated weapons
! Cost
! Effect
! Damage
|-
| {{SAI|Brace (Ranged)|w=40}}
|
{{WeaponType|Heavy Crossbows}}<br>
{{WeaponType|Longbows}}
| style="text-align: center;" | {{r|movement m|6}}
| Reroll ranged damage rolls and take the higher value
* {{duration|1}}
| style="text-align: center;" | -
|-
| {{SAI|Hamstring Shot|w=40}}
|
{{WeaponType|Shortbows}} <br>
{{WeaponType|Longbows}}
| style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Hamstrung}}
* {{Saving throw|CON}}
* Weapon action DC + 2
* {{duration|2}}
| Weapon damage
|-
| {{SAI|Mobile Shot|w=40}}
| {{WeaponType|Hand Crossbows}}
| style="text-align: center;" | {{r|bonus}}
| Make a bonus action attack after using {{SAI|Dash}} or {{SAI|Disengage}}
| Weapon damage
|-
| {{SAI|Piercing Shot|w=40}}
|
{{WeaponType|Heavy Crossbows}}<br>
{{WeaponType|Light Crossbows}}<br>
{{WeaponType|Hand Crossbows}}
| style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Gaping Wounds}}
* {{Saving throw|CON}}
* Weapon action DC + 2
* {{duration|2}}
| Weapon damage
|}
 
== Unique weapon actions ==
 
The following weapon actions are available only on specific weapons. These actions are granted in addition to the basic weapon actions associated with the weapon category.
 
=== Unique melee weapon actions ===
{| class="wikitable" style="width: 100%;"
! Weapon action
! Associated weapons
! Cost
! Effect
! Damage
|-
| {{SAI|Absolute Power|w=40}}
| {{LgRarityItem|Faithbreaker}}
|  style="text-align: center;" | {{r|action}}
| Push target back {{dist|m=5|ft=17}}
* {{SavingThrow|STR}}
* Spell save DC
|
Weapon damage<br>
+ Strength modifier<br>
+ {{DamageText|1d6|Force}}
|-
| {{SAI|Blood Money|w=40}}
| {{LgRarityItem|Twist of Fortune}}
|  style="text-align: center;" | {{r|action}}
| Deal extra damage based on amount of gold carried by the target
* Target's gold is consumed by this attack
|
Weapon damage<br>
+ Proficiency bonus per 300 gold
|-
| {{SAI|Blood Sacrifice|w=40}}
| {{LgRarityItem|Ritual Dagger}}
|  style="text-align: center;" | {{r|bonus}}
| Deal {{DamageText|1d4|Slashing}} damage to self. Apply {{Cond|Bless}} to self.
* {{Duration|1}}
| -
|-
| {{SAI|Colossal Onslaught|w=40}}
| {{LgRarityItem|Jorgoral's Greatsword}}
|  style="text-align: center;" | {{r|action}}
| Strike multiple targets in a line
* {{AOE | line | m = 6 | ft = 20 }}
|
Weapon damage<br>
+ Proficiency bonus
|-
| {{SAI|Commander's Strike|w=40}}
| {{LgRarityItem|Duke Ravengard's Longsword}}<br>{{LgRarityItem|Ravengard's Scourger}}
|  style="text-align: center;" | {{r|action}}<br>+<br>{{r|bonus}}
| Command an ally to make a weapon attack
* Range: {{distance|m=9|ft=30}}
* Ally spends a {{r|reaction}} on their turn to make the attack
| Weapon damage + 1d8
|-
| {{SAI|Corrosive Strike|w=40}}
| {{LgRarityItem|Corrosive Flail}}
|  style="text-align: center;" | {{r|action}}
| Create a pool of {{Area|Acid (surface)}}  around the target
* Reduces {{ArmourClass}} by 2
* {{AOE|radius|m = 3|ft=10}}
* {{duration|3}}
|
Weapon damage<br>
+ {{DamageText|Proficiency bonus|Acid}}
|-
| {{SAI|Crowning Strike|w=40}}
| {{LgRarityItem|Blade of Oppressed Souls}}
|  style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Crown of Madness}}
* {{SavingThrow|INT}}
* Weapon action DC + 2
* {{duration|3}}
|
Weapon damage<br>
+ {{DamageText|Proficiency bonus|Psychic}}
|-
| {{SAI|Dawnburst Strike|w=40}}
| {{LgRarityItem|The Sacred Star}}
|  style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Blinded}} in an AoE
* {{SavingThrow|CON}}
* Weapon action DC + 2
* {{AOE|radius|m=3|ft=10}}
* {{duration|3}}
|
Weapon damage<br>
+ {{DamageText|Proficiency bonus|Radiant}}
|-
| {{SAI|Dueller's Enthusiasm|w=40}}
| {{LgRarityItem|Duellist's Prerogative}}
|  style="text-align: center;" | {{r|bonus}}
| If not dual-wielding, make a bonus attack with this weapon
* {{Recharge|Per turn}}
| Weapon damage
|-
| {{SAI|Edge of Darkness|w=40}}
| {{LgRarityItem|Shar's Spear of Evening}}
|  style="text-align: center;" | {{r|action}}
| Create a cloud of {{Area|Darkness (cloud)}} and hit every target inside
* {{AOE|radius|m=3|ft=10}}
* {{Duration|3}}
| Weapon damage
|-
| {{SAI|Gargantuan Cleave|w=40}}
| {{LgRarityItem|Very Heavy Greataxe}}
|  style="text-align: center;" | {{r|action}}
| Strike up to 3 targets
* {{AOE|cone|m=2|ft=7}}
Inflict {{Cond|Off Balance (Gargantuan Cleave)|Off Balance}} on self
* {{Duration|1}}
|
Half weapon damage<br>
+ {{DamageText|1d6|Slashing}}
* Bonus damage such as from {{SAI|Great Weapon Master}} is not halved
|-
| {{SAI|Grand Slam|w=40}}
| {{LgRarityItem|Corpsegrinder}}
|  style="text-align: center;" | {{r|action}}<br>{{note|These weapon actions do not count as attacks for the purposes of {{SAI|Extra Attack}} and require your full {{r|action}} to use.|name=fullaction}}
| Damage and push away enemies in an AoE
* Push equal to normal {{SAI|Shove}} distance
* {{SavingThrow|DEX}}
* Weapon action DC + 2
* {{AOE|radius|m=3|ft=10}}
|
Weapon damage<br>
+ {{DamageText|Proficiency bonus|Thunder}}
|-
| {{SAI|Hellflame Cleave|w=40}}
| {{LgRarityItem|Hellfire Greataxe}}
|  style="text-align: center;" | {{r|action}}<br>{{note|name=fullaction}}
| Strike multiple targets and inflict {{Cond|Roiling Hellfire}}
* {{SavingThrow|DEX}}
* Spell save DC
* {{AOE|cone|m=3|ft=10}}
* Creates {{Area|Hellfire}} surface
|
Weapon damage<br>
+ {{DamageText|2d6|Fire}}
|-
| {{SAI|Hush You! |w=40}}
| {{LgRarityItem|Witchbreaker}}
|  style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Silenced}}
* {{SavingThrow|CON}}
* Weapon action DC + 2
* {{duration|2}}
|
Weapon damage<br>
+ Proficiency bonus
|-
| {{SAI|Moonlight Butterflies|w=40}}
| {{LgRarityItem|Moonlight Glaive}}
|  style="text-align: center;" | {{r|action}}
| Create {{Area|Moonlight Butterflies (area)}} area
* Provides {{Advantage}} against creatures inside
* {{AOE|radius|m=2|ft=7}}
* {{duration|3}}
|
Weapon damage<br>
+ Proficiency bonus<br>
+ {{DamageText|Proficiency bonus|Psychic}}
|-
| {{SAI|Part the Flesh|w=40}}
| {{LgRarityItem|Fleshrender}}
|  style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Rended Flesh}}
* {{SavingThrow|CON}}
* Weapon action DC + 2
* {{Duration|3}}
|
Weapon damage<br>
+ {{DamageText|Proficiency bonus|Necrotic}}
|-
|-
| {{SAI|Perfectly Balanced Strike|w=40}}
| [[Backbreaker]] || {{WeaponType|Warhammers}}<br>{{WeaponType|Mauls}} ||  {{Action}} || Inflict [[Conditions#Prone|Prone]] || Strength || 1d4 + Strength Modifier <br> {{DamageType|Bludgeoning}}
| {{LgRarityItem|Belm}}
style="text-align: center;" | {{r|bonus}}
| Make an attack with your main-hand weapon
* If Belm is equipped in your offhand, the attack will not be made with Belm.
* {{Recharge|Per turn}}
| Weapon damage
|-
|-
| {{SAI|Phalar Aluve: Shriek|w=40}}
| [[Brace (Melee)]] || {{WeaponType|Glaives}}<br>{{WeaponType|Pikes}} || {{action | movement | m = 6 | ft = 20 }} || 'Advantage' on damage rolls for this turn || - || -
| {{LgRarityItem|Phalar Aluve}}
|  style="text-align: center;" | {{r|action}}<br>{{note|name=fullaction}}
| Create aura that debuffs nearby enemies
* Affected enemies take {{DamageText|1d4|Thunder}} extra damage when attacked
* Affected enemies take -1d4 penalty to all saving throws
* {{AOE|radius|m=6|ft=20}}
* {{Duration|5}}
| -
|-
|-
| {{SAI|Phalar Aluve: Sing|w=40}}
| [[Cleave]] || {{WeaponType|Battleaxes}}<br>{{WeaponType|Greataxes}}<br>{{WeaponType|Halberds}}<br>{{WeaponType|Greatswords}} || {{Action}} || Strike 3 targets <br> 1.5 m / 5 ft cone || - || Halved weapon damage <br> (added damage is not halved e.g. from [[Divine Smite|Divine Smite]], [[Great Weapon Master: All In|Great Weapon Master]])
| {{LgRarityItem|Phalar Aluve}}
|  style="text-align: center;" | {{r|action}}<br>{{note|name=fullaction}}
| Create aura that buffs nearby allies
* Affected allies get 1d4 bonus to attack rolls and saving throws
* {{AOE|radius|m=6|ft=20}}
* {{Duration|5}}
| -
|-
|-
| {{SAI|Poison Mist|w=40}}
| [[Concussive Smash]] || {{WeaponType|Morningstars}}<br> Bludgeoning weapons except Quarterstaves:<br>{{WeaponType|Clubs}}<br>{{WeaponType|Light Hammers}}<br>{{WeaponType|Maces}}<br>{{WeaponType|Warhammers}}<br>{{WeaponType|Greatclubs}}<br>{{WeaponType|Mauls}}<br> || {{Action}} || Inflict [[Conditions#Dazed|Dazed]] || Constitution || Weapon damage
| {{LgRarityItem|Argument Solver}}
|  style="text-align: center;" | {{r|action}}
| Create a {{Area|Poison Cloud}} which inflicts {{Cond|Poisoned}}
* {{SavingThrow|CON}}
* Spell save DC
* {{AOE|radius|m=1.5|ft=5}}
* {{Duration|3}}
|
Weapon damage<br>
+ Proficiency bonus<br>
+ {{DamageText|Proficiency bonus|Poison}}
|-
|-
| {{SAI|Profane Scourge|w=40}}
| [[Crippling Strike]] || {{WeaponType|War Picks}}<br>{{WeaponType|Battleaxes}}<br>{{WeaponType|Tridents}} || {{Action}} || Inflict [[Conditions#Crippled|Crippled]]|| Constitution || 1d4 + Strength Modifier <br> {{DamageType|Slashing}}
| {{LgRarityItem|The Undead Bane}}
|  style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Bane}} on [[undead]] and [[fiends]]
* {{SavingThrow|STR}}
* Weapon action DC + 2
* {{Duration|3}}
* Has no effect on other creature types
|
Weapon damage<br>
+ Proficiency bonus<br>
+ {{DamageText|2d6|Slashing}} (only vs. undead and fiends)
|-
|-
| {{SAI|Razor Gale|w=40}}
| [[Flourish]] || All martial weapons with Finesse: <br> {{WeaponType|Scimitars}}<br>{{WeaponType|Shortswords}}<br>{{WeaponType|Rapiers}} || {{Action|bonus}} || Inflict [[Conditions#Off Balance|Off Balance]] || Dexterity || None
| {{LgRarityItem|Larethian's Wrath}}
| style="text-align: center;" | {{r|action}}
| Strike all enemies in a large cone
* {{AOE|cone|m=4|ft=13}}
|
Weapon damage<br>
+ Proficiency bonus
|-
|-
| {{SAI|Revitalising Strike|w=40}}
| [[Heartstopper]] || {{WeaponType|Morningstars}} |{{Action}} || Inflict [[Conditions#Chest Trauma|Chest Trauma]]|| Constitution|| 1d4 + Strength Modifier <br> {{DamageType|Bludgeoning}}
| {{LgRarityItem|Hoppy}}
| style="text-align: center;" | {{r|action}}
| Heal yourself {{DamageText|1d6|Healing}}
|
Weapon damage<br>
+ {{DamageText|Proficiency bonus|Necrotic}}
|-
|-
| {{SAI|Searing Blood|w=40}}
| [[Lacerate]] || All Slashing weapons:<br>{{WeaponType|Handaxes}}<br>{{WeaponType|Sickles}}<br>{{WeaponType|Scimitars}}<br>{{WeaponType|Battleaxes}}<br>{{WeaponType|Longswords}}<br>{{WeaponType|Glaives}}<br>{{WeaponType|Greataxes}}<br>{{WeaponType|Greatswords}}<br>{{WeaponType|Halberds}} || {{Action}} || Inflict [[Conditions#Bleeding|Bleeding]] || Constitution|| Weapon damage
| {{LgRarityItem|Rupturing Blade}}
|  style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Burning}} and {{Cond|Bleeding}}
* {{SavingThrow|CON}}
* Weapon action DC + 2
* {{Duration|2}}
* The two conditions have separate saving throws
Deal {{DamageText|1d6|Slashing}} to self
|
Weapon damage<br>
+ {{DamageText|Proficiency bonus|Fire}}<br>
+ {{DamageText|1d6|Fire}}
|-
|-
| {{SAI|Soulbreaker|w=40}}
| [[Piercing Strike]] || {{WeaponType|Rapiers}}<br>{{WeaponType|Shortswords}}<br>{{WeaponType|Tridents}}<br>{{WeaponType|Pikes}} || {{Action}} || Inflict [[Conditions#Gaping Wounds|Gaping Wounds]] || Constitution || Weapon damage
| {{LgRarityItem|Soulbreaker Greatsword}}<br>{{LgRarityItem|Silver Sword of the Astral Plane}}
| style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Stunned}}
* {{SavingThrow|CON}}
* Weapon action DC + 2
* {{Duration|2}}
|
Weapon damage<br>
+ {{DamageText|Proficiency bonus|Psychic}}
|-
|-
| {{SAI|Shadowsoaked Blow|w=40}}
| [[Pommel Strike]] || {{WeaponType|Longswords}}<br>{{WeaponType|Greatswords}} || {{Action|bonus}} || Inflict [[Conditions#Dazed|Dazed]]|| Constitution || 1d4 + Strength Modifier <br>{{DamageType|Slashing}}
| {{LgRarityItem|Sword of Clutching Umbra}}<br>{{LgRarityItem|Justiciar's Scimitar}}
| style="text-align: center;" | {{r|action}}
| Can attack without losing {{Cond|Hiding}}
|
Weapon damage<br>
+ Proficiency bonus<br>
+ {{DamageText|1d6|Psychic}}
|-
|-
| {{SAI|Topple the Big Folk|w=40}}
| [[Prepare]] || {{WeaponType|Greataxes}} || {{action | movement | m = 6 | ft = 20 }} || Extra damage on melee attacks this turn || - || Strength Modifier <br> {{DamageType|Slashing}}
| {{LgRarityItem|Balduran's Giantslayer}}
| style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Prone}} to large or greater targets
* {{SavingThrow|STR}}
* Weapon action DC + 2
* {{Duration|2}}
|
Weapon damage<br>
+ Proficiency bonus<br>
+ 2d6 (if target is large or greater)
|-
|-
| {{SAI|Unshackling Strike|w=40}}
| [[Rush Attack]] || {{WeaponType|Longswords}}<br>All polearms except Quarterstaves:<br>{{WeaponType|Spears}}<br>{{WeaponType|Tridents}}<br>{{WeaponType|Glaives}}<br>{{WeaponType|Halberds}}<br>{{WeaponType|Pikes}} || {{Action}} || Charge 9 m / 30 ft <br> Inflict [[Conditions#Off Balance|Off Balance]] || Strength|| 1d4 + Strength Modifier <br> Inherits weapon damage type
| {{LgRarityItem|Orphic Hammer}}
|  style="text-align: center;" | {{r|action}}
| Remove {{Cond|Restrained}}, {{Cond|Paralysed}}, and {{Cond|Stunned}}
* {{Recharge|Unlimited use}}
| -
|-
|-
| {{SAI|Whirlwind Attack (Weapon Action)|Whirlwind Attack|w=40}}
|[[Tenacity]] || {{WeaponType|Morningstars}}<br>{{WeaponType|Greatclubs}}<br>{{WeaponType|Mauls}} || {{Action|reaction}} || Inflict damage on a miss || - || Strength Modifier <br>{{DamageType|Bludgeoning}}
| {{LgRarityItem|The Dancing Breeze}}<br>{{LgRarityItem|Belm}}
| style="text-align: center;" | {{r|action}}
| Hit all enemies in a radius
* {{AOE|radius|m=2|ft=7}}
| Weapon damage
|-
|-
| {{SAI|Zephyr Break|w=40}}
| [[Topple]] || {{WeaponType|Quarterstaves}} || {{Action}} || Inflict [[Conditions#Prone|Prone]] || Dexterity|| None
| {{LgRarityItem|Nyrulna}}
| style="text-align: center;" | {{r|action}}<br>{{note|name=fullaction}}
| Hit all creatures in a line. Inflict {{Cond|Off Balance}} and push the targets back {{dist|m=5|ft=17}}
* {{SavingThrow|STR}}
* Spell save DC
* {{AOE|line|m=12|ft=40}}
* {{Duration|2}}
* Deals half damage on successful save
| {{DamageText|6d6|Thunder}}
|-
|-
| {{SAI|Zephyr Flash|w=40}}
| [[Weakening Strike]] || {{WeaponType|Rapiers}}<br>{{WeaponType|War Picks}}<br>{{WeaponType|Warhammers}} || {{Action}} || Inflict [[Conditions#Weak Grip|Weak Grip]] || Strength || 1d4 + Strength Modifier <br> Inherits weapon damage type
| {{LgRarityItem|Nyrulna}}
|  style="text-align: center;" | {{r|action}}<br>{{note|name=fullaction}}
| Rush forward up to {{dist|m=12|ft=40}} hitting all enemies in the way. Inflict {{Cond|Bleeding}} and push the targets back {{dist|m=2|ft=7}}
* {{SavingThrow|DEX|dc=15}}
* {{Duration|3}}
* Deals half damage on successful save
| {{DamageText|6d8|Thunder}}
|}
|}


=== Unique ranged weapon actions ===
=== Ranged Weapons ===
{| class="wikitable" style="width: 100%;"
{| class="wikitable"
! Weapon action
! style="width: 160pt;" |Weapon Action
! Associated weapons
! style="width: 130pt;" |Associated Weapons
! Cost
! style="width: 100pt;" |Cost
! Effect
! style="width: 140pt;" |Effect
! Damage
! style="width: 70pt;" |Saving Throw
! style="width: 180pt;" |Damage
|-
|-
| {{SAI|Arcane Ammunition|w=40}}
|[[Brace (Ranged)]] || {{WeaponType|Longbows}} |{{action | movement | m = 6 | ft = 20 }} || 'Advantage' on damage rolls for this turn || - || -
| {{LgRarityItem|Crossbow of Arcane Force}}
| style="text-align: center;" | {{r|bonus}}
| Increase damage of this weapon by {{DamageText|1d4|Force}}
* {{duration|1}}
| -
|-
|-
| {{SAI|Blinding Shot|w=40}}
| [[Hamstring Shot]] || {{WeaponType|Shortbows}}<br>{{WeaponType|Longbows}} || {{Action}} || Inflict [[Conditions#Hamstrung|Hamstrung]] || Constitution || Weapon damage
| {{LgRarityItem|Least Expected}}
| style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Blinded}}
* {{SavingThrow|CON}}
* Weapon action DC + 2
* {{duration|2}}
|
Weapon damage<br>
+ Proficiency bonus
|-
|-
| {{SAI|Bolt of Celestial Light|w=40}}
| [[Mobile Shot]] || {{WeaponType|Hand Crossbows}} || {{Action|bonus}} || Weapon attack as a bonus action
| {{LgRarityItem|Gontr Mael}}
''Prerequisite: Dashed or Disengaged this turn''
| style="text-align: center;" | {{r|action}}
| - || Weapon damage
| Increase damage of this weapon by {{DamageText|1d4|Radiant}}
* {{duration|10}}
Inflict {{Cond|Frightened}}
* {{SavingThrow|WIS}}
* Weapon action DC
* {{duration|2}}
|
Weapon damage<br>
+ Proficiency bonus<br>
+ {{DamageText|1d8|Radiant}}
|-
|-
| {{SAI|Illuminating Shot|w=40}}
| [[Piercing Shot]] || All crossbows:<br>{{WeaponType|Light Crossbows}}<br>{{WeaponType|Hand Crossbows}}<br>{{WeaponType|Heavy Crossbows}} || {{Action}} || Inflict [[Conditions#Gaping Wounds|Gaping Wounds]] || Constitution || 1d8 + Dexterity Modifier <br> {{DamageType|Piercing}}
| {{LgRarityItem|Fabricated Arbalest}}
|  style="text-align: center;" | {{r|bonus}}
|Inflict {{Cond|Radiating Orb}}
* {{duration|2}}
* {{Recharge|Unlimited use}}
| {{DamageText|1d4|Piercing}}
* Does not benefit from most damage bonuses including {{SAI|Sharpshooter}}
|-
| {{SAI|Pushing Attack (Titanstring Bow)|Pushing Attack|w=40}}
| {{LgRarityItem|Titanstring Bow}}
|  style="text-align: center;" | {{r|action}}
|Push target back {{dist|m=4.5|ft=15}}
* {{SavingThrow|STR}}
* Weapon action DC
| Weapon damage
|-
| {{SAI|Reposition Malefactor|w=40}}
| {{LgRarityItem|Hellfire Engine Crossbow}}
|  style="text-align: center;" | {{r|action}}<br>{{note|name=fullaction}}
|Pull target {{dist|m=9|ft=30}} towards you
* {{SavingThrow|DEX|dc=15}}
* {{Recharge|Unlimited use}}
| Half weapon damage
* Does not benefit from most damage bonuses including {{SAI|Sharpshooter}}
|-
| {{SAI|Sacred Munitions|w=40}}
| {{LgRarityItem|Gandrel's Aspiration}}
|  style="text-align: center;" | {{r|bonus}}
|Enchant this weapon to inflict {{Cond|Turned}} against [[undead]]
* Buff lasts 1 turn
* {{Cond|Turned}} lasts 3 turns
* With {{SAI|Destroy Undead}}, attacks do {{DamageText|4d6|Radiant}} bonus damage against undead
| -
|}
|}


=== NPC-specific weapon actions ===
=== Special Actions ===
These weapon actions are attached to weapons that are normally only available to certain creatures. As such, the only way for a player to access these weapon actions without exploits is to summon a creature wielding the associated weapon.
* The following actions are available only on specific weapons.
{| class="wikitable" style="width: 100%;"
{| class="wikitable"
! Weapon action
! style="width: 160pt;" |Weapon Action
! Associated weapons
! style="width: 130pt;" |Associated Weapons
! Cost
! style="width: 100pt;" |Cost
! Effect
! style="width: 140pt;" |Effect
! Damage
! style="width: 70pt;" |Saving Throw
|-
! style="width: 180pt;" |Damage
| {{SAI|Electrified Flail|w=40}}
| {{LgRarityItem|Flail of the Vortex}}
style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Stunned}}
* {{SavingThrow|CON|dc=13}}
* {{duration|2}}
* {{Recharge|Unlimited use}}
|
Weapon damage<br>
+ {{DamageText|1d10|Lightning}}
|-
| {{SAI|Hiemal Strike|w=40}}
| {{LgRarityItem|Trident of the Depths}}
style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Chilled}}
* {{SavingThrow|CON|dc=13}}
* {{duration|2}}
* {{Recharge|Unlimited use}}
|
Weapon damage<br>
+ {{DamageText|1d10|Cold}}
|-
| {{SAI|Overheat|w=40}}
| {{LgRarityItem|Azer Warhammer}}
style="text-align: center;" | {{r|bonus}}
| Inflict {{Cond|Burning Fiercely}} in an AoE
* {{SavingThrow|CON|dc=15}}
* {{AOE|radius|m=2|ft=7}}
* {{duration|3}}
| {{DamageText|1d10|Fire}}
|-
|-
| {{SAI|Scorching Strike|w=40}}
| [[Gargantuan Cleave]] || {{SmallIcon|Greataxe PlusOne Icon.png}} [[Very Heavy Greataxe]] ||  {{Action}} || Strike multiple foes but inflict [[Conditions#Off Balance|Off Balance]] on self || - || Weapon damage + 1d6
| {{LgRarityItem|Scimitar of Cinder}}
style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Burning}}
* {{SavingThrow|CON|dc=13}}
* {{duration|2}}
* {{Recharge|Unlimited use}}
|
Weapon damage<br>
+ {{DamageText|1d10|Fire}}
|}
|}




=== Inaccessible weapon actions ===
==Conditions Inflicted by Weapon Actions==
These weapon actions are attached to weapons that are no longer accessible through normal gameplay. They still can be accessed via third party tools.
{| class="wikitable"
{| class="wikitable" style="width: 100%;"
! style="width: 80pt;" |Condition
! Weapon action
! style="width: 230pt;" |Inflicted by (and Saving Throw)
! Associated weapons
! style="width: 100pt;" |Saving Throw Penalty
! Cost
! style="width: 200pt;" |Additional Effects
! Effect
! style="width: 150pt;" |Removed By
! Damage
|-
| {{SAI|Blink-of-an-eye Bolt|w=40}}
| {{LgRarityItem|Light Crossbow of Speed}}
style="text-align: center;" | {{r|bonus}}
| Make a bonus action attack with this weapon
* {{Recharge|Per turn}}
| Weapon damage
|-
|-
| {{SAI|Bloodrender|w=40}}
|[[Prone]]||{{SmallIcon|Action Icon.png}}[[Topple]] (STR) <br> {{SmallIcon|Action Icon.png}}[[Backbreaker]] (DEX)||[[Strength]] <br> [[Dexterity]]||{{Advantage}} to nearby attackers||
| {{LgRarityItem|The Impaler}}
* Using half of [[Movement Speed]]
| style="text-align: center;" | {{r|action}}
| Apply {{Cond|Bloodrender}} to self
* {{duration|3}}
|
Weapon damage<br>
+ Proficiency bonus
|-
|-
| {{SAI|Frigid Blade|w=40}}
|[[Conditions#Off Balance|Off Balance]]||{{SmallIcon|Action Icon.png}}[[Rush Attack]] (STR) <br> {{SmallIcon|Bonus Action Icon.png}}[[Flourish]] (DEX)||Strength <br> Dexterity||{{Advantage}} to attackers||
| {{LgRarityItem|Allandra's Whelm}}
* Taking damage
|  style="text-align: center;" | {{r|action}}
* Ally [[Help]]
| Inflict {{Cond|Frostbitten}}
* {{SavingThrow|CON}}
* Weapon action DC + 2
* {{duration|3}}
|
Weapon damage<br>
+ {{DamageText|Proficiency bonus|Cold}}
|-
|-
| {{SAI|Headcrack|w=40}}
|[[Conditions#Weak Grip|Weak Grip]]||{{SmallIcon|Action Icon.png}}[[Weakening Strike]] (STR) ||Strength <br> Dexterity||{{Disadvantage}} on attacks||
| {{LgRarityItem|Sling}}
* Ally [[Help]]
|  style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Dazed}}
* {{SavingThrow|CON}}
* Weapon action DC
* {{duration|2}}
| Weapon damage
* Non-lethal damage
|-
|-
| {{SAI|Press the Advantage|w=40}}
|[[Conditions#Crippled|Crippled]]||{{SmallIcon|Action Icon.png}}[[Crippling Strike]] (CON)||Dexterity||[[Movement Speed]] reduced to 0||
| {{LgRarityItem|Combination Axe}}
* Healing
| style="text-align: center;" | {{r|bonus}}
| After scoring a [[critical hit]], can make a bonus action attack with your main hand weapon
| Weapon damage
|-
|-
| {{SAI|Steadfast Strike|w=40}}
|[[Conditions#Chest Trauma|Chest Trauma]]||{{SmallIcon|Action Icon.png}}[[Heartstopper]] (CON)||[[Constitution]]||One less Action for 2 turns||
| {{LgRarityItem|Steadfast Maul}}
* Healing
| style="text-align: center;" | {{r|action}}
| Additional effect not implemented
|
Weapon damage<br>
+ Proficiency bonus
|}
 
== Conditions inflicted by weapon actions ==
<!-- Don't use absolute widths! Remember mobile! -->
{| class="wikitable" style="width: 100%;"
! style="width: 10.0%;" | Condition
! style="width: 25.0%;" | Inflicted by / Saving Throw
! style="width: 12.5%;" | Saving Throw Penalty
! style="width: 30.0%;" | Additional Effects
! style="width: 22.5%;" | Removed by
|-
|-
| {{Cond|Bleeding}}
|[[Conditions#Bleeding|Bleeding]]||{{SmallIcon|Action Icon.png}}[[Lacerate]] (CON)||Constitution||Inflicts 2 {{DamageType|Slashing}} per turn for 2 turns||
|
* Healing
<ul style="list-style: none;">
<li> {{SmallIcon|Action Icon.png}} [[Lacerate]] (CON)
</ul>
|
* [[Constitution]]
| Inflicts 2 {{DamageType|Slashing}} per turn for 2 turns
| {{DamageIcon|Healing}} Healing
|-
|-
| {{Cond|Chest Trauma}}
|[[Conditions#Dazed|Dazed]]||{{SmallIcon|Action Icon.png}}[[Concussive Smash]] (CON) <br> {{SmallIcon|Bonus Action Icon.png}}[[Pommel Strike]] (CON)||[[Wisdom]]||Can't take reactions, loses Dexterity bonus to [[Armour Class]]||
|
* Ally [[Help]]
<ul style="list-style: none;">
<li> {{SmallIcon|Action Icon.png}} [[Heartstopper]] (CON)
</ul>
|
* [[Constitution]]
| One fewer {{Action}} for 2 turns
| {{DamageIcon|Healing}} Healing
|-
| {{Cond|Maimed}}
|
<ul style="list-style: none;">
<li> {{SmallIcon|Action Icon.png}} [[Crippling Strike]] (CON)
</ul>
|
* [[Dexterity]]
| [[Movement Speed]] reduced to 0
| {{DamageIcon|Healing}} Healing
|-
| {{Cond|Dazed}}
|
<ul style="list-style: none;">
<li> {{SmallIcon|Action Icon.png}} [[Concussive Smash]] (CON)
<li> {{SmallIcon|Bonus Action Icon.png}} [[Pommel Strike]] (CON)
</ul>
|
* [[Wisdom]]
| Can't take reactions, loses Dexterity bonus to {{ArmourClass}}
| Ally {{SmallIcon|Help Action Icon.png}} [[Help]]
|-  
|-  
| {{Cond|Gaping Wounds}}
|[[Conditions#Gaping Wounds|Gaping Wounds]]||{{SmallIcon|Action Icon.png}}[[Piercing Shot]] (CON) <br> {{SmallIcon|Action Icon.png}}[[Piercing Strike]] (CON)||-||Receive additional 2 {{DamageType|Piercing}} damage from attacks for 2 turns||
|
* Healing
<ul style="list-style: none;">
<li> {{SmallIcon|Action Icon.png}} [[Piercing Shot]] (CON)
<li> {{SmallIcon|Action Icon.png}} [[Piercing Strike]] (CON)
</ul>
| -
| Receive additional 2 {{DamageType|Piercing}} damage from attacks for 2 turns
| {{DamageIcon|Healing}} Healing
|-
| {{Cond|Hamstrung}}
|
<ul style="list-style: none;">
<li> {{SmallIcon|Action Icon.png}} [[Hamstring Shot]] (CON)
</ul>
| -
| [[Movement Speed]] halved
| {{DamageIcon|Healing}} Healing
|-
|-
| {{Cond|Off Balance}}
|[[Conditions#Hamstrung|Hamstrung]]||{{SmallIcon|Action Icon.png}}[[Hamstring Shot]] (CON)||-||Movement Speed halved||
|
* Healing
<ul style="list-style: none;">
<li> {{SmallIcon|Action Icon.png}} [[Rush Attack]] (STR)
<li> {{SmallIcon|Bonus Action Icon.png}} [[Flourish]] (DEX)
</ul>
|
* [[Strength]]
* [[Dexterity]]
| {{Advantage}} to attackers
| Ally {{SmallIcon|Help Action Icon.png}} [[Help]] or taking damage
|-
| {{Cond|Prone}}
|
<ul style="list-style: none;">
<li> {{SmallIcon|Action Icon.png}} [[Topple]] (STR)
<li> {{SmallIcon|Action Icon.png}} [[Backbreaker]] (DEX)
</ul>
|
* [[Strength]]
* [[Dexterity]]
| {{Advantage}} to nearby attackers
| Using half of [[Movement Speed]]
|-
| {{Cond|Weak Grip}}
|
<ul style="list-style: none;">
<li> {{SmallIcon|Action Icon.png}} [[Weakening Strike]] (STR)
</ul>
|
* [[Strength]]
* [[Dexterity]]
| {{Disadvantage}} on attacks
| Ally {{SmallIcon|Help Action Icon.png}} [[Help]]
|}
|}
== Notes ==
{{notelist}}
[[Category:Actions]]
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