Editing Weapon actions

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{{PageSeo
{{ up to date | 2023-08-22 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
| title = Weapon actions
[[Category:Actions]]
| image = Piercing_Strike.webp
'''Weapon Actions''' are a type of [[Action]] granted to a character based on the type of weapon they are wielding. For example, bladed weapons such as [[Longswords]] will typically grant the [[Lacerate]] weapon action.
| description = Weapon actions are special attacks or actions tied to specific weapon classes or individual weapons.
}}
 
'''Weapon actions''' are [[action]]s granted to a character based on the weapon they are wielding. Usually, these actions are special attacks that are superior in some way to normal attacks. Each type of weapon has its own set of weapon actions which helps distinguish weapon categories. For example, [[Longswords]] grant the {{SAI|Lacerate}}, {{SAI|Rush Attack}}, and {{SAI|Pommel Strike}} actions. Additionally, many special weapons have unique weapon actions on top of the ones granted by the weapon type.
 
Each weapon action is limited to one use per [[short rest]] unless otherwise specified.
In order to gain access to the weapon actions from a weapon, a creature must be [[proficient]] in that weapon type and have it equipped in the main hand or both hands. Off-hand weapons do not grant weapon actions.


== Weapon action DC ==
These actions are only usable once per [[Short Rest]] and are special in some way, normally able to do bonus damage, hit multiple targets, debilitate foes, or move the character.


Many weapon actions are attacks that can inflict debilitating conditions on the target. For these attacks, the target gets to make a [[saving throw]] to avoid suffering the condition. The [[Difficulty Class]] (or DC) for saving throws is calculated similarly to [[Spells#Spell saves|spell save DC]] except for two differences: First, the [[Spells#Spellcasting ability|spellcasting ability modifier]] is replaced with the [[Abilities#Ability score modifiers|ability score modifier]] of either Strength or Dexterity, whichever is higher. Second, each weapon action can grant its own inherent bonus DC that isn't listed anywhere,<!-- LARIAN! --> but most frequently it's +2. To express all this mathematically:
In order to gain access to the Weapon Actions from a weapon, a creature must have [[Proficiency]] in that weapon type and have it equipped in the main hand or both hands (off-hand weapons do not grant Weapon Actions).


<div class="center">
The [[Difficulty Class|difficulty class]] (or DC) of Saving Throws against Weapon Actions is calculated similarly to [[Spells|Spellcasting DC]], expect the relevant ability for the modifier bonus is either Strength or Dexterity, whichever is higher; proficiency isn't involved; and the Base DC is 10. Each Weapon Action can also grants its own inherent bonus DC that isn't listed anywhere,<!-- LARIAN! --> but most frequently it's +2. Certain Weapon Action also uses a '''Hybrid''' DC<!-- LARIAN! -->, which allows for a user's [[Spellcasting Modifier]] to be used instead.
{{InfoBlob|1 =
Weapon action DC = 8 + [[proficiency bonus]] + [[Strength]] or [[Dexterity]] modifier + inherent weapon action bonus DC
}}
</div>


Certain weapon action instead use '''Hybrid DC'''<!-- LARIAN! --> which allows a user to either use their spell save DC or weapon action DC with a +2 bonus, whichever is higher. Other unique weapon actions always use the spell save DC. In all cases, the type of DC and any inherent bonus is listed in the tables below.
<div style="text-align: center; font-weight:bold;">{{InfoBlob|1=Weapon Action DC = 10 + [[Strength]] or [[Dexterity]] [[Ability Modifier]] + Inherent Weapon Action Bonus DC}}</div>


Prior to Patch 5, weapon actions instead had a base DC of 10 but did not add the proficiency bonus to the DC, leading to an overall lower DC after proficiency bonus increases at level 5. This was changed to the above formula after patch 5.
==Overview of Weapon Actions==


== Basic weapon actions ==
===Melee Weapons===
The following weapon actions are granted by different weapon types. All weapons in given category will have the specified weapon actions.
{| class="wikitable"
=== Basic melee weapon actions ===
! style="width: 160pt;" |Weapon Action
{| class="wikitable" style="width: 100%;"
! style="width: 130pt;" |Associated Weapons
! style="width: 18%;" | Weapon action
! style="width: 100pt;" |Cost
! style="width: 14%;" | Associated weapons
! style="width: 140pt;" |Effect
! Cost
! style="width: 70pt;" |Saving Throw - Bonus DC
! Effect
! style="width: 180pt;" |Damage  
! Damage
|-
|-
| {{SAI|Backbreaker|w=40}}
|[[Backbreaker]] ||{{WeaponType|Warhammers}}<br>{{WeaponType|Mauls}} ||{{Action}}||Inflict [[Conditions#Prone|Prone]]||Strength||1d4 + Strength Modifier <br> {{DamageType|Bludgeoning}}
|
{{WeaponType|Warhammers}}<br>
{{WeaponType|Mauls}}
| style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Prone}}
* {{Saving throw|STR}}
* Weapon action DC
* {{duration|2}}
| '''1d4''' {{DamageModifier|finesse}}
* Inherits weapon damage type
|-
|-
| {{SAI|Brace (Melee)|w=40}}
|[[Brace (Melee)]]||{{WeaponType|Glaives}}<br>{{WeaponType|Pikes}}||{{action | movement | m = 6 | ft = 20 }}|| 'Advantage' on damage rolls for this turn||-|| -
|
{{WeaponType|Glaives}}<br>
{{WeaponType|Pikes}}
| style="text-align: center;" | {{r|movement m|6}}
| Reroll melee damage rolls and take the higher value
* {{duration|1}}
| style="text-align: center;" | -
|-
|-
| {{SAI|Cleave|w=40}}
|[[Cleave]]||{{WeaponType|Battleaxes}}<br>{{WeaponType|Greataxes}}<br>{{WeaponType|Halberds}}<br>{{WeaponType|Greatswords}}||{{Action}}||Strike 3 targets <br> 1.5 m / 5 ft cone||-||Halved weapon damage <br> (added damage is not halved e.g. from [[Divine Smite]], [[Great Weapon Master: All In|Great Weapon Master]])
|
{{WeaponType|Battleaxes}}<br>
{{WeaponType|Greataxes}}<br>
{{WeaponType|Halberds}}<br>
{{WeaponType|Greatswords}}
| style="text-align: center;" | {{r|action}}
| Strike up to 3 targets
* {{AOE | cone | m = 1.5 | ft = 5 }}
| Halved weapon damage  
* Any bonus damage is not halved, e.g. from {{SAI|Divine Smite}} or {{SAI|Great Weapon Master: All In|Great Weapon Master}}
|-
|-
| {{SAI|Concussive Smash|w=40}}
|[[Concussive Smash]] ||{{WeaponType|Morningstars}}<br> Bludgeoning weapons except Quarterstaves:<br>{{WeaponType|Clubs}}<br>{{WeaponType|Light Hammers}}<br>{{WeaponType|Maces}}<br>{{WeaponType|Warhammers}}<br>{{WeaponType|Greatclubs}}<br>{{WeaponType|Mauls}}||{{Action}}||Inflict [[Conditions#Dazed|Dazed]]||Constitution (Hybrid DC)||Weapon damage
|
{{WeaponType|Morningstars}}<br>
{{WeaponType|Clubs}}<br>
{{WeaponType|Light Hammers}}<br>
{{WeaponType|Maces}}<br>
{{WeaponType|Warhammers}}<br>
{{WeaponType|Greatclubs}}<br>
{{WeaponType|Mauls}}
| style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Dazed}}
* {{Saving throw|CON}}
* Hybrid DC
* {{duration|2}}
| Weapon damage
|-
|-
| {{SAI|Maiming Strike|w=40}}
|[[Crippling Strike]]||{{WeaponType|War Picks}}<br>{{WeaponType|Battleaxes}}||{{Action}} ||Inflict [[Conditions#Crippled|Crippled]]||Constitution - 2||1d4 + Strength Modifier <br> {{DamageType|Slashing}}
|
{{WeaponType|War Picks}}<br>
{{WeaponType|Battleaxes}}
| style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Maimed}}
* {{Saving throw|CON}}
* Weapon action DC + 2
* {{duration|2}}
| '''1d4''' {{DamageModifier|finesse}}
* Inherits weapon damage type
|-
|-
| {{SAI|Disarming Strike|w=40}}
|Disarming Strike
| {{WeaponType|Tridents}}
|{{WeaponType|Tridents}}
| style="text-align: center;" | {{r|action}}
|{{Action}}
| Target drops weapon
|Target drops Weapon
* {{Saving throw|STR}}
| Strength - 2
* Weapon action DC + 2
|1d4 + Strength Modifier <br> {{DamageType|Piercing}}
| '''1d4''' {{DamageModifier|finesse}}
* Inherits weapon damage type
|-
|-
| {{SAI|Flourish|w=40}}
|[[Flourish]]||All martial weapons with Finesse: <br> {{WeaponType|Scimitars}}<br>{{WeaponType|Shortswords}}<br>{{WeaponType|Rapiers}}||{{Action|bonus}}||Inflict [[Conditions#Off Balance|Off Balance]]||Dexterity - 2||None
|
{{WeaponType|Scimitars}}<br>
{{WeaponType|Shortswords}}<br>
{{WeaponType|Rapiers}}
| style="text-align: center;" | {{r|bonus}}
| Inflict {{Cond|Off Balance}}
* {{Saving throw|DEX}}
* Weapon action DC + 2
* {{duration|2}}
| {{DamageText|1d4|Bludgeoning}}
* Non-lethal damage
|-
|-
| {{SAI|Heartstopper|w=40}}
|[[Heartstopper]]||{{WeaponType|Morningstars}}||{{Action}}||Inflict [[Conditions#Chest Trauma|Chest Trauma]]||Constitution - 2||1d4 + Strength Modifier <br> {{DamageType|Bludgeoning}}
| {{WeaponType|Morningstars}}
| style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Chest Trauma}}
* {{Saving throw|CON}}
* Weapon action DC + 2
* {{duration|2}}
| '''1d4''' {{DamageModifier|finesse}}
* Inherits weapon damage type
|-
|-
| {{SAI|Lacerate|w=40}}
|[[Lacerate]]||All Slashing weapons:<br>{{WeaponType|Handaxes}}<br>{{WeaponType|Sickles}}<br>{{WeaponType|Scimitars}}<br>{{WeaponType|Battleaxes}}<br>{{WeaponType|Longswords}}<br>{{WeaponType|Glaives}}<br>{{WeaponType|Greataxes}}<br>{{WeaponType|Greatswords}}<br>{{WeaponType|Halberds}}||{{Action}}||Inflict [[Conditions#Bleeding|Bleeding]]||Constitution - 2||Weapon damage
|
{{WeaponType|Handaxes}}<br>
{{WeaponType|Sickles}}<br>
{{WeaponType|Scimitars}}<br>
{{WeaponType|Battleaxes}}<br>
{{WeaponType|Longswords}}<br>
{{WeaponType|Glaives}}<br>
{{WeaponType|Greataxes}}<br>
{{WeaponType|Greatswords}}<br>
{{WeaponType|Halberds}}
| style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Bleeding}}
* {{Saving throw|CON}}
* Weapon action DC + 2
* {{duration|2}}
| Weapon damage
|-
|-
| {{SAI|Piercing Strike|w=40}}
|[[Piercing Strike]]||{{WeaponType|Rapiers}}<br>{{WeaponType|Shortswords}}<br>{{WeaponType|Tridents}}<br>{{WeaponType|Pikes}}||{{Action}}||Inflict [[Conditions#Gaping Wounds|Gaping Wounds]]||Constitution - 2||Weapon damage
|
{{WeaponType|Daggers}}<br>
{{WeaponType|Rapiers}}<br>
{{WeaponType|Shortswords}}<br>
{{WeaponType|Tridents}}<br>
{{WeaponType|Pikes}}<br>
{{WeaponType|Javelins}}
| style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Gaping Wounds}}
* {{Saving throw|CON}}
* Weapon action DC + 2
* {{duration|2}}
| Weapon damage
|-
|-
| {{SAI|Pommel Strike|w=40}}
|[[Pommel Strike]]||{{WeaponType|Longswords}}<br>{{WeaponType|Greatswords}}||{{Action|bonus}}||Inflict [[Conditions#Dazed|Dazed]]||Constitution - 2||1d4 + Strength Modifier <br>{{DamageType|Slashing}}
|
{{WeaponType|Longswords}}<br>
{{WeaponType|Greatswords}}
| style="text-align: center;" | {{r|bonus}}
| Inflict {{Cond|Dazed}}
* {{Saving throw|CON}}
* Weapon action DC + 2
* {{duration|2}}
| {{DamageText|1d4|Bludgeoning}}
* Non-lethal damage
|-
|-
| {{SAI|Prepare|w=40}}
|[[Prepare]]||{{WeaponType|Greataxes}}||{{action | movement | m = 6 | ft = 20 }}||Extra damage on melee attacks this turn||-||Strength Modifier <br> {{DamageType|Slashing}}
| {{WeaponType|Greataxes}}
| style="text-align: center;" | {{r|movement m|6}}
| Extra damage on melee attacks this turn
| [[Ability Score Modifier|Strength modifier]] {{DamageType|Slashing}}
|-
|-
| {{SAI|Rush Attack|w=40}}
|[[Rush Attack]]||{{WeaponType|Longswords}}<br>All polearms except Quarterstaves:<br>{{WeaponType|Spears}}<br>{{WeaponType|Tridents}}<br>{{WeaponType|Glaives}}<br>{{WeaponType|Halberds}}<br>{{WeaponType|Pikes}}||{{Action}}||Charge 9 m / 30 ft <br> Inflict [[Conditions#Off Balance|Off Balance]]||Strength||1d4 + Strength Modifier <br> Inherits weapon damage type
|
{{WeaponType|Longswords}}<br>
{{WeaponType|Spears}}<br>
{{WeaponType|Tridents}}<br>
{{WeaponType|Glaives}}<br>
{{WeaponType|Halberds}}<br>
{{WeaponType|Pikes}}
| style="text-align: center;" | {{r|action}}<br>+<br>{{r|movement}}
| Charge up to {{dist|m=9|ft=30}} away<br>Inflict {{Cond|Off Balance}}
* {{Saving throw|STR}}
* Weapon action DC
* {{duration|2}}
| '''1d4''' {{DamageModifier|finesse}}
* Inherits weapon damage type  
|-
|-
| {{SAI|Tenacity|w=40}}
|[[Tenacity]]||{{WeaponType|Morningstars}}<br>{{WeaponType|Greatclubs}}<br>{{WeaponType|Mauls}}||{{Action|Reaction}}||Inflict damage on a miss||-||Strength Modifier <br>{{DamageType|Bludgeoning}}
|
{{WeaponType|Morningstars}}<br>
{{WeaponType|Greatclubs}}<br>
{{WeaponType|Mauls}}
| style="text-align: center;" | {{r|reaction}}
| Inflict damage on a miss
* {{Recharge|Unlimited use}}
| [[Ability Score Modifier|Strength modifier]] {{DamageType|Bludgeoning}}
* Minimum 1 damage
|-
|-
| {{SAI|Topple|w=40}}
|[[Topple]]||{{WeaponType|Quarterstaves}}||{{Action}}||Inflict [[Conditions#Prone|Prone]]|| Dexterity - 2||None
| {{WeaponType|Quarterstaves}}
| style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Prone}}
* {{Saving throw|DEX}}
* Weapon action DC + 2
* {{duration|1}}
| {{DamageText|1d4|Bludgeoning}}
* Non-lethal damage
|-
|-
| {{SAI|Weakening Strike|w=40}}
|[[Weakening Strike]]||{{WeaponType|Rapiers}}<br>{{WeaponType|War Picks}}<br>{{WeaponType|Warhammers}}||{{Action}}||Inflict [[Conditions#Weak Grip|Weak Grip]]||Strength - 2||1d4 + Strength Modifier <br> Inherits weapon damage type
|
{{WeaponType|Rapiers}}<br>
{{WeaponType|War Picks}}<br>
{{WeaponType|Warhammers}}
| style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Weak Grip}}
* {{Saving throw|STR}}
* Weapon action DC + 2
* {{duration|2}}
| '''1d4''' {{DamageModifier|finesse}}
* Inherits weapon damage type
* Non-lethal damage
|}
|}


=== Basic ranged weapon actions ===
===Ranged Weapons===
{| class="wikitable" style="width: 100%;"
{| class="wikitable"
! Weapon action
! style="width: 160pt;" |Weapon Action
! Associated weapons
! style="width: 130pt;" |Associated Weapons
! Cost
! style="width: 100pt;" |Cost
! Effect
! style="width: 140pt;" |Effect
! Damage
! style="width: 70pt;" |Saving Throw
! style="width: 180pt;" |Damage
|-
|-
| {{SAI|Brace (Ranged)|w=40}}
|[[Brace (Ranged)]]||{{WeaponType|Longbows}}||{{action | movement | m = 6 | ft = 20 }}||'Advantage' on damage rolls for this turn||-|| -
|
{{WeaponType|Heavy Crossbows}}<br>
{{WeaponType|Longbows}}
| style="text-align: center;" | {{r|movement m|6}}
| Reroll ranged damage rolls and take the higher value
* {{duration|1}}
| style="text-align: center;" | -
|-
|-
| {{SAI|Hamstring Shot|w=40}}
|[[Hamstring Shot]] ||{{WeaponType|Shortbows}}<br>{{WeaponType|Longbows}}||{{Action}}||Inflict [[Conditions#Hamstrung|Hamstrung]]|| Constitution||Weapon damage
|
{{WeaponType|Shortbows}} <br>
{{WeaponType|Longbows}}
| style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Hamstrung}}
* {{Saving throw|CON}}
* Weapon action DC + 2
* {{duration|2}}
| Weapon damage
|-
|-
| {{SAI|Mobile Shot|w=40}}
| [[Mobile Shot]]||{{WeaponType|Hand Crossbows}}||{{Action|bonus}}||Weapon attack as a bonus action
| {{WeaponType|Hand Crossbows}}
''Prerequisite: Dashed or Disengaged this turn''
| style="text-align: center;" | {{r|bonus}}
| -||Weapon damage
| Make a bonus action attack after using {{SAI|Dash}} or {{SAI|Disengage}}
| Weapon damage
|-
|-
| {{SAI|Piercing Shot|w=40}}
|[[Piercing Shot]]||All crossbows:<br>{{WeaponType|Light Crossbows}}<br>{{WeaponType|Hand Crossbows}}<br>{{WeaponType|Heavy Crossbows}}||{{Action}} ||Inflict [[Conditions#Gaping Wounds|Gaping Wounds]]||Constitution||1d8 + Dexterity Modifier <br> {{DamageType|Piercing}}
|
{{WeaponType|Heavy Crossbows}}<br>
{{WeaponType|Light Crossbows}}<br>
{{WeaponType|Hand Crossbows}}
| style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Gaping Wounds}}
* {{Saving throw|CON}}
* Weapon action DC + 2
* {{duration|2}}
| Weapon damage
|}
|}


== Unique weapon actions ==
===Special Actions ===
*The following actions are available only on specific weapons.
{| class="wikitable"
! style="width: 160pt;" |Weapon Action
! style="width: 130pt;" |Associated Weapons
! style="width: 100pt;" |Cost
! style="width: 140pt;" |Effect
! style="width: 70pt;" |Saving Throw
! style="width: 180pt;" |Damage
|-


The following weapon actions are available only on specific weapons. These actions are granted in addition to the basic weapon actions associated with the weapon category.
|[[Arcane Ammunition (Weapon Action)|Arcane Ammunition]]
 
|{{SmallIcon|Crossbow of Arcane Force Icon.png}} [[Crossbow of Arcane Force]]
=== Unique melee weapon actions ===
|{{Action|bonus}}
{| class="wikitable" style="width: 100%;"
|Infuse your bolts to deal additional an {{DamageText|1d4|Force}} damage.
! Weapon action
| -
! Associated weapons
! Cost
! Effect
! Damage
|-
| {{SAI|Absolute Power|w=40}}
| {{LgRarityItem|Faithbreaker}}
|  style="text-align: center;" | {{r|action}}
| Push target back {{dist|m=5|ft=17}}
* {{SavingThrow|STR}}
* Spell save DC
|
Weapon damage<br>
+ Strength modifier<br>
+ {{DamageText|1d6|Force}}
|-
| {{SAI|Blood Money|w=40}}
| {{LgRarityItem|Twist of Fortune}}
|  style="text-align: center;" | {{r|action}}
| Deal extra damage based on amount of gold carried by the target
* Target's gold is consumed by this attack
|
Weapon damage<br>
+ Proficiency bonus per 300 gold
|-
| {{SAI|Blood Sacrifice|w=40}}
| {{LgRarityItem|Ritual Dagger}}
|  style="text-align: center;" | {{r|bonus}}
| Deal {{DamageText|1d4|Slashing}} damage to self. Apply {{Cond|Bless}} to self.
* {{Duration|1}}
| -
| -
|-
|-
| {{SAI|Colossal Onslaught|w=40}}
 
| {{LgRarityItem|Jorgoral's Greatsword}}
|[[Colossal Onslaught]]
|  style="text-align: center;" | {{r|action}}
|{{SmallIcon|Jorgoral's Greatsword Icon.png}} [[Jorgoral's Greatsword]]
| Strike multiple targets in a line
|{{Action}}  
* {{AOE | line | m = 6 | ft = 20 }}
|Strike multiple foes in a line 3m wide and 6m long.
|
Weapon damage<br>
+ Proficiency bonus
|-
| {{SAI|Commander's Strike|w=40}}
| {{LgRarityItem|Duke Ravengard's Longsword}}<br>{{LgRarityItem|Ravengard's Scourger}}
|  style="text-align: center;" | {{r|action}}<br>+<br>{{r|bonus}}
| Command an ally to make a weapon attack
* Range: {{distance|m=9|ft=30}}
* Ally spends a {{r|reaction}} on their turn to make the attack
| Weapon damage + 1d8
|-
| {{SAI|Corrosive Strike|w=40}}
| {{LgRarityItem|Corrosive Flail}}
|  style="text-align: center;" | {{r|action}}
| Create a pool of {{Area|Acid (surface)}}  around the target
* Reduces {{ArmourClass}} by 2
* {{AOE|radius|m = 3|ft=10}}
* {{duration|3}}
|
Weapon damage<br>
+ {{DamageText|Proficiency bonus|Acid}}
|-
| {{SAI|Crowning Strike|w=40}}
| {{LgRarityItem|Blade of Oppressed Souls}}
|  style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Crown of Madness}}
* {{SavingThrow|INT}}
* Weapon action DC + 2
* {{duration|3}}
|
Weapon damage<br>
+ {{DamageText|Proficiency bonus|Psychic}}
|-
| {{SAI|Dawnburst Strike|w=40}}
| {{LgRarityItem|The Sacred Star}}
|  style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Blinded}} in an AoE
* {{SavingThrow|CON}}
* Weapon action DC + 2
* {{AOE|radius|m=3|ft=10}}
* {{duration|3}}
|
Weapon damage<br>
+ {{DamageText|Proficiency bonus|Radiant}}
|-
| {{SAI|Dueller's Enthusiasm|w=40}}
| {{LgRarityItem|Duellist's Prerogative}}
|  style="text-align: center;" | {{r|bonus}}
| If not dual-wielding, make a bonus attack with this weapon
* {{Recharge|Per turn}}
| Weapon damage
|-
| {{SAI|Edge of Darkness|w=40}}
| {{LgRarityItem|Shar's Spear of Evening}}
|  style="text-align: center;" | {{r|action}}
| Create a cloud of {{Area|Darkness (cloud)}} and hit every target inside
* {{AOE|radius|m=3|ft=10}}
* {{Duration|3}}
| Weapon damage
|-
| {{SAI|Gargantuan Cleave|w=40}}
| {{LgRarityItem|Very Heavy Greataxe}}
|  style="text-align: center;" | {{r|action}}
| Strike up to 3 targets
* {{AOE|cone|m=2|ft=7}}
Inflict {{Cond|Off Balance (Gargantuan Cleave)|Off Balance}} on self
* {{Duration|1}}
|
Half weapon damage<br>
+ {{DamageText|1d6|Slashing}}
* Bonus damage such as from {{SAI|Great Weapon Master}} is not halved
|-
| {{SAI|Grand Slam|w=40}}
| {{LgRarityItem|Corpsegrinder}}
|  style="text-align: center;" | {{r|action}}<br>{{note|These weapon actions do not count as attacks for the purposes of {{SAI|Extra Attack}} and require your full {{r|action}} to use.|name=fullaction}}
| Damage and push away enemies in an AoE
* Push equal to normal {{SAI|Shove}} distance
* {{SavingThrow|DEX}}
* Weapon action DC + 2
* {{AOE|radius|m=3|ft=10}}
|
Weapon damage<br>
+ {{DamageText|Proficiency bonus|Thunder}}
|-
| {{SAI|Hellflame Cleave|w=40}}
| {{LgRarityItem|Hellfire Greataxe}}
|  style="text-align: center;" | {{r|action}}<br>{{note|name=fullaction}}
| Strike multiple targets and inflict {{Cond|Roiling Hellfire}}
* {{SavingThrow|DEX}}
* Spell save DC
* {{AOE|cone|m=3|ft=10}}
* Creates {{Area|Hellfire}} surface
|
Weapon damage<br>
+ {{DamageText|2d6|Fire}}
|-
| {{SAI|Hush You! |w=40}}
| {{LgRarityItem|Witchbreaker}}
|  style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Silenced}}
* {{SavingThrow|CON}}
* Weapon action DC + 2
* {{duration|2}}
|
Weapon damage<br>
+ Proficiency bonus
|-
| {{SAI|Moonlight Butterflies|w=40}}
| {{LgRarityItem|Moonlight Glaive}}
|  style="text-align: center;" | {{r|action}}
| Create {{Area|Moonlight Butterflies (area)}} area
* Provides {{Advantage}} against creatures inside
* {{AOE|radius|m=2|ft=7}}
* {{duration|3}}
|
Weapon damage<br>
+ Proficiency bonus<br>
+ {{DamageText|Proficiency bonus|Psychic}}
|-
| {{SAI|Part the Flesh|w=40}}
| {{LgRarityItem|Fleshrender}}
|  style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Rended Flesh}}
* {{SavingThrow|CON}}
* Weapon action DC + 2
* {{Duration|3}}
|
Weapon damage<br>
+ {{DamageText|Proficiency bonus|Necrotic}}
|-
| {{SAI|Perfectly Balanced Strike|w=40}}
| {{LgRarityItem|Belm}}
|  style="text-align: center;" | {{r|bonus}}
| Make an attack with your main-hand weapon
* If Belm is equipped in your offhand, the attack will not be made with Belm.
* {{Recharge|Per turn}}
| Weapon damage
|-
| {{SAI|Phalar Aluve: Shriek|w=40}}
| {{LgRarityItem|Phalar Aluve}}
|  style="text-align: center;" | {{r|action}}<br>{{note|name=fullaction}}
| Create aura that debuffs nearby enemies
* Affected enemies take {{DamageText|1d4|Thunder}} extra damage when attacked
* Affected enemies take -1d4 penalty to all saving throws
* {{AOE|radius|m=6|ft=20}}
* {{Duration|5}}
| -
| -
|1d8 + Strength Modifier {{DamageType|Bludgeoning}}
|-
|-
| {{SAI|Phalar Aluve: Sing|w=40}}
 
| {{LgRarityItem|Phalar Aluve}}
|[[Corrosive Strike (Weapon Action)|Corrosive Strike]]
| style="text-align: center;" | {{r|action}}<br>{{note|name=fullaction}}
|{{SmallIcon|Corrosive Flail Icon.png}} [[Corrosive Flail]]
| Create aura that buffs nearby allies
| {{Action}}
* Affected allies get 1d4 bonus to attack rolls and saving throws
|Deal additional {{DamageColor|Acid|Acid}} damage equal to your [[Proficiency Bonus]]. On a hit, create a pool of acid around the target which reduces {{ArmourClass}} by 2.
* {{AOE|radius|m=6|ft=20}}
* {{Duration|5}}
| -
| -
|1d8 + Strength Modifier {{DamageType|Bludgeoning}} + Proficiency Bonus {{DamageType|Acid}}
|-
|-
| {{SAI|Poison Mist|w=40}}
 
| {{LgRarityItem|Argument Solver}}
|[[Gargantuan Cleave]]
| style="text-align: center;" | {{r|action}}
|{{SmallIcon|Greataxe PlusOne Icon.png}} [[Very Heavy Greataxe]]
| Create a {{Area|Poison Cloud}} which inflicts {{Cond|Poisoned}}
|{{Action}}
* {{SavingThrow|CON}}
|Strike multiple foes but inflict [[Conditions#Off Balance|Off Balance]] on self
* Spell save DC
* {{AOE|radius|m=1.5|ft=5}}
* {{Duration|3}}
|
Weapon damage<br>
+ Proficiency bonus<br>
+ {{DamageText|Proficiency bonus|Poison}}
|-
| {{SAI|Profane Scourge|w=40}}
| {{LgRarityItem|The Undead Bane}}
|  style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Bane}} on [[undead]] and [[fiends]]
* {{SavingThrow|STR}}
* Weapon action DC + 2
* {{Duration|3}}
* Has no effect on other creature types
|
Weapon damage<br>
+ Proficiency bonus<br>
+ {{DamageText|2d6|Slashing}} (only vs. undead and fiends)
|-
| {{SAI|Razor Gale|w=40}}
| {{LgRarityItem|Larethian's Wrath}}
|  style="text-align: center;" | {{r|action}}
| Strike all enemies in a large cone
* {{AOE|cone|m=4|ft=13}}
|
Weapon damage<br>
+ Proficiency bonus
|-
| {{SAI|Revitalising Strike|w=40}}
| {{LgRarityItem|Hoppy}}
|  style="text-align: center;" | {{r|action}}
| Heal yourself {{DamageText|1d6|Healing}}
|
Weapon damage<br>
+ {{DamageText|Proficiency bonus|Necrotic}}
|-
| {{SAI|Searing Blood|w=40}}
| {{LgRarityItem|Rupturing Blade}}
|  style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Burning}} and {{Cond|Bleeding}}
* {{SavingThrow|CON}}
* Weapon action DC + 2
* {{Duration|2}}
* The two conditions have separate saving throws
Deal {{DamageText|1d6|Slashing}} to self
|
Weapon damage<br>
+ {{DamageText|Proficiency bonus|Fire}}<br>
+ {{DamageText|1d6|Fire}}
|-
| {{SAI|Soulbreaker|w=40}}
| {{LgRarityItem|Soulbreaker Greatsword}}<br>{{LgRarityItem|Silver Sword of the Astral Plane}}
|  style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Stunned}}
* {{SavingThrow|CON}}
* Weapon action DC + 2
* {{Duration|2}}
|
Weapon damage<br>
+ {{DamageText|Proficiency bonus|Psychic}}
|-
| {{SAI|Shadowsoaked Blow|w=40}}
| {{LgRarityItem|Sword of Clutching Umbra}}<br>{{LgRarityItem|Justiciar's Scimitar}}
|  style="text-align: center;" | {{r|action}}
| Can attack without losing {{Cond|Hiding}}
|
Weapon damage<br>
+ Proficiency bonus<br>
+ {{DamageText|1d6|Psychic}}
|-
| {{SAI|Topple the Big Folk|w=40}}
| {{LgRarityItem|Balduran's Giantslayer}}
|  style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Prone}} to large or greater targets
* {{SavingThrow|STR}}
* Weapon action DC + 2
* {{Duration|2}}
|
Weapon damage<br>
+ Proficiency bonus<br>
+ 2d6 (if target is large or greater)
|-
| {{SAI|Unshackling Strike|w=40}}
| {{LgRarityItem|Orphic Hammer}}
|  style="text-align: center;" | {{r|action}}
| Remove {{Cond|Restrained}}, {{Cond|Paralysed}}, and {{Cond|Stunned}}
* {{Recharge|Unlimited use}}
| -
| -
|Weapon damage + 1d6
|-
|-
| {{SAI|Whirlwind Attack (Weapon Action)|Whirlwind Attack|w=40}}
 
| {{LgRarityItem|The Dancing Breeze}}<br>{{LgRarityItem|Belm}}
|[[Hush You! (Weapon Action)|Hush You!]]
| style="text-align: center;" | {{r|action}}
|{{SmallIcon|Battleaxe PlusOne Icon.png}} [[Witchbreaker]]
| Hit all enemies in a radius
|{{Action}}
* {{AOE|radius|m=2|ft=7}}
|Slash a target and possibly [[Condition#Silenced|Silence]] it.
| Weapon damage
| [[Constitution]]
|<nowiki>1d8 + Strength Modifier [[DamageType|</nowiki>{{DamageType|Bludgeoning}}]]
|-
|-
| {{SAI|Zephyr Break|w=40}}
 
| {{LgRarityItem|Nyrulna}}
| [[Maiming Strike (Weapon Action)]]
|  style="text-align: center;" | {{r|action}}<br>{{note|name=fullaction}}
|{{SmallIcon|Handaxe PlusOne Icon.png}} [[Thermodynamo Axe]]
| Hit all creatures in a line. Inflict {{Cond|Off Balance}} and push the targets back {{dist|m=5|ft=17}}
|{{Action}}
* {{SavingThrow|STR}}
|Possibly [[Condition#Maimed|Maims]] your target. They can't move.
* Spell save DC
|[[Constitution]]
* {{AOE|line|m=12|ft=40}}
|1d4 + Strength Modifier {{DamageType|Bludgeoning}}
* {{Duration|2}}
* Deals half damage on successful save
| {{DamageText|6d6|Thunder}}
|-
|-
| {{SAI|Zephyr Flash|w=40}}
| {{LgRarityItem|Nyrulna}}
|  style="text-align: center;" | {{r|action}}<br>{{note|name=fullaction}}
| Rush forward up to {{dist|m=12|ft=40}} hitting all enemies in the way. Inflict {{Cond|Bleeding}} and push the targets back {{dist|m=2|ft=7}}
* {{SavingThrow|DEX|dc=15}}
* {{Duration|3}}
* Deals half damage on successful save
| {{DamageText|6d8|Thunder}}
|}


=== Unique ranged weapon actions ===
|[[Razor Gale (Weapon_Action)|Razor Gale]]
{| class="wikitable" style="width: 100%;"
|{{SmallIcon|Longsword PlusOne Icon.png}} [[Larethian's Wrath]]
! Weapon action
|{{Action}}
! Associated weapons
|Swing your weapon in a 4m cone that deals damage to all enemies within range.
! Cost
! Effect
! Damage
|-
| {{SAI|Arcane Ammunition|w=40}}
| {{LgRarityItem|Crossbow of Arcane Force}}
| style="text-align: center;" | {{r|bonus}}
| Increase damage of this weapon by {{DamageText|1d4|Force}}
* {{duration|1}}
| -
| -
|1d8 + Dexterity Modifier {{DamageType|Bludgeoning}}
|-
|-
| {{SAI|Blinding Shot|w=40}}
 
| {{LgRarityItem|Least Expected}}
|  style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Blinded}}
* {{SavingThrow|CON}}
* Weapon action DC + 2
* {{duration|2}}
|
|
Weapon damage<br>
[[Soulbreaker]]
+ Proficiency bonus
|{{SmallIcon|Soulbreaker Greatsword Icon.png}} [[Soulbreaker Greatsword]]
{{SmallIcon|Githyanki Greatsword Icon.png}} [[Silver Sword of the Astral Plane]]
|{{Action}}
|Rend the enemy's body and soul, dealing an additional {{DamageText|4|Psychic}} damage and posibly [[Condition#Stun|Stun]] them.
|[[Constitution]]
|1d6 + Strength Modifier {{DamageType|Piercing}} + {{DamageText|4|Psychic}}<!-- That's what the ingame tooltip says-->
|-
|-
| {{SAI|Bolt of Celestial Light|w=40}}
 
| {{LgRarityItem|Gontr Mael}}
|[[Shadowsoaked Blow (Weapon_Action)|Shadowsoaked Blow]]
|  style="text-align: center;" | {{r|action}}
|{{SmallIcon|Shortsword PlusOne Icon.png}} [[Sword of Clutching Umbra]]
| Increase damage of this weapon by {{DamageText|1d4|Radiant}}
|{{Action}}  
* {{duration|10}}
|Strike an enemy, adding your [[Proficiency Bonus]] and {{DamageText|1d6|Psychic}} to the damage. This attack doesn't break concealment.
Inflict {{Cond|Frightened}}
| -
* {{SavingThrow|WIS}}
|1d8 + Dexterity Modifier {{DamageType|Bludgeoning}} + {{DamageText|1d6|Psychic}}<!-- That's what the ingame tooltip says-->
* Weapon action DC
* {{duration|2}}
|
Weapon damage<br>
+ Proficiency bonus<br>
+ {{DamageText|1d8|Radiant}}
|-
| {{SAI|Illuminating Shot|w=40}}
| {{LgRarityItem|Fabricated Arbalest}}
|  style="text-align: center;" | {{r|bonus}}
|Inflict {{Cond|Radiating Orb}}
* {{duration|2}}
* {{Recharge|Unlimited use}}
| {{DamageText|1d4|Piercing}}
* Does not benefit from most damage bonuses including {{SAI|Sharpshooter}}
|-
| {{SAI|Pushing Attack (Titanstring Bow)|Pushing Attack|w=40}}
| {{LgRarityItem|Titanstring Bow}}
|  style="text-align: center;" | {{r|action}}
|Push target back {{dist|m=4.5|ft=15}}
* {{SavingThrow|STR}}
* Weapon action DC
| Weapon damage
|-
| {{SAI|Reposition Malefactor|w=40}}
| {{LgRarityItem|Hellfire Engine Crossbow}}
|  style="text-align: center;" | {{r|action}}<br>{{note|name=fullaction}}
|Pull target {{dist|m=9|ft=30}} towards you
* {{SavingThrow|DEX|dc=15}}
* {{Recharge|Unlimited use}}
| Half weapon damage
* Does not benefit from most damage bonuses including {{SAI|Sharpshooter}}
|-
|-
| {{SAI|Sacred Munitions|w=40}}
| {{LgRarityItem|Gandrel's Aspiration}}
|  style="text-align: center;" | {{r|bonus}}
|Enchant this weapon to inflict {{Cond|Turned}} against [[undead]]
* Buff lasts 1 turn
* {{Cond|Turned}} lasts 3 turns
* With {{SAI|Destroy Undead}}, attacks do {{DamageText|4d6|Radiant}} bonus damage against undead
| -
|}


=== NPC-specific weapon actions ===
|[[Topple the Big Folk (Weapon_Action)|Topple the Big Folk]]
These weapon actions are attached to weapons that are normally only available to certain creatures. As such, the only way for a player to access these weapon actions without exploits is to summon a creature wielding the associated weapon.
|{{SmallIcon|Longsword PlusOne Icon.png}} [[Balduran's Giantslayer]]
{| class="wikitable" style="width: 100%;"
|{{Action}}
! Weapon action
|Deal additional damage. Large, Huge or Gargantuan creatures take an additional {{DamageText|2-12|Slashing}} damage and may fall [[Condition#Prone|Prone]]
! Associated weapons
|[[Strength]]
! Cost
|2d6 + 2x Strength Modifier + Proficiency Bonus {{DamageType|Slashing}}
! Effect
|- |
! Damage
|-
| {{SAI|Electrified Flail|w=40}}
| {{LgRarityItem|Flail of the Vortex}}
|  style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Stunned}}
* {{SavingThrow|CON|dc=13}}
* {{duration|2}}
* {{Recharge|Unlimited use}}
|
Weapon damage<br>
+ {{DamageText|1d10|Lightning}}
|-
| {{SAI|Hiemal Strike|w=40}}
| {{LgRarityItem|Trident of the Depths}}
| style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Chilled}}
* {{SavingThrow|CON|dc=13}}
* {{duration|2}}
* {{Recharge|Unlimited use}}
|
Weapon damage<br>
+ {{DamageText|1d10|Cold}}
|-
| {{SAI|Overheat|w=40}}
| {{LgRarityItem|Azer Warhammer}}
|  style="text-align: center;" | {{r|bonus}}
| Inflict {{Cond|Burning Fiercely}} in an AoE
* {{SavingThrow|CON|dc=15}}
* {{AOE|radius|m=2|ft=7}}
* {{duration|3}}
| {{DamageText|1d10|Fire}}
|-
| {{SAI|Scorching Strike|w=40}}
| {{LgRarityItem|Scimitar of Cinder}}
| style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Burning}}
* {{SavingThrow|CON|dc=13}}
* {{duration|2}}
* {{Recharge|Unlimited use}}
|
Weapon damage<br>
+ {{DamageText|1d10|Fire}}
|}
|}


 
==Conditions Inflicted by Weapon Actions==
=== Inaccessible weapon actions ===
{| class="wikitable"
These weapon actions are attached to weapons that are no longer accessible through normal gameplay. They still can be accessed via third party tools.
! style="width: 80pt;" |Condition
{| class="wikitable" style="width: 100%;"
! style="width: 230pt;" |Inflicted by (and Saving Throw)
! Weapon action
! style="width: 100pt;" |Saving Throw Penalty
! Associated weapons
! style="width: 200pt;" |Additional Effects
! Cost
! style="width: 150pt;" |Removed By
! Effect
! Damage
|-
|-
| {{SAI|Blink-of-an-eye Bolt|w=40}}
|[[Prone]]||{{SmallIcon|Action Icon.png}}[[Topple]] (STR) <br> {{SmallIcon|Action Icon.png}}[[Backbreaker]] (DEX)||[[Strength]] <br> [[Dexterity]]||{{Advantage}} to nearby attackers||
| {{LgRarityItem|Light Crossbow of Speed}}
*Using half of [[Movement Speed]]
| style="text-align: center;" | {{r|bonus}}
| Make a bonus action attack with this weapon
* {{Recharge|Per turn}}
| Weapon damage
|-
|-
| {{SAI|Bloodrender|w=40}}
|[[Conditions#Off Balance|Off Balance]]||{{SmallIcon|Action Icon.png}}[[Rush Attack]] (STR) <br> {{SmallIcon|Bonus Action Icon.png}}[[Flourish]] (DEX)||Strength <br> Dexterity||{{Advantage}} to attackers||
| {{LgRarityItem|The Impaler}}
*Taking damage
| style="text-align: center;" | {{r|action}}
* Ally [[Help]]
| Apply {{Cond|Bloodrender}} to self
* {{duration|3}}
|
Weapon damage<br>
+ Proficiency bonus
|-
|-
| {{SAI|Frigid Blade|w=40}}
|[[Conditions#Weak Grip|Weak Grip]]|| {{SmallIcon|Action Icon.png}}[[Weakening Strike]] (STR)||Strength <br> Dexterity||{{Disadvantage}} on attacks ||
| {{LgRarityItem|Allandra's Whelm}}
*Ally [[Help]]
| style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Frostbitten}}
* {{SavingThrow|CON}}
* Weapon action DC + 2
* {{duration|3}}
|
Weapon damage<br>
+ {{DamageText|Proficiency bonus|Cold}}
|-
| {{SAI|Headcrack|w=40}}
| {{LgRarityItem|Sling}}
|  style="text-align: center;" | {{r|action}}
| Inflict {{Cond|Dazed}}
* {{SavingThrow|CON}}
* Weapon action DC
* {{duration|2}}
| Weapon damage
* Non-lethal damage
|-
|-
| {{SAI|Press the Advantage|w=40}}
|[[Conditions#Crippled|Crippled]]||{{SmallIcon|Action Icon.png}}[[Crippling Strike]] (CON)||Dexterity||[[Movement Speed]] reduced to 0||
| {{LgRarityItem|Combination Axe}}
*Healing
| style="text-align: center;" | {{r|bonus}}
| After scoring a [[critical hit]], can make a bonus action attack with your main hand weapon
| Weapon damage
|-
|-
| {{SAI|Steadfast Strike|w=40}}
|[[Conditions#Chest Trauma|Chest Trauma]]||{{SmallIcon|Action Icon.png}}[[Heartstopper]] (CON)||[[Constitution]]||One less Action for 2 turns||
| {{LgRarityItem|Steadfast Maul}}
*Healing
| style="text-align: center;" | {{r|action}}
| Additional effect not implemented
|
Weapon damage<br>
+ Proficiency bonus
|}
 
== Conditions inflicted by weapon actions ==
<!-- Don't use absolute widths! Remember mobile! -->
{| class="wikitable" style="width: 100%;"
! style="width: 10.0%;" | Condition
! style="width: 25.0%;" | Inflicted by / Saving Throw
! style="width: 12.5%;" | Saving Throw Penalty
! style="width: 30.0%;" | Additional Effects
! style="width: 22.5%;" | Removed by
|-
|-
| {{Cond|Bleeding}}
|[[Conditions#Bleeding|Bleeding]]||{{SmallIcon|Action Icon.png}}[[Lacerate]] (CON) ||Constitution|| Inflicts 2 {{DamageType|Slashing}} per turn for 2 turns||
|
*Healing
<ul style="list-style: none;">
<li> {{SmallIcon|Action Icon.png}} [[Lacerate]] (CON)
</ul>
|
* [[Constitution]]
| Inflicts 2 {{DamageType|Slashing}} per turn for 2 turns
| {{DamageIcon|Healing}} Healing
|-
|-
| {{Cond|Chest Trauma}}
|[[Conditions#Dazed|Dazed]]||{{SmallIcon|Action Icon.png}}[[Concussive Smash]] (CON) <br> {{SmallIcon|Bonus Action Icon.png}}[[Pommel Strike]] (CON)||[[Wisdom]]||Can't take reactions, loses Dexterity bonus to [[Armour Class]]||
|
*Ally [[Help]]
<ul style="list-style: none;">
<li> {{SmallIcon|Action Icon.png}} [[Heartstopper]] (CON)
</ul>
|
* [[Constitution]]
| One fewer {{Action}} for 2 turns
| {{DamageIcon|Healing}} Healing
|-
| {{Cond|Maimed}}
|
<ul style="list-style: none;">
<li> {{SmallIcon|Action Icon.png}} [[Crippling Strike]] (CON)
</ul>
|
* [[Dexterity]]
| [[Movement Speed]] reduced to 0
| {{DamageIcon|Healing}} Healing
|-
| {{Cond|Dazed}}
|
<ul style="list-style: none;">
<li> {{SmallIcon|Action Icon.png}} [[Concussive Smash]] (CON)
<li> {{SmallIcon|Bonus Action Icon.png}} [[Pommel Strike]] (CON)
</ul>
|
* [[Wisdom]]
| Can't take reactions, loses Dexterity bonus to {{ArmourClass}}
| Ally {{SmallIcon|Help Action Icon.png}} [[Help]]
|-  
|-  
| {{Cond|Gaping Wounds}}
|[[Conditions#Gaping Wounds|Gaping Wounds]]||{{SmallIcon|Action Icon.png}}[[Piercing Shot]] (CON) <br> {{SmallIcon|Action Icon.png}}[[Piercing Strike]] (CON)||-||Receive additional 2 {{DamageType|Piercing}} damage from attacks for 2 turns||
|
*Healing
<ul style="list-style: none;">
<li> {{SmallIcon|Action Icon.png}} [[Piercing Shot]] (CON)
<li> {{SmallIcon|Action Icon.png}} [[Piercing Strike]] (CON)
</ul>
| -
| Receive additional 2 {{DamageType|Piercing}} damage from attacks for 2 turns
| {{DamageIcon|Healing}} Healing
|-
| {{Cond|Hamstrung}}
|
<ul style="list-style: none;">
<li> {{SmallIcon|Action Icon.png}} [[Hamstring Shot]] (CON)
</ul>
| -
| [[Movement Speed]] halved
| {{DamageIcon|Healing}} Healing
|-
| {{Cond|Off Balance}}
|
<ul style="list-style: none;">
<li> {{SmallIcon|Action Icon.png}} [[Rush Attack]] (STR)
<li> {{SmallIcon|Bonus Action Icon.png}} [[Flourish]] (DEX)
</ul>
|
* [[Strength]]
* [[Dexterity]]
| {{Advantage}} to attackers
| Ally {{SmallIcon|Help Action Icon.png}} [[Help]] or taking damage
|-
| {{Cond|Prone}}
|
<ul style="list-style: none;">
<li> {{SmallIcon|Action Icon.png}} [[Topple]] (STR)
<li> {{SmallIcon|Action Icon.png}} [[Backbreaker]] (DEX)
</ul>
|
* [[Strength]]
* [[Dexterity]]
| {{Advantage}} to nearby attackers
| Using half of [[Movement Speed]]
|-
|-
| {{Cond|Weak Grip}}
|[[Conditions#Hamstrung|Hamstrung]]||{{SmallIcon|Action Icon.png}}[[Hamstring Shot]] (CON)||-||Movement Speed halved||
|
*Healing
<ul style="list-style: none;">
<li> {{SmallIcon|Action Icon.png}} [[Weakening Strike]] (STR)
</ul>
|
* [[Strength]]
* [[Dexterity]]
| {{Disadvantage}} on attacks
| Ally {{SmallIcon|Help Action Icon.png}} [[Help]]
|}
|}
== Notes ==
{{notelist}}
[[Category:Actions]]
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