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| {{PageSeo
| | '''Weapons''' serve the purpose of dealing damage to various things, ranging from doors and crates to monsters and NPCs. |
| | description = Weapons serve the purpose of dealing damage to various entities, ranging from doors and crates to monsters and NPCs.
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| | image = Shortsword PlusOne Icon.png
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| }}
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| {{hatnote|See also: [[List of weapons|List of all weapons]].}}
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| '''Weapons''' are a type of [[equipment]] that is used in [[Attack rolls|attacks]] that deal damage. Weapons also give [[proficiency|proficient]] wielders access to special [[Weapon Actions|weapon actions]], and are an essential tool for any adventurer.
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| == Overview ==
| | There are a number of ways to categorize items: |
| Each weapon is either ''melee'' or ''ranged'', and deals a specific type of physical damage: {{DamageType|Bludgeoning}}, {{DamageType|Piercing}}, or {{DamageType|Slashing}}.
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| Weapons are further categorised as either ''martial'' or ''simple''. Martial weapons deal more damage than simple weapons, but more specialised training to properly use.
| | * Melee or Ranged |
| | * Martial or Simple |
| | * One-handed, Two-handed, or Versatile |
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| Additionally, each weapons has a set of ''properties'' which determine how the weapon may be used.
| | Each weapon deals a specific type of physical damage. The damage types are: |
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| === Weapon slots ===
| | * Blunt |
| Each character has a ''main hand'' slot and an ''off-hand'' slot, both of which can equip weapons.
| | * Slashing |
| | * Piercing |
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| Weapons are classified as either ''one-handed'', ''two-handed'' or ''versatile''. One-handed weapons only take up one weapon slot, whereas two-handed take up both. Versatile weapons can be wielded as either one-handed or two-handed weapons, the latter of which deals greater damage.
| | In addition, weapons can have various special properties, though not all are implemented in the game as of now: |
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| One-handed weapons allow the creature to equip a [[Shields|shield]] in their off-hand, but one-handed weapons can also be ''dual wielded'' if both weapons have the [[Light (weapon property)|light]] property.{{note|The Dual Wielder [[feat]] removes this limitation and also allows dual-wielding of versatile weapons, which are never light.}}
| | {| class=wikitable |
| | | ! Property |
| === Proficiency ===
| | ! Description |
| Classes give proficiency with weapons or category of weapons, allowing the creature to add its proficiency bonus to its attack rolls.
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| | | | Ammunition |
| Proficiency in the equipped main hand weapon unlocks its weapon actions. Off-hand weapons do not grant weapon actions.
| | | (Not implemented.) You need ammunition to be able to attack. You can regain half of your spent ammunition after a battle by spending one minute to search the area. |
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| == Properties ==
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| Weapons can have various special properties:
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| {| class="wikitable"
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| ! Property !! Description
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| | {{SmallIcon|Dippable Icon.png|link=Enchantment}} [[Enchantment]] (+1, +2, +3) | | | Finesse |
| | This weapon is magically enchanted. You also add the corresponding bonuses (+1, +2, etc.) to any attack and damage rolls made with this weapon.
| | | When making an attack, you can choose between Strength and Dexterity for the attack and damage rolls (you must use the same choice for both). |
| |- | | |- |
| | {{WeaponProperty|Finesse}} | | | Heavy |
| | You use the higher one of your Strength and Dexterity for attack and damage rolls. | | | (Not implemented.) Small creatures have [[Disadvantage]] on attack rolls. |
| |- | | |- |
| | {{WeaponProperty|Light|icon=Light Weapon Icon.png|link=Light (Weapon Property)}}
| | | Light |
| | Can be wielded in your off-hand as a secondary weapon, if your main-hand weapon is also light. | | | Can be wielded in your off-hand as a secondary weapon. |
| |- | | |- |
| | {{SmallIcon|Range Icon.png}} Range | | | Loading |
| | Every ranged weapon has a normal range and a long range. Creatures that are beyond normal range but within long range can be attacked, albeit with {{Disadvantage}}. Creatures outside of long range cannot be attacked. | | | (Not implemented.) You can only make one attack per turn with this weapon, be it through an action, bonus action, or reaction. |
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| | {{WeaponProperty|Extra Reach}} | | | Range |
| | A melee weapon with this property can be used to attack enemies up to 2.5 m / 8 ft away, instead of the regular 1.5 m / 5 ft. | | | Every ranged weapon has a normal range and a long range. Creatures that are beyond normal range but within long range can be attacked, albeit with [[Disadvantage]]. Creatures outside of long range cannot be attacked. |
| |- | | |- |
| | Silvered | | | Reach |
| | (Not implemented.) Some monsters are immune or resistant to nonmagical weapons, but susceptible to silver weapons. | | | A melee weapon with this property can be used to attack enemies up to 10ft away, instead of the regular 5ft. |
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| | Special | | | Special |
| | Various special rules apply to the weapon, explained in its description. | | | Various special rules apply to the weapon, explained in its description. |
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| | {{WeaponProperty|Thrown|link=Thrown}}
| | | Thrown |
| | A melee weapon with this property can be thrown for a ranged attack, and will benefit from the [[Ability Score Modifier]] (Strength) and [[Proficiency Bonus]] as usual, instead of being treated as an Improvised Weapon. This combines with the Finesse property: if you throw a [[Dagger]], which has both Thrown and Finesse, you can use your Dexterity Modifier for the attack and damage rolls. | | | A weapon with this property can be thrown for a ranged attack, even if it's normally melee. This combines with the Finesse property. For example, if you throw a Handaxe, you use Strength, but if you throw a Dagger, you can choose Dexterity instead. |
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| | | Two-handed |
| | | Indicates that this is a two-handed weapon. It can only be used with both hands. |
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| | | Versatile |
| | | Indicates that this is a versatile weapon. It can be used with one hand or both hands. Typically, using a versatile weapon with both hands offers a higher maximum damage. |
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| | {{WeaponProperty|Two-Handed|icon=Handedness Icon.png|link=Two-Handed}} | | | Improvised |
| | Indicates that this is a two-handed weapon. It has to be wielded with both hands when making an attack with it, but can still be just carried in one. | | | Indicates that this is an object not designed to be a weapon, but can be used as such anyway. |
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| | {{WeaponProperty|Versatile|icon=Handedness Icon.png|link=Versatile}} | | | Silvered |
| | Indicates that this is a versatile weapon. It can be used with one hand or both hands. Typically, using a versatile weapon with both hands offers a higher maximum damage. | | | (Not implemented.) Some monsters are immune or resistant to nonmagical weapons, but susceptible to silver weapons. |
| |} | | |} |
| {{back to top}}
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| == Martial weapons == | | === Martial Weapons === |
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| Martial weapons require extensive training to effectively use in combat. Martial [[Class]]es such as Barbarian, Fighter, Paladin, and Ranger have [[Proficiency]] with ''all'' martial weapons at Level 1. Otherwise, one can obtain martial proficiency by taking the appropriate [[Feat]] at Level 4. A creature's [[Race]] and Class may also grant it proficiency with specific types of martial weapons; see [[#Proficiencies granted by Race and Class|Proficiencies granted by Race and Class]] below. | | [[Martial Weapons]] are weapons that require extensive training to effectively use in combat. Only martial classes such as [[Barbarian]], [[Fighter]], [[Paladin]], [[Ranger]], have proficiency with ''all'' martial weapons at level 1. You can obtain martial proficiency by taking the appropriate [[Character Abilities#Feats|feat]] at level 4. |
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| {| class="wikitable" | | {| class="wikitable" |
| ! colspan="3" | Melee Martial Weapons
| | |+ [[Martial_Weapons#List_Of_Martial_Weapons|List Of Martial Weapons]] |
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| ! style="width: 33%;" | One-Handed
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| ! style="width: 33%;" | Versatile
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| ! style="width: 33%;" | Two-Handed
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| * {{WeaponType|Flails}}
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| * {{WeaponType|Morningstars}}
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| * {{WeaponType|Rapiers}}
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| * {{WeaponType|Scimitars}}
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| * {{WeaponType|Shortswords}}
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| * {{WeaponType|War Picks}}
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| * {{WeaponType|Battleaxes}}
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| * {{WeaponType|Longswords}}
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| * {{WeaponType|Tridents}}
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| * {{WeaponType|Warhammers}}
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| * {{WeaponType|Glaives}}
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| * {{WeaponType|Greataxes}}
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| * {{WeaponType|Greatswords}}
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| * {{WeaponType|Halberds}}
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| * {{WeaponType|Mauls}}
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| * {{WeaponType|Pikes}}
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| ! colspan="3" | Ranged Martial Weapons
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| |- | | |- |
| ! One-Handed | | ! scope="col" | Melee Weapons |
| ! Versatile | | ! scope="col" | Ranged Weapons |
| ! Two-Handed
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| |- | | |- |
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| * {{WeaponType|Hand Crossbows}} | | * [[One-handed_Weapons#Martial_One-Handed_Weapons|One-handed]] |
| | style="text-align: center;" | ''(none)'' | | * [[Two-handed_Weapons#Martial_Two-Handed_Weapons|Two-handed]] |
| | * [[Versatile_Weapons#Martial_Versatile_Weapons|Versatile]] |
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| * {{WeaponType|Heavy Crossbows}} | | * [[One-handed_Weapons#Martial_One-Handed_Weapons|One-handed]] |
| * {{WeaponType|Longbows}} | | * [[Two-handed_Weapons#Martial_Two-Handed_Weapons|Two-handed]] |
| |} | | |} |
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| == Simple weapons == | | === Simple Weapons === |
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| Simple weapons are easy to learn and use. Every [[Class]] except Druid, Wizard, and Sorcerer is proficient with ''all'' simple weapons at Level 1. Otherwise, one can obtain simple weapon proficiency by taking the appropriate [[Feat]] at Level 4. A creature's [[Race]] and Class may also grant it proficiency with specific types of simple weapons; see [[#Proficiencies granted by Race and Class|Proficiencies granted by Race and Class]] below.
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| * '''Druid:''' [[Club]], [[Dagger]], [[Javelin]], [[Mace]], [[Quarterstaff]], [[Sickle]], [[Spear]]
| | [[Simple Weapons]] are easy to learn and use. Almost any commoner can wield simple weapons in combat. All classes except [[Druid]], [[Wizard]], and [[Sorcerer]] are proficient with ''all'' types of simple weapons at level 1. You can obtain simple weapon proficiency by taking the appropriate [[Character Abilities#Feats|feat]] at level 4. |
| * '''Wizard, Sorcerer:''' [[Dagger]], [[Quarterstaff]], [[Light Crossbow]]
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| {| class="wikitable" | | {| class="wikitable" |
| ! colspan="3" | Melee Simple Weapons
| | |+ [[Simple_Weapons#List_Of_Simple_Weapons|List Of Simple Weapons]] |
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| ! style="width: 33%;" | One-Handed | | ! scope="col" | Melee Weapons |
| ! style="width: 33%;" | Versatile | | ! scope="col" | Ranged Weapons |
| ! style="width: 33%;" | Two-Handed
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| * {{WeaponType|Clubs}} | | * [[One-handed_Weapons#Simple_One-Handed_Weapons|One-handed]] |
| * {{WeaponType|Daggers}}
| | * [[Two-handed_Weapons#Simple_Two-Handed_Weapons|Two-handed]] |
| * {{WeaponType|Handaxes}}
| | * [[Versatile_Weapons#Simple_Versatile_Weapons|Versatile]] |
| * {{WeaponType|Javelins}}
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| * {{WeaponType|Light Hammers}}
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| * {{WeaponType|Maces}}
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| * {{WeaponType|Sickles}}
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| * {{WeaponType|Quarterstaves}}
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| * {{WeaponType|Spears}}
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| * {{WeaponType|Greatclubs}}
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| ! colspan="3" | Ranged Simple Weapons
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| ! One-Handed
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| ! Versatile
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| ! Two-Handed
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| | style="text-align: center;" | ''(none)'' | |
| | style="text-align: center;" | ''(none)'' | |
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| * {{WeaponType|Light Crossbows}} | | * [[Two-handed_Weapons#Simple_Two-Handed_Weapons|Two-handed]] |
| * {{WeaponType|Shortbows}}
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| |}
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| {{back to top}}
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| == Proficiencies granted by Race and Class ==
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| {{RaceAndClassWeaponsTable}}
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| == Improvised Weapons ==
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| Objects that aren't actually weapons can nevertheless be used as Improvised Weapons. Note that this is not the same as using a non-weapon item that resembles a weapon strongly enough to allow it to be used as such. For example, when [[Salami]] is used as a weapon, it actually functions as a [[Clubs|Club]], not as an Improvised Weapon.
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| == Weapon properties table ==
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| The following table summarizes all weapon types in the game and provides a The ranges listed for ranged weapons is their normal range; they also have an extended range which is double that, but confers [[disadvantage]] to the attacker.
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| {| class="wikitable sortable" width="100%" style="max-width: 45em;"
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| ! scope="col" rowspan="2" | Weapon
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| !! scope="col" colspan="2" rowspan="1" | Damage
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| !! scope="col" rowspan="2" | Range
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| !! scope="col" rowspan="2" | Properties
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| ! scope="col" | 1h !! 2h
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| ! scope="col" colspan="5" | Simple melee weapons
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| ! scope="row" | {{WeaponType|Clubs}}
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| | colspan="2" | 1d4 {{damage colour|Bludgeoning}}
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| | 1.5{{nbts}}m (5{{nbts}}ft)
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| | Light
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| ! scope="row" | {{WeaponType|Daggers}}
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| | colspan="2" | 1d4 {{damage colour|Piercing}}
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| | 1.5{{nbts}}m (5{{nbts}}ft)
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| | Finesse, Light, Thrown
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| |-
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| ! scope="row" | {{WeaponType|Handaxes}}
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| | colspan="2" | 1d6 {{damage colour|Slashing}}
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| | 1.5{{nbts}}m (5{{nbts}}ft)
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| | Light, Thrown
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| |-
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| ! scope="row" | {{WeaponType|Javelins}}
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| | colspan="2" | 1d6 {{damage colour|Piercing}}
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| | 1.5{{nbts}}m (5{{nbts}}ft)
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| | Thrown
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| ! scope="row" | {{WeaponType|Light Hammers}}
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| | colspan="2" | 1d4 {{damage colour|Bludgeoning}}
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| | 1.5{{nbts}}m (5{{nbts}}ft)
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| | Light, Thrown
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| |-
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| ! scope="row" | {{WeaponType|Maces}}
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| | colspan="2" | 1d6 {{damage colour|Bludgeoning}}
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| | 1.5{{nbts}}m (5{{nbts}}ft)
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| ! scope="row" | {{WeaponType|Sickles}}
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| | colspan="2" | 1d4 {{damage colour|Slashing}}
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| | 1.5{{nbts}}m (5{{nbts}}ft)
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| | Light
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| |-
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| ! scope="row" | {{WeaponType|Quarterstaves}}
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| | 1d6 {{damage colour|Bludgeoning}}
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| | 1d8 {{damage colour|Bludgeoning}}
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| | 1.5{{nbts}}m (5{{nbts}}ft)
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| | Versatile
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| |-
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| ! scope="row" | {{WeaponType|Spears}}
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| | 1d6 {{damage colour|Piercing}}
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| | 1d8 {{damage colour|Piercing}}
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| | 1.5{{nbts}}m (5{{nbts}}ft)
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| | Versatile, Thrown
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| |-
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| ! scope="row" | {{WeaponType|Greatclubs}}
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| | colspan="2" | 1d8 {{damage colour|Bludgeoning}}
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| | 1.5{{nbts}}m (5{{nbts}}ft)
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| | Two-handed
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| |-
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| ! scope="col" colspan="5" | Martial melee weapons
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| ! scope="row" | {{WeaponType|Flails}}
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| | colspan="2" | 1d8 {{damage colour|Bludgeoning}}
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| | 1.5{{nbts}}m (5{{nbts}}ft)
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| |-
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| ! scope="row" | {{WeaponType|Morningstars}}
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| | colspan="2" | 1d8 {{damage colour|Piercing}}
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| | 1.5{{nbts}}m (5{{nbts}}ft)
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| |-
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| ! scope="row" | {{WeaponType|Rapiers}}
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| | colspan="2" | 1d8 {{damage colour|Piercing}}
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| | 1.5{{nbts}}m (5{{nbts}}ft)
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| | Finesse
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| |-
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| ! scope="row" | {{WeaponType|Scimitars}}
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| | colspan="2" | 1d6 {{damage colour|Slashing}}
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| | 1.5{{nbts}}m (5{{nbts}}ft)
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| | Finesse, Light
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| |-
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| ! scope="row" | {{WeaponType|Shortswords}}
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| | colspan="2" | 1d6 {{damage colour|Piercing}}
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| | 1.5{{nbts}}m (5{{nbts}}ft)
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| | Finesse, Light
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| |-
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| ! scope="row" | {{WeaponType|War Picks}}
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| | colspan="2" | 1d8 {{damage colour|Piercing}}
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| | 1.5{{nbts}}m (5{{nbts}}ft)
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| |-
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| ! scope="row" | {{WeaponType|Battleaxes}}
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| | 1d8 {{damage colour|Slashing}}
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| | 1d10 {{damage colour|Slashing}}
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| | 1.5{{nbts}}m (5{{nbts}}ft)
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| | Versatile
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| |-
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| ! scope="row" | {{WeaponType|Longswords}}
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| | 1d8 {{damage colour|Slashing}}
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| | 1d10 {{damage colour|Slashing}}
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| | 1.5{{nbts}}m (5{{nbts}}ft)
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| | Versatile
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| |-
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| ! scope="row" | {{WeaponType|Tridents}}
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| | 1d6 {{damage colour|Piercing}}
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| | 1d8 {{damage colour|Piercing}}
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| | 1.5{{nbts}}m (5{{nbts}}ft)
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| | Versatile, Thrown
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| |-
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| ! scope="row" | {{WeaponType|Warhammers}}
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| | 1d8 {{damage colour|Bludgeoning}}
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| | 1d10 {{damage colour|Bludgeoning}}
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| | 1.5{{nbts}}m (5{{nbts}}ft)
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| | Versatile
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| |-
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| ! scope="row" | {{WeaponType|Glaives}}
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| | colspan="2" | 1d10 {{damage colour|Slashing}}
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| | 2.5{{nbts}}m (8{{nbts}}ft)
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| | Two-handed
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| |-
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| ! scope="row" | {{WeaponType|Greataxes}}
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| | colspan="2" | 1d12 {{damage colour|Slashing}}
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| | 1.5{{nbts}}m (5{{nbts}}ft)
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| | Two-handed
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| |-
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| ! scope="row" | {{WeaponType|Greatswords}}
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| | colspan="2" | 2d6 {{damage colour|Slashing}}
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| | 1.5{{nbts}}m (5{{nbts}}ft)
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| | Two-handed
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| |-
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| ! scope="row" | {{WeaponType|Halberds}}
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| | colspan="2" | 1d10 {{damage colour|Slashing}}
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| | 2.5{{nbts}}m (8{{nbts}}ft)
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| | Two-handed | |
| |-
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| ! scope="row" | {{WeaponType|Mauls}}
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| | colspan="2" | 2d6 {{damage colour|Bludgeoning}}
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| | 1.5{{nbts}}m (5{{nbts}}ft)
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| | Two-handed
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| |-
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| ! scope="row" | {{WeaponType|Pikes}}
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| | colspan="2" | 1d10 {{damage colour|Piercing}}
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| | 2.5{{nbts}}m (8{{nbts}}ft)
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| | Two-handed
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| |-
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| ! scope="col" colspan="5" | Simple ranged weapons
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| |-
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| ! scope="row" | {{WeaponType|Light Crossbows}}
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| | colspan="2" | 1d8 {{damage colour|Piercing}}
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| | 18{{nbts}}m (60{{nbts}}ft)
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| | Two-handed
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| |-
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| ! scope="row" | {{WeaponType|Shortbows}}
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| | colspan="2" | 1d6 {{damage colour|Piercing}}
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| | 18{{nbts}}m (60{{nbts}}ft)
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| | Two-handed
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| |-
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| ! scope="col" colspan="5" | Martial ranged weapons
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| |-
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| ! scope="row" | {{WeaponType|Hand Crossbows}}
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| | colspan="2" | 1d6 {{damage colour|Piercing}}
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| | 15{{nbts}}m (50{{nbts}}ft)
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| | Light
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| |-
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| ! scope="row" | {{WeaponType|Heavy Crossbows}}
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| | colspan="2" | 1d10 {{damage colour|Piercing}}
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| | 18{{nbts}}m (60{{nbts}}ft)
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| | Two-handed
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| |-
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| ! scope="row" | {{WeaponType|Longbows}}
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| | colspan="2" | 1d8 {{damage colour|Piercing}}
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| | 18{{nbts}}m (60{{nbts}}ft)
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| | Two-handed
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| |}
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| == Unused Weapons ==
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| Two types of weapons cannot be normally obtained in-game, but are still present in the game files along with their unique [[Proficiency#Unused_Proficiencies|proficiencies]].
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| {| class="wikitable sortable"
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| ! Weapon !! 1H-dmg !! 2H-dmg !! Finesse !! Weight !! Range !! Damage Type
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| | {{WeaponType|Darts}} || || 1d4 || Yes || || 18 m / 60 ft || Piercing
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| | {{WeaponType|Slings}} || 1d4 || || || || 18 m / 60 ft || Bludgeoning
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| |} | | |} |
| ==Notes==
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| * In [[Early Access]] there were two properties called {{Heavy}} and {{SmallIcon|Loading Icon.png}} Loading. These are properties in the tabletop game, but their effects were never implemented and they didn't make it into the final game.
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| == Footnotes ==
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| {{notelist}}
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| {{back to top}}
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| {{NavEquipment}}
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| {{NavGameplay}}
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| [[Category:Equipment]]
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