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{{ up to date | 2023-09-02 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
{{PageSeo | {{PageSeo | ||
| description = Weapons serve the purpose of dealing damage to various entities, ranging from doors and crates to monsters and NPCs. | | description = Weapons serve the purpose of dealing damage to various entities, ranging from doors and crates to monsters and NPCs. | ||
| image = Shortsword PlusOne Icon.png | | image = Shortsword PlusOne Icon.png | ||
}} | }} | ||
'''Weapons''' serve the purpose of dealing damage to various entities, ranging from doors and crates to monsters and NPCs. | |||
''See also: [[List of Weapons|List of all weapons]]'' | |||
''See also: [[Weapons#Weapon Properties Table|List of all weapon types]]'' | |||
There are a number of ways to categorize items: | |||
* Martial or Simple | |||
* Melee or Ranged | |||
* One-handed, Two-handed, or Versatile | |||
Each weapon deals a specific type of physical damage: {{DamageType|Bludgeoning}}, {{DamageType|Piercing}}, or {{DamageType|Slashing}}. | |||
Versatile weapons can be wielded in one hand, or both hands. Wielding them in both hands usually grants higher damage; see the details of each Versatile weapon for the one-handed and two-handed damage values. | |||
Proficiency in the equipped main hand weapon unlocks its weapon | One-handed weapons can be '''dual-wielded''' if both weapons have the '''[[Light (weapon property)|Light]]''' property. The '''Dual Wielder''' [[Feat]] removes this limitation and also allows dual-wielding of Versatile weapons, which are never Light. | ||
[[Proficiency]] in the equipped main hand weapon unlocks [[Weapon Actions]] unique to its weapon type. Off-hand weapons do not grant Weapon Actions. | |||
== Properties == | == Properties == | ||
Weapons can have various special properties: | Weapons can have various special properties: | ||
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|- | |- | ||
| {{SmallIcon|Dippable Icon.png|link=Enchantment}} [[Enchantment]] (+1, +2, +3) | | {{SmallIcon|Dippable Icon.png|link=Enchantment}} [[Enchantment]] (+1, +2, +3) | ||
| This weapon is magically enchanted. You also add the corresponding bonuses (+1, +2, etc.) to any attack and damage rolls made with this weapon. | | This weapon is magically enchanted. It overcomes resistances to bludgeoning, piercing and slashing damage from non-magical weapons. You also add the corresponding bonuses (+1, +2, etc.) to any attack and damage rolls made with this weapon. | ||
|- | |- | ||
| {{WeaponProperty|Finesse}} | | {{WeaponProperty|Finesse}} | ||
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| Indicates that this is a versatile weapon. It can be used with one hand or both hands. Typically, using a versatile weapon with both hands offers a higher maximum damage. | | Indicates that this is a versatile weapon. It can be used with one hand or both hands. Typically, using a versatile weapon with both hands offers a higher maximum damage. | ||
|} | |} | ||
== Martial | == Martial Weapons == | ||
Martial weapons require extensive training to effectively use in combat. Martial [[Class]]es such as Barbarian, Fighter, Paladin, and Ranger have [[Proficiency]] with ''all'' martial weapons at Level 1. Otherwise, one can obtain martial proficiency by taking the appropriate [[Feat]] at Level 4. A creature's [[Race]] and Class may also grant it proficiency with specific types of martial weapons; see [[#Proficiencies granted by Race and Class|Proficiencies granted by Race and Class]] below. | Martial weapons require extensive training to effectively use in combat. Martial [[Class]]es such as Barbarian, Fighter, Paladin, and Ranger have [[Proficiency]] with ''all'' martial weapons at Level 1. Otherwise, one can obtain martial proficiency by taking the appropriate [[Feat]] at Level 4. A creature's [[Race]] and Class may also grant it proficiency with specific types of martial weapons; see [[#Proficiencies granted by Race and Class|Proficiencies granted by Race and Class]] below. | ||
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|} | |} | ||
== Simple | == Simple Weapons == | ||
Simple weapons are easy to learn and use. Every [[Class]] except Druid, Wizard, and Sorcerer is proficient with ''all'' simple weapons at Level 1. Otherwise, one can obtain simple weapon proficiency by taking the appropriate [[Feat]] at Level 4. A creature's [[Race]] and Class may also grant it proficiency with specific types of simple weapons; see [[#Proficiencies granted by Race and Class|Proficiencies granted by Race and Class]] below. | Simple weapons are easy to learn and use. Every [[Class]] except Druid, Wizard, and Sorcerer is proficient with ''all'' simple weapons at Level 1. Otherwise, one can obtain simple weapon proficiency by taking the appropriate [[Feat]] at Level 4. A creature's [[Race]] and Class may also grant it proficiency with specific types of simple weapons; see [[#Proficiencies granted by Race and Class|Proficiencies granted by Race and Class]] below. | ||
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* {{WeaponType|Shortbows}} | * {{WeaponType|Shortbows}} | ||
|} | |} | ||
== Proficiencies granted by Race and Class == | == Proficiencies granted by Race and Class == | ||
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== Improvised Weapons == | == Improvised Weapons == | ||
Objects that aren't actually weapons can nevertheless be used as Improvised Weapons. Note that this is not the same as using a non-weapon item that resembles a weapon strongly enough to allow it to be used as such. For example, when [[Salami]] is used as a weapon, it actually functions as a [[Clubs|Club]], not as an Improvised Weapon. | Objects that aren't actually weapons can nevertheless be used as Improvised Weapons. One can gain [[Proficiency]] in these by choosing the corresponding [[Feat]] when leveling up. Note that this is not the same as using a non-weapon item that resembles a weapon strongly enough to allow it to be used as such. For example, when [[Salami]] is used as a weapon, it actually functions as a [[Clubs|Club]], not as an Improvised Weapon. | ||
== Weapon properties table == | == Weapon properties table == | ||
{| class="wikitable sortable | The following table summarizes all weapon types in the game and provides a quick overview of their properties. The columns '''1H-dmg''' and '''2H-dmg''' list the dice rolled for one-handed and two-handed damage, as well as the '''average damage''' this will provide. | ||
! | |||
!! | If the ''Range'' column is empty, it indicates a standard melee range of '''1.5 m / 5 ft''', while ''Reach'' stands for the extended melee range of '''2.5 m / 8 ft''' and ''Thrown'' indicates that the weapon can be thrown up to a maximum of '''18 m / 60 ft'''. The ranges listed for ranged weapons is their '''normal range'''; they also have an '''extended range''' which is double, but confers {{Disadvantage}} on the [[Attack Roll]]. | ||
!! | |||
! | {| class="wikitable sortable" | ||
! Weapon !! 1H-dmg !! 2H-dmg !! Finesse !! Weight !! Range !! Damage Type | |||
!Category | |||
|- | |- | ||
| {{WeaponType|Clubs}} || 1d4 / 2.5 || || || Light|| || Bludgeoning | |||
|Simple | |||
|- | |- | ||
| {{WeaponType|Daggers}} || 1d4 / 2.5 || || Yes || Light || Thrown || Piercing | |||
|Simple | |||
|- | |- | ||
| {{WeaponType|Handaxes}} || 1d6 / 3.5 || || || Light || Thrown || Slashing | |||
| | |Simple | ||
| | |||
| | |||
|- | |- | ||
| {{WeaponType|Javelins}} || 1d6 / 3.5 || || || || Thrown || Piercing | |||
| | |Simple | ||
| | |||
|- | |- | ||
| {{WeaponType|Light Hammers}} || 1d4 / 2.5 || || || Light || Thrown || Bludgeoning | |||
| | |Simple | ||
| | |||
| Light | |||
|- | |- | ||
| {{WeaponType|Maces}} || 1d6 / 3.5 || || || || || Bludgeoning | |||
| | |Simple | ||
| | |||
| | |||
|- | |- | ||
| {{WeaponType|Sickles}} || 1d4 / 2.5 || || || Light || || Slashing | |||
| | |Simple | ||
| | |||
| | |||
|- | |- | ||
| {{WeaponType|Quarterstaves}} || 1d6 / 3.5 || 1d8 / 4.5 || || || || Bludgeoning | |||
| | |Simple | ||
| | |||
| | |||
|- | |- | ||
| {{WeaponType|Spears}} || 1d6 / 3.5 || 1d8 / 4.5 || || || Thrown || Piercing | |||
| | |Simple | ||
| | |||
| | |||
|- | |- | ||
| {{WeaponType|Greatclubs}} || || 1d8 / 4.5 || || || || Bludgeoning | |||
| | |Simple | ||
| 1d8 | |||
| | |||
|- | |- | ||
| {{WeaponType|Flails}} || 1d8 / 4.5 || || || || || Bludgeoning | |||
| | |Martial | ||
| | |||
| | |||
| | |||
|- | |- | ||
| {{WeaponType|Morningstars}} || 1d8 / 4.5 || || || || || Piercing | |||
| | |Martial | ||
| | |||
| | |||
|- | |- | ||
| {{WeaponType|Rapiers}} || 1d8 / 4.5 || || Yes || || || Piercing | |||
|Martial | |||
|- | |- | ||
| {{WeaponType|Scimitars}} || 1d6 / 3.5 || || Yes || Light || || Slashing | |||
| | |Martial | ||
| | |||
| | |||
|- | |- | ||
| {{WeaponType|Shortswords}} || 1d6 / 3.5 || || Yes || Light || || Piercing | |||
| | |Martial | ||
| | |||
|- | |- | ||
| {{WeaponType|War Picks}} || 1d8 / 4.5 || || || || || Piercing | |||
| | |Martial | ||
| | |||
|- | |- | ||
| {{WeaponType|Battleaxes}} || 1d8 / 4.5 || 1d10 / 5.5 || || || || Slashing | |||
| | |Martial | ||
| | |||
| | |||
|- | |- | ||
| {{WeaponType|Longswords}} || 1d8 / 4.5 || 1d10 / 5.5 || || || || Slashing | |||
| | |Martial | ||
| | |||
| | |||
|- | |- | ||
| {{WeaponType|Tridents}} || 1d6 / 3.5 || 1d8 / 4.5 || || || Thrown || Piercing | |||
| | |Martial | ||
| | |||
| | |||
|- | |- | ||
| {{WeaponType|Warhammers}} || 1d8 / 4.5 || 1d10 / 5.5 || || || || Bludgeoning | |||
| 1d8 | |Martial | ||
| 1d10 | |||
| | |||
| | |||
|- | |- | ||
| {{WeaponType|Glaives}} || || 1d10 / 5.5 || || Heavy || Reach || Slashing | |||
| | |Martial | ||
| 1d10 | |||
| | |||
|- | |- | ||
| {{WeaponType|Greataxes}} || || 1d12 / 6.5 || || Heavy || || Slashing | |||
| | |Martial | ||
| | |||
| | |||
|- | |- | ||
| {{WeaponType|Greatswords}} || || 2d6 / 7 || || Heavy || || Slashing | |||
| | |Martial | ||
| | |||
| | |||
| | |||
|- | |- | ||
| {{WeaponType|Halberds}} || || 1d10 / 5.5 || || Heavy || Reach || Slashing | |||
| | |Martial | ||
| | |||
| | |||
|- | |- | ||
| {{WeaponType|Mauls}} || || 2d6 / 7 || || Heavy || || Bludgeoning | |||
| | |Martial | ||
| | |||
| | |||
|- | |- | ||
| {{WeaponType|Pikes}} || || 1d10 / 5.5 || || Heavy || Reach || Piercing | |||
| | |Martial | ||
| | |||
| | |||
|- | |- | ||
| {{WeaponType|Light Crossbows}} || || 1d8 / 4.5 || || || 18 m / 60 ft || Piercing | |||
| | |Simple | ||
| | |||
| | |||
|- | |- | ||
| {{WeaponType|Shortbows}} || || 1d6 / 3.5 || || || 18 m / 60 ft || Piercing | |||
| | |Simple | ||
| | |||
| | |||
|- | |- | ||
| {{WeaponType|Hand Crossbows}} || 1d6 / 3.5 || || || Light|| 15 m / 50 ft || Piercing | |||
| | |Martial | ||
| | |||
| | |||
|- | |- | ||
| {{WeaponType|Heavy Crossbows}} || || 1d10 / 5.5 || || || 18 m / 60 ft || Piercing | |||
|Martial | |||
|- | |- | ||
| {{WeaponType|Longbows}} || || 1d8 / 4.5 || || || 18 m / 60 ft || Piercing | |||
| | |Martial | ||
| | |||
| | |||
| | |||
| 18 | |||
| | |||
| | |||
|} | |} | ||
== Unused Weapons == | == Unused Weapons == | ||
Two types of weapons cannot be normally obtained in-game, but are still present in the game files along with their unique [[Proficiency#Unused_Proficiencies|proficiencies]]. | Two types of weapons cannot be normally obtained in-game, but are still present in the game files along with their unique [[Proficiency#Unused_Proficiencies|proficiencies]]. | ||
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* In [[Early Access]] there were two properties called {{Heavy}} and {{SmallIcon|Loading Icon.png}} Loading. These are properties in the tabletop game, but their effects were never implemented and they didn't make it into the final game. | * In [[Early Access]] there were two properties called {{Heavy}} and {{SmallIcon|Loading Icon.png}} Loading. These are properties in the tabletop game, but their effects were never implemented and they didn't make it into the final game. | ||
{{NavEquipment}} | {{NavEquipment}} | ||
{{NavGameplay}} | {{NavGameplay}} | ||
[[Category:Equipment]] | [[Category:Equipment]] |