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[[Main Page]] > [[Character Creation]] > [[Character Creation#Playable Classes|Playable Classes]] > [[Druid]] > [[Druid#Level Progression|Level Progression]] > [[Wild Shape]]
| image = Wild Shape.webp
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| summary = '''Wild Shape''' is an Action gained by [[Druid]]s at Level 2 that allows them to magically transform into various creatures in order to fight in combat or explore the environment.


''See also: '''{{SAI|Combat Wild Shape}}''', the {{Class|Circle of the Moon}} enhanced version with extra exclusive forms.''
[[File:Wild Shape Tooltip.jpg|right|thumb|Ingame tooltip]]
'''Wild Shape''' is a level 2 [[Druid|Druid's]] '''Class Feature''' that allow them to magically transform into various creatures in order to fight in combat, or explore surroundings. Currently, there are  7 creatures Druids can Wild Shape into (some are only available to specific [[Druid#Level Progression|Druid's Subclass]]).


| description = Magically assume the shape of a beast.
== Description ==
| extra description = While in animal shape, you can't ''talk'' or ''cast'' [[Spells]]. You take on the attributes of your beast form -- excluding your [[Intelligence]], [[Wisdom]], and [[Charisma]] scores.
Magically assume the shape of a beast. While in animal shape, you can't ''talk'' or ''cast'' [[Spell|Spells]].


When your beast form drops to 0 [[Hit Points]], you revert to your normal form.
== Properties ==
| cost = action, wldshp
* Your Ability Scores become the Ability Scores of the creature while Wild Shaped (Excluding [[Charisma]], [[Intelligence]], [[Wisdom]]).
| additional =
* When you hit 0 Hit Points, you revert back to your original form (with the same Hit Points before Wild Shaping). If the damage reduce the Wild Shape's form Hit Points below 0, the remaining damage is applied to the original form.
* Grants access to the forms {{SAI|Wild Shape: Badger}}, {{SAI|Wild Shape: Cat}}, {{SAI|Wild Shape: Spider}}, and {{SAI|Wild Shape: Wolf}}.
* You do not lose Concentration while in beast form.  
* Your physical '''Ability Scores''' ({{Ability|Strength}}, {{Ability|Dexterity}}, and {{Ability|Constitution}}) become the Ability Scores of the creature while Wild Shaped. Your [[Hit Points]] and {{ArmourClass}} also become that of the transformed creature. You retain the mental Ability Scores ({{Ability|Intelligence}}, {{Ability|Wisdom}}, and {{Ability|Charisma}}) of your original form. Your [[movement speed]] is based on your racial movement speed, but some shapes add a bonus.
* Your equipment are merged into your beast form and do not have any effect until you revert back.
* When you reach 0 Hit Points, you revert back to your original form (with the same Hit Points you had before Wild Shaping). If you take damage that reduces the Wild Shape form's Hit Points below 0, the remaining damage is applied to your original form. If the remaining damage is also enough to reduce your original form to 0 Hit Points, you die instantly, skipping the usual Death Saving Throws.
{{clear}}
* If you cast a {{Concentration}} [[Spell]] ''before'' entering Wild Shape, entering Wild Shape does ''not'' end your Concentration on it.
* You can't cast spells while in Wild Shape, and furthermore can't take any action outside of those available to your Wild Shape.
* Your equipped items are merged into your beast form and do not have any effect until you revert back.
* You retain your normal [[Skill]] and {{SavingThrow}} [[Proficiency|Proficiencies]] while Wild Shaped, but the total bonuses for Strength, Dexterity, and Constitution-based rolls are influenced by your new animal form ability scores.
* Your beast form has a fixed number of base [[Hit Points]] that increase every two levels that you advance in the [[Druid]] class after unlocking each unique creature type. The Hit Point increase is calculated by a factor depending on the shape you are using:
** Sabre-Tooth, Panther: 1.15
** Myrmidons, Rothe, Owlbear: 1.2
** Bear, Badger, Spider: 1.3
** Wolf: 1.4
* The damage dealt by beast form attacks depends on the form used:
** 1d4 damage: Bear (Claws), Dire Raven (Beak, Rend Vision), Panther (Bite), Owlbear (Rupture, claws, Crushing Flight)
** 1d6 damage: Badger (Bite), Spider (Bite), Rothe (Gore, Charge), Panther (Jugular Strike, Pounce)
** The damage die for all these attacks increases by one size (e.g., from 1d4 to 1d6) at level 4, again at level 8, and again at level 12.
* The DC of the (Special) Attacks of the Wild Shape forms is determined as follows: 8 + Proficiency + WIS Modifier.
* When shapeshifted, speaking to current party members while roaming the world, or talking to active/inactive party members in the camp reverts you temporarily to your original form while the dialogue lasts. This does not work with non-companion NPC's with the exception of [[Withers]] and [[Mizora]].
* Being shapeshifted into an animal-type form lets you understand other animals in the world freely, without using spells or potions, even though shapeshifting does not grant the player condition of {{Cond|Speak with Animals}}. This does not work with the  Myrmidon forms from {{Class|Circle of the Moon}}'s '''{{SAI|Combat Wild Shape}}'''.
* Many items, feats, and class features do not work while in Wild Shape. See '''[[List of features that work in Wild Shape]]''' for an extensive list of what does and does not work.
| higher levels =
* At 4th level grants access to the form {{SAI|Wild Shape: Deep Rothé}}.
* At 6th level grants access to the forms {{SAI|Wild Shape: Panther}} and {{SAI|Wild Shape: Owlbear}}.
* At 10th level grants access to the form {{SAI|Wild Shape: Dilophosaurus}}.


(For {{Class|Circle of the Moon}}'s exclusive forms, see {{SAI|Combat Wild Shape}}).
== Wild Shape Action ==
=== Description ===
As an [[File:Action Icon.png|middle|frameless|upright=0.1|link=]] [[Action]], you can assume the form of a beast. You can transform twice per [[Short Rest]].
[[File:Wild Shape.jpg|left|thumb|Ingame tooltip]]
{{clear}}


=== All Wild Shape Forms ===
== Combat Wild Shape Action ([[Circle Of The Moon]]) ==
=== Description ===
As an [[File:Bonus Action Icon.png|middle|frameless|upright=0.1|link=]] [[Bonus Action]], you can assume the form of a beast. You can transform twice per [[Short Rest]].
[[File:Combat Wild Shape.jpg|left|thumb|Ingame tooltip]]
{{clear}}


{{:Wild Shape table (Druid)}}
== List Of Creatures ==
 
=== [[File:Wild Shape Cat Icon.png|middle|frameless|upright=0.1|link=]] Wild Shape: Cat ===
| class learns at level 2 = Druid
=== [[File:Wild Shape Badger Icon.png|middle|frameless|upright=0.1|link=]] Wild Shape: Badger ===
| variants = Wild Shape: Badger, Wild Shape: Bear, Wild Shape: Cat, Wild Shape: Spider, Wild Shape: Wolf, Wild Shape: Dire Raven, Wild Shape: Deep Rothé, Wild Shape: Panther, Wild Shape: Owlbear, Wild Shape: Sabre-Toothed Tiger, Wild Shape: Dilophosaurus, Wild Shape: Air Myrmidon, Wild Shape: Earth Myrmidon, Wild Shape: Fire Myrmidon, Wild Shape: Water Myrmidon
=== [[File:Wild Shape Bear Icon.png|middle|frameless|upright=0.1|link=]] Wild Shape: Bear (Only [[Circle Of The Moon|Circle of the Moon]]) ===
| notes =
=== [[File:Wild Shape Wolf Icon.png|middle|frameless|upright=0.1|link=]] Wild Shape: Wolf ===
* For April Fools 2023, Larian Studios posted a [https://twitter.com/larianstudios/status/1642089543389130752 tweet] "announcing" a new wild shape for Druids: the [[Waterdhavian Cheese Wheel]].
=== [[File:Wild Shape Spider Icon.png|middle|frameless|upright=0.1|link=]] Wild Shape: Spider ===
* {{SAI|Aberrant Shape}} was an [[Illithid Powers|Illithid Power]] [[Druid]] Bonus Action in [[Early Access]] that morphed the Druid into an [[Intellect Devourer]].
=== [[File:Wild Shape Dire Raven Icon.png|middle|frameless|upright=0.1|link=]] Wild Shape: Dire Raven (Only Lv 4 [[Circle Of The Moon|Circle of the Moon]]) ===
}}
=== [[File:Wild Shape Deep Rothe Icon.png|middle|frameless|upright=0.1|link=]] Wild Shape: Deep Rothé ===
 
== External links ==
* {{FRWiki|Wild shape|long}}
 
{{DruidNavbox}}
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