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Page values for "Great Weapon Master: Bonus Attack"
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"condition_sources" values
1 row is stored for this pageField | Field type | Allowed values | Value |
---|---|---|---|
condition_inflicted | String | Great Weapon Master: Bonus Attack | |
template | String | pass | |
parent | Page | ||
parent_template | String | ||
type | String | area · condition · creature · equipment · item · passive · spell · weapon | passive |
dc | String | ||
save | String | ||
duration | String | 1 |
"passives" values
1 row is stored for this pageField | Field type | Value |
---|---|---|
name | String | Great Weapon Master: Bonus Attack |
image | File | |
icon | File | |
toggleable | Boolean | No |
is_item | Boolean | No |
is_feat | Boolean | Yes |
is_racial | Boolean | |
is_class | Boolean | |
description | Wikitext | When you land a Critical Hit or kill a target with a melee weapon attack, you can make another melee weapon attack as a Bonus action that turn. |
extra_description | Wikitext | |
brief | Wikitext | |
recharge | String |