Bonus action
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Bonus action is one type of Resource available to characters during their turn. Bonus Actions can be used to execute various abilities, such as Shove, Dip or casting certain Spells. Self-target actions such as drinking Potions or applying weapon coatings are also performed with a Bonus Action.
Characters normally receive one Bonus Action per turn. Some Class abilities such as a Thief Rogue's Fast Hands passive feature or a Way of the Open Hand Monk's Wholeness of Body Class Action grant additional bonus actions. Some magical items, such as Pyroquickness Hat, conditionally grant an additional bonus action.
List of bonus actions[edit | edit source]
Common[edit | edit source]
Weapon actions[edit | edit source]
See also: Weapon actions
Weapon action | Associated weapons | Cost | Effect | Saving throw | Damage |
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All martial weapons with Finesse: ![]() ![]() ![]() |
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Inflict Off Balance | Dexterity | None |
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Weapon attack as a bonus action
Prerequisite: Dashed or Disengaged this turn |
- | Weapon damage |
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Inflict Dazed | Constitution | 1d4 + Strength Modifier ![]() |
Class-specific abilities[edit | edit source]
Spells[edit | edit source]
See also: Spells
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Cut content[edit | edit source]
See also: Illithid Powers
Gameplay mechanics
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Resources | ![]() ![]() ![]() ![]() ![]() |
Dice rolls | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Other mechanics | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Items | ![]() ![]() |
Categories:
- Sources of Bludgeoning damage
- Sources of Radiant damage
- Sources of Piercing damage
- Sources of Necrotic damage
- Sources of Physical damage
- Damage Rider As Source
- Sources of Fire damage
- Sources of Acid damage
- Sources of Cold damage
- Sources of healing
- Sources of Force damage
- Sources of Slashing damage
- Resources
- Gameplay mechanics