Bonus action

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search

Bonus action is one type of Resource available to characters during their turn. Bonus Actions can be used to execute various abilities, such as Shove, Dip or casting certain Spells. Self-target actions such as drinking Potions or applying weapon coatings are also performed with a Bonus Action.

Characters normally receive one Bonus Action per turn. Some Class abilities such as a Thief Rogue's Fast Hands passive feature or a Way of the Open Hand Monk's Wholeness of Body Class Action grant additional bonus actions. Some magical items, such as Pyroquickness Hat, conditionally grant an additional bonus action.

List of bonus actions[edit | edit source]

Common[edit | edit source]

Weapon actions[edit | edit source]

See also: Weapon actions
Weapon action Associated weapons Cost Effect Saving throw Damage
Flourish Icon.png Flourish All martial weapons with Finesse:
Scimitars Scimitars
Shortswords Shortswords
Rapiers Rapiers
Bonus action Inflict Off Balance Dexterity None
Mobile Shot Icon.png Mobile Shot Hand Crossbows Hand Crossbows Bonus action Weapon attack as a bonus action

Prerequisite: Dashed or Disengaged this turn

- Weapon damage
Pommel Strike Icon.png Pommel Strike Longswords Longswords
Greatswords Greatswords
Bonus action Inflict Dazed Constitution 1d4 + Strength Modifier
Damage Types Slashing

Class-specific abilities[edit | edit source]

Ability Class Subclass Notes
Rage Rage Barbarian Barbarian All
Frenzy Frenzy Barbarian Barbarian Class Barbarian Berserker Hotbar Icon.png Berserker
Frenzied Strike Frenzied Strike Barbarian Barbarian Class Barbarian Berserker Hotbar Icon.png Berserker
Enraged Throw Icon 64px.png Enraged Throw Barbarian Barbarian Class Barbarian Berserker Hotbar Icon.png Berserker
Rage: Bear Heart Rage: Bear Heart Barbarian Barbarian Class Barbarian Wildheart Hotbar Icon.png Wildheart
Rage: Eagle Heart Rage: Eagle Heart Barbarian Barbarian Class Barbarian Wildheart Hotbar Icon.png Wildheart
Rage: Elk Heart Rage: Elk Heart Barbarian Barbarian Class Barbarian Wildheart Hotbar Icon.png Wildheart
Rage: Tiger Heart Rage: Tiger Heart Barbarian Barbarian Class Barbarian Wildheart Hotbar Icon.png Wildheart
Rage: Wolf Heart Rage: Wolf Heart Barbarian Barbarian Class Barbarian Wildheart Hotbar Icon.png Wildheart
Bardic Inspiration Bardic Inspiration Bard Bard All
Combat Inspiration Combat Inspiration Bard Bard Class Bard Valour Hotbar Icon.png College of Valour
Combat Wild Shape Combat Wild Shape Druid Druid Class Druid Moon Hotbar Icon.png Circle of the Moon
Web (Spider) Web (Spider) Druid Druid All Spider Portrait.png Wild Shape: Spider
Lunar Mend Lunar Mend Druid Druid Class Druid Moon Hotbar Icon.png Circle of the Moon
Rally Rally Fighter Fighter Class Fighter Battle Master Hotbar Icon.png Battle Master
Divine Sense Divine Sense Paladin Paladin All
Healing Radiance Healing Radiance Paladin Paladin Class Paladin Ancients Hotbar Icon.png Oath of the Ancients
Rage (Boar) Rage (Boar) Ranger Ranger Class Ranger Beast Master Hotbar Icon.png Beast Master Summon Boar Companion Icon 64px.png Boar Companion
Frenzied Strike (Boar) Frenzied Strike (Boar) Ranger Ranger Class Ranger Beast Master Hotbar Icon.png Beast Master Summon Boar Companion Icon 64px.png Boar Companion
Cunning Action: Dash Cunning Action: Dash Rogue Rogue All
Cunning Action: Disengage Cunning Action: Disengage Rogue Rogue All
Cunning Action: Hide Cunning Action: Hide Rogue Rogue All
Create Sorcery Points Create Sorcery Points Sorcerer Sorcerer All
Create Spell Slot Create Spell Slot Sorcerer Sorcerer All

Spells[edit | edit source]

See also: Spells


Name Level Cast time Duration Range/Area Attack/Save Damage/Effect
Shillelagh Shillelagh C Bonus Action  10 turns  Self
-
-
Compelled Duel Compelled Duel 1 Bonus Action  3 turns  9m / 30ft
-
-
Divine Favour Divine Favour 1 Bonus Action  3 turns  Self
-
-
Expeditious Retreat Expeditious Retreat 1 Bonus Action  Long Rest  Self
-
-
Hail of Thorns Hail of Thorns 1 Bonus Action
-
 18 m / 60 ft
 2m / 7ft (Radius)
-
-
Healing Word Healing Word 1 Bonus Action
-
 18m / 60ft
-
 Healing
Hex Hex 1 Bonus Action
-
 18 m / 60 ft
-
-
Hex (Charisma) Hex (Charisma) 1 Bonus Action  Long Rest  18m / 60ft
-
-
Hex (Constitution) Hex (Constitution) 1 Bonus Action  Long Rest  m / 60ft
-
-
Hex (Dexterity) Hex (Dexterity) 1 Bonus Action  Long Rest  m / 60ft
-
-
Hex (Intelligence) Hex (Intelligence) 1 Bonus Action  Long Rest  m / 60ft
-
-
Hex (Strength) Hex (Strength) 1 Bonus Action  Long Rest  m / 60ft
-
-
Hex (Wisdom) Hex (Wisdom) 1 Bonus Action  Long Rest  m / 60ft
-
-
Hunter's Mark Hunter's Mark 1 Bonus Action  until long rest turns  18 m / 60 ft
-
-
Hunter's Mark Hunter's Mark 1 Bonus Action  until long rest turns  18 m / 60 ft
-
-
Pierce the Weak Pierce the Weak 1 Bonus Action  3 turns  18m / 60ft
-
-
Reapply Hex Reapply Hex 1 Bonus Action
-
 18 m / 60 ft
-
-
Sanctuary Sanctuary 1 Bonus Action  10 turns  18 m / 60 ft
-
-
Shield of Faith Shield of Faith 1 Bonus Action  Long Rest  18 m / 60 ft
-
-
Slash the Weak Slash the Weak 1 Bonus Action  3 turns  18m / 60ft
-
-
Tyr's Protection Tyr's Protection 1 Bonus Action  Long Rest  18 m / 60 ft
-
-
Flame Blade Flame Blade 2 Bonus Action
-
 Self
-
-
Misty Step Misty Step 2 Bonus Action
-
 18m / 60ft
-
-
Spiritual Weapon Spiritual Weapon 2 Bonus Action
-
 18 m / 60 ft
-
Damage Types Force
Spiritual Weapon: Greataxe Spiritual Weapon: Greataxe 2 Bonus Action  2 turns  18 m / 60 ft
-
Damage Types Force
Spiritual Weapon: Greatsword Spiritual Weapon: Greatsword 2 Bonus Action  2 turns  18 m / 60 ft
-
Damage Types Force
Spiritual Weapon: Halberd Spiritual Weapon: Halberd 2 Bonus Action  2 turns  18 m / 60 ft
-
Damage Types Force
Spiritual Weapon: Maul Spiritual Weapon: Maul 2 Bonus Action  2 turns  18 m / 60 ft
-
Damage Types Force
Spiritual Weapon: Spear Spiritual Weapon: Spear 2 Bonus Action  2 turns  18 m / 60 ft
-
Damage Types Force
Spiritual Weapon: Trident Spiritual Weapon: Trident 2 Bonus Action  2 turns  18 m / 60 ft
-
Damage Types Force
Burning Age Burning Age 3 Bonus Action  Long Rest  m / ft
-
-
Corrosive Age Corrosive Age 3 Bonus Action  Long Rest  m / ft
-
-
Elemental Age Elemental Age 3 Bonus Action
-
 m / ft
-
-
Fly (Bonus Action) Fly (Bonus Action) 3 Bonus Action  10 turns  Self
-
-
Githborn: Flying Boots Githborn: Flying Boots 3 Bonus Action  10 turns  m / ft
-
-
Glacial Age Glacial Age 3 Bonus Action  Long Rest  m / ft
-
-
Mass Healing Word Mass Healing Word 3 Bonus Action
-
 Self
 18m / 60ft (Radius)
-
 Healing
Overwhelming Grief Overwhelming Grief 4 Bonus Action  10 turns  6m / 18ft
 3m / 10ft (Radius)
Damage Types Necrotic
Sethan: Spiritual Greataxe Sethan: Spiritual Greataxe 6 Bonus Action
-
 18m / 60ft
-
-


Cut content[edit | edit source]

See also: Illithid Powers

Illithid Power Class Recharge
Barb Tadpole Endless Rage Icon.png Endless Rage Barbarian Barbarian Long Rest
Cleric Tadpole Survival Instinct.png Survival Instinct Cleric Cleric Short Rest
Druid Tadpole Aberrant Shape Icon.png Aberrant Shape Druid Druid
Fighter Tadpole Psionic Pull Icon.png Psionic Pull Fighter Fighter Short Rest
Rogue Tadpole Inkblot Icon.png Inkblot Rogue Rogue Short Rest
Warlock Tadpole Supernatural Attraction Icon.png Supernatural Attraction Warlock Warlock Short Rest
Wizard Tadpole Reflective Shell Icon.png Reflective Shell Wizard Wizard Short Rest