Page values for "Unusual Skull"

From Baldur's Gate 3 Wiki

"item_icon" values

1 row is stored for this page
FieldField typeAllowed valuesValue
rarityStringcommon · uncommon · rare · very rare · legendary · storycommon
iconFile
Skull A Unfaded Icon.webp
uidString

"misc_items" values

1 row is stored for this page
FieldField typeAllowed valuesValue
nameStringUnusual Skull
uidString
typeStringArrows · Books · Coatings · Elixirs · Food · Drinks · Grenades · Potions · Scrolls · Consumables · Instruments · Containers · Misc · Notes · Alchemical Ingredients · Alchemical Extracts · DyesMisc
imageFile
Skull A Icon.webp
controller_iconFile
iconFile
Skull A Unfaded Icon.webp
descriptionWikitext

A skull sitting on a shelf. Interacting does nothing unless the player has been sent to prison, at which point it will speak with the player, calling itself Marvin, and serve as a method for escaping prison.

quoteWikitext

The top of this skull is cracked with a lattice of shallow fractures.

camp_suppliesInteger0
rarityStringcommon · uncommon · rare · very rare · legendary · storycommon
action_typeString
effectWikitext

When speaking to Marvin the skull as a prisoner it will offer the player two riddles before allowing them to escape.

  • Riddle 1: I fly but not through the sky. I say goodbye at night and hello in the morning. I am part of you, and follow you wherever you go. I wear only black and run from the light. Yet without it, I couldn't exist.
    • Answer: A Shadow.
  • Riddle 2: I am beaten and battered, but never break. My crown has felt the strike of endless blades, yet I can never move. I never sweat, even when the summertide sun shines upon me. Who am I?
    • Answer: An Anvil

If the player succesfully answers both riddles then Marvin will teleport them outside the cell with 10 turns of Greater Invisibility Greater Invisibility, aiding them in escaping the prison.

If the player answers either riddle incorrectly Marvin will teleport them directly infront of the nearby guards sat around the table with the Fugitive Fugitive debuff, causing the guards to attack.

condition_durationString
condition_saveString
priceString1
weight_kgString250