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* DC 15 [[Ability Check|Religion]] check to learn how to release the magic holding it in place. | * DC 15 [[Ability Check|Religion]] check to learn how to release the magic holding it in place. | ||
* Paladins can pass a DC 10 [[Ability Check|Religion]] check (with advantage) to consider what the appropriate ritual for releasing the sword is. If successful, a Paladin can perform the ritual or use their oath to prove their worth (DC 10 [[Ability Check|Charisma]] check). | * Paladins can pass a DC 10 [[Ability Check|Religion]] check (with advantage) to consider what the appropriate ritual for releasing the sword is. If successful, a Paladin can perform the ritual or use their oath to prove their worth (DC 10 [[Ability Check|Charisma]] check). | ||
* Clerics of Eilistraee can release the sword without needing an ability check. | * Clerics of [[Eilistraee]] can release the sword without needing an ability check. | ||
* Spilling blood on the sword outside dialogue also releases it. It's possible to make one party member hit another, or perform [[Blood Sacrifice]] if having the [[Ritual Dagger]], to cover the sword in a [[blood surface]]. This will make it light up, so it can be pulled out without any ability check. | * Spilling blood on the sword outside dialogue also releases it. It's possible to make one party member hit another, or perform [[Blood Sacrifice]] if having the [[Ritual Dagger]], to cover the sword in a [[blood surface]]. This will make it light up, so it can be pulled out without any ability check. | ||
| notes = | | notes = |