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[[File:Necrotic Laboratory.png|300px|thumb|right|Necromancer's hexagram in the centre of the lab]] | [[File:Necrotic Laboratory.png|300px|thumb|right|Necromancer's hexagram in the centre of the lab]] | ||
'''Necrotic laboratory''' is a part of the [[Mind Flayer Colony]] located under [[Moonrise Towers]]. It belongs to the necromancer [[Balthazar]], a high-esteemed advisor to General [[Ketheric Thorm]], one of his Disciples. It is located in the south-east part of the colony (entrance {{coords|715|-50}}) and connected directly to its other part, [[Morgue]]. | '''Necrotic laboratory''' is a part of the [[Mind Flayer Colony]] located under [[Moonrise Towers]]. It belongs to the necromancer [[Balthazar]], a high-esteemed advisor to General [[Ketheric Thorm]], one of his Disciples. It is located in the south-east part of the colony (entrance {{coords|715|-50}}) and connected directly to its other part, [[Morgue]]. | ||
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In the centre of the Necrotic Laboratory resides a huge hexagram with a [[Profane Womb]] at each apex. | In the centre of the Necrotic Laboratory resides a huge hexagram with a [[Profane Womb]] at each apex. | ||
Should the | Should the party help [[Balthazar]] reach the [[Nightsong]] in the [[Gauntlet of Shar]] and let the necromancer take her away, all party members will fall unconscious in the [[Shadowfell]] and wake up in these containers. They bestow the Profane Womb-Bound [[Condition]], which [[Silence]]s the victim and keeps it in place. | ||
==Brain Puzzle== | ==Brain Puzzle== | ||
[[File:Mind Puzzle (initial set).png|300px|thumb|right|Initial set of the mind puzzle]] | [[File:Mind Puzzle (initial set).png|300px|thumb|right|Initial set of the mind puzzle]] | ||
In the far southeast corner of the laboratory stands a neural button. Activating it brings forth a imaginary projection with a [[Brain Mapping Puzzle]], consisting of four mental faculties (Emotion, Speech, Memory, and Reason). To solve this puzzle | In the far southeast corner of the laboratory stands a neural button. Activating it brings forth a imaginary projection with a [[Brain Mapping Puzzle]], consisting of four mental faculties (Emotion, Speech, Memory, and Reason). To solve this puzzle each faculty must be connected to its matching copy on the far side of the puzzle by selecting intervening nodes, avoiding overlaps. Successfully solving the puzzle will grant the 'Brain Blast!' [[File:Inspiration Icon.png|24px|link=]]Inspirational Event (to [[Gale]] or any other character with [[Sage]] [[Background]]) | ||
[[File:Grand Design Relief.png|300px|thumb|right|Desecrated Relief]] | [[File:Grand Design Relief.png|300px|thumb|right|Desecrated Relief]] | ||
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{{FRWiki|Elder brain|long}}, {{FRWiki|Grand Design|long}}}}. | {{FRWiki|Elder brain|long}}, {{FRWiki|Grand Design|long}}}}. | ||
Nearby, in the heap of skulls ({{coords|750|-138}}), the | Nearby, in the heap of skulls ({{coords|750|-138}}), the party can find the [[Blade of Oppressed Souls]] and a brain jar with the [[Waking Mind]]. Beside the jar lies a skeleton with the [[Circlet of Mental Anguish]] and [[Braindrain Gloves]] on it. | ||
==Balthazar's in-colony study== | ==Balthazar's in-colony study== | ||
To the west of the hexagram is located a small study with a desk and the [[Mind-Archive Interface]] nearby({{coords|699|-117}}). This device allows | To the west of the hexagram is located a small study with a desk and the [[Mind-Archive Interface]] nearby({{coords|699|-117}}). This device allows to talk to brains in green jars found scattered across the colony, through the [[Slack-Skinned Head]] installed on it. A journal with [[Balthazar]]'s notes left on the desk tells that this interface is an invention of [[Enver Gortash]]. | ||
There are eight brain jars available to find and use in the [[Mind-Archive Interface]]. Six of them ([[True Mind]], [[Willing Mind]], [[Waking Mind]], [[Butchered Mind]], [[Closed Mind]] and [[Fresh Mind]]) can be found in the colony itself, while two others ([[Dark Mind]] and [[Slave Mind]]) can be picked up on the [[Nautiloid]] in the [[Prologue]]. | There are eight brain jars available to find and use in the [[Mind-Archive Interface]]. Six of them ([[True Mind]], [[Willing Mind]], [[Waking Mind]], [[Butchered Mind]], [[Closed Mind]] and [[Fresh Mind]]) can be found in the colony itself, while two others ([[Dark Mind]] and [[Slave Mind]]) can be picked up on the [[Nautiloid]] in the [[Prologue]]. | ||
Of all those, the only truly useful is the [[Waking Mind]]. If spoken to, it occurs to be a brain of a [[Githzerai]] [[Monk]], preserved by mind flayers long ago as a trophy and a delicacy. It can grant to the party member who spoke to it a permanent buff: [[Githzerai Mind Barrier]], in exchange for | Of all those, the only truly useful is the [[Waking Mind]]. If spoken to, it occurs to be a brain of a [[Githzerai]] [[Monk]], preserved by mind flayers long ago as a trophy and a delicacy. It can grant to the party member who spoke to it a permanent buff: [[Githzerai Mind Barrier]], in exchange for the promise to purge it afterwards. | ||
All other brains will only give dialogue, though some cast a bit of light upon [[Balthazar]] and [[Gortash]]'s cooperative experiments in creating magically enhanced tadpoles and honing their impact on infested victims. | All other brains will only give dialogue, though some cast a bit of light upon [[Balthazar]]'s and [[Gortash]]'s cooperative experiments in creating magically enhanced tadpoles and honing their impact on infested victims. | ||
Also on the desk lay Mol's [[Eyepatch]] and [[Resonance Stone]]. Picking up the Eyepatch updates the [[Find Mol]] quest. The Resonance Stone radiates magical energy that provides all characters within 9 meters with Steeped in Bliss condition | Also on the desk lay Mol's [[Eyepatch]] and a [[Resonance Stone]]. Picking up the Eyepatch updates the [[Find Mol]] quest. The Resonance Stone radiates magical energy that provides all characters within 9 meters with Steeped in Bliss condition. A [[Prayer for Forgiveness|scroll]] laying nearby gives some hints concerning the history of the [[Dark Urge]] origin. | ||
The last notable items on the desk are two [[Rune Slate]]s, each requires a {{Ability check|Arcana|14}} to be read. Unlike slates found on the Nautiloid, here the inscribed text | The last notable items on the desk are two [[Rune Slate]]s, each requires a {{Ability check|Arcana|14}} to be read. Unlike slates found on the Nautiloid, here the inscribed text does not appear as a Narrator line, but written on a grey-coloured paper list (similar to a book layout). '''As per current state of the game''', the text appears without any regard to success on said check (''possible bug?''{{verify}}), though banter lines of different characters befit the roll results. Both slates tell about the fall of the Illithid Empire and the fate of the Elder Brain managing the colony. | ||
== Notes and References == | == Notes and References == |