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'''Get Past the Rubble''' is a sub-[[quest]] of [[The Adamantine Forge (Quest)|The Adamantine Forge]] in [[Act One]] of Baldur's Gate 3. It can be started by speaking with [[Herdmaster Skarjall]] at [[Grymforge]] or using {{SmIconLink|Speak With Animals Icon.png|Speak with Animals}} to speak to the deep rothé. | '''Get Past the Rubble''' is a sub-[[quest]] of [[The Adamantine Forge (Quest)|The Adamantine Forge]] in [[Act One]] of Baldur's Gate 3. It can be started by speaking with [[Herdmaster Skarjall]] at [[Grymforge]] or using {{SmIconLink|Speak With Animals Icon.png|Speak with Animals}} to speak to the deep rothé. | ||
==Objectives== | ==Objectives== | ||
''Objectives and journal entries may vary pending | ''Objectives and journal entries may vary pending story decisions and outcomes.'' | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
<div style="font-weight: bold; line-height: 1.6;">Clear the rubble.</div> | <div style="font-weight: bold; line-height: 1.6;">Clear the rubble.</div> | ||
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In the battle, Skarjall is joined by [[Grundril]] and [[Morgya]]. The rest of the fortress remains neutral to the party during and after the battle. | In the battle, Skarjall is joined by [[Grundril]] and [[Morgya]]. The rest of the fortress remains neutral to the party during and after the battle. | ||
The party can push enemies over the cliff edge as they have no special loot. | |||
== Notes == | == Notes == |