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* A target afflicted by [[Hex]] will take additional {{DamageText|1d6|Necrotic}} damage from '''each''' beam. | * A target afflicted by [[Hex]] will take additional {{DamageText|1d6|Necrotic}} damage from '''each''' beam. | ||
* There is a bug when using eldritch blast along with either [[Agonising Blast]] or [[Hex]], and having lightning charges. When damage is applied, [[Agonising Blast]] and [[Hex]] will apply their damage twice on a single beam, rather than once | * There is a bug when using eldritch blast along with either [[Agonising Blast]] or [[Hex]], and having lightning charges. When damage is applied, [[Agonising Blast]] and [[Hex]] will apply their damage twice on a single beam, rather than once | ||
* When interacting with effects like [[Death Ward]] and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to [[Downed_(Condition)|down]] the target the 2nd attack appears to apply before the [[Death Ward]] activates, which means that after 2 attacks the target would lose the [[Death Ward]] but remain with 1HP. If the initial attack would have 3 applications then the target would be [[Downed_(Condition)|downed]] on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a [[Death Ward]] applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like [[Magic Missile]] and [[Scorching Ray]]. | * When interacting with effects like [[Death Ward]] and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to [[Downed_(Condition)|down]] the target the 2nd attack appears to apply before the [[Death Ward]] activates, which means that after 2 attacks the target would lose the [[Death Ward]] but remain with 1HP. If the initial attack would have 3 applications then the target would be [[Downed_(Condition)|downed]] on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a [[Death Ward]] applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like [[Magic Missile]] and [[Scorching Ray]] (as of 4.1.1.3669438). | ||
}} | }} | ||
== External Links == | == External Links == | ||
* {{FRWiki|Eldritch blast|long}} | * {{FRWiki|Eldritch blast|long}} |