List of features and items that affect saving throws: Difference between revisions

Jump to navigation Jump to search
m (→‎Penalty to saving throws: Thanks for the correction! Moved 1 line below for consistency.)
Line 137: Line 137:
*{{MdRarityItem|Shadeclinger Armour}} - Advantage on saves while being [[obscured]]
*{{MdRarityItem|Shadeclinger Armour}} - Advantage on saves while being [[obscured]]
*{{MdRarityItem|Shar's Spear of Evening}} - Advantage on saves while being [[obscured]]
*{{MdRarityItem|Shar's Spear of Evening}} - Advantage on saves while being [[obscured]]
*{{MdRarityItem|Gloves of Soul Catching}} - [[Soul Catching]]: Advantage on the next save after an unarmed hit, if [[Soul Catching Prowess]] was chosen ({{recharge|Per turn}})
*{{MdRarityItem|Magic Amulet}} - Expend a {{action|reaction}} to make a save with advantage ({{recharge|long rest}})
*{{MdRarityItem|Magic Amulet}} - Expend a {{action|reaction}} to make a save with advantage ({{recharge|long rest}})
*{{MdRarityItem|Shelter of Athkatla}} - Advantage on saves against spells
*{{MdRarityItem|Shelter of Athkatla}} - Advantage on saves against spells

Navigation menu