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Soul Pillar Proximity: Difference between revisions
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{{ | {{Passive feature page | ||
| image = Generic Info.webp | | image = Generic Info.webp | ||
| summary = '''Soul Pillar Proximity''' is a unique [[Raphael]] passive feature that grants him bonuses for being close to his Soul Pillars. | | summary = '''Soul Pillar Proximity''' is a unique [[Raphael]] passive feature that grants him bonuses for being close to his Soul Pillars. | ||
| description = For each remaining Soul Pillar, Raphael's attacks deal an additional {{DamageText|1d12|Fire}} damage and he has a +3 bonus to his Dexterity [[Ability Check|Checks]] and [[Saving Throw]]s. | | description = For each remaining Soul Pillar, Raphael's attacks deal an additional {{DamageText|1d12|Fire}} damage and he has a +3 bonus to his Dexterity [[Ability Check|Checks]] and [[Saving Throw]]s. | ||
| condition = Soul Pillar Proximity | | condition = Soul Pillar Proximity | ||
| additional = | | additional = | ||
| used by creatures = Raphael | | used by creatures = Raphael | ||
}} | }} | ||
Revision as of 23:24, 13 November 2023
Soul Pillar Proximity is a unique Raphael passive feature that grants him bonuses for being close to his Soul Pillars.
Description
For each remaining Soul Pillar, Raphael's attacks deal an additional 1d12Fire damage and he has a +3 bonus to his Dexterity Checks and Saving Throws.
Condition: Soul Pillar Proximity
How to learn
Used by creatures: Raphael