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Soul Pillar Proximity (Condition)

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  • Raphael is surrounded by Soul Pillars, granting Raphael's attacks an additional 1d12FireFire damage (per pillar) and a +3 bonus to his Dexterity score (per pillar).

Properties

Grants:

Soul Pillar ProximitySoul Pillar Proximity
For each remaining Soul Pillar, Raphael's attacks deal an additional 1d12FireFire damage and he has a +3 bonus to his Dexterity score.

Notes

  • The text of this condition will change to reflect the granted benefits, as each soul pillar grants one stack of additional damage and Dexterity bonus.
  • The maximum values are an additional 4-48FireFire damage and a +12 bonus to Dexterity score.
  • Technically each quantity of soul pillars is its own condition:
    • LOW_RAPHAEL_PILLARCOUNTER_1 https://bg3.norbyte.dev/search?q=LOW_RAPHAEL_PILLARCOUNTER_1+type:status
    • LOW_RAPHAEL_PILLARCOUNTER_2 https://bg3.norbyte.dev/search?q=LOW_RAPHAEL_PILLARCOUNTER_2+type:status
    • LOW_RAPHAEL_PILLARCOUNTER_3 https://bg3.norbyte.dev/search?q=LOW_RAPHAEL_PILLARCOUNTER_3+type:status
    • LOW_RAPHAEL_PILLARCOUNTER_4 https://bg3.norbyte.dev/search?q=LOW_RAPHAEL_PILLARCOUNTER_4+type:status

Bugs

  • The in-game description of this effect says that the bonus is +3 to Dexterity checks and saving throws, but it is actually a +3 bonus to overall Dexterity score. This has a smaller impact on Dexterity checks and saving throws, but also increases AC.

Creatures with Soul Pillar Proximity

Brief preview

Each nearby soul pillar grants +1d12 Fire damage and +3 DEX.