Ad placeholder
Dazing Echo: Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) No edit summary |
HiddenDragon (talk | contribs) No edit summary |
||
Line 2: | Line 2: | ||
| summary = '''Dazing Echo''' is a passive feature that dazes enemies if a creature with Reverberation attacks the wearer. | | summary = '''Dazing Echo''' is a passive feature that dazes enemies if a creature with Reverberation attacks the wearer. | ||
| description = When a creature with {{Cond|Reverberation}} deals damage to the wearer, the creature needs to make a {{SavingThrow|Constitution}} or become {{Cond|Dazed}}. | | description = When a creature with {{Cond|Reverberation}} deals damage to the wearer, the creature needs to make a {{SavingThrow|Constitution}} or become {{Cond|Dazed}}. | ||
| condition = Dazed | |||
| condition duration = 2 | |||
| condition save = CON | |||
| condition dc = 13 | |||
| granted by items = Thunderskin Cloak | | granted by items = Thunderskin Cloak | ||
}} | }} |
Revision as of 22:53, 18 November 2023
Dazing Echo is a passive feature that dazes enemies if a creature with Reverberation attacks the wearer.
Description
When a creature with deals damage to the wearer, the creature needs to make a Constitution saving throw or become .
Condition: Dazed
Duration: 2 turns
DC 13 Constitution saving throw
- Has Disadvantage on Wisdom Saving throws, can't take Reactions, and loses the Dexterity bonus to their Armour Class.
- Removed if an ally Helps this creature.
How to learn
Granted by the equipment: