Ad placeholder
Wisdom
Jump to navigation
Jump to search
Wisdom is an ability score, and the primary ability of Clerics and Druids.
Wisdom affects your Animal Handling, Insight, Medicine, Perception, and Survival skills and improves spellcasting for Clerics, Druids, Monks and Rangers (better chance to hit enemies with spell attack rolls; increases the Difficulty Class of spells with Saving Throws).
Wisdom modifier chart[edit | edit source]
Baldur's Gate 3 uses the Point Buy ruleset.
Ability score | Modifier value | Ability score | Modifier value | |
---|---|---|---|---|
1 | -5 | 16-17 | +3 | |
2-3 | -4 | 18-19 | +4 | |
4-5 | -3 | 20-21 | +5 | |
6-7 | -2 | 22-23 | +6 | |
8-9 | -1 | 24-25 | +7 | |
10-11 | +0 | 26-27 | +8 | |
12-13 | +1 | 28-29 | +9 | |
14-15 | +2 | 30 | +10 |
Ways to increase[edit | edit source]
The following sources can permanently increase a character's Wisdom score:
- Auntie Ethel's Hair: +1 to any chosen ability
- Mirror of Loss: +2 to any chosen ability, up to a maximum of 24
- Resilient: +1 to any chosen ability, up to a maximum of 20
- Necromancy of Thay: +1 to Wisdom Saving Throws
Related items[edit | edit source]
Affecting Wisdom[edit | edit source]
The following items increase Wisdom while equipped:
Khalid's Gift increases Wisdom by 1 (up to 21)
The following items reduce Wisdom while equipped:
Harmonium Halberd reduces Wisdom by -1
Devilfoil Mask reduces Wisdom by -1 per nearby creature also wearing a mask
Affecting saving throws[edit | edit source]
The following items grant a +1 bonus to Wisdom saving throws:
Circlet of Psionic Revenge (if githyanki or disguised as one)
Cerebral Citadel Armour (if infected with a tadpole; i.e., the player character and most companions)
The following items grant advantage on Wisdom saving throws:
Other effects:
Helmet of Autonomy grants Proficiency in Wisdom saving throws
Seemingly Gleaming Ring incurs a -1 penalty to Wisdom saving throws
Conditions:
- Affected entity has a -1 penalty to Wisdom, Intelligence and Charisma saving throws for every turn remaining.
- When it fails a Wisdom, Intelligence, or Charisma saving throw while having 5 or more turns of this condition remaining, the entity takes 1d4
Psychic damage and is no longer mentally fatigued.
- Mental Fatigue has a maximum
Duration: 7 turns.
Benefiting from Wisdom[edit | edit source]
Boots of Uninhibited Kushigo grants bonus damage equal to your Wisdom modifier with unarmed strikes